• Title/Summary/Keyword: e-Learning Industry

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A study on construction for all times learning system (상시학습 시스템 설계에 관한 연구)

  • Park, Young Ho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.61-70
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    • 2014
  • The government supports the various systems on the premise of life-long education for improving the qualification of its people and supporting the lifelong career system. These systems help the educational activities for every generation from the teens. Each government department supports the learning activities for those who are related. In addition, each government department systemizes the regular education for advancing the performance of civil servant, by obliging a self-directed system to their member as well as by reflecting this educational activities in a promotion. This style of learning is provided not only offline but also online. However, not all necessary educational contents is furnished within the department. It is sometimes necessary to cooperate with the commissioned education and a professional educational institution. This thesis suggests three model systems while comparing one another. This paper suggests three system model. The first model is e-contents open place. The second model is e-contents open place. Finally, the suggest model is mixed form.

The Design and Implementation of On-Line Quiz Game Learning System for Learning Motivation (학습동기 유발을 위한 온라인퀴즈게임형 학습시스템의 설계 및 구현)

  • 한병래;구정모
    • Journal of the Korea Computer Industry Society
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    • v.4 no.12
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    • pp.911-922
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    • 2003
  • Nowadays, we can easily find student who study through computer in e-teaming environment. But, although e-teaming system has strong point that overcomes limitation of distance and time, many students give up their study through on-line learning. In this study, we developed On-Line learning motivation model, and designed and developed on-line quiz game loaming system. Thus we can find student's teaming motivation was grow up through student's interaction. Also, we find on-line quif game learning system had many information that explain student's status about their knowledge.

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A Study on Evaluation of e-Learning Education Utilization in Practical Course (실습교과목의 이러닝 교육활용 평가에 관한 연구)

  • Kim, Jin-woo;Joo, Kangwo;Jo, Eunjeong
    • Journal of Practical Engineering Education
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    • v.10 no.1
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    • pp.25-33
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    • 2018
  • As the IT industry develops, The field of e-learning based on existing theoretical subjects has expanded to fields requiring actual education. Courses that require practical training in e-learning must be evaluated to have learning outcomes through on-line practice. In this research, a student at Cyber University mechatronics engineering studies 'PLC Control' and 'Servo Motor Control', which are subjects of the undergraduate major, through 'Prime College's CyberLAB' for learning by e-learning investigated whether there was a learning result. For this reason, CyberLAB was conducted. And for the students who took the course for two years, We confirmed through the 5 - point scale questionnaire and grades that the practical subjects had a significant effect on e - learning.

Process for Development of Query-Answer Learning Tool (질의 응답 학습 도구 개발을 위한 프로세스)

  • 김정수;신호준;한은주;김행곤
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.391-393
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    • 2002
  • 최근 가상교육에서 학습 기술의 상호 운용성을 기반으로 한 표준화의 필요성을 인식하고 여러 국제표준기관을 통해서 기반 환경과 컨텐트 명세 및 활용에 대한 표준화 작업이 이루어지고 있다. 이로 인해 e-learning 분야에서는 국제표준을 소개하고 체제적으로 AICC(Aviation Industry CBT Committee), IMS(Instructional Management Systems) Global Learning Consortium, ADL(Advanced Distributed Learning)을 중심으로 진행되어 오고 있다. 특히, 미래의 진보적인 e-learning 환경 개발로, 기능별 5계층으로 구성된 LTSA(Learning Technology Standard Architecture)를 제정하고 이를 통한 개발을 지원하고 있다. 하지만, 이는 시스템 구성요소를 정의한 계층 3의 경우 데이터 흐름 모델로 작성되어 현재 개발 수준과 일치하지 않는 문제점을 가지는 모델로 인정한다. 본 논문에서는 표준 모델링 언어인 UML(Unified Modeling Language)을 통해 모델을 재정의하고, 각 프로세스별 단계를 메타모델로 제시하여 개발과 아키텍처의 이해에 대한 문제점을 해결하고자 한다. 또한, 재정의된 모델을 기반으로 e-learning 지원을 위한 분석, 설계 프로세스를 정의하여 이에 대한 사례를 제시한다. 이는 아키텍처를 기반으로 한 메타모델과 프로세스를 통한 교육영역의 질의 응답 학습 도구인 QALT(Query-Answer Learning Tool)에 적용한다. 모델의 재정의로 아키텍처의 이해성 및 이를 기반으로 하는 교육용 애플리케이션 개발의 용이성의 증대를 기대할 수 있으며, 모델의 재사용성을 보장할 수 있다.

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Usability Quality Evaluation Criteria of e-Learning Software Applying the ISO Quality Evaluation System (ISO 품질평가 체계를 적용한 이러닝 소프트웨어의 사용성 품질평가 기준)

  • Lee, Ha-Yong
    • Journal of Digital Convergence
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    • v.16 no.5
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    • pp.239-245
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    • 2018
  • So far, various researches have been conducted on evaluation of e-learning software, but subjective evaluation criteria are formed according to the classification presented from the viewpoint of the researcher rather than systematized form according to related standards. In addition, standards for software evaluation are continuously being supplemented for practical use, so it is urgent to establish evaluation bases by establishing evaluation criteria. Therefore, in order to establish the quality evaluation standard of e-learning software, this study analyzes the quality requirements of e-learning software based on the usability system among the quality characteristics of ISO/IEC 25000 series. This evaluation standard is distinguished by the fact that the evaluation standard of e-learning software that reflects the latest trend of related standardization has been established and practical utilization has been improved. It can be used effectively for quality evaluation and certification of e-learning software in the future.

Flash Video Efficiency in Producing E-learning Contents (E-Learning 제작 시 Flash Video의 효율성)

  • Yoon, Young-Doo;Choi, Eun-Young
    • The Journal of the Korea Contents Association
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    • v.7 no.4
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    • pp.192-198
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    • 2007
  • Due to the development of information telecommunication technology, e-learning industry is rapidly expanding its scope along with its production technology. The recent trend of e-learning program is likely converted from Wmv(Window Media Video) of Microsoft to Flv(Flash video), which has less capacity but better quality than other image file. It has successfully drawn the users attention since Flv can operate at most OS environments and browsers let alone with window and Lenux without extra players and codec setup. However, there is no accurate data on comparative analysis between Wmv and Flv regarding capacity, quality and production time. Therefore, the study shows the comparative data analysis on Wmv and Flv so as to set out production platform up to its idiosyncrasy.

Factors Influencing Performance of e-Learning in Hair Salons (헤어 살롱의 이러닝 성과에 영향을 미치는 요인 연구)

  • Yonghee Lee;Younghee Kim
    • Journal of Service Research and Studies
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    • v.11 no.2
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    • pp.37-66
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    • 2021
  • This study aims to provide self-development opportunities to hair salons service workers through e-learning and provide the foundation of sustainable hair salons management by cultivating good talents to hair salons service business executives. In particular, the factors affecting e-learning achievement are identified according to learner characteristics to see whether these factors affect the satisfaction of e-learning learners and also affect the performance of management. The results of the study are summarized as follows. As a result of hypotheses testing on the relationship between e-learning learning environment and e-learning satisfaction, it was found that the higher the level of e-learning content quality is, the higher the satisfaction of e-learning is, the higher the satisfaction of e-learning is, and that the higher the quality level of the support infrastructure is, the higher the satisfaction of e-learning is. The results of the hypotheses testing on the moderating effect of learner factors showed that the influence of the quality of the support infrastructure on the e-learning satisfaction differs according to the level of the learner's goal consciousness. However, it was found that the influence of content quality on e-learning satisfaction according to the level of the learners goal awareness, the influence of content quality on e-learning satisfaction according to the level of the aggressiveness of the learners learning attitude, and the influence of the quality of the support infrastructure on the e-learning satisfaction according to the level of the aggressiveness of learners learning attitude were found to identically demonstrate no moderating effects. The results of hypotheses testing on the relationships among e-Learning performance show that the higher the satisfaction of e-learning was, the higher the customer orientation was, and the higher the satisfaction of e-learning was, the higher the contribution of management performance was, and the higher the customer orientation was, the higher the contribution of management performance was. The implications of this study are as follows. First, the actual path of realiting e-learning performance could be identified that is this study provided organizational decision makers involved in the hair salons service operations with practical guidance for the introduction and expansion of successful educational systems. Second, the e-learning environment derived from the theoretical background is different from the e-learning environment required by the learners.

3D Knowledge Retrieval for e-Learning Construction (이러닝 구축을 위한 3D 지식 검색)

  • Kim, Gui-Jung;Han, Jung-Soo
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.63-69
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    • 2010
  • This research does focus on supporting all of formal, or informal learning at real time. From industry or education field, learning training is according to worker's current situation or business context. And according to worker's current situation, or business flow, 3D immersion knowledge visualization is effective in the individual ability and the learning progress For this, workers listen to compound knowledge coaching advices at real time. Therefore we developed the realistic 3D based knowledge retrieval method to identify and retrieve multidimensional relation easily.

The Effect of E-Business on Firm's Growth and Profitability in the Distribution Industry (e-비즈니스의 유통기업 성장성 및 수익성 기여 효과분석)

  • Baek, Chul-Woo
    • Journal of Distribution Science
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    • v.15 no.1
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    • pp.123-130
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    • 2017
  • Purpose - This research aims to examine the effect of e-business adoption on firm's growth and profitability in the distribution industry. The value added from the distribution industry acts as the cost of other industries. As the distribution industry develops, its stage becomes shorter and the distribution margin becomes smaller. Therefore, e-business is expected to have a different effect on the distribution industry than other industries. Research design, data and methodology - The previous research generally used e-business adoption as an independent variable and firm's performance as a dependent variable. This study elaborated the model using a dynamic panel model that includes the performance variable of the previous year as an independent variable. By employing system GMM (Generalized Method of Moments), the endogeneity problem in the dynamic panel model can be solved. For the analysis, I extracted the distribution companies as the raw data in the National Statistical Office's Business Activity Survey over the period 2006 to 2012. Results - The growth rate of firms adopting e-business was 0.299%p higher than that of the non-adopter. However, only ERP (Enterprise Resource Planning), KMS (Knowledge Management System) and SCM (Supply Chain Management) contributed positively to the growth rate. In the case of profitability, it was 0.04%p higher than the distribution companies that did not adopt e-business. ERP and LMS (Learning Management System) improve profitability, while SCM reduces profitability. Consequently, while ERP improves both growth and profitability, SCM improves growth but reduces profitability. In addition, KMS improves firm's growth only, and LMS does only profitability, showing that each e-business has a differentiated effect. Conclusions - Since the distribution industry has different characteristics from manufacturing and other service industries, the introduction of e-business may not guarantee the growth and profitability of distribution companies. Careful introduction considering the characteristics of the distribution industry is required. In particular, it is necessary to select an e-business meeting the characteristics and needs of a distribution company, and thereafter, it is required for the company's own efforts to internalize it within the system.

Factors Influencing the Continuance Intention in the e-Learning Services (이러닝 서비스의 지속사용의도에 영향을 미치는 요인)

  • Jung, Chul-Ho;Kim, Han-Gook;Ha, Im-Sook
    • Journal of Korea Entertainment Industry Association
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    • v.5 no.1
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    • pp.65-72
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    • 2011
  • The major purpose of this study is to investigate the influencing factors toward continuance intention in e-learning services. For this purpose, we introduced Post Acceptance Model(PAM) proposed by Bhattacherjee(2001) as basic analysis framework. Based on the relevant literature reviews, this study posits seven characteristics, that is, contents quality, interactivity, expectation confirmation, perceived ease of use, perceived usefulness, user satisfaction, and continuance intention as key variables to describe the post acceptance behavior in e-learning services. Data have been collected from users who have used e-learning services and the research model and hypotheses were tested through covariance structural model analysis. The results of this study are summarized as follows. First, contents quality, interactivity, and expectation confirmation have positive influence upon perceived usefulness. Second, contents quality, interactivity, expectation confirmation, and perceived ease of use have positive influence upon user satisfaction. Lastly, perceived usefulness have positive effect on the user satisfaction, and perceived usefulness and user satisfaction positively related to continuance intention in e-learning services. The findings have significant implications for e-learning service providers and academic researchers.