• Title/Summary/Keyword: dynamic memory management

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Demand Forecasting with Discrete Choice Model Based on Technological Forecasting

  • 김원준;이정동;김태유
    • Proceedings of the Technology Innovation Conference
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    • 2003.02a
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    • pp.173-190
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    • 2003
  • Demand forecasting is essential in establishing national and corporate strategy as well as the management of their resource. We forecast demand for multi-generation product using discrete choice model combining diffusion model The discrete choice model generally captures consumers'valuation of the product's qualify in the framework of a cross-sectional analysis. We incorporate diffusion effects into a discrete choice model in order to capture the dynamics of demand for multi-generation products. As an empirical application, we forecast demand for worldwide DRAM (dynamic random access memory) and each of its generations from 1999 to 2005. In so doing, we use the method of 'Technological Forecasting'for DRAM Density and Price of the generations based on the Moore's law and learning by doing, respectively. Since we perform our analysis at the market level, we adopt the inversion routine in using the discrete choice model and find that our model performs well in explaining the current market situation, and also in forecasting new product diffusion in multi-generation product markets.

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Design and Implementation of Real-Time Operating System for Sensor Networks (센서 네트워크용 실시간 운영체제의 설계 및 구현)

  • Kang, Hui-Sung;Jeon, Shang-Ho;Jeong, Geun-Jae;Lee, Soong-Yeol;Kim, Young-Hee;Lee, Cheol-Hoon
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.51-62
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    • 2007
  • Recently microcontrollers are being used in sensor networks to handle sophisticated control and monitoring activities. As applications become more sophisticated, their design and development processes become more complex which consequently necessitates the use of an operating system to manage the complexity and provide an abstraction for portability of code. This paper presents a Low-power real-time operating system, called UbiFOS-USN, designed for sensor networks. We present some of the features that make UbiFOS-USN appropriate especially for small, low-cost microcontrollers typically found in sensor networks. Through experimental results, we show that UbiFOS-USN is quite efficient for a sensor network, both in terms of system performance and memory requirement.

Design and Implementation of Real-Time Operating System for a GPS Navigation Computer (GPS 항법 컴퓨터를 위한 실시간 운영체제의 설계 및 구현)

  • Bae, Jang-Sik;Song, Dae-Gi;Lee, Cheol-Hun;Song, Ho-Jun
    • The KIPS Transactions:PartA
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    • v.8A no.4
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    • pp.429-438
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    • 2001
  • GPS (Global Positioning System) is the most ideal navigation system which can be used on the earth irrespective of time and weather conditions. GPS has been used for various applications such as construction, survey, environment, communication, intelligent vehicles and airplanes and the needs of GPS are increasing in these days. This paper deals with the design and implementation of the RTOS (Real-Time Operating System) for a GPS navigation computer in the GPS/INS integrated navigation system. The RTOS provides the optimal environment for execution and the base platform to develop GPS application programs. The key facilities supplied by the RTOS developed in this paper are priority-based preemptive scheduling policy, dynamic memory management, intelligent interrupt handling, timers and IPC, etc. We also verify the correct operations of all application tasks of the GPS navigation computer on the RTOS and evaluate the performance by measuring the overhead of using the RTOS services.

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Dynamic Management of Equi-Join Results for Multi-Keyword Searches (다중 키워드 검색에 적합한 동등조인 연산 결과의 동적 관리 기법)

  • Lim, Sung-Chae
    • The KIPS Transactions:PartA
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    • v.17A no.5
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    • pp.229-236
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    • 2010
  • With an increasing number of documents in the Internet or enterprises, it becomes crucial to efficiently support users' queries on those documents. In that situation, the full-text search technique is accepted in general, because it can answer uncontrolled ad-hoc queries by automatically indexing all the keywords found in the documents. The size of index files made for full-text searches grows with the increasing number of indexed documents, and thus the disk cost may be too large to process multi-keyword queries against those enlarged index files. To solve the problem, we propose both of the index file structure and its management scheme suitable to the processing of multi-keyword queries against a large volume of index files. For this, we adopt the structure of inverted-files, which are widely used in the multi-keyword searches, as a basic index structure and modify it to a hierarchical structure for join operations and ranking operations performed during the query processing. In order to save disk costs based on that index structure, we dynamically store in the main memory the results of join operations between two keywords, if they are highly expected to be entered in users' queries. We also do performance comparisons using a cost model of the disk to show the performance advantage of the proposed scheme.

Design and Implementation of An I/O System for Irregular Application under Parallel System Environments (병렬 시스템 환경하에서 비정형 응용 프로그램을 위한 입출력 시스템의 설계 및 구현)

  • No, Jae-Chun;Park, Seong-Sun;;Gwon, O-Yeong
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.11
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    • pp.1318-1332
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    • 1999
  • 본 논문에서는 입출력 응용을 위해 collective I/O 기법을 기반으로 한 실행시간 시스템의 설계, 구현 그리고 그 성능평가를 기술한다. 여기서는 모든 프로세서가 동시에 I/O 요구에 따라 스케쥴링하며 I/O를 수행하는 collective I/O 방안과 프로세서들이 여러 그룹으로 묶이어, 다음 그룹이 데이터를 재배열하는 통신을 수행하는 동안 오직 한 그룹만이 동시에 I/O를 수행하는 pipelined collective I/O 등의 두 가지 설계방안을 살펴본다. Pipelined collective I/O의 전체 과정은 I/O 노드 충돌을 동적으로 줄이기 위해 파이프라인된다. 이상의 설계 부분에서는 동적으로 충돌 관리를 위한 지원을 제공한다. 본 논문에서는 다른 노드의 메모리 영역에 이미 존재하는 데이터를 재 사용하여 I/O 비용을 줄이기 위해 collective I/O 방안에서의 소프트웨어 캐슁 방안과 두 가지 모형에서의 chunking과 온라인 압축방안을 기술한다. 그리고 이상에서 기술한 방안들이 입출력을 위해 높은 성능을 보임을 기술하는데, 이 성능결과는 Intel Paragon과 ASCI/Red teraflops 기계 상에서 실험한 것이다. 그 결과 응용 레벨에서의 bandwidth는 peak point가 55%까지 측정되었다.Abstract In this paper we present the design, implementation and evaluation of a runtime system based on collective I/O techniques for irregular applications. We present two designs, namely, "Collective I/O" and "Pipelined Collective I/O". In the first scheme, all processors participate in the I/O simultaneously, making scheduling of I/O requests simpler but creating a possibility of contention at the I/O nodes. In the second approach, processors are grouped into several groups, so that only one group performs I/O simultaneously, while the next group performs communication to rearrange data, and this entire process is pipelined to reduce I/O node contention dynamically. In other words, the design provides support for dynamic contention management. Then we present a software caching method using collective I/O to reduce I/O cost by reusing data already present in the memory of other nodes. Finally, chunking and on-line compression mechanisms are included in both models. We demonstrate that we can obtain significantly high-performance for I/O above what has been possible so far. The performance results are presented on an Intel Paragon and on the ASCI/Red teraflops machine. Application level I/O bandwidth up to 55% of the peak is observed.he peak is observed.

Pre-Filtering based Post-Load Shedding Method for Improving Spatial Queries Accuracy in GeoSensor Environment (GeoSensor 환경에서 공간 질의 정확도 향상을 위한 선-필터링을 이용한 후-부하제한 기법)

  • Kim, Ho;Baek, Sung-Ha;Lee, Dong-Wook;Kim, Gyoung-Bae;Bae, Hae-Young
    • Journal of Korea Spatial Information System Society
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    • v.12 no.1
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    • pp.18-27
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    • 2010
  • In u-GIS environment, GeoSensor environment requires that dynamic data captured from various sensors and static information in terms of features in 2D or 3D are fused together. GeoSensors, the core of this environment, are distributed over a wide area sporadically, and are collected in any size constantly. As a result, storage space could be exceeded because of restricted memory in DSMS. To solve this kind of problems, a lot of related studies are being researched actively. There are typically 3 different methods - Random Load Shedding, Semantic Load Shedding, and Sampling. Random Load Shedding chooses and deletes data in random. Semantic Load Shedding prioritizes data, then deletes it first which has lower priority. Sampling uses statistical operation, computes sampling rate, and sheds load. However, they are not high accuracy because traditional ones do not consider spatial characteristics. In this paper 'Pre-Filtering based Post Load Shedding' are suggested to improve the accuracy of spatial query and to restrict load shedding in DSMS. This method, at first, limits unnecessarily increased loads in stream queue with 'Pre-Filtering'. And then, it processes 'Post-Load Shedding', considering data and spatial status to guarantee the accuracy of result. The suggested method effectively reduces the number of the performance of load shedding, and improves the accuracy of spatial query.

Video Retrieval System supporting Adaptive Streaming Service (적응형 스트리밍 서비스를 지원하는 비디오 검색 시스템)

  • 이윤채;전형수;장옥배
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.1
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    • pp.1-12
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    • 2003
  • Recently, many researches into distributed processing on Internet, and multimedia data processing have been performed. Rapid and convenient multimedia services supplied with high quality and high speed are to be needed. In this paper, we design and implement clip-based video retrieval system on the Web enviroment in real-time. Our system consists of the content-based indexing system supporting convenient services for video content providers, and the Web-based retrieval system in order to make it easy and various information retrieval for users in the Web. Three important methods are used in the content-based indexing system, key frame extracting method by dividing video data, clip file creation method by clustering related information, and video database construction method by using clip unit. In Web-based retrieval system, retrieval method ny using a key word, two dimension browsing method of key frame, and real-time display method of the clip are used. In this paper, we design and implement the system that supports real-time display method of the clip are used. In this paper, we design and implement the system that supports real-time retrieval for video clips on Web environment and provides the multimedia service in stability. The proposed methods show a usefulness of video content providing, and provide an easy method for serching intented video content.

Development of a Real-Time Mobile GIS using the HBR-Tree (HBR-Tree를 이용한 실시간 모바일 GIS의 개발)

  • Lee, Ki-Yamg;Yun, Jae-Kwan;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.6 no.1 s.11
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    • pp.73-85
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    • 2004
  • Recently, as the growth of the wireless Internet, PDA and HPC, the focus of research and development related with GIS(Geographic Information System) has been changed to the Real-Time Mobile GIS to service LBS. To offer LBS efficiently, there must be the Real-Time GIS platform that can deal with dynamic status of moving objects and a location index which can deal with the characteristics of location data. Location data can use the same data type(e.g., point) of GIS, but the management of location data is very different. Therefore, in this paper, we studied the Real-Time Mobile GIS using the HBR-tree to manage mass of location data efficiently. The Real-Time Mobile GIS which is developed in this paper consists of the HBR-tree and the Real-Time GIS Platform HBR-tree. we proposed in this paper, is a combined index type of the R-tree and the spatial hash Although location data are updated frequently, update operations are done within the same hash table in the HBR-tree, so it costs less than other tree-based indexes Since the HBR-tree uses the same search mechanism of the R-tree, it is possible to search location data quickly. The Real-Time GIS platform consists of a Real-Time GIS engine that is extended from a main memory database system. a middleware which can transfer spatial, aspatial data to clients and receive location data from clients, and a mobile client which operates on the mobile devices. Especially, this paper described the performance evaluation conducted with practical tests if the HBR-tree and the Real-Time GIS engine respectively.

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An Analysis of the Roles of Experience in Information System Continuance (정보시스템의 지속적 사용에서 경험의 역할에 대한 분석)

  • Lee, Woong-Kyu
    • Asia pacific journal of information systems
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    • v.21 no.4
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    • pp.45-62
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    • 2011
  • The notion of information systems (IS) continuance has recently emerged as one of the most important research issues in the field of IS. A great deal of research has been conducted thus far on the basis of theories adapted from various disciplines including consumer behaviors and social psychology, in addition to theories regarding information technology (IT) acceptance. This previous body of knowledge provides a robust research framework that can already account for the determination of IS continuance; however, this research points to other, thus-far-unelucidated determinant factors such as habit, which were not included in traditional IT acceptance frameworks, and also re-emphasizes the importance of emotion-related constructs such as satisfaction in addition to conscious intention with rational beliefs such as usefulness. Experiences should also be considered one of the most important factors determining the characteristics of information system (IS) continuance and the features distinct from those determining IS acceptance, because more experienced users may have more opportunities for IS use, which would allow them more frequent use than would be available to less experienced or non-experienced users. Interestingly, experience has dual features that may contradictorily influence IS use. On one hand, attitudes predicated on direct experience have been shown to predict behavior better than attitudes from indirect experience or without experience; as more information is available, direct experience may render IS use a more salient behavior, and may also make IS use more accessible via memory. Therefore, experience may serve to intensify the relationship between IS use and conscious intention with evaluations, On the other hand, experience may culminate in the formation of habits: greater experience may also imply more frequent performance of the behavior, which may lead to the formation of habits, Hence, like experience, users' activation of an IS may be more dependent on habit-that is, unconscious automatic use without deliberation regarding the IS-and less dependent on conscious intentions, Furthermore, experiences can provide basic information necessary for satisfaction with the use of a specific IS, thus spurring the formation of both conscious intentions and unconscious habits, Whereas IT adoption Is a one-time decision, IS continuance may be a series of users' decisions and evaluations based on satisfaction with IS use. Moreover. habits also cannot be formed without satisfaction, even when a behavior is carried out repeatedly. Thus, experiences also play a critical role in satisfaction, as satisfaction is the consequence of direct experiences of actual behaviors. In particular, emotional experiences such as enjoyment can become as influential on IS use as are utilitarian experiences such as usefulness; this is especially true in light of the modern increase in membership-based hedonic systems - including online games, web-based social network services (SNS), blogs, and portals-all of which attempt to provide users with self-fulfilling value. Therefore, in order to understand more clearly the role of experiences in IS continuance, analysis must be conducted under a research framework that includes intentions, habits, and satisfaction, as experience may not only have duration-based moderating effects on the relationship between both intention and habit and the activation of IS use, but may also have content-based positive effects on satisfaction. This is consistent with the basic assumptions regarding the determining factors in IS continuance as suggested by Oritz de Guinea and Markus: consciousness, emotion, and habit. The principal objective of this study was to explore and assess the effects of experiences in IS continuance, with special consideration given to conscious intentions and unconscious habits, as well as satisfaction. IN service of this goal, along with a review of the relevant literature regarding the effects of experiences and habit on continuous IS use, this study suggested a research model that represents the roles of experience: its moderating role in the relationships of IS continuance with both conscious intention and unconscious habit, and its antecedent role in the development of satisfaction. For the validation of this research model. Korean university student users of 'Cyworld', one of the most influential social network services in South Korea, were surveyed, and the data were analyzed via partial least square (PLS) analysis to assess the implications of this study. In result most hypotheses in our research model were statistically supported with the exception of one. Although one hypothesis was not supported, the study's findings provide us with some important implications. First the role of experience in IS continuance differs from its role in IS acceptance. Second, the use of IS was explained by the dynamic balance between habit and intention. Third, the importance of satisfaction was confirmed from the perspective of IS continuance with experience.