• Title/Summary/Keyword: distributed object

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Development of Real-Time Distributed Simulator and Controller Based on Virtual Machine (가상머신을 이용한 실시간 분산처리 시뮬레이터 및 제어기)

  • 양광웅;박재현
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.1
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    • pp.115-121
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    • 1999
  • Advanced digital computer technology enables the computer-based controllers to replace the traditional analog controllers used in factory automations. This replacement, however, brings up the side effects caused by the quantization error and non-real-time execution of control software. This paper describes the structure of real-time simulator and controller that can be used for design and verification of real-time digital controllers. The virtual machine concept adopted by the proposed real-time simulator makes the proposed simulator be independent from the specific hardware platforms. The proposed system can also be used in the loosely coupled distributed environments connected through local area network using real-time message passing algorithm and virtual data table based on the shared memory mechanism.

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Analysis of Implementing Mobile Heterogeneous Computing for Image Sequence Processing

  • BAEK, Aram;LEE, Kangwoon;KIM, Jae-Gon;CHOI, Haechul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.10
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    • pp.4948-4967
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    • 2017
  • On mobile devices, image sequences are widely used for multimedia applications such as computer vision, video enhancement, and augmented reality. However, the real-time processing of mobile devices is still a challenge because of constraints and demands for higher resolution images. Recently, heterogeneous computing methods that utilize both a central processing unit (CPU) and a graphics processing unit (GPU) have been researched to accelerate the image sequence processing. This paper deals with various optimizing techniques such as parallel processing by the CPU and GPU, distributed processing on the CPU, frame buffer object, and double buffering for parallel and/or distributed tasks. Using the optimizing techniques both individually and combined, several heterogeneous computing structures were implemented and their effectiveness were analyzed. The experimental results show that the heterogeneous computing facilitates executions up to 3.5 times faster than CPU-only processing.

Integrated Data Environment (IDE): Concept & Implementation Technology (통합 데이타 환경: 개념 및 구현기술)

  • 김덕현
    • The Journal of Society for e-Business Studies
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    • v.1 no.1
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    • pp.69-92
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    • 1996
  • An Integrated Data Environment (IDE) is the end state of the CALS vision. It refers to an environment where all the data generated from the entire lifecycle activities of a product can be shared by anyone that participates in the management. engineering, manufacturing, or support of the product, although the data are geographically distributed and are maintained in heterogeneous platforms. The primary purpose of this paper is to introduce the fundamental concept, architecture, and core implementation technology of an IDE. The secondary purpose is to suggest some strategic directions to the planning staffs in both government and industry. and to suggest some research issues to the researchers in academia. The reference architecture of an IDE being developed by the US DoD and that of NIIIP (National Industrial Information Infrastructure Protocol) being developed by a consortium are discussed. Two principal issues of implementing an integrated database, i.e., distributed object computing including CORBA and multi-database system (MDBS) are reviewed. As a conclusion. the author suggests that daring investment in prototyping an IDE by a nationwide consortium is essential to keep up with the advanced countries in CALS implementation.

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A Beta-distributed Timed Petri Net Model for Specification, Analysis and Playout Control of Multimedia Titles (멀티미디어 응용의 명세, 분석 및 재생제어를 위한 베타분포형 시간 패트리넷 모형)

  • 이진석;이강수
    • Journal of Korea Multimedia Society
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    • v.2 no.2
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    • pp.200-216
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    • 1999
  • In this paper, we propose a BTPN (Beta-distributed Timed Petri Net) model which is not only an effective multimedia synchronization and authoring specification model, but also a direct control model for playout of a title. Methods of specification of relationships among all media objects in a title by using the BTPN structure and language, as well as methods of analysis of the BTPN by means of a Remaining Timed Reachability Graph and Timing diagram, are proposed. A concept of critical object path, coming from PERT/CPM, is useful for modeling the uncertainty of playout of a multimedia title and editing of title.

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Total Load Control System(TLCS) and Pollutant Loading Estimates from Watershed using BASINS (새만금 유역에 있어 BASINS 적용가능성 검토 (만경유역 유출량을 중심으로))

  • Jeon, J.H.;Yoon, C.G.
    • Proceedings of the Korean Society of Agricultural Engineers Conference
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    • 2001.10a
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    • pp.399-402
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    • 2001
  • After the legal foundation for the Total Load Control System (TLCS) process is embedded in integrated water management counterplan for 4 major river basins (1998), Kyunggido Kwangju City prepared the implementation plan of TLCS at first time. There is little difference between TLCS and TMDL(Total Daily Maxium Loading; U.S.A). TMDL is applied only when mandatory effluent limitations are not stringent enough to attain any water quality standard. But object of TLCS not only attain water quality standard at distributed watershed but also consider development of area at non-distributed watershed. For applying of systematic and consistent TLCS, we need to establish a system integrated watershed and point source, non-point source and assessed massive database easily. Now we are study on applicable possibility of BASINS on Korea, we think that BASINS's tool and many models are more easily apply to TLCS, so we recommend TLCS will be applied using BASINS.

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Distribution of CAE System Based on Network and STEP Data Standard (네트워크와 STEP 데이터 표준을 이용한 CAE 시스템의 분산화)

  • Kim, Y.;Kwon, K.;Cho, S.W.;Choi, Y.
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.1
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    • pp.71-78
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    • 2000
  • The growths of the World Wide Web and the advances in high-speed network access have greatly changed existing CAD/CAE environment. The m has enabled us to share various distributed product data and to collaborate on a design work. An international standard for the product model data, STEP, and a standard fur the distributed object technology, CORBA, are becoming very important components in the advanced design and manufacturing environment. These two technologies provide background for the sharing of product data and the integration of applications on the network. This study describes a prototype CAD/CAE environment that is integrated on the network by STEP and CORBA. Several application servers servers and client software were developed to verify the proposed concept.

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Performance Evaluation of Distributed Clustering Protocol under Distance Estimation Error

  • Nguyen, Quoc Kien;Jeon, Taehyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.1
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    • pp.11-15
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    • 2018
  • The application of Wireless Sensor Networks requires a wise utilization of limited energy resources. Therefore, a wide range of routing protocols with a motivation to prolong the lifetime of a network has been proposed in recent years. Hierarchical clustering based protocols have become an object of a large number of studies that aim to efficiently utilize the limited energy of network components. In this paper, the effect of mismatch in parameter estimation is discussed to evaluate the robustness of a distanced based algorithm called distributed clustering protocol in homogeneous and heterogeneous environment. For quantitative analysis, performance simulations for this protocol are carried out in terms of the network lifetime which is the main criteria of efficiency for the energy limited system.

Designing and Implementing Message Broker System based on SOAP (SOAP 기반의 메시지 Broker 시스템 설계 및 구현)

  • 김용수;주경수
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.1071-1078
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    • 2003
  • SOAP is a protocol used for information exchange in distributed computing environment and SOAP defines mechanisms for message transferring between distributed system and remote procedure call/response process. This SOAP is able to be used independently on operating systems and program languages because it uses only a text-based XML for protocol. Therefor ebXML that is a standard for E-Commerce adopts SOAP for message exchange. In this paper, we developed Message Broker System based on SOAP. By this Message Broker System we can more easily exchange messages for B2B. Accordingly we can manage and integrate a lots of business partners.

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A Study on the Reduction of Viscous Frictional Force with Uniform Pressure Distribution in the Turbulent Boundary Layer (균일(均一) 압력(壓力) 분포(分布)에 의(依)한 난류(亂流) 경계층내(境界層內) 결성(結性) 마찰력(摩擦力)의 감소화(減小化)에 관한 연구(硏究))

  • Sung, Du-Nam;Kim, Si-Young
    • Journal of Fisheries and Marine Sciences Education
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    • v.9 no.1
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    • pp.40-48
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    • 1997
  • In this study, uniform pressure distribution with small hole on the surface of symmetric object were given to reduce the viscous frictional force. The results were as follows : 1. The velocity on upper stream were accelerated by uniform pressure distribution on symmetric objects for reducing the viscous frictional resistances. 2. The effects of the distributed small holes were reduced the viscous frictional resistances in down stream region more than upper stream due to the increasing pressure in reverse flow region. 3. The viscous skin friction on surface of symmetric objects with and without distributed small holes are effect in region of upper stream and much decreased in down stream region due to increasing of boundary layer thickness.

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Design Properties of Distributed Real-Time Systems (실시간 분산처리 시스템 개발을 위한 설계 방안 연구)

  • Park, Dong-Won;Ahn, Sung-Og
    • The Journal of Engineering Research
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    • v.2 no.1
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    • pp.73-82
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    • 1997
  • In this paper, we examine design trends in the development of distributed real-time system. Many real-time systems developed over the last ten years share common characteristics including use of communications, imprecise computations, the object-oriented paradigm, multiprocessor node hardware, dynamic time-driven scheduling and the inclusion of fault tolerance mechanisms. By examining the major design decisions made in previous systems, the best attributes of these systems can be coalesced together to form the "ideal" real-time system. This paper examines such a system and the advantages and disadvantages of the design decisions involved.

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