• Title/Summary/Keyword: digital pictures

Search Result 178, Processing Time 0.024 seconds

Construction of Library for 3D Natural Phenomena Using 2D Images (2D 이미지를 이용한 3D 공간상의 자연현상 라이브러리 구축)

  • Kim, Jong-Chan;Kim, Jong-Seong;Kim, Eung-Kon;Kim, Chee-Yong
    • Journal of Digital Contents Society
    • /
    • v.9 no.3
    • /
    • pp.461-470
    • /
    • 2008
  • There are two methods to express natural phenomena using image processing techniques. One is the presentation of simulations for natural phenomena and the other is the display of images based on script. A lot of people used to get the display using vast data and complicated math formulas. When we get the output images in this way, we will have some problems in time and cost. In this paper, we use fluid images excluding using the complicated math formulas, programming, and taking pictures to present the natural phenomena. We construct the library to express the natural phenomena effectively using 2D images and simulation of fog for the background of oriental painting in 3D space.

  • PDF

Research on the expression of aesthetics in Animation (애니메이션 제작기법의 미학적 접근 방법연구)

  • Joo Young-Sook;Kim Chee-Yong
    • Journal of Digital Contents Society
    • /
    • v.6 no.4
    • /
    • pp.249-254
    • /
    • 2005
  • Modern society has produced various forms of mass media to convey different messages to the public.Animation, in particular, has been developing and expanding its own unique ganre and cultural code. In this report, I first describe the basic definition and expression techniques of filmography. Based on these technique, I observe the characteristics and methodologies of animation aesthetics, and distinguish between animation and motion pictures in order to show the benefits of using animation. Finally, I suggest the future direction of the research we will pursue in order to efficiently carry message to the public.

  • PDF

The Design of Video Compression Browsing for Low Capacity and High Quality (저용량, 고화질 비디오 압축 브라우징에 대한 설계)

  • 강진석;김무영;김장형
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 1999.11a
    • /
    • pp.193-198
    • /
    • 1999
  • In the 21th century, everyone feels that the multimedia system is close at hand in real life due to the rapid advance of the computer processing ability and high speed and high guality of communication services. Also the limited frequencies resource will be optimized due to rapid advances in digital video technology which is believed superior to analogue technology in information engineering. MEPG-2 has been introduced for broadcasting use such as digital TV Thus it features the high-definition and hyper-low bit rate. But, because of much throughput it has been implemented by high-priced private ASIC chip and is not in general use yet. But in this research, noticing the rapid enhancement of PC processor performance comparing with the price. MPEG-2 was developed by real time software MPEG-2 had been known impossible to implement with S/W, but the research proved the possibility of the S/W implementation and below are the pictures also in the research was improved 'Motion Vector and Compensation' Algorithm which requires the most operations and UT was made possible real time process. Multimedia Info Society has settled and accompanied by the rapid advance of image-processing technology and lots of standards.

  • PDF

Mask Region-Based Convolutional Neural Network (R-CNN) Based Image Segmentation of Rays in Softwoods

  • Hye-Ji, YOO;Ohkyung, KWON;Jeong-Wook, SEO
    • Journal of the Korean Wood Science and Technology
    • /
    • v.50 no.6
    • /
    • pp.490-498
    • /
    • 2022
  • The current study aimed to verify the image segmentation ability of rays in tangential thin sections of conifers using artificial intelligence technology. The applied model was Mask region-based convolutional neural network (Mask R-CNN) and softwoods (viz. Picea jezoensis, Larix gmelinii, Abies nephrolepis, Abies koreana, Ginkgo biloba, Taxus cuspidata, Cryptomeria japonica, Cedrus deodara, Pinus koraiensis) were selected for the study. To take digital pictures, thin sections of thickness 10-15 ㎛ were cut using a microtome, and then stained using a 1:1 mixture of 0.5% astra blue and 1% safranin. In the digital images, rays were selected as detection objects, and Computer Vision Annotation Tool was used to annotate the rays in the training images taken from the tangential sections of the woods. The performance of the Mask R-CNN applied to select rays was as high as 0.837 mean average precision and saving the time more than half of that required for Ground Truth. During the image analysis process, however, division of the rays into two or more rays occurred. This caused some errors in the measurement of the ray height. To improve the image processing algorithms, further work on combining the fragments of a ray into one ray segment, and increasing the precision of the boundary between rays and the neighboring tissues is required.

Photo Retrieval System using Kinect Sensor in Smart TV Environment (스마트 TV 환경에서 키넥트 센서를 이용한 사진 검색 시스템)

  • Choi, Ju Choel
    • Journal of Digital Convergence
    • /
    • v.12 no.3
    • /
    • pp.255-261
    • /
    • 2014
  • Advances of digital device technology such as digital cameras, smart phones and tablets, provide convenience way for people to take pictures during his/her life. Photo data is being spread rapidly throughout the social network, causing the excessive amount of data available on the internet. Photo retrieval is categorized into three types, which are: keyword-based search, example-based search, visualize query-based search. The commonly used multimedia search methods which are implemented on Smart TV are adapting the previous methods that were optimized for PC environment. That causes some features of the method becoming irrelevant to be implemented on Smart TV. This paper proposes a novel Visual Query-based Photo Retrieval Method in Smart TV Environment using a motion sensing input device known as Kinect Sensor. We detected hand gestures using kinect sensor and used the information to mimic the control function of a mouse. The average precision and recall of the proposed system are 81% and 80%, respectively, with threshold value was set to 0.7.

Application for Furniture Arrangement based on Virtual Reality to Share Interior Design in Real-time (실시간 인테리어 공유를 위한 가상현실 기반 가구 배치 애플리케이션)

  • Han, Ah-Reum;Park, Taejung
    • Journal of Digital Contents Society
    • /
    • v.18 no.2
    • /
    • pp.249-256
    • /
    • 2017
  • As single-person households increase, demands for self interior design has been also increasing. The furniture arrangement takes big part of interior design. But sometimes people need professional helps for the proper and effective arrangement of furniture which makes self-interior design harder. Often, people share information and advices about interior design through Social Network Service. Experts could help directly but this approach would have several issues: First, the detailed and accurate advice would be difficult because experts have to examine the space through 2D pictures or video. Second, they have to make an appointment which would cause inconvenience to both customer and expert. In this paper, the furniture arrangement application for real-time sharing of interior design based on virtual reality is proposed to make up for the weak points. People can precisely share information and advice about self-interior design through this application in realtime, reducing waste of time and energy.

A Study on the Development of Intelligent Contents and Interactive Storytelling System (지능형콘텐츠 개발과 인터렉티브 스토리텔링 시스템 연구)

  • Lee, Eun Ryoung;Kim, Kio Chung
    • Journal of Digital Convergence
    • /
    • v.11 no.1
    • /
    • pp.423-430
    • /
    • 2013
  • The development of information technology introduced digital contents and Social Network Services(SNS), and allowed the virtual transaction and communication between users called "the experience knowledge" advanced from "the objective knowledge." This paper will analyze interactive storytelling system creating different types of stories on narrative genre about family history, personal history and so on. Through analysis on narrative interviews, direct observations, documentations and visual records, contents about CEO story, corporate story, family story and especially family history will be categorized into sampleDB and informationDB. Accumulated contents will allow the user to increase the value and usage of the contents through interactive storytelling system by restructuring the contents on family history. This research has developed writing tool data model using different digital contents such as texts, images and pictures to encourage open communications between first generations and third generations in Korea. Furthermore, researched about connected system on interactive storytelling creation device using various genre of family story that has been data based.

Design and Implementation of Turbidity Measurement Module of Plume using Optical Sensing (광학센싱을 이용한 굴뚝연기의 혼탁도 측정모듈의 설계 및 구현)

  • Ban, ChaeHoon;Son, HyunGeun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2014.05a
    • /
    • pp.312-315
    • /
    • 2014
  • Smoke generated from business establishments and factories will not only cause air pollution but also have a significant impact on the human body. Generally, the most common method for measuring the turbidity of the plume generated from the stack is a method of observing by the transmissometer mounted in the chimney or Method 9 from the US EPA(Environmental Protection Agency) which is a visual method of determining plume turbid emitted from stationary sources. However, these methods need a lot of cost to build and maintain. In this paper, we build a plume turbidity measurement module programs using light sensing. We design and implement a module which acquires the pictures of the plume using a digital camera and measures the turbidity of it using the DOM(Digital Optical Method). In addition, we demonstrate the excellence by comparing and analyzing implemented module and other methods.

  • PDF

Ambient Display: Picture Navigation Based on User Movement (앰비언트 디스플레이: 사용자 위치 이동 기반의 사진 내비게이션)

  • Yoon, Yeo-Jin;Ryu, Han-Sol;Park, Chan-Yong;Park, Soo-Jun;Choi, Soo-Mi
    • Journal of the HCI Society of Korea
    • /
    • v.2 no.2
    • /
    • pp.27-34
    • /
    • 2007
  • In ubiquitous computing, there is increasing demand for ubiquitous displays that react to a user's actions. We propose a method of navigating pictures on an ambient display using implicit interactions. The ambient display can identify the user and measure how far away they are using an RFID reader and ultrasonic sensors. When the user is a long way from the display, it acts as a digital picture and does not attract attention. When the user comes within an appropriate range for interaction, the display shows pictures that are related to the user and provides quasi-3D navigation using the TIP(tour into the picture) method. In addition, menus can be manipulated directly on a touch-screen or remotely using an air mouse. In an emergency, LEDs around the display flash to alert the user.

  • PDF

A Study on the Wave Formation and Hair Damage Levels Relating to the Uses of Treatments for Heat Permanent Waves

  • Kim, Kwan-Ok;Kim, Sung-Nam
    • Journal of Fashion Business
    • /
    • v.12 no.6
    • /
    • pp.1-10
    • /
    • 2008
  • Public interest in healthy hairs gets growing as damaged hairs are seen more frequently with the generalization of heat permanent waves. For this study, experiments have been conducted to understand the influences on the changes in physical and morphological features of wave forms and damaged hairs, by collecting virgin hairs from the women in their mid-20's, who had not experienced chemical applications, and by dividing the applications of heat perm hair treatments, PPT(for pre-treatment) and LPP(for post-treatment), into the pre-treatment, the post-treatment, the pre & post-treatment, and the non-treatment. For the wave formations, curl waves were investigated by the bare eyes using the pictures taken by a digital camera. For the comparison of physical features, the experiments of tensile strength and elongation were done and their mean values were found. For the observations of morphological features, the pictures were taken by SEM for comparison. As for the findings, regarding the curl wave shapes of hairs, the most even and elastic S curl was formed in the case of non-treatment. In the physical features, both of the tensile strength and elongation showed a decreasing tendency in line with the hair damage levels, and the case of the pre & post-treatment indicated the tendency most similar to the control group. In the morphological features of the cuticle, observed with an SEM, the pre-treatment showed the higher possibility of reducing the cuticle damages than the post-treatment did. LPP was found to play the role of protective membrane for the post-treatment, and the pre & post-treatment turned out to reduce most effectively the cuticle damages.