• Title/Summary/Keyword: dynamic object

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Study of Dynamic Analysis and Optimization for Control of Two Robots Simultaneously Grasping a Rigid Body Object (강체를 함께 쥔 두 대 로봇의 제어를 위한 동력학적 해석과 최적화 방안 연구)

  • 고진환;송문상;유범상;박상민
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.507-512
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    • 1997
  • This paper presents a method of finding optitnal joint torques of two robots when they hold an object simultaneously. Although the importance of the multiple cooperating robot system increases for more flcviblc ni;mufacturing automation, dynamic solutions to multi-robot system forming closcd kinematic chain is not easy to find. Newton-Eulcr approach is used for the dynamic formulation of two robots fonn~ng closcd kincmatic chains gmsping a rigid body object. The nrcthodology to optimize the joint torques to satisfy given criterta and obtain bettcr control of the system is discussed. The scheme is illustrated by an example.

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Object Search Algorithm under Dynamic Programming in the Tree-Type Maze

  • Jang In-Hun;Lee Dong-Hoon;Sim Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.5 no.4
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    • pp.333-338
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    • 2005
  • This paper presents the target object search algorithm under Dynamic Programming (DP) in the Tree-type maze. We organized an experimental environment with the concatenation of Y-shape diverged way, small mobile robot, and a target object. By the principle of optimality, the backbone of DP, an agent recognizes that a given whole problem can be solved whether the values of the best solution of certain ancillary problem can be determined according to the principle of optimality. In experiment, we used two different control algorithms: a left-handed method and DP. Finally we verified the efficiency of DP in the practical application using our real robot.

Background Subtraction in Dynamic Environment based on Modified Adaptive GMM with TTD for Moving Object Detection

  • Niranjil, Kumar A.;Sureshkumar, C.
    • Journal of Electrical Engineering and Technology
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    • v.10 no.1
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    • pp.372-378
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    • 2015
  • Background subtraction is the first processing stage in video surveillance. It is a general term for a process which aims to separate foreground objects from a background. The goal is to construct and maintain a statistical representation of the scene that the camera sees. The output of background subtraction will be an input to a higher-level process. Background subtraction under dynamic environment in the video sequences is one such complex task. It is an important research topic in image analysis and computer vision domains. This work deals background modeling based on modified adaptive Gaussian mixture model (GMM) with three temporal differencing (TTD) method in dynamic environment. The results of background subtraction on several sequences in various testing environments show that the proposed method is efficient and robust for the dynamic environment and achieves good accuracy.

Dynamic Tracking Aggregation with Transformers for RGB-T Tracking

  • Xiaohu, Liu;Zhiyong, Lei
    • Journal of Information Processing Systems
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    • v.19 no.1
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    • pp.80-88
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    • 2023
  • RGB-thermal (RGB-T) tracking using unmanned aerial vehicles (UAVs) involves challenges with regards to the similarity of objects, occlusion, fast motion, and motion blur, among other issues. In this study, we propose dynamic tracking aggregation (DTA) as a unified framework to perform object detection and data association. The proposed approach obtains fused features based a transformer model and an L1-norm strategy. To link the current frame with recent information, a dynamically updated embedding called dynamic tracking identification (DTID) is used to model the iterative tracking process. For object association, we designed a long short-term tracking aggregation module for dynamic feature propagation to match spatial and temporal embeddings. DTA achieved a highly competitive performance in an experimental evaluation on public benchmark datasets.

A Shadow Mapping Technique Separating Static and Dynamic Objects in Games using Multiple Render Targets (다중 렌더 타겟을 사용하여 정적 및 동적 오브젝트를 분리한 게임용 그림자 매핑 기법)

  • Lee, Dongryul;Kim, Youngsik
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.99-108
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    • 2015
  • To identify the location of the object and improve the realism in 3D game, shadow mapping is widely used to compute the depth values of vertices in view of the light position. Since the depth value of the shadow map is calculated by the world coordinate, the depth values of the static object don't need to be updated. In this paper, (1) in order to improve the rendering speed, using multiple render targets the depth values of static objects stored only once are separated from those of dynamic objects stored each time. And (2) in order to improve the shadow quality in the quarter view 3D game, the position of the light is located close to dynamic objects traveled along the camera each time. The effectiveness of the proposed method is verified by the experiments according to the different static and dynamics object configuration in 3D game.

A Study on Model and Control of Pinching Motion for Multi-Fingered Robot (다관절 핑거 로봇의 파지 운동 모델과 제어에 관한 연구)

  • Um H.;Choi J.H.;Kim Y.S.;Yang S.S.;Lee J.G.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.1060-1067
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    • 2005
  • This paper attempts to derive and analyze the dynamic system of pinching a rigid object by means of two multi-degrees-of-freedom robot fingers with soft and deformable tips. It is shown firstly that a set of differential equation describing dynamics system of the manipulators and object together with geometric constraint of tight area-contacts is formulated by Lagrange's equation. It is shown secondly that the problems of controlling both the forces of pressing object and the rotation angle of the object under the geometric constraints are discussed. In this paper, the control method for dynamic stable grasping and enhancing dexterity in manipulating things is proposed. It is illustrated by computer simulation that the control system gives the performance improvement in the dynamic stable grasping of the dual fingers robot with soft tips.

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LOD(Level-of-Detail) using Dynamic-Hierarchies of collision detection efficiency improvement in 3D object (LOD(Level-of-detail)이용한 3D객체의 동적 계층의 충돌 검사 성능 향상)

  • Lee, Chun-Ho;Kim, Tae-Yong
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.963-968
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    • 2007
  • In this paper introduce Standard 3D object(Bounding-Volume). In 3D game very efficient control algorithm Using collision detection which controls the convenient of a game based on Standard 3D object specially collision-detection. This algorithm is designed LOD(Level-of-Detail) using Dynamic-Hierarchies of collision detection efficiency improvement in 3D object.

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Development of Digital Image Acquisition Technique for Momentary Positioning of Dynamic Object (동체의 순간 위치결정을 위한 수치영상 획득기법 개발)

  • Han, Seung-Hee;Kang, Joon-Mook
    • Journal of Korean Society for Geospatial Information Science
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    • v.4 no.2 s.8
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    • pp.47-54
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    • 1996
  • It needs more than two images which are obtained in real time to decide 3D positioning of dynamic object. Though we use digital camera which is became wide utilization, but it can't obtain sequential image. So, in this study, we constructed momentary image acquisition system using video camera. Also, we took a photograph of LCD timer and dynamic object together for real time stereo image, and we obtained independent digital image from sequential image using video editor. As a result of the study, we could obtain the independent image as true color digital image of $788{\times}550$pixels with 1/100sec accuracy in the same time. And it was good when we tested object target. For comparing 3D positioning accuracy, we could obtained negative with metric camera using B-shutter.

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A Dynamic Security Service using Access Control Model in Distributed Framework Support for u-Healthcare (u-헬스케어 지원 분산 프레임워크에서 접근 제어 모델을 이용한 동적 보안 서비스)

  • Jeong, Chang-Won;Kim, Dong-Ho;Kim, Myung-Hee;Joo, Su-Chong
    • Journal of Internet Computing and Services
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    • v.8 no.6
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    • pp.29-42
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    • 2007
  • This paper describes a security object designed to support a dynamic security service for application services in u-healthcare computing environments in which domains are used to object groups for specifying security policies, In particular, we focus on security object for distributed framework support for u-healthcare including policy, role for security and operations use to access control. And then, by using the DPD-Tool. we showed the access right grant procedure of objects which are server programs, the developing process of client program. Also, we verified the executablility of security service supporting by distributed framework support for u-healthcare use to the mobile monitoring application developing procedure implemented through DPD-Tools.

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Object-Oriented Petri Net Model for Representation of Flexible Process Plan (유연공정계획 표현을 위한 객체지향형 페트리네트 모델)

  • Lee, Kyung-Huy
    • Journal of Korean Institute of Industrial Engineers
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    • v.23 no.4
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    • pp.669-686
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    • 1997
  • In this research, an object-oriented Petri net model for representing a flexible process plan is proposed, which is hierarchically multi-faceted for supporting planning, scheduling, and shop floor control functions. The multi-faceted process plan model consists of the following: a) an object model which represents on object-oriented data model, b) a static model which represents a process flow model with process alternatives, and c) a dynamic model which represents a process activity model with resources alternatives, of a flexible process plan. Petri nets allow the static and the dynamic process plan models to be represented in a unified formalism with an ease of model transformation. The multi-faceted process plan model suggested in this paper, is illustrated with a prismatic port in comprehensive detail.

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