• Title/Summary/Keyword: distributed object

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Efficient Distributed Broadcast Schemes using Sensor Networks in Road Network Environments (도로 네트워크 환경에서 센서 네트워크를 이용한 효율적인 분산 브로드캐스트 기법)

  • Jang, Yong-Jin;Lee, Jin-Ju;Park, Jun-Ho;Seong, Dong-Ook;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.26-33
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    • 2011
  • In ubiquitous environments that numerous mobile objects exist, the location-based services have risen as an important application field. For efficient location-based services, various techniques with broadcast schemes have been studied. However, they were mainly concerned with the implementation of a broadcast index and did not consider techniques for reducing the size of the entire broadcast data. Therefore, this paper proposes a data distribution broadcast scheme based on sensor networks that considers the mobile patterns of an object in road network environments. In this paper we also propose a road network based sensor clustering technique for the efficiency of the proposed distributed broadcast scheme. In order to show the superiority of the proposed scheme, we compare it with the existing broadcast scheme in various environments.

Analysis of Geometrical Relations of 2D Affine-Projection Images and Its 3D Shape Reconstruction (정사투영된 2차원 영상과 복원된 3차원 형상의 기하학적 관계 분석)

  • Koh, Sung-Shik;Zin, Thi Thi;Hama, Hiromitsu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.4 s.316
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    • pp.1-7
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    • 2007
  • In this paper, we analyze geometrical relations of 3D shape reconstruction from 2D images taken under anne projection. The purpose of this research is to contribute to more accurate 3-D reconstruction under noise distribution by analyzing geometrically the 2D to 3D relationship. In situation for no missing feature points (FPs) or no noise in 2D image plane, the accurate solution of 3D shape reconstruction is blown to be provided by Singular Yalue Decomposition (SVD) factorization. However, if several FPs not been observed because of object occlusion and image low resolution, and so on, there is no simple solution. Moreover, the 3D shape reconstructed from noise-distributed FPs is peturbed because of the influence of the noise. This paper focuses on analysis of geometrical properties which can interpret the missing FPs even though the noise is distributed on other FPs.

T-DMB Hybrid Data Service Part 2: Hybrid Service Authoring Framework (T-DMB 하이브리드 데이터 서비스 Part 2: 하이브리드 서비스 저작 프레임워크)

  • Lim, Young-Kwon;Kim, Kyu-Heon;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.360-371
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    • 2011
  • T-DMB hybrid data service provides advanced data services while maintaining backward compatibility with legacy T-DMB receivers by using hybrid BIFS technology enabling distributed delivery of scene description information and object description information. This paper presents the hybrid service authoring framework implementing hybrid BIFS technology for creating contents for distributed delivery, and the results of experiments by using it. Hybrid service authoring framework is comprised of service creation system, service management system, and contents offering system. It enables the creation of combined hybrid data service and the splitting of the contents into two parts for ecah delivery network, data for broadcasting network and the data for mobile network. It also enables the managements of the contents. The feasibility of advanced data services while maintaining backward compatibility with the legacy T-DMB receiver has been proved by the contents created by using the hybrid authoring framework presented in this paper.

Proxy Caching Grouping by Partition and Mapping for Distributed Multimedia Streaming Service (분산 멀티미디어 스트리밍 서비스를 위한 분할과 사상에 의한 프록시 캐싱 그룹화)

  • Lee, Chong-Deuk
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.1
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    • pp.40-47
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    • 2009
  • Recently, dynamic proxy caching has been proposed on the distributed environment so that media objects by user's requests can be served directly from the proxy without contacting the server. However, it makes caching challenging due to multimedia large sizes, low latency and continuous streaming demands of media objects. To solve the problems caused by streaming demands of media objects, this paper has been proposed the grouping scheme with fuzzy filtering based on partition and mapping. For partition and mapping, this paper divides media block segments into fixed partition reference block(R$_f$P) and variable partition reference block(R$_v$P). For semantic relationship, it makes fuzzy relationship to performs according to the fixed partition temporal synchronization(T$_f$) and variable partition temporal synchronization(T$_v$). Simulation results show that the proposed scheme makes streaming service efficiently with a high average request response time rate and cache hit rate and with a low delayed startup ratio compared with other schemes.

The selection of level-of-detail using the difference of image (영상에서의 차이를 이용한 상세도 레벨의 선택)

  • Son, Ho-Jun;Heo, Jun-Hyeok;Wohn, Kwang-Yun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.2
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    • pp.1-13
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    • 1997
  • Two factors are required for a virtual reality system; realism and immersion. Since realism is determined primarily by the realistic image, objects in a virtual environment should be represented with details by their own characteristics. Also, reflection on light must be considered. On the other hand, immersion is defined as realistic movements and fast interactions. Thus, virtual environment should be rendered as fast as possibl. Regular frame rate should also be kept to make moves as intended by the user. In a complex virtual environment composed of objects with various levels, the appropriate level for individual object should be assigned according to the view point, in other words, the selection of level-of-detail is needed. In this paper, the problem of determining the levels of detail is formalized in terms of error, cost and L -distance. Error is defined as the difference between the current level image and the highest level image, cost as rendering time, and L-distance as the level difference between the previous and the current level. To solve this problem, a new method called the well-distributed adaptive algorithmis proposed.

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An Efficient Network Management Architecture Usign Mobile Agents on DPE (분산처리환경에서 이동에이전트를 이용한 효율적인 망 관리 구조)

  • 이정환;홍충선
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.6C
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    • pp.535-543
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    • 2002
  • In order to overcome disadvantages of existing centralized network management systems that use simple objects, dynamic object platforms are proposed as alternative systems. So the distributed network management systems are implemented using various distributed platform such as CORBA and Java-RMI. Subsequently mobile agent-based platforms are proposed. The mobile agent-based platform can additionally provide flexibility and scalability to network management system that CORBA or Java-RMI based platforms do not support. In this paper, we address an architecture to solve the problem of the occurrence of additional traffic by using mobile agent and to save resources of network element. Our proposal in this paper is an efficient network management architecture using motile agents. And we make use of mobile agents for minimizing of traffic that can happen when mobile agents moves. Also we design agents using information architecture of TMN for efficient resource management of network element and improvement of operation performance.

A Side Information Generation Using Adaptive Estimation and Its Performance Comparison in PDWZ CODEC (화소 영역 Wyner-Ziv코덱에서 적응적 예측을 통한 보조정보 생성 방식과 성능 비교)

  • Kim, Jin-Soo;Kim, Jae-Gon;Seo, Kwang-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.2
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    • pp.383-393
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    • 2010
  • DVC (Distributed Video Coding) allows us to explore the video statistics at the decoder side, resulting in a less complex encoder and more complex decoder. In this approach, it is important to generate a good prediction to the current Wyner-Ziv frame, called side information, which plays a crucial role in the overall performance of a DVC system. Conventional MCFI (motion compensated frame interpolation) techniques, which explore temporal correlations between neighbor frames of the current frame, preform the block-based or object-based motion estimation, but, they do not include the basis frame for the Wyner-Ziv frame. This paper proposes an efficient way to get better side information, by finding the average frame between neighbor frames and by comparing adaptively the candidate blocks. Through computer simulations, it is shown that the proposed method can improve the performance up to 0.4dB and provide better subjective and objective visual qualities in Wyner-Ziv CODEC.

ABox Realization Reasoning in Distributed In-Memory System (분산 메모리 환경에서의 ABox 실체화 추론)

  • Lee, Wan-Gon;Park, Young-Tack
    • Journal of KIISE
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    • v.42 no.7
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    • pp.852-859
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    • 2015
  • As the amount of knowledge information significantly increases, a lot of progress has been made in the studies focusing on how to reason large scale ontology effectively at the level of RDFS or OWL. These reasoning methods are divided into TBox classifications and ABox realizations. A TBox classification mainly deals with integrity and dependencies in schema, whereas an ABox realization mainly handles a variety of issues in instances. Therefore, the ABox realization is very important in practical applications. In this paper, we propose a realization method for analyzing the constraint of the specified class, so that the reasoning system automatically infers the classes to which instances belong. Unlike conventional methods that take advantage of the object oriented language based distributed file system, we propose a large scale ontology reasoning method using spark, which is a functional programming-based in-memory system. To verify the effectiveness of the proposed method, we used instances created from the Wine ontology by W3C(120 to 600 million triples). The proposed system processed the largest 600 million triples and generated 951 million triples in 51 minutes (696 K triple / sec) in our largest experiment.

A TMN-based Alarm Surveillance System using CORBA (CORBA를 이용한 TMN기반의 경보감시 시스템)

  • Im, Seung-Deok;Hong, Won-Gi
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.6
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    • pp.758-770
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    • 1999
  • 최근 급속한 네트워크 기술의 발달로 이들에 대한 관리의 필요성이 제기되었고 이를 위해 SNMP와 CMIP등과 같은 표준이 등장하여 사용되어 왔다. 그러나 점점 더 다양하고 복잡한 네트워크가 형성되자 이들에 대한 효율적인 관리가 필요하게 되었다. 현재, TMN은 개념에 있어서 보편성 및 가장 일반화된 관리개념이며 최종적으로 도달할 네트워크 관리 개념을 포함하고 있다. CORBA는 분산환경에서 응용프로그램을 쉽게 구현할 수 있는 기반을 제공하고 있다. 따라서 이러한 두 가지 기술을 접목한 CORBA와 TMN을 통합하고자 하는 많은 연구가 진행되고 있다. 본 논문에서는 현재의 CORBA/TMN 통합에 대한 연구를 바탕으로 효율적인 네트워크 통합 관리 구조를 정의하고 TMN의 기능중 Alarm Surveillance를 구조에 맞춰 구현하였다. 구현된 Alarm Surveillance System은 다양한 대리자들로부터 보고되는 여러 형태의 Alarm 정보에 대해, 처리 및 운용자에 대한 보고수행 등을 일관성 있게 처리하고 있는 것을 보여주고 있다. 따라서 제시된 Alarm Surveillance System은 사용자에게 일관성 있는 관리행위를 제공함으로써 다양한 관리구조가 적용된 복잡한 네트워크 관리를 제공할 수 있다. 또한 전체 네트워크로부터 필요한 통계분석을 위한 자료 수집 등의 편의를 제공할 것이다.Abstract Recently, due to the rapid development of network technology, the need for the network management appeared. So two representative standardards, SNMP and CMIP, have been applied to many network management system. But the more complex and vaious network are constructed, the demand for more efficient network management technology grew bigger. Currently, TMN technology is beginning to be widely applied to the management of networks. CORBA has been widely adopted for developing distributed systems in many areas of information technology. CORBA provides the infrastructure for the interoperability of various object-oriented management applications in a distributed environment, and, recently there have been world-wide research for the integration of CORBA within a TMN framework. Many attempts have been made to enable network management using CORBA techonology and some are working on already. This paper defines the architecture for integrated network management based on current CORBA/TMN integration technologies and then presents the design and implementation for alarm surveillance system which was applied to the defined architecture. The prototype implementation was done using IONA orbix. The proposed integrated network management framework will provide users with consistent management operations and ability to manage complex and various networks and to gather statistical data from those networks.

Implementation of Web services for Slip Data Process (전표데이터 처리를 위한 웹서비스 구현)

  • 황의철;정민영;정선태
    • The Journal of the Korea Contents Association
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    • v.3 no.2
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    • pp.57-64
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    • 2003
  • A Web Service is an URL addressable set of functionality that is exposed over a network to serve as a building Hock for creating distributed applications. SOAP is a protocol that Web Service consumers often use, when they request and response to a Web Service, and it is a lightweight, XML-based protocol over HTTP for exchange to information in decentralized, distributed environments. A Web Service is very useful forimplementing common functions in especially a large size business area, because it is invoked by a protocol like HTTP or SOAP that we easily use, and by an XML-based data format In this paper, we implement Web Services that process dip data by computers in enterprise accounts in order to enhance the transparency and productivity of enterprises. we analyse the structure of slip data, design dip database, implement stored procedures for manipulating data of slip database, and make thorn controlled by Web Services. The result of this paper will contribute to the standardization and activation of accounting process systems for e-business area.

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