• Title/Summary/Keyword: digital reference

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A Study on the Immersive Realities Between PC and VR Versions of <Resident Evil 4>

  • Mingke Lyu;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.340-345
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    • 2023
  • In recent years, the rapid development of VR technology has secured its significant position in the gaming industry. This paper selects the PC and VR versions of Resident Evil 4 as the research objects, aiming to compare the similarities and differences between these two platforms. Through this comparative study, it is evident that the PC version of the game offers most players an excellent gaming control experience through precise and flexible operations. On the other hand, the VR version not only achieves immersive gameplay through virtual reality technology but also delivers more impressive visual effects to players. However, in comparison to the traditional PC version, the VR version incurs higher development costs, necessitating the production team to invest more resources to optimize the gaming experience and strike a better balance between immersion and playability. In conclusion, this study provides a valuable reference for game developers, assisting them in meeting the diverse needs of player groups and enhancing game playability and user satisfaction.

A Study on Process of Creating 3D Models Using the Application of Artificial Intelligence Technology

  • Jiayuan Liang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.346-351
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    • 2023
  • With the rapid development of Artificial Intelligence (AI) technology, there is an increasing variety of methods for creating 3D models. These include innovations such as text-only generation, 2D images to 3D models, and combining images with cue words. Each of these methods has unique advantages, opening up new possibilities in the field of 3D modeling. The purpose of this study is to explore and summarize these methods in-depth, providing researchers and practitioners with a comprehensive perspective to understand the potential value of these methods in practical applications. Through a comprehensive analysis of pure text generation, 2D images to 3D models, and images with cue words, we will reveal the advantages and disadvantages of the various methods, as well as their applicability in different scenarios. Ultimately, this study aims to provide a useful reference for the future direction of AI modeling and to promote the innovation and progress of 3D model generation technology.

Waiting for Digital Art - digital vs analogue (디지털 아트를 위한 기다림 - 디지털 대 아날로그)

  • Shin, Jun-Hyouk
    • Journal of the Korean Academy of Esthetic Dentistry
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    • v.22 no.1
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    • pp.22-29
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    • 2013
  • In general, to conduct aesthetic restorations, various analyses are carried out using a camera from the initial examination with the final prosthesis in consideration. With the reality that many dentists are using digital cameras, it can be considered that the time of digital impression has already started. Just as the recent general trend is that more and more internationally renowned photographers are switching their film cameras to digital counterparts, it is likely that CAD/CAM will show another direction in the area of the aesthetic dentistry that we may want to pursue. With the word 'digital', the convenience and economics often come to mind in the first place. However, from the dental clinical viewpoint, it is important to improve and develop the CAD/CAM system based on understanding its specialty and superiority while respecting the conventional analog techniques. However, a regretful aspect is that it is often difficult to catch up with the latest advancements for proper referencing and follow-up of digital technologies since the CAD/CAM device and material are developing very rapidly. Accordingly, although it is ideal to have hands-on experiences in various digital material and devices, and adapt to their fast changes, it must be stressed that the clinical application is to be implemented on the basis of the proven traditional way of dental clinics in order to obtain better outcomes. This presentation will explore types of approaches that can be made by combining the traditional techniques and the CAD/CAM from the aesthetic viewpoint. In addition, it is hoped and eagerly awaited that the CAD/CAM restoration may play a significant role in the field of the 'digital art'.

A Study on the Improvement of Support System on Child·Youth Damages due to Digital Sexual Abuse based on Foreign Cases -With a Focus on the Support System of the U.S., U.K., and Australia- (해외 사례를 통해 본 국내 아동·청소년 디지털 성폭력 피해 지원 제도 개선 방안 연구 -미국, 영국, 호주 지원 제도를 중심으로-)

  • Kim, Hyejin
    • Journal of Digital Convergence
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    • v.18 no.10
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    • pp.59-80
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    • 2020
  • The purpose of this study is to analyze the current problems with the recovery methods and support systems for harm caused by digital sexual assault, based on cases in the U.S., U.K., and Australia. The significance of this study is the implications on problem solving related to digital sexual assault based on the legislation and systems of advanced foreign nations. The analytical method behind this study is the investigation of research literature. The reference materials are from judicial precedents, comparative analysis on media data, experts' advisory conferences, study forums, foreign theses, and documents on law and policy. As shown by the results of this study, we need to examine digital sexual exploitation and seek countermeasures from the victim's perspective after comparing foreign cases to determine the best protections and support systems. As digital sexual content can spread indefinitely, we certainly recognize the inherent difference between digital sexual crimes and offline sexual crimes. Thus, each case needs to be professionally categorized and an appropriate punishment must be suggested that satisfies the victims' needs. Ultimately, this study is meaningful for suggesting preventive measures against digital sexual crimes.

System Level Space Environment Testing of Satellite Digital Transponder (디지털 위성중계기에 대한 시스템 단위의 우주환경 검증 시험)

  • Song, Young-Joong;Kim, Jung-Ho;Lee, Sue-Hyun;Seo, Hak-Geum;Shin, Guan-Ho;Jin, Bong-Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.12
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    • pp.1159-1169
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    • 2013
  • EQM Model Digital transponder applying the Korean's own designing and manufacturing technology has gone through a series of trials and errors during the development. In particular, lack of thermal designs expedience for the vacuum causes variety of errors in designing, assembling transponder and setting up the test at the first thermal vacuum test (TVAC). Since the first TVAC test could not accomplished its aims successfully, so the second TVAC should be performed as make up test with revised Digital transponder. In this paper, the defects that identified in the first TVAC are analyzed and applied solutions and its results at the second TVAC are presented. Using the lessons from the first and second TVAC, we will be able to make more reliable digital transponders in the next phase of project. In addition it also be useful as a reference when we design another satellite payloads.

A Study of Three Dimensional DSM Development using Self-Developed Drone (드론을 활용한 3차원 DSM추출을 위한 연구)

  • Lee, Byung-Gul
    • Journal of the Korean earth science society
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    • v.39 no.1
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    • pp.46-52
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    • 2018
  • This paper is to study the development of three dimensional Digital Surface Model (DSM) using photogrammetry technique based on self-developed Drone (Unmanned Aerial Vehicle (UAV)). To develop DSM, we selected a study area in Jeju island and took 24 pictures from the drone. The three dimensional coordinates of the photos were made by Differential Global Positioning System (DGPS) surveying with 10 ground control points (GCP). From the calculated three dimensional coordinates, we produced orthographic image and DSM. The accuracy of DSM was calculated using three GCPs. The average accuracy of X and Y was from 8.8 to 14.7 cm, and the accuracy of Z was 0.8 to 12.4 cm. The accuracy was less than the reference accuracy of 1/1,000 digital map provided by National Geographic Information Institute (NGII). From the results, we found that the self-developed drone and the photogrammetry technique are a useful tool to make DSM and digital map of Jeju.

Automatic 3D Symbol Mapping Techniques for Construction of 3D Digital Map

  • Park, Seung-Yong;Lee, Jae-Bin;Yu, Ki-Yun;Kim, Yong-Il
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.106-109
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    • 2006
  • Over the years, many researches have been performed to create 3D digital maps. Nevertheless, it is still time-consuming and involves a high cost because a large part of 3D digital mapping is conducted manually. To compensate this limitation, we propose methodologies to represent 3D objects as 3D symbols and locate these symbols into a base map automatically. First of all, we constructed the 3D symbol library to represent 3D objects as 3D symbols. In the 3D symbol library, the attribute and geometry information are stored, which defines factors related to the types of symbols and related to the shapes respectively. These factors were used to match 3D objects and 3D symbols. For automatic mapping of 3D symbols into a base map, we used predefined parameters such as the size, the height, the rotation angle and the center of gravity of 3D objects which are extracted from Light Detection and Ranging (LIDAR) data and 2D digital maps. Finally, the 3D map in urban area was constructed and the mapping results were tested using aerial photos as reference data. Through this research, we can identify that the developed the algorithms can be used as effective techniques for 3D digital cartographic techniques

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Making of sRGB image through digital camera colorimetric characterization (디지털 카메라 색 특성분석을 통한 sRGB 이미지 생성)

  • 유종우;김홍석;박승옥;박철호;박진희
    • Korean Journal of Optics and Photonics
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    • v.15 no.2
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    • pp.183-189
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    • 2004
  • As high quality digital cameras become readily available, digital cameras are being used not only for simple picture recording but also as information storing media in various fields. However, due to the fact that the spectral responses of the camera sensors are different from color matching functions of the CIE standard observer, the color can not be measured using these cameras. This study shows a method for converting camera image to sRGB image, in which color information is preserved. The transfer matrix between camera output signals and CIE stimulus values was determined using a multiple regression method with Macbeth ColorChecker as target colors. The CIE stimulus values for camera output signals can be mapped with a transfer matrix, and these values are converted to sRGB signals. As the result of testing a Kodak DC220 digital camera, the average color difference of Macbeth ColorChecker between true and displayed colors was 2.1 $\Delta$ $E_{ab}$ $^{*}$.$^{*}$.

Low-power Analog-to-Digital Converter for video signal processing (비디오 신호처리용 저전력 아날로그 디지털 변환기)

  • 조성익;손주호;김동용
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.8A
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    • pp.1259-1264
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    • 1999
  • In this paper, the High-speed, Low-power Analog-Digital Conversion Archecture is porposed using the Pipelined archecture for High-speed conversion rate and the Successive-Approximation archecture for Low-power consumption. This archecture is the Successive-Approximation archecture using Pipelined Comparator array to change reference voltage during Holding Time. The Analog-to-Digital Converter for video processing is designed using 0.8${\mu}{\textrm}{m}$ CMOS tchnology. When an 6-bit 10MS/s Analog-to-Digital Converter is simulatined, the INL/DNL errors are $\pm$0.5/$\pm$1, respectively. The SNR is 37dB at a sampling rate of 10MHz with 100KHz sine input signal. The power consumption is 1.46mW at 10MS/s. When an 8-bit 10MS/s Analog-to Digital Converter is simulatined, the INL/DNL errors are $\pm$0.5/$\pm$1, respectively. The SNR is 41dB at a sampling rate of 100MHz with 100KHz sine input signal. The power consumption is 4.14m W at 10MS/s.

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Near-Field Rx-Measurement for Active Phased Array of Digital Radar Using Calibration Path (보정 경로를 활용한 디지털 레이더의 능동 위상 배열 근접전계 수신시험)

  • Yu, Je-Woo;Chae, Heeduck;Park, Jongkuk;Lim, Jae-Hwan;Kim, Duckhwan;Jin, Hyoung-Seog;Kim, Han-Saeng
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.27 no.6
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    • pp.504-511
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    • 2016
  • In this paper, the method is proposed that the equivalent result can be obtained by compensating the variation of gain and phase in the comparison with the result of near-field measurement which is obtained in the steady state, although the gain and phase variation of rx-channels occurred in the near-field rx-measurement of digital active phased array antenna. The proposed concept has the time section for monitoring the state of the rx-channels through the calibration path in the measurement timeline, and is the method for compensating the variation of state. For validating the proposed method, the fabricated X-band digital active phased array antenna and the planar near-field measurement facility is utilized. The proposed method is validated in the comparison with the compensated pattern which the unstable state of rx-channels is calibrated and the reference pattern obtained under the steady state of the rx-channels.