• Title/Summary/Keyword: e-Campus Vision

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New Learning Environment of Linear Algebra in Korea

  • Lee Sang-Gu;Han Yoonmee
    • Research in Mathematical Education
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    • v.9 no.1 s.21
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    • pp.59-68
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    • 2005
  • We are introducing a new learning environment for linear algebra at Sungkyunkwan University, and this is changing our teaching methods. Korea's e-Campus Vision 2007 is a program begun in 2003, to equip lecture rooms with projection equipment, View cam, tablet PC and internet D-base. Now our linear algebra classes at Sungkyunkwan University can be taught in a modem learning environment. Lectures can easily being recorded and students can review them right after class. At Sungkyunkwan University almost $100\%$ of all large and medium size lecture rooms have been remodeled by Mar. 2005 and are in use. We introduce this system in detail and how this learning environment changed our teaching method. Analysis of the positive effect will be added.

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A 3D Vision Inspection Method using One Camera (1대의 카메라를 이용한 3차원 비전 검사 방법)

  • Jung Cheol-Jin;Huh Kyung Moo
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.1
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    • pp.19-26
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    • 2004
  • In this paper, we suggest a 3D vision inspection method which use only one camera. If we have the database of pattern and can recognize the object, and also estimate the rotated shape of the parts, we can inspect the parts using only one image. We used the 3D database and the 2D geometrical pattern matching, and the rotation transition theory about the algorithm. As the results, we could have the capability of the recognition and inspection of the rotated object through the estimation of rotation an81e. We applied our suggested algorithm to the inspection of typical IC and capacitor, and compared our suggested algorithm with the conventional 2D inspection method and the feature space trajectory method.

Entertainment Contents Corporation Tencent's Growth Strategy : Focusing on Imitative Innovation and M&A (엔터테인먼트 콘텐츠 기업 텐센트의 성장 전략 : 모방형 혁신과 M&A를 중심으로)

  • Liu, Yu;Kwon, Sang-Jib
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.1-13
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    • 2020
  • Tencent is an internet-based entertainment platform corporation using technology to enrich the lives of Tencent platform users and assist the contents expansion. Since 2000, Tencent have developed a great growth and innovation in entertainment contents domain. Tencent have become the market leading innovator due to the imitative innovation and M&A. The present study designed case study analyses to investigate the mechanism with regard to the growth strategy of Tencent corporation. Tencent began with imitative internet-based game and social messaging services but then added its own wechat messenger platform, now being extended to other products or services. This imitative innovation strategy enabled Tencent corporation to grow rapidly, to achieve outstanding growth. In addition, Tencent's M&A investment drive is underpinned by a vision of top management team and flexible organizational culture, from building out the Tencent's entertainment platform, game, finance, e-commerce, to global market expansion. While our results shed light on the implications to understanding Tencent's growth, there are limitations of the current study that should be considered when designing next research.