• 제목/요약/키워드: distributed object

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Research on the Factors Affecting the Willingness to Pay for Digital Music

  • Zhou, Yan
    • 한국컴퓨터정보학회논문지
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    • 제24권6호
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    • pp.81-88
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    • 2019
  • Based on the theory of planned behavior and the theory of legal deterrence, this study takes consumers' willingness to pay for digital music as the research object, investigates the consumers who have digital music consumption channels and behaviors, and discusses the willingness of consumers to pay for digital music and its influencing factors. The study attempts to achieve the following research purposes: First, explore the influencing factors of willingness to pay for digital music using domestic and foreign literature research and related content analysis. Second, we want to examine the effect of Attitude, Collective Specifications, Quality Sensitivity and Music affinity on willingness to pay. Third, Legal deterrence and resource availability tries to verify whether there is a moderating effect between Attitude, Collective Specifications, Quality Sensitivity and Music affinity and willingness to pay. The research data was collected in 2019 between April 6th to May 8th. Questionnaires were randomly distributed in fixed places, mainly in Hubei Province, China. A total of 393 questionnaires were selected for data analysis. Based on the previous theoretical review and empirical analysis, the study draws the following conclusions: Firstly, attitude, collective specifications, quality sensitivity and music affinity have an impact on the willingness to pay. Second, Legal deterrence has a regulatory effect on the relationship among quality sensitivity, musical affinity and the willingness to pay. Last the resource availability has a significant impact on the willingness to pay. It also has a regulatory effect on the relationship among quality sensitivity, music affinity and the willingness to pay.

A Nexus Between Employee Engagement and Goal Orientation to Employee Competence and Performance: Evidence from Indonesia

  • SIREGAR, Budi Alamsyah;SUMA, Dewi
    • The Journal of Asian Finance, Economics and Business
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    • 제9권10호
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    • pp.147-158
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    • 2022
  • This study examines the relationship between employee engagement and goal orientation toward competence. In addition, it also examines the relationship between competence and employee performance in financial institutions in Indonesia. Questionnaires were distributed to several employees who work at financial institutions in Aceh, North Sumatra, and Riau. The basis for selecting the research object was that most financial institutions have similar business products. The similarities are the marketing of home loan ownership products and multipurpose investments. The three study regions are located in western Indonesia's most central provinces and have a significant amount of trade. The sampling technique used was purposive sampling based on specific criteria for the respondents. 275 employees made up the research sample, and partial least squares data analysis methods were applied. In data analysis, initial testing was carried out on the components of the research statement items to see their validity and reliability. The results of this study indicate that employee engagement behavior can improve employee performance, which improves financial institutions' organizational performance. The study's findings offer suggestions for policies and guidelines that will encourage productive work behavior among employees and boost organizational performance. The fact that employees must think and act creatively to develop their competence and become superior employees is another distinctive feature of this research.

원격측정용 다기능 PCM 데이터 저장장치 개발 (Developement of Multifunction PCM Recorder for Telemetry System)

  • 김대연;김재민;고광렬;이상범
    • 한국군사과학기술학회지
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    • 제26권2호
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    • pp.171-178
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    • 2023
  • PCM data is result of air-vehicle flight test, this data is distributed for each engineers to analyze its condition. Since line-of-sight between the air-vehicle and the ground receiver cannot always be secured, remote PCM data recording system was claimed to be required. In this paper multi-function PCM data recorder has been described. This PCM data recorder was intended to place on inside of flight object. It can record about two hours in 32 GB SD card with maximum 7 Mbps data rate. RS-422/485 and RJ-45 interface enhanced accessibility for users. 5 V and 1 A power consumption and 19.5 mm × 152.5 mm × 102.3 mm allow to connect with mobile PCM devices. It acquired more than 190-minutes data in 12-times flight test. Also, it achieved military standard environmental test MIL-STD-810G to prove its stability and solidness.

Real-time multi-GPU-based 8KVR stitching and streaming on 5G MEC/Cloud environments

  • Lee, HeeKyung;Um, Gi-Mun;Lim, Seong Yong;Seo, Jeongil;Gwak, Moonsung
    • ETRI Journal
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    • 제44권1호
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    • pp.62-72
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    • 2022
  • In this study, we propose a multi-GPU-based 8KVR stitching system that operates in real time on both local and cloud machine environments. The proposed system first obtains multiple 4 K video inputs, decodes them, and generates a stitched 8KVR video stream in real time. The generated 8KVR video stream can be downloaded and rendered omnidirectionally in player apps on smartphones, tablets, and head-mounted displays. To speed up processing, we adopt group-of-pictures-based distributed decoding/encoding and buffering with the NV12 format, along with multi-GPU-based parallel processing. Furthermore, we develop several algorithms such as equirectangular projection-based color correction, real-time CG overlay, and object motion-based seam estimation and correction, to improve the stitching quality. From experiments in both local and cloud machine environments, we confirm the feasibility of the proposed 8KVR stitching system with stitching speed of up to 83.7 fps for six-channel and 62.7 fps for eight-channel inputs. In addition, in an 8KVR live streaming test on the 5G MEC/cloud, the proposed system achieves stable performances with 8 K@30 fps in both indoor and outdoor environments, even during motion.

국민학교(國民學校) 아동(兒童)의 영양섭취실태(營養攝取實態)와 성장발육(成長發育)에 관(關)한 연구(硏究) (A Study in Every Possible Correlation between Daily Food Intake and Growth Rate of Primary School Students)

  • 류영상;김숙희
    • Journal of Nutrition and Health
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    • 제6권2호
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    • pp.25-33
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    • 1973
  • With the object of the study id every possible correlation between daily food intake and growth rate of primary school students, aged eleven years old, the author distributed prepared questionnaires through 200 children of 5th grade in both sexes in K private primary school, Seoul. Specific object of this study were included following three points: such as daily food intake records for six days. daily food intake records for six days. school records of sample children at the end of 4th grade. physical growth index calculated by means of weight and height of sample children at the first part of the 5th grade. CR. t. F. test as well as percentage calculations were included for statistical analysis. The result of this study were as follows: 1. For the living circumstances a) Average numbers of brother and sister in sampled family were two to three. b) Approximately 50%of the children were brought up by mother's milk at their infants and about 35% of children were weaned at the age of 7 to 12 months. c) Thirty to forty percent of the respondents revealed irregulity in their meal time due to early school time in the morning. d) Monthly average expenditure for daily food reached 20 to 29% out of total income. e) The most favorit foods reflect as follows: The most favorit main dish is boiled rice mixed with other careals and side dish beaf. Fruits and juice are more popular snack among whole children. 2. Nutrition survey a) The calcium and thiamine were the most limited factors out of daily nutrients consumption. b) The total calory intake were composed of carbohydrate 63%, protein 16% and fat 21% respectively. c) The total food intake were composed of 20 to 24% of animal source of foods and 76 to 80% of plant source of foods (vegetables, grains, fruits) d) The total protein intake were composed of 46% of animal protein and 54% of others. e) The grain stuffs consumed in the largest quantity at the level of 50% out whole food groups. f) Twenty four percent of total food intake came from snack between meal time. 3. The result of statistical analysis were as follows: a) The correlation between the calory intake and plysical growth index revealed statistical significancy at the level of p<0.001. b) The correlation between the protein intake and physical growth index revealed statistical significancy at the level of p<0.001. c) The correlation between the meal time and physical growth index revealed statistical significancy at the level of 0.02

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딥 러닝을 이용한 실감형 콘텐츠 특징점 추출 및 식별 방법 (A Feature Point Extraction and Identification Technique for Immersive Contents Using Deep Learning)

  • 박병찬;장세영;유인재;이재청;김석윤;김영모
    • 전기전자학회논문지
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    • 제24권2호
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    • pp.529-535
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    • 2020
  • 4차 산업의 주요 기술로 실감형 360도 영상 콘텐츠가 주목받고 있다. 전 세계 실감형 360도 영상 콘텐츠의 시장 규모는 2018년 67억 달러에서 2020년 약 700억 달러까지 증가될 것이라고 전망하고 있다. 하지만 대부분 실감형 360도 영상 콘텐츠가 웹하드, 토렌트 등의 불법 유통망을 통해 유통되고 있어 불법복제로 인한 피해가 증가하고 있다. 이러한 불법 유통을 막기 위하여 기존 2D 영상은 불법저작물 필터링 기술을 사용하고 있다. 그러나 초고화질을 지원하고 두 대 이상의 카메라를 통해 촬영된 영상을 하나의 영상에 담는 실감형 360도 영상 콘텐츠의 특징 때문에 왜곡 영역이 존재하여 기존 2D 영상에 적용된 기술을 그대로 사용하기엔 다소 무리가 있다. 또한, 초고화질에 따른 특징점 데이터량 증가와 이에 따른 처리 속도 문제와 같은 기술적 한계가 존재한다. 본 논문에서는 이러한 문제를 해결하기 위하여 왜곡이 심한 영역을 제외한 객체 식별 영역을 선정하고, 식별 영역에서 딥 러닝 기술을 이용하여 객체를 인식하고 인식된 객체의 정보를 이용하여 특징 벡터를 추출하는 특징점 추출 및 식별 방법을 제안한다. 제안한 방법은 기존에 제안 되었던 스티칭 영역을 이용한 실감형 콘텐츠 특징점 추출방법과 비교하여 성능의 우수성을 보였다.

토목 표준도 기반의 BIM 라이브러리에 대한 객체 품질 검증 방법 연구-옹벽사례를 중심으로 (An Object Quality Verification Method for BIM Libraries based on Standardized Drawings in Civil Projects -Focusing on Retaining Wall Case)

  • 문현석;김창윤;조근하;주기범
    • 한국산학기술학회논문지
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    • 제17권4호
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    • pp.129-137
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    • 2016
  • 국내외에서 건축시설 중심의 BIM 라이브러리를 개발하여 보급하고 있으나, 개별 라이브러리 형상에 대한 물리적, 논리적 품질검토 방법을 정의하고 있지 않아 2D로부터 변환된 3D 라이브러리 모델의 신뢰성을 확보하는데 어려움이 있다. BIM 라이브러리는 자재 및 부재 제작업체들이 참여하여 컨텐츠를 구성하므로 개별 라이브러리의 제작 후 납품시 별도의 품질검토를 통해 인증을 받는 절차가 무엇보다 중요하다. 또한 그 활용에 범용성을 가져야 하므로 일관된 검토기준에 따라 객체의 품질을 확보하는 것이 필요하다. 따라서 본 연구에서는 국토교통부 표준도를 기반으로 작성된 토목분야 BIM 라이브러리를 토대로 기존 2D와 비교하여 물리적 및 데이터 관점에서 정확한 라이브러리 객체가 작성되었는지를 확인하기 위한 품질 검토 방법을 구성한다. 본 연구는 건축 및 토목분야의 자재 및 부재 제작업체들이 BIM 라이브러리 객체 납품 시 품질 검토 방법으로 널리 활용될 수 있을 것이다. 또한 As-Built BIM 모델의 품질검토를 위한 룰-셋(Rule-Sets) 정보로 활용되어 파라미터 기반의 자동화된 품질검증 시스템 구축에 활용될 수 있을 것이다.

VIIRS DNB 영상의 달빛 영향 보정 및 변화 탐지 (Correction of Lunar Irradiation Effect and Change Detection Using Suomi-NPP Data)

  • 이보람;이윤경;김동한;김상완
    • 대한원격탐사학회지
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    • 제35권2호
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    • pp.265-278
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    • 2019
  • Visible Infrared Imaging Radiometer Suite(VIIRS) 센서의 Day and Night Band(DNB) 영상은 야간에 발생하는 인공 및 자연재해 탐지를 통해 신속한 대응을 가능하게 한다. 해양위성센터에서 배포되는 DNB 자료는 달빛의 영향이 보정되지 않았지만 직수신이 가능하기 때문에 빠른 변화탐지에 용이하다. 본 연구에서는 해양위성센터에서 직수신하는 DNB 영상을 사용하여 한반도 도심지 및 산간지에 대하여 달의 위상에 따른 밝기값의 차이를 분석하고, 변화탐지를 위한 달빛 보정 알고리즘을 제안하였다. 기준 영상과 입력 영상에서 토지피복 분류를 고려하여 선택된 화소들 간의 회귀분석을 통한 상대적 보정을 수행하였다. 일일 차분 영상 분석 결과 도심지에서 밝기값 변화는 ${\pm}30$ 라디언스이고, 산간지역은 ${\pm}1$ 라디언스 이하이다. 시계열 자료를 이용한 변화 탐지는 영상간의 좌표 정합오차를 줄이기 위해 시계열 평균 영상을 기반으로 주요 관심 객체를 추출한 후 객체별 변화탐지를 수행하였다. 산간지역에서 발생하는 밝기 변화가 효과적으로 탐지되었으며, 개발된 기술은 실시간 변화 탐지에 활용될 수 있음을 보였다.

한반도 출토 결상이식(玦狀耳飾) 소고 (A Study on the Slit Jade Earring Excavated in the Korean Peninsula)

  • 임승경
    • 헤리티지:역사와 과학
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    • 제45권4호
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    • pp.4-21
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    • 2012
  • 한반도를 비롯한 중국, 일본, 러시아 등 동북아시아에서는 신석기시대 조 전기부터 결상이식, 비상수식(匕狀垂飾), 관옥(管玉) 등 장식용 옥기가 출토되고 있으며 이중 결상이식(?狀耳飾)은 이들 지역에서 공통적으로 출토되고 있다. 각 지역에서 출토되고 있는 결상이식은 비록 세부적인 외형에서는 약간의 차이를 보이고 있지만, 대체로 모두 환형(環形)의 고리에 중간에 절개부분(절구(缺口))이 있는 것이 특징으로, 고고학적 출토위치나 형태상으로 판단할 때 이식(耳飾)의 기능을 했을 것으로 판단되어 결상이식으로 칭하여지는 유물이다. 신석기시대 결상이식이 가장 많이 분포하는 지역은 중국 동북지역 및 장강(長江) 이남지역, 일본열도 등이다. 그러나 아쉽게도 동아시아 신석기시대 조 전기 문화의 특징을 보이고 있는 결상이식은 한반도에서 출토된 예가 많지 않아 지금까지 보고된 수는 모두 8건에 해당한다. 특히 2000년대까지는 그 출토 위치가 정확한 결상이식은 그 보고사례가 전무하며, 지표채집이나 시굴조사 등을 통해 출토된 3건이 전해져 왔을 뿐이다. 그러나 최근 2000년대에 들어와 그 발견 예가 증가하고 있는 추세를 보이고 있으며, 특히 2000년대 이후 발견된 5건은 모두 정식 발굴조사를 통해 그 출토위치나 사용 시대를 가늠할 수 있다. 이들의 출토 정황으로 판단해 볼 때, 한반도 출토 결상이식은 신석기시대 조기~전기 사이 석부(石斧)와 공반출토된다는 양상이 나타나고 있다. 또한 현재까지 출토량이 많지 않은 것으로 보아 신석기시대 당시 특수한 역할을 했던 일부 사람들만이 향유할 수 있었던 유물로 판단된다. 한편 지금까지 발견된 결상이식은 주변지역으로부터 유입되었을 가능성이 높다. 특히 남해의 경우는 일본열도와, 동해의 경우에는 중국 동북지역이나 러시아 연해주지역과의 연관성이 높다고 판단된다. 그러나 아직까지 한반도에서 출토되고 있는 결상이식은 주변국인 중국과 일본에 비해 그 수적인 면에서 볼 때 극히 적은 수에 해당하며, 이에 대한 국내 연구도 거의 진행된 바가 없었다. 현재까지 한반도 내 신석기유적에 대한 발굴조사 및 연구가 다른 시기에 비해 충분하고 활발하게 이루어지지 못했다는 점을 감안할 때 향후 더 많은 조사와 연구를 통해 결상이식에 대한 충분한 자료 확보도 기대해 봐야 할 것으로 판단된다.

온라인 음악서비스 산업에서 전환비용의 선행요인 및 전환비용이 고객충성도에 미치는 영향 (The Antecedents of Switching Cost and its Effect on Customer Loyalty in Digital Music Service Industry)

  • 강성민;엄기헌
    • Asia pacific journal of information systems
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    • 제20권2호
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    • pp.157-180
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    • 2010
  • Rapid development of information technology has generated a new industry and market. In particular, network technology such as the Internet and other computer networks made transaction activities switched from traditional offline commerce to e-commerce. Among them, digital content is bit-based object which is created and distributed through electronic environment. In particular, many entertainment contents such as the music, the movies, and the computer game softwares are main products. Although digital content commerce has high potential demand, it lacks the consideration about the factor related to maintaining existing customer such as customer loyalty and switching costs. There has been a number of research on customer loyalty and other factors affecting it in the traditional electronic commerce environment, but there is a lack of research which examines the characteristics of digital content. The study about the effect of switching costs on customer loyalty in digital content commerce is necessary because the customers of digital content commerce market are from those of other e-commerce market or traditional offline commerce market. In addition, customer loyalty and switching costs are important factors because they may build up greater customer retention. For that reason, this study focused on examining the relationships among switching costs, antecedents for switching costs, and customer loyalty in online digital music service industry. The study has three major purposes: (1) to find antecedents of switching costs on digital content commerce and examine effect of antecedents for switching costs; (2) to identify effect of switching costs on customer loyalty in digital content commerce and examine moderating effects of alternative attractiveness; (3) to identify the differences of antecedents for switching costs by contents transmission type(streaming service and downloading service). And, the online digital music service industry is selected in this study since there are many users and transactions incurring. To accomplish these purposes, a survey questionnaire was developed and distributed to 256 informants. Survey instrument was developed based on previous research and pre-established survey items. Total of 206 surveys are collected and used in the data analysis. Among the respondents, 56.8% is male and 43.2% is female. Also, 86 responses were streaming service user group and 120 responses were download service user group. These data was analyzed using regression analysis. Major findings of empirical analysis can be summarized as follows. First, switching costs have positive effect on customer loyalty in digital content commerce environment. Second, the influence of switching costs on customer loyalty increases under conditions of high alternative attractiveness. Third, DRM convenience and breadth of use have positive effect on switching costs. The findings imply that the digital content provider should pay more attention to switching costs in addition to customer satisfaction in order to attract customers. Also, increasing the convenience of DRM use by securing the convenience of user interface and expanding the support device and increasing the service use scope by providing diverse value-added service helps to create a switching barrier. The result of the study can become a practical use in marketing strategy for maintaining existing customer. In particular, switching barrier is very important under conditions of high competition in the online music service market. This study can be used as a basis for further studies about customer retention in digital content commerce.