• 제목/요약/키워드: e-project learning

검색결과 112건 처리시간 0.024초

Development of an Elaborated Project-Based Learning Model for the Scientifically Gifted

  • KIM, Hyekyung;CHOI, Seungkyu
    • Educational Technology International
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    • 제11권1호
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    • pp.171-192
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    • 2010
  • This study was to investigate the elaborated project based learning model for scientifically gifted in the context of R & E project learning. It is important for the scientifically gifted to provide the appropriate learning environments instead of general learning model for the gifted. Although R & E project learning model is effective, the model has the limitations of managing the course for the scientifically gifted. To improve R & E learning model, the elaborated project based learning model was suggested with integration of both project based learning model and goal based scenario. The elaborated project-based learning model was comprised with 'basic learning process', 'elaboration through inquiry', and 'presentation and reflection'. To measure the satisfaction, eighty scientifically gifted students participated in the class. The result shows that learners were satisfied with the elaborated project-based learning up to 90%, and teachers were satisfied with this model up to 77%.

이러닝 프로젝트 학습을 통한 인터넷 중독 해소 지도 방안 (Teaching Plans to Resolve Internet Addiction using e-Learning Project-Based Learning)

  • 김현배;유선봉
    • 한국정보교육학회:학술대회논문집
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    • 한국정보교육학회 2010년도 하계학술대회
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    • pp.111-118
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    • 2010
  • 인터넷 중독에 대해서는 심리적 또는 사회적 관점에서 다양한 연구가 진행되고 있다. 본 연구는 이러닝을 활용한 프로젝트 학습을 통하여 초등학교 고학년 학생들의 인터넷 중독을 해소 방안을 탐구하는 연구이다. 이를 위하여, 인터넷에 중독된 초등학생들이 가장 많이 사용하는 인터넷 소프트웨어의 종류를 확인하고, 인터넷 중독의 요소를 확인한다. 그리고 사이버 가정학습에서 프로젝트 학습을 통하여 인터넷 중독을 해소 할 수 있는 수업 방안을 모색한다.

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공공 이러닝 프로젝트 수발주시스템 정책에 관한 연구 (A Study on Policies of the Ordering and Receiving System for Public e-Learning Project in Korea)

  • 노규성;주성환
    • 디지털융복합연구
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    • 제12권3호
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    • pp.29-36
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    • 2014
  • 본 연구의 목적은 공공 이러닝 프로젝트의 올바른 개선 방향을 제안하고자 함에 있다. 연구 방법은 이러닝 기업에 대한 통계조사와 문헌연구를 병행하였다. 연구 결과에 따르면, 대부분의 경우에 공공 이러닝 프로젝트는 이러닝 기업의 사업에 긍정적인 영향을 미치지 못하는 것으로 나타났다. 그것은 공공 이러닝 프로젝트가 세가지 문제점을 갖고 있기 때문이며, 본 연구에서는 그 문제점에 대하여 수발주 시스템 관점에서 정책적 해결책을 제시하고자 한다.

E-러닝시스템 구축 프로젝트의 적정 하드웨어 산정방법론 연구 (A Methodology for Estimating Optimum Hardware Capacity E-learning System Development)

  • 정지영;백동현
    • 산업경영시스템학회지
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    • 제34권3호
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    • pp.49-56
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    • 2011
  • Estimating optimum hardware capacity of an e-learning system is very important process to grasp reasonable size of designing technique architecture and budget during step of ISP(information strategic planning) and development. It hugely influences cost and quality of the whole project. While investment on information system hardware has been continuously increased, there was no certified hardware capacity estimating method in e-learning system development. A guideline for hardware sizing of information systems was established by Telecommunication Technology Association in 2008. However, the guideline is not appropriate for estimating optimum hardware capacity of an e-learning system because it was designed to provide general standards for estimating hardware capacity of various types of projects. The purpose of this paper is to provide a methodology for estimating optimum hardware capacity in e-learning system development. To develop the methodology, this study, first of all, analyzes two e-learning development projects, in which the guideline was applied to estimate optimum hardware capacity. Then, this study finds out several key factors influencing on hardware capacity. Finally, this study suggests a methodology for estimating optimum hardware capacity of an e-learning system, in which weights for the factors are determined through AHP analysis.

블랜디드 학습에 기반한 통합교과 프로젝트 학습 전략 및 효과 (Strategy and Effect on Interdisciplinary Project-based Learning based Blended Learning)

  • 신수범;한희정
    • 컴퓨터교육학회논문지
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    • 제9권4호
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    • pp.25-34
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    • 2006
  • 초중등 학교교육에 e-러닝 체제가 도입되고 있지만, 정규교육과정에의 도입이 어려운 형편이다. 또한, 프로젝트 학습을 정규교육과정에서 현실적으로 적용하기에는 시수 부족이나 교과 접근에 대한 어려움을 초래하고 있다. 본 연구에서는 이와 같은 문제점을 해결하기 위해 블랜디드 기반의 프로젝트 학습 진략을 수립하고 적용, 분석하였다, 이를 위해 블랜디드 학습 및 정보통신기술 기반 프로젝트학습의 개념에 대한 이론적 탐구를 하였다. 또한, 통합 교과기반 학습 주제를 선정하고 5단계 블랜디드 프로젝트 교수학습 전략을 구체화하였다. 구체화 전략은 토론, 역할 분담, 대안 평가 진략이었으며 온클래스-온라인, 온클래스-오프라인, 오프클래스 온라인의 유형으로 수업을 진행하였다. 적용 결과 학생들은 짧은 기간으로 인하여 아쉬움을 나타냈지만, 전체적으로 프로젝트 수업 효과에 긍정적인 반응을 나타냈다. 이에, 본 연구는 e-러닝을 정규학교교육에서 실천할 수 있는 가능성을 제시하였으며, 디지털 기반의 학습자 중심 수업의 방향을 제시할 수 있었다.

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융합시대의 이러닝 콘텐츠 개발용역의 표준계약서 적용 실태 분석 (An Analysis on Application Status of Standard Contract on the e-Learning Content Development Project in Era of Convergence)

  • 이주연;노규성
    • 디지털융복합연구
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    • 제13권3호
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    • pp.11-18
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    • 2015
  • 융복합 시대로 들어서면서 정부가 이러닝 콘텐츠 개발용역 표준계약서를 제정 고시 후 1년 8개월이 지났다. 그럼에도 불구하고 여전히 관련 업계에서는 부당하고 불합리한 관행이 개선되지 않고 있다는 문제 제기가 지속되어 왔다. 본 연구는 이러닝 융합 콘텐츠 개발용역 현장에서의 표준계약서 적용 실태를 설문 등을 통해 조사하고 이의 개선방안을 제언하고자 한다. 본 연구 결과, 이 표준계약서가 콘텐츠 개발용역 수발주 현장에 전혀 뿌리를 내리지 못해 실효를 거두지 못한 것으로 분석되었다. 이에 본 연구는 이러닝 콘텐츠 개발용역 표준계약서가 정부의 의도와 목적대로 수발주 현장에서 착근됨과 동시에 관행으로 정착되도록 하기 위한 대안으로 표준계약서 적용 의무화, 교육 및 홍보 실시, 모니터링 체계 도입, 인증제도 시행, 기관 및 기관장 평가시의 가점 부여 등의 정책을 제언하였다.

Creating an e-Benchmarking Model for Authentic Learning: Reflections on the Challenges of an International Virtual Project

  • LEPPISAARI, Irja;HERRINGTON, Jan;IM, Yeonwook;VAINIO, Leena
    • Educational Technology International
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    • 제12권1호
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    • pp.21-46
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    • 2011
  • International virtual teamwork offers new opportunities for the professional development of teachers. In this paper, we examine the initial experiences in an ongoing international virtual benchmarking project coordinated by the Finnish Online University of Applied Sciences. What challenges does an international context present for project construction and collaboration? Data from five countries, in the form of participant reflections and researchers' observations, were analysed according to four types of barriers: language, time, technical and mental barriers. Initial data indicates that trust is an essential starting point, as there is neither time nor possibilities to build mutual trust by traditional means. Organisational confidentiality issues, however, can complicate the situation. The project introduces 'collision' as a method of professional development, in which physical and organisational borders are crossed and the skills and competencies needed in global learning environments are acquired.

이러닝 협동학습 평가 모델 개발 (Development of a Collaborative e-Learning Evaluation Model)

  • 오양가 체렝검버;이길흥
    • 디지털산업정보학회논문지
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    • 제11권1호
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    • pp.135-144
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    • 2015
  • This study aims to propose an evaluation model that enables cooperative learning using e-Learning system. Even if the teacher and the student are not in the same place at the same time, the team project deliverable submitted by the student to the online system can be viewed by the teacher, enabling the teacher to assess the student not only based on the project but also in many other aspects. The proposed e-learning cooperative learning model allows the development of assessment factors, using such factors in assessment of the student's activities which are performed through the e-learning system, and the feedback of the results to the student so that the student is further motivated for learning. The teacher performs a comprehensive assessment of such factors, which is considered in conjunction with the student's assessment. Implementing the cooperative learning model proposed in this study in various e-learning systems such as Moodle is expected to motivate the student for learning, produces better cooperative learning results, provides greater convenience of assessment to the teacher, and improves fairness of assessment by showing the student's activities in real time.

ACTIVITY-BASED STRATEGIC WORK PLANNING AND CREW MANAGEMENT IN CONSTRUCTION: UTILIZATION OF CREWS WITH MULTIPLE SKILL LEVELS

  • Sungjoo Hwang;Moonseo Park;Hyun-Soo Lee;SangHyun Lee;Hyunsoo Kim
    • 국제학술발표논문집
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    • The 5th International Conference on Construction Engineering and Project Management
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    • pp.359-366
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    • 2013
  • Although many research efforts have been conducted to address the effect of crew members' work skills (e.g., technical and planning skills) on work performance (e.g., work duration and quality) in construction projects, the relationship between skill and performance has generated a great deal of controversy in the field of management (Inkpen and Crossan 1995). This controversy can lead to under- or over-estimations of the overall project schedule, and can make it difficult for project managers to implement appropriate managerial policies for enhancing project performance. To address this issue, the following aspects need to be considered: (a) work performances are determined not only by individual-level work skill but also by the group-level work skill affected by work team members, each member's role, and any working behavior pattern; (b) work planning has significant effects on to what extent work skill enhances performance; and (c) different types of activities in construction require different types of work, skill, and team composition. This research, therefore, develops a system dynamics (SD) model to analyze the effects of both individual-and group-level (i.e., multi-level) skill on performances by utilizing the advantages of SD in capturing a feedback process and state changes, especially in human factors (e.g., attitude, ability, and behavior). The model incorporates: (a) a multi-level skill evolution and relevant behavior development mechanism within a work group; (b) the interaction among work planning, a crew's skill-learning, skill manifestation, and performances; and (c) the different work characteristics of each activity. This model can be utilized to implement appropriate work planning (e.g., work scope and work schedule) and crew management policies (e.g., work team composition and decision of each worker's role) with an awareness of crew's skill and work performance. Understanding the different characteristics of each activity can also support project managers in applying strategic work planning and crew management for a corresponding activity, which may enhance each activity's performance, as well as the overall project performance.

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프로젝트기간 예측모델을 위한 의사결정 지원시스템 (Decision Support System for Project Duration Estimation Model)

  • 조성빈
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2000년도 추계정기학술대회:지능형기술과 CRM
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    • pp.369-374
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    • 2000
  • Despite their tilde application of some traditional project management techniques like the Program Evaluation and Review Technique, they lack of learning, one of important factors in many disciplines today due to a static view far prefect progression. This study proposes a framework for estimation by learning based on a Linear Bayesian approach. As a project progresses, we sequentially observe the durations of completed activities. By reflecting this newly available information to update the distribution of remaining activity durations and thus project duration, we can implement a decision support system that updates e.g. the expected project completion time as well as the probabilities of completing the project within talc due date and by a certain date. By Implementing such customized systems, project manager can be aware of changing project status more effectively and better revise resource allocation plans.

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