• 제목/요약/키워드: dynamic visual

검색결과 635건 처리시간 0.031초

Eyes and Lenses: A Comparison and Differences

  • Egamberdiev, Khojiakbar
    • Journal of Multimedia Information System
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    • 제3권2호
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    • pp.43-46
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    • 2016
  • This article will compare the following visual categories: visual angle, distinguishable details, sensitivity, and dynamic range. These categories are often considered within the subject of the maximum deviation from the camera eye, an issue which has generated much controversy. Other characteristics such as depth of field, three-dimensional vision, white balance and color, are not considered in this article.

궤도 차량의 기동성능 예측을 위한 동적 모델링 및 시뮬레이터 개발 (Development of a Simulator and Dynamic Modeling for Moving Capability Estimation of Track Vehicle)

  • 김종수;한성현;김용태;이경식
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.305-305
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    • 2000
  • In this paper, we developed a Windows 98 version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 98's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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장면 시자극에 대한 감성측정에 관한 연구 (Human Sensibility Measurement for the Visual Picture Stimulus)

  • 김동윤;김동선;권의철;임영훈;손진훈
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 1997년도 한국감성과학회 연차학술대회논문집
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    • pp.85-89
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    • 1997
  • We present several biosignal measurement results and analysis algorithms for the visual stimulus from International Affective Picture Sytem. Sine human body is nonlinear dynamic system, we investigated both linear and nonlinear methods. We found that the alpha wave of EEG, the chaos of peripheral blood pressure, the LF/HF of HRV and thd retutn map of RR interval were good parameters for the measuremet of human sensibility. These can be used as the parameters for the measurement of human sensibility.

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공간탐색경로에 따른 3차원 시각구조 도출과 정량적 개방도 측정에 관한 연구 (A Study on the Deduction of 3-Dimmensional Visual Structure and measurement of Quantitative Openness in Accordance with Spatial Probe Routes)

  • 김석태
    • 한국실내디자인학회논문집
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    • 제19권6호
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    • pp.112-120
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    • 2010
  • Human can recognize the environment by detecting spatial perception, and most of environmental perception depends on visual perception. In view that the acquisition of spatial information is accomplished through visual recognition, analysis of visual structure contained in the space is thought to be very important sector in studying the characteristic of the space. The history of studies on visual structure of space, however, wasn't too long, and furthermore most of the theories up to now focused on static and planar principles. Under this circumstance, this study is intended to suggest new theory by combining Isovist theory and VGA theory that have been actively discussed as the theory on visual perception-based spatial structure and supplementing them between each other to expand into 3-dimensional model. The suggested theory is a complex principle in dimensional and dynamic form in consideration of visual direction, which forms 3-dimentional virtual model that enables visualization of the property of spatial structure as the routine discriminating whether visual connection is made between viewing point and target point, and the target point is included in the visual field quadrangular pyramid or not. Such model was built up by an analysis application where four probe paths were applied to simulate the visual structure that occurs in virtual space, and then the characteristics were analyzed through quantification. In result, in spite of the path with equal space and equal length, significant difference in the acquired quantity of spatial information could be found depending on the probe sequence. On the contrary, it was found that probe direction may not affect the acquired quantity of information and visual property of the space.

Application of Virtual Studio Technology and Digital Human Monocular Motion Capture Technology -Based on <Beast Town> as an Example-

  • YuanZi Sang;KiHong Kim;JuneSok Lee;JiChu Tang;GaoHe Zhang;ZhengRan Liu;QianRu Liu;ShiJie Sun;YuTing Wang;KaiXing Wang
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권1호
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    • pp.106-123
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    • 2024
  • This article takes the talk show "Beast Town" as an example to introduce the overall technical solution, technical difficulties and countermeasures for the combination of cartoon virtual characters and virtual studio technology, providing reference and experience for the multi-scenario application of digital humans. Compared with the live broadcast that combines reality and reality, we have further upgraded our virtual production technology and digital human-driven technology, adopted industry-leading real-time virtual production technology and monocular camera driving technology, and launched a virtual cartoon character talk show - "Beast Town" to achieve real Perfectly combined with virtuality, it further enhances program immersion and audio-visual experience, and expands infinite boundaries for virtual manufacturing. In the talk show, motion capture shooting technology is used for final picture synthesis. The virtual scene needs to present dynamic effects, and at the same time realize the driving of the digital human and the movement with the push, pull and pan of the overall picture. This puts forward very high requirements for multi-party data synchronization, real-time driving of digital people, and synthetic picture rendering. We focus on issues such as virtual and real data docking and monocular camera motion capture effects. We combine camera outward tracking, multi-scene picture perspective, multi-machine rendering and other solutions to effectively solve picture linkage and rendering quality problems in a deeply immersive space environment. , presenting users with visual effects of linkage between digital people and live guests.

DCE 3D Breast MRI 검사 시 30 sec 이내에 혈류 역학적 정보에 대한 연구 : Experienced Reports (A study on Hemo-Dynamic information Within 30 seconds in DCE 3D Breast MRI : Experienced Reports)

  • 구은회
    • 대한디지털의료영상학회논문지
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    • 제16권1호
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    • pp.27-33
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    • 2014
  • The purpose of this study evaluated the hemo-dynamic information within 30 seconds clinically in 3D breast MRI. From January to March 2014, A total of 40 people were examined at 1.5 Tesla(Philips, Medical System, Achieva, The Netherlands) MRI equipments using 16 channel SENSE breast coil. The imaging parameters on vibrant are fellow as: $TR/TE/FA^{\circ}$/Matrix size/Slice thickness/Slab($5ms/2ms/10^{\circ}/180{\times}139{\times}2mm/80$). This study used a Gadovist and injected it with injection speed of 4 ml /sec by auto injector with 15 ml saline flushing. Firstly, for the delay time study, it divided three different delay time from immediately, 20 seconds, and 30 seconds. In quantitative analysis, the ROI signal intensities of tumor and surrounding tissues were measured retrospectively. In qualitative analysis, the image quality was scored from 1 to 5 point by one experienced radiological technologists as a visual test. The significance level of each delay time was evaluated with a one-way ANOVA(p<0.05). In the visual test, score levels on 30 seconds delay time was a little bit higher than others(p<0.05). The signal intensity of the tumor were $1445{\pm}360$, $1410{\pm}320$, $1510{\pm}415$ on immediately, 20 seconds, and 30 seconds and score levels were $4.18{\pm}0.85$, $3.54{\pm}0.94$, $4.45{\pm}0.74$(p<0.05). The data on immediate images showed better results than that others(p<0.05). Conclusively, Although it has been high scored in 30sec delay time for visual test in order to avoid failure in 20second, 30seconds delay time after contrast media administration, we recommend that the DCE 3D breast MRI commence immediately.

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발내재근 운동이 발목 불안정성 환자의 균형, 근력 및 진동감각역치에 미치는 효과 (Effects of Intrinsic Foot Muscle Exercise on Dynamic Balance, Strength, and Vibration Threshold Sense in Persons with Ankle Instability)

  • 김진홍;이동진;이은상
    • PNF and Movement
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    • 제18권2호
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    • pp.173-182
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    • 2020
  • Purpose: The purpose of the study was to investigate the effects of visual feedback exercise (VFE), sandal exercise (SE), and thera-band exercise (TE) on people with functional ankle instability. Methods: The 45 study participants were divided into three groups of 15. In the VFE group, participants performed short-foot exercises using visual feedback; the SE group performed sandal exercises, and the TE group performed thera-band exercises. Over a period of 8 consecutive weeks, the experimental groups exercised for 15 minutes per session, four times per week. Balance was measured using the Biodex Balance System for dynamic balance ability (overall balance index [OBI], mediolateral balance index [MBI], and anterioposterior balance index [ABI]). Vibration threshold sense (VTS) was assessed using a vibratory sensory analyzer. Ankle muscular strength was measured using the Biodex 4 Pro. The main outcome measures were assessed at baseline and after 8 weeks of training. Results: Significant improvements in dynamic balance were noted in all three groups (p < 0.05). Significant improvements in VTS and muscular strength were also noted in the VFE and TE groups but not in the SE group (p < 0.05). Conclusion: Appropriate environmental and situational mediation may be of great clinical significance for patients suffering from chronic ankle instability. It is hoped that the findings will inform a program for prevention of ankle instability.

시각지능 및 동적 시뮬레이션 기반의 사용자 맞춤형 가상 지진 실감화 (User Customized Realization of Virtual Earthquakes based on Visual Intelligence and Dynamic Simulation)

  • 권지회;류동우;이상호
    • 한국자원공학회지
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    • 제55권6호
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    • pp.614-623
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    • 2018
  • 최근 한반도 남동부에서 발생한 연이은 강진들로 인해 국내에서도 지진 방재에 대한 관심도가 높아지고 있다. 본 연구에서는 최근 들어 급격히 진보하고 있는 시각지능과 가상현실 분야 기술들을 기반으로 하는, 맞춤형 지진재해 대응을 위한 기술적 방법론에 대해 살펴보고자 한다. 해당 기술은 카메라를 이용한 생활공간 영상 정보의 취득, 개별 객체의 영상 기반 인식, 3차원 공간 정보의 추출, 이산요소법 등을 활용한 가상 지진의 동역학적 모의, 가상현실환경에서의 모의 지진 실감화 등의 단계를 통해 구성된다. 본 연구에서는 이러한 전체 기술 프로세스를 구성하기 위한 각 단계의 프로세스, 해당 이슈와 관련한 현재 기술 동향, 실시를 위한 기술적 해결 과제 등을 분석하였다.

시각정보가 Y-Balance Test에 미치는 영향 (Effects of visual information on Y-Balance Test)

  • 우병훈
    • 한국응용과학기술학회지
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    • 제40권5호
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    • pp.977-987
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    • 2023
  • 본 연구의 목적은 시각정보로 양안시와 단안시 사용 시 Y-Balance Test(YBT) 수행이 YBT 절대도달거리, 수행점수와 압력중심 변인을 통하여 동적균형에 미치는 영향을 알아보고자 하였다. 연구의 대상자로 20-30대 성인 18명(연령: 23.17±1.72 년, 신장: 172.46±9.84 cm, 체중: 73.39±11.44 kg 다리길이: 88.89±5.69 cm)이 연구에 참여하였다. 양안 및 단안 사용으로 동적 균형 측정을 위하여 YBT를 통하여 절대도달거리, 종합점수, COP 변인들을 좌우발에서 측정하여 결과를 도출하였다. 연구결과로 YBT 시 후외측, 후내측, 종합점수에서 단안 차단(좌우 눈 차단)이 양안 사용보다 절대도달거리 및 종합점수가 높게 나타났다. COP 결과로, 전방 및 후내측 도달 시 차이가 나타나지 않았지만, 후외측 도달 시 전후 COP 속도에서 왼발은 단안 차단이 양안시 보다 전후 COP 속도가 느리게 나타났고, COP 속도에서 왼발은 단안 차단이 양안시 보다 COP 속도가 느리게 나타났다.

Digitalized Dynamic Fashion Design: Graphical Patterns in Motion

  • Choi, Kyung-Hee
    • 한국의류산업학회지
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    • 제21권4호
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    • pp.420-431
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    • 2019
  • This paper evaluates the potential of dynamic graphical patterns in future-driven fashion design using computer graphics that enables changes to the visual appearance of a textile for aesthetic, expressive or communicative purposes. In particular, it focuses on experimenting with the possibility of creating digitalized dynamic fashion garments that are illustrated digitally using motion graphics developed collaboratively in a virtual space. Three objectives were formed and addressed. First, a dynamic graphical pattern was defined that also investigated the cases of tangible and virtual dynamic patterns in textiles and garments to identify current situations and future prospects in terms of functional techniques and expressive effects. Ten digital fashion illustrations were then created in collaboration with a group of graphic designers and motion artists to visualize dynamic graphical patterns changing over time. Four types of dynamic fashion illustrations were also introduced in their methodological and expressive aspects. Last, some findings resulted from digital works that led to implications for future studies on tangible dynamic fashion designs. This study proposed that computer graphics and digital imaging technologies integrated into a virtual fashion that creates eye-catching and futuristic dynamic fashion designs that can customize colors and patterns according to the desires of wearers or users.