• Title/Summary/Keyword: dynamic visual

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Visual Image Effects on Sound Localization in Peripheral Region under Dynamic Multimedia Conditions

  • Kono, Yoshinori;Hasegawa, Hiroshi;Ayama, Miyoshi;Kasuga, Masao;Matsumoto, Shuichi;Koike, Atsushi;Takagi, Koichi
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.702-705
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    • 2002
  • This paper describes effects of visual information influencing sound localization in the peripheral visual Held under dynamic conditions. Presentation experiments of an audio-visual stimulus were carried out using a movie of a moving patrol car and its siren sound. The tallowing results were obtained: first, the sound image on the timing at the beginning of the presentation was more strongly captured by the visual image than that at the end, i.e., the "beginning effect" was occurred; second, in the peripheral regions, the "beginning effect" was strongly appeared in near the fixation point of eyes.

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Development of Visual Servo Control System for the Tracking and Grabbing of Moving Object (이동 물체 포착을 위한 비젼 서보 제어 시스템 개발)

  • Choi, G.J.;Cho, W.S.;Ahn, D.S.
    • Journal of Power System Engineering
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    • v.6 no.1
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    • pp.96-101
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    • 2002
  • In this paper, we address the problem of controlling an end-effector to track and grab a moving target using the visual servoing technique. A visual servo mechanism based on the image-based servoing principle, is proposed by using visual feedback to control an end-effector without calibrated robot and camera models. Firstly, we consider the control problem as a nonlinear least squares optimization and update the joint angles through the Taylor Series Expansion. And to track a moving target in real time, the Jacobian estimation scheme(Dynamic Broyden's Method) is used to estimate the combined robot and image Jacobian. Using this algorithm, we can drive the objective function value to a neighborhood of zero. To show the effectiveness of the proposed algorithm, simulation results for a six degree of freedom robot are presented.

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A Study on the Visual Image of Windsurfing suits (윈드서핑 수트의 시각적 이미지에 관한 연구)

  • Kim, Jeong Mee
    • Fashion & Textile Research Journal
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    • v.14 no.5
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    • pp.713-719
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    • 2012
  • The purpose of this study is to analyze the style of the windsurfing suits and to extract main expressional words for the development of semantic differential scales of visual images according to the change in the style of windsurfing suits. The results of this study are as follows: 1) By a period of activity and its functions of windsurfing suits, they were classified into dry suit, wet suit, semi-dry suit and warm water. 2) Windsurfing suits were assorted into 4 kinds of designs: the design #1 on a suit with long sleeves and long pants, the design #2 on a suit with half sleeves and long pants, the design #3 on a suit with half sleeves and half pants, and the design #4 on sleeveless and half pants. 3) Main expressional words of visual images for windsurfing suits differ greatly depending on the design of windsurfing suits. The visual images for the design #1 are ranked in the order of 'sporty', 'looking like arms that are slim', 'looking like thighs that are slim', 'looking slim', 'neatbbb, 'practical', 'difficult to wear'. The visual images for the design #2 are placed in the order of 'sporty', 'dynamic', 'practical', 'cheerful', 'light'. The visual images for the design #3 are ranked in the order of 'sporty', 'dynamic', 'light', 'cheerful', 'masculine', 'practical'. The visual images for the design #4 are placed in the order of 'sporty', 'dynamic', 'simple', 'light', 'uncomfortable', 'easy to wear', 'looking like arms that are fat'.

Development of a Real-time Vehicle Driving Simulator

  • Kim, Hyun-Ju;Park, Min-Kyu;Lee, Min-Cheoul;You, Wan-Suk
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.51.2-51
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    • 2001
  • A vehicle driving simulator is a virtual reality device which makes a human being feel as if the one drives a vehicle actually. The driving simulator is effectively used for studying interaction of a driver-vehicle and developing the vehicle system of new concepts. The driving simulator consists of a motion platform, a motion controller, a visual and audio system, a vehicle dynamic analysis system, a vehicle operation system and etc. The vehicle dynamic analysis system supervises overall operation of the simulator and also simulates dynamic motion of a multi-body vehicle model in real-time. In this paper, the main procedures to develop the driving simulator are classified by 4 parts. First, a vehicle motion platform and a motion controller, which generates realistic motion using a six degree of freedom Stewart platform driven hydraulically. Secondly, a visual system generates high fidelity visual scenes which are displayed on a screen ...

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The Effects of Balance and Trunk Repositioning Sense with Multisensorial Training using Visual Cue Deprivation in Subacute Stroke Patients (시각 통제를 이용한 다중감각 훈련이 아급성 뇌졸중 환자의 균형 및 체간위치감각에 미치는 효과)

  • So, Dong-Hak;Lee, Wan-Hee;Yun, Mi-Jung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.2
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    • pp.737-743
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    • 2013
  • This study was to investigate the effects of balance and trunk repositioning sense through multisensorial training using visual cue deprivation in subacute stroke patients. Multisensorial training group practiced after visual deprivation, control group practiced in the same training except visual deprivation with thirty subjects. Both groups were conducted training programs on sixty minutes a day, five days a week during four weeks. The subjects were evaluated by static balance, dynamic balance and trunk repositioning sense in the pre-posttest. There was significant improvement by multisensorial training that static balance, dynamic balance and the trunk repositioning sense between pretest and post test (p<.05). There were significantly differences in the amount of change of dynamic balance, trunk repositioning sense between the two groups(p<.05). Through this study, multisensorial training suggest that is effective in the improvement of dynamic balance and trunk repositioning sense.

Instruction method for Quadratic Curve Based on Dynamic Visual Representation by applying GeoGebra (GeoGebra를 활용한 역동적인 시각적 표상에 기반한 이차곡선 지도 방안)

  • Yang, Seong-Hyun;Kang, Ok-Ki
    • School Mathematics
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    • v.13 no.3
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    • pp.447-468
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    • 2011
  • For the instruction of units dealing with the conic section, the most important factor that we need to consider is the connections. In other words, the algebraic approach and the geometric approach should be instructed in parallel at the same time. In particular, for the students of low proficiency who are not good at algebraic operation, the geometric approach that employs visual representation, expressing the conic section's characteristic in a dynamic manner, is an important and effective method. For this, during this research, to suggest the importance of dynamic visual representation based on GeoGebra in teaching Quadratic Curve, we taught an experimental class that suggests the instruction method which maximizes the visual representation and analyzed changes in the representation of students by analyzing the part related to the unit of a parabola from units dealing with a conic section in the "Geometry and Vector" textbook and activity book.

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Reinforced Feature of Dynamic Search Area for the Discriminative Model Prediction Tracker based on Multi-domain Dataset (다중 도메인 데이터 기반 구별적 모델 예측 트레커를 위한 동적 탐색 영역 특징 강화 기법)

  • Lee, Jun Ha;Won, Hong-In;Kim, Byeong Hak
    • IEMEK Journal of Embedded Systems and Applications
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    • v.16 no.6
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    • pp.323-330
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    • 2021
  • Visual object tracking is a challenging area of study in the field of computer vision due to many difficult problems, including a fast variation of target shape, occlusion, and arbitrary ground truth object designation. In this paper, we focus on the reinforced feature of the dynamic search area to get better performance than conventional discriminative model prediction trackers on the condition when the accuracy deteriorates since low feature discrimination. We propose a reinforced input feature method shown like the spotlight effect on the dynamic search area of the target tracking. This method can be used to improve performances for deep learning based discriminative model prediction tracker, also various types of trackers which are used to infer the center of the target based on the visual object tracking. The proposed method shows the improved tracking performance than the baseline trackers, achieving a relative gain of 38% quantitative improvement from 0.433 to 0.601 F-score at the visual object tracking evaluation.

Visual Servoing of Robot Manipulators using Pruned Recurrent Neural Networks (저차원화된 리커런트 뉴럴 네트워크를 이용한 비주얼 서보잉)

  • 김대준;이동욱;심귀보
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1997.11a
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    • pp.259-262
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    • 1997
  • This paper presents a visual servoing of RV-M2 robot manipulators to track and grasp moving object, using pruned dynamic recurrent neural networks(DRNN). The object is stationary in the robot work space and the robot is tracking and grasping the object by using CCD camera mounted on the end-effector. In order to optimize the structure of DRNN, we decide the node whether delete or add, by mutation probability, first in case of delete node, the node which have minimum sum of input weight is actually deleted, and then in case of add node, the weight is connected according to the number of case which added node can reach the other nodes. Using evolutionary programming(EP) that search the struture and weight of the DRNN, and evolution strategies(ES) which train the weight of neuron, we pruned the net structure of DRNN. We applied the DRNN to the Visual Servoing of a robot manipulators to control position and orientation of end-effector, and the validity and effectiveness of the pro osed control scheme will be verified by computer simulations.

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A Study on Unreal Engine Lumen Lighting System for Visual Storytelling in Games

  • Chenghao Wang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.75-80
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    • 2024
  • Research on the visual narrative impact of Unreal Engine's Lumen lighting system in games aims to delve into how Lumen's lighting technology plays a crucial role in game design and gameplay experience, thereby enhancing the visual storytelling of games. Lumen, Unreal Engine's dynamic global illumination solution, calculates lighting and shadows in real-time during gameplay, creating a more realistic and immersive environment. Analysis indicates that Lumen technology not only provides visually realistic and dynamic lighting effects but also significantly enriches the expressiveness and immersion of the game narrative through its changes in light and shadow.

Enhanced High Contrast Image Rendering Method Using Visual Properties for Sharpness Perception (시각 선명도 감각 특성을 이용한 개선된 고명암 대비 영상 렌더링 기법)

  • Lee, Geun-Young;Lee, Sung-Hak;Kwon, Hyuk-Ju;Sohng, Kyu-Ik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.8
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    • pp.669-679
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    • 2013
  • When an image is converted from HDR (high dynamic range) to LDR (low dynamic range), a tone mapping process is the essential component. Many TMOs (tone mapping operators) have been motivated by human vision which has lower physical luminance range than that in real scene. The representative of human vision properties which motivate TMOs is the local adaptation. However, TMOs are ultimately compressing image information such as contrast, saturation, etc. and the compression causes defects in image quality. In this paper, in order to compensate the degradation of the image which is caused by TMOs, the visual acuity-based edge stop function is proposed for applying the property of human vision to base-detail separation. In addition, using CSF (contrast sensitivity function) which represents the relationship among spatial frequency, contrast sensitivity, and luminance, the sharpness filter is designed and adaptively applied to the detail layer in regard to surround luminance.