• Title/Summary/Keyword: e스포츠

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An E-sports Relay Broadcasting System Using a Smartphone (스마트폰을 활용한 E-스포츠 중계 방송 시스템)

  • Hyunji Oh;Gabin Park;Jiwoo Seo;Siwon Yang;Sangun Lee
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.254-257
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    • 2022
  • 현재는 온라인을 통해 개인이 직접 방송을 제작하는 형태의 1인 방송이 가능한 시대이다. 스마트폰을 이용하였을 경우 방송할 만한 충분한 환경이 마련되지 않아도 비교적 간단하게 중계 시스템을 구성할 수 있다. 본 논문에서는 최근 하나의 문화이자 대중 스포츠로 자리 잡은 E-스포츠의 게임 유저들이 스마트폰을 활용해 게임에 쉽게 참여할 수 있는 중계 시스템 구현을 제안한다.

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A Study on the Psychological Characteristics of Esports Athletes in Korea (국내 이스포츠 선수들의 정서, 대인관계, 수면 특성에 대한 실태 조사: 프로 선수와 육성군 선수를 중심으로)

  • Lee, Sangha;Jang, Eunhee;Kim, Soojin;Kim, Cheolhag;Suh, Sooyeon
    • Journal of Korea Game Society
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    • v.21 no.3
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    • pp.133-146
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    • 2021
  • The aim of this study was to investigate the psychological characteristics of Korean esports athletes. We investigated the psychological characteristics of 40 professional esports players and 72 amateur esports players, a total of 112 esports players. Specifically, we investigated the differences in emotional well-being, interpersonal relationships, and sleep between professional players and trainee players. Professional esports athletes showed higher responsiveness to social conflict and more interpersonal non-acceptance compared to the trainees. Results also indicated high levels of insomnia severity. Based on the results, the need for psychological intervention and sleep intervention for athletes were discussed.

The Need for Surrogate Game and Win Trading Gameplay Regulations in e-sports Leagues (e스포츠 리그에서 대리 게임 및 어뷰징(고의 패배) 규정 신설에 대한 필요성)

  • Suh, Suk Hoon
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.9-15
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    • 2018
  • The purpose of this study is to investigate the actual situation of the surrogate games and win trading gameplays in e-sports leagues, and to insist on the creation of new regulations to punish them. The surrogate game surveys was conducted for 40 amateur users and 17 professional users in e-sports leagues. The survey was conducted in-depth interviews with a professional user to learn more about the actual situation of the win trading gameplay. As a result of the study, professional users had a high rate of experience with Gahz'rilla, and they would be able to increase their game rankings through Gahz'rilla. But they did not think Gahz'rilla is a surrogate game. Amateur users had a low rate of experience with Gahz'rilla and did not think they would be able to increase their game rankings through Gahz'rilla relative to professional users. Amature users tend to think of Gahz'rilla as a surrogate game. Both the users agree on the necessity of regulation on Gahz'rilla and surrogate game. Therefore, it is necessary to narrow the gap between the professional users and the amateur users by establishing rules for Gahz'rilla and surrogate game.

Improving Attention-based Video Highlight Prediction (어텐션 기반 비디오 하이라이트 예측 알고리즘의 개선)

  • Yoon, Wonbin;Hwang, Junkyu;Lee, Gyemin
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.314-317
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    • 2021
  • 하이라이트 영상은 원본 영상의 중요한 장면들을 짧은 시간 안에 감상할 수 있게 도와준다. 특히나 경기 시간 긴 축구나 야구 그리고 e-스포츠의 시청자들에게 있어, 하이라이트 영상의 효용성은 더욱 증가한다. 하이라이트 영상 추출의 자동화로 방송사나 온라인 플랫폼은 비용 절감과 시간 절약의 이점을 얻을 수 있다. 따라서 본 논문에서는 스포츠 영상에서 자동으로 하이라이트 구간을 추출하는 모델을 제안한다. 제안하는 모델은 멀티 헤드 어텐션 매커니즘과 LSTM 네트워크의 결합으로 구성된다. 해당 매커니즘의 여러 헤드를 통해 어텐션을 다양한 관점에서 진행한다. 이로 인해 영상의 전체적인 맥락과 장면 간의 유기적 관계를 다양한 관점에서 파악할 수 있다. 또한 오디오와 이미지 정보를 함께 이용하여 모델을 학습한다. 학습한 모델의 평가는 e-스포츠 경기 영상을 이용하여 평가한다.

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Design of App for sports damage (스포츠 손상 관리를 위한 팀 닥터 앱에 관한 연구)

  • Ha, Yan;Huh, Jun seok
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.145-146
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    • 2014
  • 본 논문에서는 스포츠 경기에서 일어날 수 있는 부상에 대해 올바른 지식과 대처방법을 잘 표현하는 앱을 만드는 것으로, 스포츠 팀에 필요한 팀 탁터 역할을 할 수 있는 앱을 설계한다. 일반적으로 팀 닥터는 일정 규모의 선수단이나 경기에서 상주하면서 선수들이 부상이 발생할 때마다 응급처치 및 병원에서 적절한 치료를 받도록 해준다. 그러나, 아마추어팀이나 학생들이 하는 소규모 그룹에서는 거의 코치나 학생들밖에 없는 경우가 다반사이다. 이럴 경우 팀닥터의 역할을 해주는 앱을 사용하므로써 의료기관을 방문하기 전까지 누구나 쉽게 의료정보를 얻고 응급처치를 할 수 있도록 해준다.

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The Effect of YouTube BJ Attributes on Information Usefulness, Information Search Satisfaction and Behavioral Intention -Focused on e-Sports Content (유튜브 BJ 속성이 정보의 유용성, 정보탐색만족도 및 행동의도에 미치는 영향 -e-스포츠콘텐츠 중심으로)

  • Kim, Soo-Eun;Lee, Hee-Hwa
    • Journal of Digital Convergence
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    • v.18 no.11
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    • pp.465-475
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    • 2020
  • The purpose of this study was to investigate how the attributes of YouTube BJs, specifically those dealing in e-sports content, affects information usefulness, information search satisfaction, and behavioral intention. To achieve this purpose, data from 229 students collected by convenient sampling of college students were used for final analysis, and analyzed using SPSS 23.0 and AMOS 23.0 programs. The results of the study are as follows: First, the friendliness of the BJ had a significant positive (+) effect on the information usefulness, the information search satisfaction, and the behavioral intention. Second, it was found that the reliability of the BJ did not significantly affect the information usefulness, the information search satisfaction, and the behavioral intention. Third, the information usefulness had no significant effect on behavioral intention, but Information search satisfaction was found to have a significant positive (+) effect on behavioral intention. Therefore, the results of this study are expected to contribute to establishing a strategy for e-sports content production based on the attributes of BJs.

Sports Look Expressed in 20th Century Fashion (20세기 패션에 나타난 스포츠푹에 관한 연구)

  • 하지수
    • Journal of the Korean Society of Costume
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    • v.50 no.2
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    • pp.15-28
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    • 2000
  • This paper focuses on the sports look expressed in 20th century fashion. It is Age of Sport just as rock'n roll became dominant cultural form of the 1960's and 1970's . In the 1990's the sportsware is fashion. Designers gazing into the future are inspired by the details and functionality of clothing for snow boarding , skiing , motorbike racing and fitness. No doubt fashion in 2000 will also be full of references to it. Since the late 1960's the sportswear that was originally a term for clothing worn for various sports activities in the 1890's has changed and is now considered as fashion for day as well as evening. This has occurred primarily in the U.S. due to the adoption of less formal lifestyles by Americans. while the sportwear is the term which stemmed from the need for functionality in sports, sports look is the style inspired by the formative elements, that is, the details, the shilhouette, and the colors of the sportswear. New technologies for sports, the powerful influence of youthful culture, and the celebritizations of the sports stars made the sports look much hipper and more popular. It can be categoried into three aesthetic values, I. e., the functional sports look,, purism and no useless ornament, the street sports look with fun, androgynous and unisex mode and the mix and match of different texture and colors, and the futuristic sports look with new high tech fabrics and avant-garde style.

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The effect of sports participation on leader effectiveness and subordinate outcomes: Focused on the military organization (스포츠 참여가 리더 효과성 및 구성원 직무수행에 미치는 영향: 군 조직을 중심으로)

  • Byun, Gukdo;Na, Yoonseon;Lee, Soojin;Ku, Heegon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.5
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    • pp.331-345
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    • 2018
  • Sports participation can contribute to organization members' work-life balance and work motivation in order to increase performance. Based on the achievement motivation theory, this study tested the effect of sports participation on leaders' effectiveness and employees' performance. Data was collected from 213 leaders and subordinates in the South Korean army. Results indicated that leader effectiveness mediated the positive relationship between sports participation of leaders and subordinates' outcomes, such as task performance and OCB. We also found that sports participation of subordinates moderated the positive relationship between leader effectiveness and subordinates outcomes (i.e., task performance and OCB). These findings further suggest that sports participation plays an important role for leaders and subordinates to increase leader effectiveness and in/extra-role behaviors.