• Title/Summary/Keyword: digital library

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Copyright and Digital Information (저작권자 디지털 정보)

  • Yoon, Sun-Young
    • Journal of Information Management
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    • v.30 no.4
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    • pp.27-38
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    • 1999
  • Information storage and it's usual patterns are digitised within the changes of the social environment to the information center from the library. In this aspect, it examines to use for digital information and a concept of copyright. And it reviews a role as information specialist in the digital era.

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Analysis of User Preferences for Developing FRBR-Based Information Search Services (FRBR형 검색서비스 개발을 위한 이용자 선호도 분석)

  • Lee, Eun-Ju
    • Journal of Korean Library and Information Science Society
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    • v.47 no.2
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    • pp.259-286
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    • 2016
  • The purposes of this research is designing an FRBR-based information search services based on users' needs and behaviors. Regarding this matter, this study first extensively analysed literature related to the FRBR Model. On that basis, this study categorized foreign cases by application methods of FRBR Model, and identified their characteristics. Also this study analysed how Korean users evaluated the FRBR-based information search services. Afterwards, this study discussed the overall development direction before we develop the FRBR search service in earnest. In those terms, this study selected four types of FRBR-based search services(FictionFinder, AustLit, Perseus Digital Library, Virtua) and analysed each Model's application method. Finally, this study analysed user preference of the categorization using four undergraduate and four postgraduate students of the Department of Library and Information Science.

Study on Larchiveum Introduction Strategy of Library as a Multi Cultural Facilities (복합문화시설로서 도서관의 라키비움 도입전략 연구)

  • Kwak, Seung-Jin;Lee, Jeong-Mi
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.29 no.3
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    • pp.339-359
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    • 2018
  • The purpose of this study is to suggest a strategy of introduction of Larchiveum, which is a concept of multi cultural space in libraries. Problem of library space programs are discussed in terms of Larchiveum and Maker space, and recently it has been studied in various aspects such as Europeana, GLAM and DPLA from the view point of digital Larchiveum. As a multi cultural space, it is a strategy for constructing Larchiveum that reflects the recent maker's movement. Maker space that explores new ideas and encourages active participation of users, nature and health, curiosity and the construction of an attractive space using ecological concepts as key words. The processes and methods for constructing Larchiveum are classified into 3 types of space configuration, service, program, and operating regulation, and twelve details are laid out to derive the process and method of building Larchiveum as a future type library.

A Study on Analyzing Adolescents' User Satisfaction Survey and Suggesting Service Development Plan: Focusing on Seoul Metropolitan Office of Education Library (청소년의 공공도서관 이용만족도 분석 및 서비스 발전 방안 연구 - 서울특별시교육청 도서관·평생학습관을 중심으로 -)

  • Lee, Hyewon;Jang, Seonhwa
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.33 no.3
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    • pp.397-417
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    • 2022
  • The purpose of this study was to identify the status of adolescents' user satisfaction with the 22 libraries of Seoul Metropolitan Office of Education and to improve the quality of information services for adolescents by improving the factors of dissatisfaction, and ultimately, to activate the use of young adults in the libraries of the Seoul Metropolitan Office of Education. In addition, in the transition to the digital age, it was attempted to investigate the use of Seoul Metropolitan Office of Education Digital Library in the context of the inevitable change of reading media. Through this, this study suggested planning a reading program that could arouse adolescents' interest and reflect new information technologies, improving the scope and system of e-book services, linking with school libraries, and restructuring library' space.

A Study on Planning & Implementation of the Multimedia Meta Database and Digital Library's Integrated Information System for the Oceanographic Information Center (해양전문정보센터의 멀티미디어 메타데이터베이스 및 디지털도서관 통합정보시스템 구현에 관한 연구)

  • Han, Jong-Yup;Choi, Young-Jun
    • Journal of the Korean Society for information Management
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    • v.21 no.4 s.54
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    • pp.5-26
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    • 2004
  • A literature analysis for the planning and realization of the multimedia meta database and digital library's integrated information system was carried out to establish the various oceanographic resources in the Oceanographic Information Center, the first in Korea. The study targeted from printed matter, network resources, full-text and to VOD. The focus of the analysis lies in the providing practical integrated information retrieval service for oceanographic resources based on the framework of effective MODS metadata with network resources description. The analyses included oceanographic resources, multimedia information processing, MODS metadata descriptive elements, metadata classification, system organization, and retrieval for planning and implementation of the multimedia meta database system.

The Necessity of DB Classification for Digital Braille Music (전자점자악보의 현황에 입각한 DB구축의 필요성 연구)

  • Jung, Jiyoung;Lee, Mee-Ae
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.343-350
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    • 2017
  • Music Braille is essential and academic materials for the blind to learn and enjoy music. In Korea, National Library for the Disabled is the public institution for the manufacture digital music braille by the request and the center of music rehabilitation the disabled also make the digital music braille on a welfare level. However, most of braille libraries in Korea do have little music braille compared to other braille books. This paper reports the current situations how braille libraries including National library for the Disabled contain braille books, music brailles and digital music brailles to find out that the blinds can be provided exact informations about music brailles and digital music brailles so they can learn music with the right materials such as music brailles. In conclusion, the construction of Database for the digital music brailles is required and necessary for the blind to have better activities of music from the welfare and artistic point of view.

A Study of the Current Status of Older Adults' Digital Literacy Programs in Public Libraries and Improvement Plans (공공도서관 노인 디지털 리터러시 프로그램 현황 및 개선방안 연구)

  • Soo-Wan, Kim;Sung-Sook, Lee
    • Journal of the Korean Society for information Management
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    • v.39 no.4
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    • pp.49-74
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    • 2022
  • The purpose of this study was to examine the operation status of digital literacy programs for the elderly in public libraries and to understand the perception of librarians in charge of the programs in order to suggest plans to improve them in Korean public libraries. To this end, this study performed the following: first, the status of digital literacy programs in 157 public libraries across Korea was examined and analyzed. Second, digital literacy programs provided for older adults by overseas public libraries were explored. Third, an online survey was conducted with 92 librarians in charge of library programs at Korean public libraries. Based on the results, this study suggested plans to improve older adults' digital literacy programs in public libraries in terms of operational and content aspects. This study is expected to provide basic data for the operation of older adults' digital literacy programs in Korean public libraries.

An Ethnographic Study on the Digital Literacy Practices of Role-Players in a Massively Multiplayer Online Role-Playing Game (대규모 멀티 플레이어 온라인 롤 플레잉 게임 참여자의 디지털 리터러시 활용 관행에 관한 민족지학적 연구)

  • Hollister, Jonathan M.
    • Journal of Korean Library and Information Science Society
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    • v.50 no.4
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    • pp.429-467
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    • 2019
  • Various digital literacy and critical competencies are crucial for success in the information and media-rich 21st century game of life. This study explores and describes the digital literacy practices of role-players in WildStar, a science fantasy Massively Multiplayer Online Role Playing Game (MMORPG). Active role-players create and participate in group-driven interactive stories while in-character. A hybrid ethnographic method integrating overt participant observation and engagement, collection of community artifacts across multiple sites (such as wikis, discussion boards, and social media), and semi-structured interviews was employed to understand how role-players seek, use, evaluate, and manage information, media, and technology. Role-players used various media and technologies to supplement, simplify, and make role-playing more immersive. The relative digital literacy skill levels of individuals varied, leading role-players to leverage the skills of more proficient or experienced community members. Given the broad appeal of online games and educational benefits of role-playing, implications and applications for digital literacy skills instruction and library programming are also discussed.

A Study of Partnerships Appeared in the Middle School Library Programs (중학교도서관 프로그램에 나타난 파트너십에 대한 연구)

  • Song, Gi-Ho
    • Journal of Korean Library and Information Science Society
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    • v.40 no.1
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    • pp.363-384
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    • 2009
  • School library programs are a specific strategy connecting user to resources. Accordingly in order to strengthen school libraries, it is necessary for teacher librarians to develop partnerships that can form relationships between internal and external resources. As a result of analyses of partnerships appeared in current middle school library programs, its most programs are based on the internal reading events. In addition to, classroom teachers and external human resources rarely participate in the program. To improve these problems, it is essential to develop teacher librarians' leadership and collaborative networks fostering educational presence of school libraries in a learning community.

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A Critical Overview of Long Tail and Library Service (롱테일 현상과 도서관 서비스에 대한 고찰)

  • Cho, Ja-Ne
    • Journal of Korean Library and Information Science Society
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    • v.38 no.3
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    • pp.73-90
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    • 2007
  • The Pareto principle, also known as the 80/20 rule, describes this common pattern of sales concentration. But long tail principle, that expose the power of majority which had been put aside for a long time, rise as a new business strategy in web 2.0 era. In digital and online environment, as created the conditions that satisfy the need of diversity, long-tail effect has been relevant to all social cultures. This paper consider the long-tail effect from a library service point of view and develop library's long-tail strategies. For the more, suggest practical plan about library long-tail based on library 2.0.

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