• 제목/요약/키워드: digital reference

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Off-Axis 디지털홀로그래피를 이용한 마이크로히터의 실시간 온도분포측정 (Real Time Temperature Distribution Measurement of a Microheater by Using Off-Axis Digital Holography)

  • 체랭돌가르;백병준;김대석
    • 한국진공학회지
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    • 제20권2호
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    • pp.106-113
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    • 2011
  • 본 논문은 마이크로히터표면의 실시간 온도분표측정을 위한 마하젠더 간섭계 기반의 off-axis 디지털홀로그래피기술에 대한 것이다. 제안된 방법은 재료표면의 온도분포에 직접적인 함수인 2차원 위상 분포를 측정하고, 이를 통해 실시간으로 재료표면의 온도 map을 측정할 수 있다. 본 논문에서는 섭씨 20도에서 60도 사이의 온도구간에서 마이크로히터 표면의 위상변화와 실제표면온도가 선형적인 관계가 있음을 실험적으로 보였다. 제안된 방법은 재료표면의 온도분포를 실시간으로 측정하고자 하는 다양한 응용분야에 적용될 수 있을 것으로 기대된다.

저비트율 멀티채널 오디오 부호화 (Low-bitrate Multichannel Audio Coding)

  • 장인선;서정일;백승권;강경옥
    • 방송공학회논문지
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    • 제10권3호
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    • pp.328-338
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    • 2005
  • 멀티채널 오디오 컨텐츠에 대한 사용자의 욕구가 증가하고 있는 가운데 서비스를 위한 저비트율 멀티채널 오디오 부호화 기술에 대한 표준화가 진행되고 있다. 본 논문에서는 협대역폭 채널환경에 적합한 고압축율의 멀티채널 오디오 부호화 기술인 음원위치단서 부호화 기술(Sound Source Location Cue Coding; SSLCC)을 제안하고, SSLCC가 기존 BCC (Binaural Cue Coding)의 압축 성능을 향상시키기 위하여 단서로 이용한 VSLI (Virtual Source Location Information)를 설명한다. 또한 객관적 평가로 기존의 BCC 시스템과의 평균 비트율을 비교하고, MUSHRA (Multi-Stimulus test with Hidden Reference and Anchor) 방법을 이용한 주관 청취 평가를 수행하여 제안된 SSLCC 부호화 기법의 우수성을 확인하였다.

한국전통가구의 디지털콘텐츠 개발 및 산업적 활용방안 연구 (A Study on the Digital Contents Development of Traditional Korean Furniture)

  • 남경숙
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 추계학술발표대회 논문집
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    • pp.227-230
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    • 2005
  • This subject is about the study on digital contents development of traditional Korean furniture to find our traditional peculiarity that is disappearing gradually in the rapid computerization. In order to carry out this subject, we established some methodology to industrialize the culture, the style, the manufacturing process and the configuration details of traditional furniture in the form of digital contents with reference to books regarding the furniture in Chosun Dynasty and furniture collection in possession of museum, gallery, etc. This study made a database about traditional Korean furniture systematically to be used as basic materials that are available for diverse culture business as a whole with Korean identity in the future. The contents of this study are as follows: 1) Style of traditional furniture 2) Decoration of traditional furniture 3) Manufacturing process of traditional furniture 4) Configuration details of traditional furniture The contents work of traditional Korean furniture was to secure the identity of Korean furniture from the point of culture and to provide an alternative of modernization by re-illuminating the superiority of traditional furniture in discontinuation from the point of industry.

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Digital Application of Intangible Cultural Heritage from the Perspective of Cultural Ecology

  • Jing, Xiuli;Tan, Fang;Zhang, Mu
    • Journal of Smart Tourism
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    • 제1권1호
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    • pp.41-52
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    • 2021
  • This paper explored the digital application of intangible cultural heritage from the perspective of cultural ecology. Through field investigations, combined with cultural ecology theory, an ontology-based semantic web technology was proposed, and Nanjing "Yunjin" brocade weaving technique was selected as the research object. The specific steps were as follows: First, based on the field surveys and cultural ecology theory, the intangible cultural ecological environment was divided into natural and social environments. Next, constructing the intangible cultural heritage ontology was constructed, including the collection and collation of Nanjing Yunjin weaving technique knowledge corpus, based on user needs analysis and corpus analysis, CIDOC CRM was used to create rules to build the ontology. Finally, based on the MediaWiki platform and Semantic MediaWiki, the semantic web model of the intangible cultural heritage was designed, and its semantic retrieval function was realized, thereby achieving the practical application of intangible cultural heritage digitization. Based on the perspective of cultural ecology, a set of intangible digital application models was proposed, which expanded the digital application of the cultural ecology theory, verified the application of this model in the sustainable development of cultural tourism, and provided reference for the sustainable development of cultural tourism.

왁스 밀링 방법 및 디지털 광 프로젝션 방법으로 제작된 3본 금속 구조물의 적합도 비교 (Comparison the fit of three-unit metal framework fabricated by wax milling method and digital light projection method)

  • 이정환;안재석
    • 대한치과기공학회지
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    • 제41권1호
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    • pp.9-19
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    • 2019
  • Purpose: This study was conducted to comparative evaluate the marginal and internal gap of three-unit metal frameworks(Co-Cr) fabricated by wax milling method and digital light projection method of CAD/CAM systems. Methods: All the specimens were fabricated by three different fabrication methods: conventional wax up with casting(CWC), milled wax block with casting(MWC), digital light projection with casting(DLPC) (n=10 each). The marginal and internal fits of specimens were examined using a replica technique. The light-body silicone thickness was measured at 8 reference points(each abutment: 16 measurements). All measurements were conducted by a stereomicroscope. Digital photo were taken at $150{\times}$ magnification and then analyzed using a measurement software. The Mann-Whitney test was used for analyzing the results. Results: Statistically significant differences were found between the fabrication methods(p<0.001). The mean(SD) is ${\mu}m$ for fabrication methods, the mean marginal fit were recorded respectively, CWC 63(38), MWC group 50(33), DLPC 103(54) and the mean internal fit CWC 96(47), MWC group 116(41), DLPC 138(66). Conclusion : The marginal and internal fit were statistically different according to the fabrication methods(p<0.001). In all fabrication methods, the greatest misfit was found the occlusal area of all specimens.

Research on Technology Production in Chinese Virtual Character Industry

  • Pan, Yang;Kim, KiHong;Yan, JiHui
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권4호
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    • pp.64-79
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    • 2022
  • The concept of Virtual Character has been developed for a long time with people's demand for cultural and entertainment products such as games, animations, and movies. In recent years, with the rapid development of concepts and industries such as social media, self-media, web3.0, artificial intelligence, virtual reality, and Metaverse, Virtual Character has also expanded new derivative concepts such as Virtual Idol, Virtual YouTuber, and Virtual Digital Human. With the development of technology, people's life is gradually moving towards digitalization and virtualization. At the same time, under the global environment of the new crown epidemic, human social activities are rapidly developing in the direction of network society and online society. From the perspective of digital media content, this paper studies the production technology of Virtual Character related products in the Chinese market, and analyzes the future development direction and possibility of the Virtual Character industry in combination with new media development directions and technical production methods. Consider and provide reference for the development of combined applications of digital media content industry, Virtual Character and Metaverse industry.

에코의 삼중 분절 개념으로 본 디지털 3D 단편 애니메이션의 미장센 - <버스데이 보이Birthday Boy>를 중심으로 - (mise-en-scen of Digital 3D Short Animation in a Viewpoint of 'Triple Articulation' by U. Eco Focuseed on 3D Digital Animation 'Birthday Boy')

  • 안세웅
    • 한국콘텐츠학회논문지
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    • 제6권12호
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    • pp.278-286
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    • 2006
  • 이 연구에서는 몇 년 사이에 꾸준한 발전을 이루고 있는 국내 디지털 3D 단편 애니메이션에 주목하여 사례 작품을 통한 미장센을 분석해봄으로써 작품창작력의 핵심이 되는 영상미학적 요소와 작품의 성공 모델을 수립하기 위한 참고 지표를 찾아보고자 하였다. 미장센 분석틀로는 에코U. Eco의 영상기호학에서 논의되는 삼중 분절 개념을 적용하였는데, 그 각 요소는 의미체semes, 형상figures, 운동형태들cinemorphes 이다. 사례 작품은 2005년 미국 아카데미상 후보에 올라 그 객관성을 확보한 박세종 감독의 <버스데이 보이Birthday Boy>를 중심으로 하였다.

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Development of Big Data-based Cardiovascular Disease Prediction Analysis Algorithm

  • Kyung-A KIM;Dong-Hun HAN;Myung-Ae CHUNG
    • 한국인공지능학회지
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    • 제11권3호
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    • pp.29-34
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    • 2023
  • Recently, the rapid development of artificial intelligence technology, many studies are being conducted to predict the risk of heart disease in order to lower the mortality rate of cardiovascular diseases worldwide. This study presents exercise or dietary improvement contents in the form of a software app or web to patients with cardiovascular disease, and cardiovascular disease through digital devices such as mobile phones and PCs. LR, LDA, SVM, XGBoost for the purpose of developing "Life style Improvement Contents (Digital Therapy)" for cardiovascular disease care to help with management or treatment We compared and analyzed cardiovascular disease prediction models using machine learning algorithms. Research Results XGBoost. The algorithm model showed the best predictive model performance with overall accuracy of 80% before and after. Overall, accuracy was 80.0%, F1 Score was 0.77~0.79, and ROC-AUC was 80%~84%, resulting in predictive model performance. Therefore, it was found that the algorithm used in this study can be used as a reference model necessary to verify the validity and accuracy of cardiovascular disease prediction. A cardiovascular disease prediction analysis algorithm that can enter accurate biometric data collected in future clinical trials, add lifestyle management (exercise, eating habits, etc.) elements, and verify the effect and efficacy on cardiovascular-related bio-signals and disease risk. development, ultimately suggesting that it is possible to develop lifestyle improvement contents (Digital Therapy).

3D 인쇄방법으로 제작된 치과용 다이 모델의 정확도 평가연구 (A study on the accuracy evaluation of dental die models manufactured by 3D printing method)

  • 장연
    • 대한치과기공학회지
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    • 제41권4호
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    • pp.287-293
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    • 2019
  • Purpose: To evaluate the accuracy of the 3D printed die models and to investigate its clinical applicability. Methods: Stone die models were fabricated from conventional impressions(stone die model; SDM, n=7). 3D virtual models obtained from the digital impressions were manufactured as a 3D printed die models using a 3D printer(3D printed die models;3DM, n=7). Reference model, stone die models and 3D printed die models were scanned with a reference scanner. All dies model dataset were superimposed with the reference model file by the "Best fit alignment" method using 3D analysis software. Statistical analysis was performed using the independent t-test and 2-way ANOVA (α=.05). Results: The RMS value of the 3D printed die model was significantly larger than the RMS value of the stone die model (P<.001). As a result of 2-way ANOVA, significant differences were found between the model group (P<.001) and the part (P<.001), and their interaction effects (P<.001). Conclusion: The 3D printed die model showed lower accuracy than the stone die model. Therefore, it is necessary to further improve the performance of 3D printer in order to apply the 3D printed model in prosthodontics.

시맨틱 라이브러리를 위한 아키텍처 참조 모델 (Architectural Reference Model for Semantic Library)

  • 한성국;이현실
    • 정보관리학회지
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    • 제24권1호
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    • pp.75-101
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    • 2007
  • 기술 환경의 변화는 문헌정보시스템의 혁신적인 변화를 촉진하고 있다. 본 연구에서는 문헌 정보 체계기술과 인터넷 정보기술을 융합된 차세대 문헌 정보 시스템의 원형으로 시맨틱 라이브러리를 정의하고, 시맨틱 라이브러리의 기능적 요구사항과 아키텍처의 참조모델을 제시하였다. 시맨틱 라이브러리는 온톨로지와 메타데이터 기반의 의미적 상호 운용성과 통합을 실현하고 정보 자원의 개방과 공유 참여와 협업을 통하여 이용자 정보서비스를 혁신하는 체제이다. 또한 시맨틱 라이브러리는 FRBR의 논리구조를 근간으로 하여 서비스 지향 아키텍처로 구현됨으로써 효과적으로 시스템을 구축을 실현할 수 있다. 본 연구에서는 차세대 문헌정보 시스템의 모델로 6개 수평 계층과 3개 수직요소로 구성되는 시맨틱 라이브러리의 참조 모델을 제시하였다.