• 제목/요약/키워드: digital resource

검색결과 711건 처리시간 0.021초

스마트폰 기반 Mobile SmartScope를 이용한 혈구 영상 분석 (Analysis of Blood Cell Images Using Smartphone-based Mobile SmartScope)

  • 박춘호;조명옥;이동희;김중경
    • 한국가시화정보학회지
    • /
    • 제10권2호
    • /
    • pp.25-31
    • /
    • 2012
  • High-performance smartphones, equipped with a digital camera and an application software, can render conventional bench-top laboratory instruments mobile at affordable costs. As the smartphone-based devices are portable and wireless, they have wide applications especially in providing point-of-care (POC) tests in resource-constrained areas. We developed a hand-held diagnostic system, Mobile SmartScope, which consists of a small optical unit integrated with a smartphone. The performance of the SmartScope was favorably compared with that of conventional light microscopy in detecting and quantifying red blood cells. We also evaluated the fluorescence detection limit of the SmartScope incorporated with a blue light-emitting diode and appropriate optical filters by using fluorescently labeled microbeads for intensity calibration.

실시간 통합제어기법을 이용한 차량전자화 설계 (Vetronics Design Using Realtime Integrated Control Techniques)

  • 이석재;민지홍;유준
    • 한국군사과학기술학회지
    • /
    • 제11권3호
    • /
    • pp.89-98
    • /
    • 2008
  • The vetronics is necessarily required for enhancement of the operational capability and optimization of the system architecture. In this paper, we presents the realtime control methods for the vetronics of the fighting vehicles. We proposed the data distribution based on standard bus and computer resource for realtime and integrated control of the system. Embedded computers are designed considering extensibility and reliability of the system. The integrated display improves the operator's capability. We applied the network centric battle management and digital power control with intelligent switching elements to increase cooperated combat efficiency and reliability. To show the feasibility of the presented design schemes, the vetronics has been implemented and applied to a real fighting vehicle.

협조적 게임이론을 이용한 국가 간 수산자원관리에 관한 연구 (A Study on the Management of International Fishery Resources using Cooperative Game Theory)

  • 최종두;조정희
    • Ocean and Polar Research
    • /
    • 제30권2호
    • /
    • pp.173-180
    • /
    • 2008
  • This study demonstrates that cooperative management can provide more benefits than noncooperative management for Korea and Japan fishery. We have studied one management strategy, namely, fishing under joint maximization of net benefits in coastal waters of two countries, using a cooperative game theory. The present net return under non-cooperation amounts to 420,255 million won. However, if two countries cooperate one with another, this figure can get to 2,636,565 million won. We consider this to be an important conclusion as close management relationships have developed between the two countries since the establishment of the EEZ in 1996. The results of the study can also help balance resource conservation and the appropriate catch quota in each country.

3D VR 기반의 교육 콘텐츠 개발 시스템 구현 (Implementation of Developement System of Education Contents Utilizing 3D VR)

  • 배성실;이정민;안성수
    • 디지털산업정보학회논문지
    • /
    • 제12권1호
    • /
    • pp.97-106
    • /
    • 2016
  • 3D virual reality technique develop rapidly such as parts of education, health, national defense, etc. This paper implements an education contents utilizing 3D virtual reality based on HMD. In this paper, contents make up Changdeokgung Palace using to 3Dmax and Unity program, it shows on implemented Helmet Mounted Display. HMD obtain dynamic image from the target source of smart phone. Also, contents consist of service senerio through divided palace position and King's a day's journey especially. Above all, this paper indicate improving performance according to reduced cybersickness and immersion enlargement. And memory capacity reduced by various technique such that file type, compressed file, minimized resource. Proposed technique can obtain dynamic 3D image by HMD implementation at real time basis so that it is possible to use simultaneously multi-source. From the various and practical experiment, it is confirm that proposed 3D VR education system is useful for experience of virtual reality practically.

기업의 사회적 책임과 기업성과의 관계에 관한 문헌연구 (The Literature Study of the Relationship of Corporate Social Responsibility and Corporate Performance)

  • 박승구;이재연;박승배
    • 디지털산업정보학회논문지
    • /
    • 제7권1호
    • /
    • pp.95-110
    • /
    • 2011
  • Since the mid-1990s, the corporate social responsibility(adhere CSR) has risen as an important issue in Korean company. We have classified 3 effects of CSR activities on corporate performance. That is, this study investigates the relationship between CSR and corporate performance, which are financial performance, marketing performance, human resource and organization performance. Previous literatures discuss how CSR activities influence on corporate performance. But they have not reached at a clear conclusion and the issue is still debate. The relationship between CSR and corporate performance is actually more complicated, so this study is to review literature of various perspective. In this study, CSR management tool proposed for effective and efficiency CSR management by literature review. A right measure is fundamental factor for effective and efficiency CSR management. This study provide fundamental tip for CSR measure using of principles of ISO 26000.

LTE 기반 MU-MIMO 시스템에 구현한 빔포밍 알고리즘 (Implementation of a beamforming for LTE-based MU-MIMO system)

  • 한연규;양현욱;김경훈;최승원
    • 디지털산업정보학회논문지
    • /
    • 제8권4호
    • /
    • pp.121-127
    • /
    • 2012
  • In this paper, we propose a new beamforming method which is used in Multiple User-Multiple Input Multiple Output (MU-MIMO) system. An experimental system consists of LTE based TDD base-station which has 2 MIMO elements each of which contains 10-array antennas and 2 mobile terminals each of which has a single antenna. We demonstrate that the Multiple Access Interference can further be reduced by appending a beamforming procedure in MU-MIMO system in which various users share a given channel resource. The proposed algorithm is the ordinary Lagrange beamforming algorithm combined with Zero-Forcing. It is demonstrated that the proposed beamforming method outperforms a conventional method which is the ZF at least by 8dB in terms of SNR through computer simulations. From experimental tests, we verify the feasibility of the proposed beamforming algorithm for realizing a practical LTE based TDD base-station for utilizing channel resources more efficiently.

지능형 교통체제에서 차량 단말장치의 DSRC 통신기술 설계 (The Design for DSRC Communication Technology of On Board Equipment in the Intelligent Transport System)

  • 이대식
    • 디지털산업정보학회논문지
    • /
    • 제8권4호
    • /
    • pp.135-142
    • /
    • 2012
  • DSRC system is a communication system that consists of road side equipment and on board equipment to provide services of communication technology for intelligent transportation systems. In this paper, we carry out a short-range dedicated high-speed wireless communications via DSRC system based on board equipment that is installed in the vehicle and road side equipment through wireless channels of communication. on board equipment is system that have a memory which initialization information is stored, it loads physical layer and MAC layer, LLC layer, L7 layer in turn. In the upper, it should analyze the various commands that are sent from roadside base stations, and carry out the operation which is in accordance with the command. and also it designs the structure of protocol stack which is TRM Layer loaded that is to initialize on L7 layer and MAC layer and efficiently designs operation between on board equipment and the road side equipment.

비용-효익 관점의 온라인 기업교육 성과 측정 (A Cost-Benefit Approach to Measuring On-line Corporate Education Performance)

  • 최재웅;최재영
    • 디지털산업정보학회논문지
    • /
    • 제4권2호
    • /
    • pp.81-92
    • /
    • 2008
  • With the increasing prevalence of e-learning courses in human resource development of Enterprise, it is important to investigate which courses are better economic performance. In this study, we proposed the framework for the cost-benefit analysis of e-learning, and attempted to identify cost and benefits factors. In order to achieve the research goal, we firstly tries to analyze the current IT adoption performance framework and e-learning staged performance model. The methodology adopted in the research was mainly that relevant materials, literatures were collected and analyzed to draw a comprehensive picture of the current situation and problems.

경영정보시스템 구축을 통한 전략적 민첩성의 달성: "H" 리조트 사례연구 (Establishment of Strategic Agility through a Management Information Systems: A Case Study of "H" Resort)

  • 정태웅;김창식
    • 디지털산업정보학회논문지
    • /
    • 제16권1호
    • /
    • pp.131-147
    • /
    • 2020
  • Strategic agility plays an important role in maintaining a competitive advantage for companies, where information systems are introduced. The purpose of this study is to analyze the impact of the introduction of the information system on the strategic agility of the company through the analysis of the "H" resort, which has recently built the information system. Research shows that the introduction of resort management information systems promotes the level of strategic sensitivity, collective commitments and resource liquidity, which are key elements of strategic agility. This study confirmed that the establishment of resort information system has a positive effect on practitioners who want to create strategic agility. However, this study is a single case study and it is difficult to argue that the introduction of information systems is a positive for the strategic agility approach.

컨설턴트의 역량이 컨설팅성과에 미치는 영향에 있어서 PM역량의 조절효과에 관한 연구 (A Study on the Impact of Consultant's Competencies on Consulting Performance of Business Consulting: Moderating Effect of Project Manager's Competencies)

  • 이병진;장성호;이종환
    • 디지털융복합연구
    • /
    • 제9권6호
    • /
    • pp.255-266
    • /
    • 2011
  • 본 연구는 기업의 컨설팅 성과에 있어서 컨설턴트의 역량이 미치는 영향에 관해서 알아보고 이러한 관계에 있어서 프로젝트 매니저의 역량이 얼마나 조절효과가 있는가를 중소기업을 대상으로 분석해 보았다. 결과적으로 프로젝트 매니저의 역량을 중요한 조절 효과가 있는 것으로 나타났으나, 중소기업의 프로젝트의 규모적인 한계로 인해 관리능력은 유의하지 않은 결과가 나타났다.