• Title/Summary/Keyword: e-Learning 시스템

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Development and application of problem-solving learning method(WCSNA) based online learning system (문제해결 학습법(WCSNA) 기반 온라인 학습시스템 개발 및 응용)

  • Hong, Hee-dong
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.39-44
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    • 2022
  • Mathematics franchise education companies are developing various online learning systems to provide on-off integrated education to learners. Most online learning systems deliver one-way lecture content to learners and perform quantitative problem-solving learning for learning results. However, each learner has different academic achievement competencies, and it is impossible to determine exactly where the level of understanding fell when solving a math method. and based on this, establish an online learning system to discover the weak points of learners and propose an effective learner management method. Through the developed learning method and system, it is expected to cultivate balanced problem-solving ability for learners and provide differentiated brand image and counseling service to franchise companies.

A Study on Simulation-Based Collaborative E-Learning System for Security Education in Medical Convergence Industry (의료융합산업 보안교육을 위한 시뮬레이션 기반 협동형 이러닝 시스템 연구)

  • Kim, Yanghoon
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.11
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    • pp.339-344
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    • 2020
  • During COVID-19, education industry is organizing the concept of 'Edutech', which has evolved one step further from the existing e-Learning, by introducing various intelligent information technologues based on the core technology of the 4th industrial revolution and spreading it through diverse contents. Meanwhile, each industries are creating new industries by applying new technology to existing businesses and ask for needs of cultivating human resources who understand the existing traditional ICT technology and industrial business which can solve a newly rising problems. However, it is difficult to build contents for cultivating such human resources with the existing e-learning of transferring knowledge by one-way or some two-way commnication system which has established some interactive conversational system. Accordingly, this study conducted a research on a cooperative e-learning system that enables educators to communicate with learners in real time and allows problem-solving education based on the existing two-way communication system. As a result, frame for contents and prototype was developedp and artially applied to the actual class and conducted an efficiency analysis, which resulted in the validation of being applied to the actual class as a simulation-based cooperative content.

Efforts to Improve the E-Learning Center of the Korean Society of Radiology: Survey on User Experience and Satisfaction (대한영상의학회 이러닝 센터 발전을 위한 노력: 대한영상의학회 회원 설문조사)

  • Yong Eun Chung;Hyun Cheol Kim
    • Journal of the Korean Society of Radiology
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    • v.83 no.6
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    • pp.1259-1272
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    • 2022
  • Purpose As part of ongoing efforts to improve the current e-learning center, a survey was conducted regarding user experience and satisfaction to identify areas of improvement. Materials and Methods Radiologists (n = 454/617) and radiology residents (n = 163/617) of the Korean Society of Radiology were asked to answer a survey via email. The questionnaire asked for basic user information as well as user experiences relating to the e-learning center, such as workplace, frequency of use, overall satisfaction levels, reasons for satisfaction or dissatisfaction, and other suggestions for improvement. Results Annual members and all members of the e-learning center reported above average satisfaction levels of 67% and 42%, respectively. Approximately 30% of respondents viewed e-learning center lectures more than 5 times a month, with residents having a particularly high usage frequency. There was a high demand for additional lectures covering more diverse specialties (e-learning for annual members only: n = 28/97, e-learning for all members: n = 72/166), a smoother and more convenient searching platform/interface (n = 37/97 and n = 58/166, respectively), and regular content updates. In addition, many of the members suggested the addition of user-friendly functions such as playback speed control, a way to save viewing history, as well as requests for improved system stability. Conclusion Based on survey results, the educational committee plans to continue its efforts to improve the e-learning center by increasing the quality and quantity of available lectures, and increasing technical support to improve the stability and convenience of the e-learning digital system.

Investigating the Promotion Methods of Korean Financial Firms' Knowledge Management in the e-Learning Environment Focusing on the Implementation of TopicMap-Based Repository Model (금융기관의 지식 관리 개선 방안 연구 - 토픽맵 개념을 활용한 학습, 지식 및 정보 객체를 연결시키는 통합 리포지토리 설계를 중심으로 -)

  • Kim Hyun-Hee
    • Journal of the Korean Society for Library and Information Science
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    • v.40 no.2
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    • pp.103-123
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    • 2006
  • Assuming that the knowledge creation and retrieval functions could be the most important factors for a successful knowledge management(KM) especially during the promotion stage of KM, this study suggests an e-learning application as one of best methods for producing knowledge and also the integrated knowledge repository model in which learning, knowledge. and information objects can be semantically associated through topic map-based knowledge map. The traditional KM system provides a simple directory-based knowledge map. which can not provide the semantic links between topics or objects. The proposed model can be utilized as a solution to solve the above-mentioned disadvantages of the traditional models. In order to collect the basic data for the proposed model, first, case studies utilizing interviews and surveys were conducted targeting at three Korean insurance companies' knowledge managers(or e-learning managers) and librarians. Second, the related studies and other topic map-based pilot systems were investigated.

Development of pLMIS based on SCORM for Personalized Learning (맞춤형 학습을 위한 SCORM 기반 pLMIS 개발)

  • Jeon, Chang-Young;Joung, Suck-Tae;Joo, Su-Chong;Han, Sung-Kook;Jeong, Young-Sik
    • The Journal of Korean Association of Computer Education
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    • v.8 no.6
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    • pp.85-94
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    • 2005
  • Today the web-based learning management information systems are developed as forms of many ordered learning information systems acting up to the personal characteristics, but the previous systems have difficulty in their mutual working, maintaining, and repairing between the systems, because of their one-sided "push" method or reuse of the contents. Also they were not managed together having the dissimilar learning management systems each. Therefore, I made up for the weak points of the previous systems and embodied the international standard SCORM-based ordered learning management information systems. After adapting to sequencing contents, all systems are supplied; giving lectures, solving the problems, evaluating the learners and the function of successive personalization learning based on the result of the learner evaluation systems.

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MHP-based SCORM Contents Trans-Coding System for DiTV Service (DiTV 서비스를 위한 MHP 기반의 SCORM 콘텐츠 트랜스코딩 시스템)

  • Im, Seung-Hyun;Lee, Si-Hwa;Hwang, Dae-Hoon
    • Journal of Korea Multimedia Society
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    • v.10 no.5
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    • pp.642-651
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    • 2007
  • Recently, digital convergence, whose core demand is OSMU (One Sourse Multi Use),has been the main topic in e-learning domain and industry. However, the existing web learning content and the new resource developed toprovide contents to different learning environment must be processed to adapt the new learning settings, which causes the cost and time problem, So in this paper we design and implement a Java based SCORM content transcoding system which can transcode the SCORM-based learning content into MHP-based DiTV content in order to adapt t-learning environment using DiTV, which is closer to our real life. Using this system which has ability of inter-operation, reuse, highly-use, the problem mentioned above can be solved well. Moreover, it is possible for a learner who is not familiar with computer to study using DiTV instead of PC.

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온톨로지에 기반한 지능형 e-learning 시스템

  • 최현종;김태영
    • Communications of the Korean Institute of Information Scientists and Engineers
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    • v.22 no.8
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    • pp.41-49
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    • 2004
  • 올해 우리나라의 인터넷 이용자 수가 3,000만 시대에 접어들었으며 수능 e-learning교육 시장이 2000억원 대 수준이 될 것이라는 한국전산원의 전망이 발표되었다 (1). 이런 수치적인 인터넷 시장 전망이 우리에게 의미하는 것은 무엇인가? 우리나라에서의 인터넷이라는 것은 소수 집단의 점유물이 아닌 일반인들에게 친숙하게 다가가 있는 생활의 한 매체가 되어 버린 것이다.

A Study on the Structural Equation Modeling for the effect of e-Learning (대학생의 이러닝 학습효과 영향요인에 대한 구조방정식 모형 연구)

  • Heo, Gyun
    • Journal of Internet Computing and Services
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    • v.15 no.6
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    • pp.77-84
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    • 2014
  • The purpose of this study is to explore factors affecting the effect of e-learning, and to find out the casual relationship among these factors. Subjects are 2,091 students who have participated in e-learning based class during the period of second semester in 2013. Those of them, 1,732 students response to the survey questions. After gathering data, they are analyzed by using Confirmative Factor Analysis and Structural Equation Modeling. From the result of Confirmative Factor analysis, data have reduced four factors, and are named as four latent variables likes e-learning effect, contents satisfaction, managing assistant factor, and system functional factor. From the result of Structural Equation Modeling, it is known as the relation and impact among factors: (a) "managing assistant factor" affects to "contents satisfaction" directly. (b) "contents satisfaction" affects to "e-learning effect" directly. (c) "system function factor" affects directly to "contents satisfaction", but does not affect directly to "e-learning effect". (d) both "managing assistant factor" and "system function factor" have an indirect effect on "e-learning effect" via "contents satisfaction".

A Hierarchical Method for Systematic Management and Application of e-Portfolio. (e-포트폴리오의 체계적인 관리와 활용을 위한 계층적 기법)

  • Lee, Hye-Jin;Park, Chan;Jang, Yeonghui;Jung, Ji-Sung;Seoung, Dong-Ook;Yoo, Jae-Soo;Yoo, Kwan-Hee
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.88-93
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    • 2009
  • e-Portfolio in e-Learning environment is defined as the results which either teachers or learners systematically manage global contents related to their teaching and learning, respectively. When the e-Portfolio is applied to their work including teaching and learning, it is very useful for both teachers and learners to prepare their teaching plan, and to get the opportunity of their reflection by checking out their learning output, respectively. To generate e-Portfolios, there are two ways; one for collecting it directly from teachers and learners and another for collecting it automatically as a result of learning activities through e-learning system. In this paper, for efficient management of e-Portfolio, the data is layered, classified, restructured, and provided for users' purposes and various situations. Users can construct their own e-Portfolios by adding their own logic with their purposes in different situations.

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(e-commerce Agents using Reinforcement Learning) (강화 학습을 이용한 전자 상거래 에이전트)

  • 윤지현;김일곤
    • Journal of KIISE:Software and Applications
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    • v.30 no.5_6
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    • pp.579-586
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    • 2003
  • Agents are well fitted to e-commerce applicable area because they pursuit an autonomy and interact with dynamic environment. In this paper we propose an e-commerce agents using reinforcement learning. We modify a reinforcement teaming algorithm for agents to have an intelligent feature and to make a transaction as practical business body in behalf of a person. To show the validity of this approach, we classify agents into buying agents and soiling agents, give characters of level according to the degree of learning and communication. Finally we implement an e-commerce framework and show the result. In this paper we show a design of e-commerce agents which is based on the proposed learning algorithm and present that the agents have enough possibility of doing a transaction in practical e-commerce.