• Title/Summary/Keyword: distributed real-time object

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Design & Implementation of MicroC/OS-II real-time scheduler for distributed real time object TMO (분산 실시간 객체 TMO를 위한 MicroC/OS-II 실시간 스케줄러의 설계 및 구현)

  • Park, Ji-Kang;Seo, Han-Seok;Kim, Jung-Guk
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.835-837
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    • 2005
  • 컴퓨터 산업의 빠른 발전과 더불어 근래에는 임베디드 시스템 분야가 빠르게 성장하고 있다. 이전에 작고 단순하던 임베디드 시스템이 산업의 발전과 사용자의 다양한 요구로 운영체제의 필요성이 높아지고 운영체제하에서 관리하는 실시간 프로세스들의 크기와 복잡도가 빠르게 증가하고 있다. 본 논문에서는 분산 실시간 객체 모델인 TMO-MicroC/OS-II의 실시간 스케줄러의 설계와 구현 방법을 기술하였다. TMO-MicroC/OS-II는 $Micrium^{TM}$에서 개발한 임베디드 OS인 MicroC/OS-II에 분산실시간 객체 모델인 TMO를 적용시킨 것이다. TMO (Time-triggered Message-triggered Object)는 시간조건에 의해 구동되는 객체 내의 실시간 스레드들의 동적 맴버들로 구성되는 프로그래밍 페러다임으로 본 논문에서는 TMO모델 적용을 위한 Deadline-driven 스케줄러 구현에 대해서 기술한다.

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An Efficient Object Augmentation Scheme for Supporting Pervasiveness in a Mobile Augmented Reality

  • Jang, Sung-Bong;Ko, Young-Woong
    • Journal of Information Processing Systems
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    • v.16 no.5
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    • pp.1214-1222
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    • 2020
  • Pervasive augmented reality (AR) technology can be used to efficiently search for the required information regarding products in stores through text augmentation in an Internet of Things (IoT) environment. The evolution of context awareness and image processing technologies are the main driving forces that realize this type of AR service. One of the problems to be addressed in the service is that augmented objects are fixed and cannot be replaced efficiently in real time. To address this problem, a real-time mobile AR framework is proposed. In this framework, an optimal object to be augmented is selected based on object similarity comparison, and the augmented objects are efficiently managed using distributed metadata servers to adapt to the user requirements, in a given situation. To evaluate the feasibility of the proposed framework, a prototype system was implemented, and a qualitative evaluation based on questionnaires was conducted. The experimental results show that the proposed framework provides a better user experience than existing features in smartphones, and through fast AR service, the users are able to conveniently obtain additional information on products or objects.

A Study On The fault-Tolerant Task Scheduling Strategy of Real-Time System (실-시간 시스템의 결함 허용 태스크 스케줄링 전략에 관한 연구)

  • 한상섭;이정석;박영수;이재훈;이기서
    • Proceedings of the KSR Conference
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    • 2000.05a
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    • pp.324-329
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    • 2000
  • Object of a real-time system, that performs exact information based on the real-time constraint. is required for an improvement of high reliability. The fault-tolerant task scheduling strategy of multiprocessor as using a distributed memory based on a hardware redundancy can be improved into a high reliability of the real-time system. Therefore, this paper is shown to analyze the reliability of the system by using the transfer parameter and make the modeling in reference to a minimization of the fault-tolerant task scheduling strategy which uses a percentage of task missing and deadline parameter based on optimization task size.

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Object Recognition using Comparison of External Boundary

  • Yoo, Suk Won
    • International Journal of Advanced Culture Technology
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    • v.7 no.3
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    • pp.134-142
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    • 2019
  • As the 4th industry has been widely distributed, there is a need for a process of real-time image recognition in various fields such as identification of company employees, security maintenance, and development of military weapons. Therefore, in this paper, we will propose an algorithm that effectively recognizes a test object by comparing it with the DB model. The proposed object recognition system first expresses the outline of the test object as a set of vertices with the distances of predefined length or more. Then, the degree of matching of the structures of the two objects is calculated by examining the distances to the outline of the DB model from the vertices constituting the test object. Because the proposed recognition algorithm uses the outline of the object, the recognition process is easy to understand, simple to implement, and a satisfactory recognition result is obtained.

An Implementation of distributed Real-time Location Data Server based on the GALIS Architecture (GALIS 구조 기반 실시간 분산 위치 데이타 서버 구현)

  • Lee, Joon-Woo;Lee, Woon-Ju;Lee, Ho;Nah, Yun-Mook
    • Journal of Korea Spatial Information System Society
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    • v.7 no.1 s.13
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    • pp.53-62
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    • 2005
  • A challenging task in the LBS system engineering is to implement a highly scalable system architecture which can manage moderate-size configurations handling thousands of moving items as well as upper-end configurations handling distributed computing system architecture that consists of multiple data processors, each dedicated to keeping records relevant to a different geographical zone and a different time zone. In this paper, we explain a prototype location data server structuring major components of GALIS by employing the TMO programming scheme, including the execution engine middleware developed to support real-time distributed object programming and real-time distributed computing system design. We present how to generate realistic location sensing reports and how to process such location reports and location-related queries. Some experimental results showing performance factors regarding distributed query processing are also explained.

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Implementation of Active Object use CDL in Distributed System (분산환경에서 클래스 정의 언어를 이용한 병행객체 WRAPPER의 구현)

  • Lee, Chang-Hyun;Park, Youn-Yong;Lee, Kyung-Oh;Lim, Dong-Sun;Jung, Bu-Geum
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.04a
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    • pp.226-229
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    • 2000
  • 본 논문에서는 다양한 분산객체 환경에서 CORBA(Common Object Request Broker Architecture)의 IDL(Interface Definition Language)과 유사한 기능을 수행하는 클래스정의언어(CDL : Class Definition Language)와 병행객체 WRAPPER에 관하여 설명하였다. 병행객체는 기존의 객체를 독립적으로 CPU의 스케줄을 받아 병행적으로 실행하게 하는 객체이다. CDL은 병행객체를 생성하는 클래스를 정의하는 언어이다. 병행객체 WRAPPER는 CDL의 형태로 기술한 병행클래스에 대응하는 실행 가능한 코드를 생성한다. 본 논문에서는CDL과 병행객체 WRAPPER를 이용하여 병행객체의 멤버함수 호출을 일반객체의 멤버함수 호출방식과 같게 하고, 병행객체의 생성/소멸 등의 사용에 투명성이 보장되도록 하였다.

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Design and implementation of Fault-tolerant CORBA Service for reliability on Real-Time CORBA (실시간 CORBA상에서의 신뢰성 지원을 위한 결함허용 서비스의 설계 및 구현)

  • 김영재;박기용;홍성준;한선영
    • The KIPS Transactions:PartC
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    • v.8C no.1
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    • pp.23-31
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    • 2001
  • Current CORBA has been suggested a solution for complexity of software in distributed environment. But it can't provide reliability about data transfer. For instance, CORBA can't provide object to client when the network are unstable or congested. In an existing CORBA, client has to wait when there is congestion between client and object implementation while client get a service from object implementation. So In this paper, we propose Fault-Tolerant CORBA Service (FTS) which has an intelligent redirection about an object that client requests. Moreover, we designed and implemented Fault-Tolerant Service to provide reliability by extending existing CORBA ORB. Therefore it provides reliable connection throughout the proposed Fault-Tolerant Service.

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Performance Evaluation for Scheduling Policies on a Realtime Database (실시간 데이터베이스에 대한 스케쥴링 정책의 성능 평가)

  • Kim, Suhee;Han, Kwangrok;Kim, Hwankoo;Son, Sang-Hyuk
    • Convergence Security Journal
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    • v.4 no.3
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    • pp.57-82
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    • 2004
  • The confluence of computers, communications, and databases is quickly creating a distributed database where many applications require real-time access to temporally consistent sensor data. We have developed an object-oriented real-time database system called BeeHive to provide a significant improvement in performance and functionality over conventional non-real-time database and object management systems. In this paper, the performance of two data-deadline cognizant scheduling policies EDDF and EDF-DC and the baseline EDF policy with/without admission control are evaluated through extensive experiments on BeeHive. The ranges where data-deadline cognizant scheduling policies are effective and where admission control plays a role are identified.

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A Distributed Real-time 3D Pose Estimation Framework based on Asynchronous Multiviews

  • Taemin, Hwang;Jieun, Kim;Minjoon, Kim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.2
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    • pp.559-575
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    • 2023
  • 3D human pose estimation is widely applied in various fields, including action recognition, sports analysis, and human-computer interaction. 3D human pose estimation has achieved significant progress with the introduction of convolutional neural network (CNN). Recently, several researches have proposed the use of multiview approaches to avoid occlusions in single-view approaches. However, as the number of cameras increases, a 3D pose estimation system relying on a CNN may lack in computational resources. In addition, when a single host system uses multiple cameras, the data transition speed becomes inadequate owing to bandwidth limitations. To address this problem, we propose a distributed real-time 3D pose estimation framework based on asynchronous multiple cameras. The proposed framework comprises a central server and multiple edge devices. Each multiple-edge device estimates a 2D human pose from its view and sendsit to the central server. Subsequently, the central server synchronizes the received 2D human pose data based on the timestamps. Finally, the central server reconstructs a 3D human pose using geometrical triangulation. We demonstrate that the proposed framework increases the percentage of detected joints and successfully estimates 3D human poses in real-time.

A Research to support Real-time of TAO on VxWorks Real-time Operating System (실시간 운영체제 VxWorks 상에서 통신 미들웨어 TAO의 실시간성 지원에 대한 연구)

  • Lim, jae-seok;Son, jae-yeol;Lee, yong-tae;Lee, cheol-hoon
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.845-850
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    • 2009
  • To support distributed environment that is independent and standardized between heterogeneous system, a study on the TAO(The ACE ORB) communication middleware based on the RT-CORBA is highly being done. The TAO supports real-time features not on the general purpose operating system like Windows or Linux but on the real time operating system like Vxworks or LynxOS. In this paper, we build and construct environment that supports a thread-level real time feature by porting the TAO on VxWorks target. Also we validate the ported TAO by network communication with the TAO of Windows.

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