• Title/Summary/Keyword: distance science learning

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Measurement of Moving Object Velocity and Angle in a Quasi-Static Underwater Environment Through Simulation Data and Spherical Convolution (시뮬레이션 데이터와 Spherical Convolution을 통한 준 정적인 수중환경에서의 이동체 속도 및 각도 측정)

  • Baegeun Yoon;Jinhyun Kim
    • The Journal of Korea Robotics Society
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    • v.18 no.1
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    • pp.53-58
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    • 2023
  • In general, in order to operate an autonomous underwater vehicle (AUV) in an underwater environment, a navigation system such as a Doppler Log (DVL) using a Doppler phenomenon of ultrasonic waves is used for speed and direction estimation. However, most of the ultrasonic sensors in underwater is large for long-distance sensing and the cost is very high. In this study, not only canal neuromast on the fish's lateral lines but also superficial neuromast are studied on the simulation to obtain pressure values for each pressure sensor, and the obtained pressure data is supervised using spherical CNN. To this end, through supervised learning using pressure data obtained from a pressure sensor attached to an underwater vehicle, we can estimate the speed and angle of the underwater vehicle in a quasi-static underwater environment and propose a method for a non-ultrasonic based navigation system.

VR Contents Design using Tangible Interaction (Tangible Interaction을 활용한 가상현실 콘텐츠 디자인에 관한 연구)

  • 이현진
    • Archives of design research
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    • v.17 no.2
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    • pp.463-470
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    • 2004
  • This paper studied tangible interaction design of VR platform and its applications that are economic In development process and cost, flexible by contents and installation conditions, and that has business potential for consumer market. The design solution uses video based virtual world and tangible interaction by motion tracking. Our platform enables a user to monitor their action and to collaborate with other users of remote place within attractive interaction feedback. We developed two design applications, Glass Xylophone 2003 and VR Class, in our platform. Glass Xylophone 2003 provides interactive music performance and helps self practice of glass xylophone. VR Class gives more serious distance learning experience with tutoring and group collaboration. They are presented in public exhibitions and tested by exhibition visitors. They showed application potential of this design solution in interactive game, distance learning, and entertainment field.

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A Case Analysis on Mathematical Problems Posed by Teachers in Gifted Education (수학영재 지도교사의 문제만들기 사례분석)

  • Paek, Dae-Hyun;Yi, Jin-Hee
    • School Mathematics
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    • v.11 no.2
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    • pp.207-225
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    • 2009
  • Well posed problems for mathematically gifted students provide an effective method to design 'problem solving-centered' classroom activities. In this study, we analyze mathematical problems posed by teachers in distance learning as a part of an advanced training which is an enrichment in-service program for gifted education. The patterns of the teacher-posed problems are classified into three types such as 'familiar,' 'unfamiliar,' and 'fallacious' problems. Based on the analysis on the teacher-posed problems, we then suggest a practical plan for teachers' problem posing practices in distance learning.

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SVM-Based Incremental Learning Algorithm for Large-Scale Data Stream in Cloud Computing

  • Wang, Ning;Yang, Yang;Feng, Liyuan;Mi, Zhenqiang;Meng, Kun;Ji, Qing
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.10
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    • pp.3378-3393
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    • 2014
  • We have witnessed the rapid development of information technology in recent years. One of the key phenomena is the fast, near-exponential increase of data. Consequently, most of the traditional data classification methods fail to meet the dynamic and real-time demands of today's data processing and analyzing needs--especially for continuous data streams. This paper proposes an improved incremental learning algorithm for a large-scale data stream, which is based on SVM (Support Vector Machine) and is named DS-IILS. The DS-IILS takes the load condition of the entire system and the node performance into consideration to improve efficiency. The threshold of the distance to the optimal separating hyperplane is given in the DS-IILS algorithm. The samples of the history sample set and the incremental sample set that are within the scope of the threshold are all reserved. These reserved samples are treated as the training sample set. To design a more accurate classifier, the effects of the data volumes of the history sample set and the incremental sample set are handled by weighted processing. Finally, the algorithm is implemented in a cloud computing system and is applied to study user behaviors. The results of the experiment are provided and compared with other incremental learning algorithms. The results show that the DS-IILS can improve training efficiency and guarantee relatively high classification accuracy at the same time, which is consistent with the theoretical analysis.

A Case Study on Learning of Fundamental Idea of Calculus in Constant Acceleration Movement (등가속도 운동에서 미적분의 기본 아이디어 학습 과정에 관한 사례연구)

  • Shin Eun-Ju
    • Journal of Educational Research in Mathematics
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    • v.16 no.1
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    • pp.59-78
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    • 2006
  • As a theoretical background for this research, the literatures which focus on the rationale of teaching and learning of connecting with mathematics and science in calculus were investigated. And teaching and learning material of connecting with mathematics and science in calculus was developed. And then, based on the case study using this material, the research questions were analyzed in depth. Students could understand mean-velocity, instant-velocity, and acceleration in the experimenting process of constant acceleration movement. Also Students could understand fundamental ideas that instant-velocity means slope of the tangent line at one point on the time-displacement graph and rate of distance change means rate of area change under a time-velocity graph.

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Design and Implementation of Smart Pen based User Interface System for U-learning (U-Learning 을 위한 스마트펜 인터페이스 시스템 디자인 및 개발)

  • Shim, Jae-Youen;Kim, Seong-Whan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.1388-1391
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    • 2010
  • In this paper, we present a design and implementation of U-learning system using pen based augmented reality approach. Student has been given a smart pen and a smart study book, which is similar to the printed material already serviced. However, we print the study book using CMY inks, and embed perceptually invisible dot patterns using K ink. Smart pen includes (1) IR LED for illumination, IR pass filter for extracting the dot patterns, and (3) camera for image captures. From the image sequences, we perform topology analysis which determines the topological distance between dot pixels, and perform error correction decoding using four position symbols and five CRC symbols. When a student touches a smart study books with our smart pen, we show him/her multimedia (visual/audio) information which is exactly related with the selected region. Our scheme can embed 16 bit information, which is more than 200% larger than previous scheme, which supports 7 bits or 8 bits information.

Introducing an Integrated Library Information Service with Learning Management System: Library on Blackboard from Murray State University Libraries (미국 대학도서관의 수업지원 시스템과 연계한 맞춤형 정보검색 서비스에 대한 고찰 - 머레이 주립 대학(MSU)의 사례를 중심으로 -)

  • Kim, Dong-Wan
    • Journal of the Korean Society for Library and Information Science
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    • v.44 no.2
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    • pp.29-50
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    • 2010
  • The purpose of this study presents a model of the integrated online library service with LMS (Learning Management System). The new library service is called 'Library on Blackboard' which was developed and implemented by Murray State University Libraries in Murray, Kentucky, USA. This user-centered service with applied information technology has the potential to enhance the quality of the library performance in university libraries. The introduction of the Learning Management System in South Korea has a potential to enhance the education environment and promote new library services. With the emergence of new information technologies and growing popularity in online classes and distance education programs, the importance and usage of Learning Management Systems in higher education has increased.

A Suggestion for Adaptation of U-Learning in Inclusive Education (U-러닝시스템의 통합교육에의 적용을 위한 제언)

  • Kim, Yoon
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.3
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    • pp.295-302
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    • 2007
  • The environment of education has been undergoing dramatic developments in recent years with the development of information technology such as digital information transfer, storage and communication methods. Education and training technology is constantly evolving and growing. Because we continually meet the new and interesting advances in our world. The evolution in education and training at a distance can be characterized as a move from traditional learning to u-learning. This paper concerns with the application of u-based education methodology for people with disabilities targeting to empower them. Instead of the classic educational support such as extended time to take exams, a reader and/or scribe to assist with exams and note taking services. In this paper, we introduce the definition of inclusion and disabilities which does not been fully understood what they mean and then possible implementing materials which can empower the students with disabilities with accomplishments. We would like to point out that we concentrate on the aspects of instructional science particularly related with inclusive classes.

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A Machine Learning Based Method for the Prediction of G Protein-Coupled Receptor-Binding PDZ Domain Proteins

  • Eo, Hae-Seok;Kim, Sungmin;Koo, Hyeyoung;Kim, Won
    • Molecules and Cells
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    • v.27 no.6
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    • pp.629-634
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    • 2009
  • G protein-coupled receptors (GPCRs) are part of multi-protein networks called 'receptosomes'. These GPCR interacting proteins (GIPs) in the receptosomes control the targeting, trafficking and signaling of GPCRs. PDZ domain proteins constitute the largest protein family among the GIPs, and the predominant function of the PDZ domain proteins is to assemble signaling pathway components into close proximity by recognition of the last four C-terminal amino acids of GPCRs. We present here a machine learning based approach for the identification of GPCR-binding PDZ domain proteins. In order to characterize the network of interactions between amino acid residues that contribute to the stability of the PDZ domain-ligand complex and to encode the complex into a feature vector, amino acid contact matrices and physicochemical distance matrix were constructed and adopted. This novel machine learning based method displayed high performance for the identification of PDZ domain-ligand interactions and allowed the identification of novel GPCR-PDZ domain protein interactions.

A Study on Intelligent Contents for Virtual University

  • Hong You-Sik;Choi Myeong-Bok
    • Journal of the Korea Computer Industry Society
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    • v.5 no.4
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    • pp.435-442
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    • 2004
  • Virtual university can easily study the lecture only press the couple of mouse click or keyboard button anywhere and anytime, if you have a computer. Many people believe that virtual university, can save time and improve learning. To check how many students learn which selected some of virtual university courses, instructor must knows how to the understanding students and find out their difficult problems. Without checking this condition, it will be a very difficult and boring virtual university course. In this paper, we introduce the intelligent learning system. It has a full duplex direction that teachs understanding students and not understanding student. The computer simulation results confirms that full duplex virtual learning system has been proven to be much more efficient than one way direction which unfortunately does not consider to understanding problems.

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