• Title/Summary/Keyword: digital innovation

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A Fundamental Study for Creating 3D CG Animation of an Assembly Work

  • Yamanaka, Hiroki;Matsumoto, Toshiyuki;Shinoda, Shinji;Niwa, Akira
    • Industrial Engineering and Management Systems
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    • v.11 no.2
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    • pp.188-195
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    • 2012
  • This paper presents a new mode of expressing a 3D assembly work for creating a 3D CG animation without judgment by human from minimal required information. In the field of manufacturing, there are favorable movements in the utilization of 3D CAD for 3D simulation to shorten lead time for product development and pre-production. But simulating an assembly work has troubles to need huge quantity of manually input data. This paper discusses what minimal necessary information for creating 3D CG animations of assembly works is, focusing on the features of assembly works. Furthermore, a new mode of expressing a 3D assembly work is proposed as "state/change transition diagrams" (SCTD), which express arbitrary scenes in an assembly work as "state" and describe a sequential assembly work with "state" and "change", and the outline of its stepwise generation algorithm is also described. SCTD can be converted to a 3D CG animation of an assembly work without judgment by human. This paper focuses on the creating 3D CG animation of assembly works which workers use only their both hands.

Strategies of Diffusing Smart Grids for Low-carbon Green Growth: Grounded Theory Approach (저탄소 녹색성장을 위한 스마트그리드의 확산전략: 근거이론 접근법)

  • Joo, Jae-Hun;Kim, Lyun-Hwa
    • The Journal of Information Systems
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    • v.22 no.1
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    • pp.225-248
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    • 2013
  • Korean government has been implementing a smart grid testbed in Jeju Island for the low-carbon green growth. As smart grids are in the early stage of their diffusion, strategic guidelines and related measures are needed to spread them successfully. In general, the successful diffusion of new technologies or new products are mostly determined in its early stages. With the introduction of smart grids, the electricity market paradigm will be transformed into user-oriented from provider-oriented. Thus, a study on the diffusion of smart grids from the perspective of users is necessary. This paper examines factors affecting the adoption and diffusion of smart grids from users' perspectives and provide strategic guidelines for diffusing the smart grid. Researchers conducted in-depth interviews with 41 people who have been already using smart grids in the Jeju testbed. Semi-structured interviews were used to collect data. The interviews were recorded on a digital voice recorder memory and subsequently transcribed verbatim. A total of 133 pages of transcripts were obtained from about 10 hours interviews. 97 concepts, 47 sub-categories and 19 categories were identified through open coding of grounded theory. We suggested a paradigm model for diffusing smart grids and total of seven propositions as strategic guidelines.

How Much Impact do Social Media Make on Chasm and Buyer's Value? : The Information Accessibility and Trust Effect among Adopting Groups (소셜 미디어는 캐즘(Chasm)과 구매 가치에 얼마나 영향을 미치는가? : 채택 집단간 정보력 및 신뢰도 효과)

  • Jung, Byungho;Kwon, Taehyoung
    • Journal of Information Technology Services
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    • v.13 no.1
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    • pp.221-251
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    • 2014
  • This paper is to investigate the degree of impact of social media use on buyer's value. Buyers of innovative digital devise are classified into three groups based on adopting behaviors. This study focuses on the degree of changes in information accessability and trust, and their associations with increased value perceived in resulting quality life. The result shows the gap in information accessability has disappeared while the one in trust remained. This implies that the gap among adopters in diffusion curve, so-called the chasm notion is very likely to be lessened or disappeared due to social network openness. Also, shown are the relationship of these variables with the degree of purchase value more stable with information accessability than with trust, all in varying patterns though. It implies that information sharing through social media be accompanied with source credibility in order to be of more value not only to buyers but also to sellers especially for new interactive devices.

Availability, Use and Constraints to Use of Electronic Information Resources by Postgraduates Students at the University of Ibadan

  • Adeleke, Dare Samuel;Nwalo, Kenneth Ivo Ngozi
    • International Journal of Knowledge Content Development & Technology
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    • v.7 no.4
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    • pp.51-69
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    • 2017
  • Availability, awareness and use of electronic resources provide access to authoritative, reliable, accurate and timely access to information. The use of electronic information resources (EIRs) can enable innovation in teaching and increase timeliness in research of postgraduate students which will eventual result into encouragement of the expected research-led enquiry in this digital age. The study adopted a descriptive survey design. Samples of 300 of postgraduate students within seven out 13 Faculties were randomly selected. Data were collected using questionnaire designed to elicit response from respondents and data were analyzed using descriptive statistics methods percentages, mean, and standard deviation. Results indicated that internet was ranked most available and used in the university. Low level of usage of electronic resources, in particular, full texts data bases is linked to a number of constraints: Interrupted power supply was ranked highest among other factors as speed and capacity of computers, retrieval of records with high recall and low precision, retrieving records relevant to information need, lack of knowledge of search techniques to retrieve information effectively, non possession of requisite IT skills and problems accessing the internet. The study recommended that usage of electronic resources be made compulsory, intensifying awareness campaigns concerning the availability, training on use of electronic resources and the problem of power outage be addressed.

Key Success Factors of Blockchain Platform for Micro-enterprises

  • YANG, Mei-Hsiang;LEE, Tzong-Ru;CHANG, Tin-Chang
    • The Journal of Asian Finance, Economics and Business
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    • v.6 no.3
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    • pp.283-293
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    • 2019
  • The purposes of the study are threefold: (1) develop key successful factors of blockchain platform for micro-enterprises based on Balanced Scorecard (BSC), (2) find out the correlation between the key successful factors of blockchain platform for micro-enterprises, and (3) understand the perception of micro-enterprise blockchain and the difference between theoretical guidance and practical application. This study combines Interpretative Structural Modeling Method, (ISM) and Decision-Making Trial and Evaluation Laboratory (DEMATEL) to analyze the causal relationships and hierarchical structures of the 12 key successful factors of blockchain platform for micro-enterprises and understand the correlation between factors. The 12 key successful factors developed based on the four perspectives of the Balanced Scorecard, and the questionnaire designs based on the concept of DEMATEL, and then analyzed data by DEMATEL and ISM methods to understand the correlation between key factors. The research results show that the key successful factors of blockchain platform for micro-enterprises include "brand equity", "security and anti-counterfeiting", "sales growth", "transparency and clear", "trust", "consensus mechanism", "traceability", "consistency", "tracking", "innovation management", "international", "organizational adaptation", in which consumer "trust" plays an important role. Micro-enterprises can use blockchain to expand the market, provide customers with better service quality, and bring sales growth to micro-enterprises.

Strategy of the Short-term R & D Innovation for the Small and Medium IT Enterprise (IT 중소기업의 기술개발 상용화 전략)

  • Song Hag-Hyun;Kim Yoon-Ho
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.2 no.4
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    • pp.64-70
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    • 2003
  • Hardware, software, networking to Digital Contents. Most of the Small and medium IT Enterprise strategy shift of R & D system. In 2001, IT Small and medium size manufacture occupied 3.8% of Gross Domestic Product. IT industry R&D Program and Excellent Information Technology R&D Program support rate $54{\sim}60%$ of computer, software and contents for Information Technology R&D, when the Technology of R&D input to market need to development for about 3 years. Most of the Small and medium IT Enterprise strategy priority find out from computer, software and contents.

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The Study on Web Game based on Game Storytelling focused on Three Kingdom (게임 스토리텔링에 기반한 웹게임 연구 : 삼국지를 중심으로)

  • Ko, Jay;Kang, Hyosoon
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.55-62
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    • 2015
  • The meaning and development direction of storytelling of web game will be discussed in this study. The digital culture industry is getting grow more and more by technology innovation. But web game storytelling attracts attention less than technology development. So assuming that the future of game industry is depend on web game based on cloud environment, how much important the storytelling is for growth of web game will be studied. Taking 'Embracing Three Kingdom' as success case, which is representative web game in this country, the direction of web game storytelling will be suggested by analyzing 'Romance of the Three Kingdoms', which is back ground story of it, met web game and what complementary relationship made with it.

A Study on the Decision and Selection of the Star Contents in the Convergence Era (융합시대의 스타콘텐츠 발굴 및 선정에 관한 연구)

  • Rim, Myung-Hwan;Park, Yong-Jae;Heo, Pil-Sun
    • Journal of Information Technology Applications and Management
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    • v.18 no.2
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    • pp.1-21
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    • 2011
  • In this era of convergence, which is characterized by the integration and combination of technology and industries, broadcasting and communications, offline and online, and devices and services, the content industry is also experiencing rapid changes including inter-genre exchange, the creation of new industries, and customized demand. Specifically, IT-based digital content industries such as the online game, e-book, mobile contents and web portal industries are no longer restricted to the boundaries of video, music and games but are being expanded into the realms of education, medicine, fashion and sports thanks to CT innovation of 3D, CG, AR/VR, VFX, etc. As such, various countries have come to recognize the convergent content industry as a new growth engine that will pick up where the IT industry left off, and are forming policies for its development accordingly. This research aims to optimize the system of content taxonomy which is currently genre-focused and unable to support technological development and convergence, and to discover and select star contents to be rigorously developed with governmental support. In this paper, 20 star contents in 8 areas were selected, and these are expected to create tremendous cultural and economic value through ongoing technological and industrial development.

Study on Low Power LED Display Operation (LED 디스플레이의 저전력화 동작 연구)

  • Lee, Kyung-Ryang;Kim, Jong-Un;Yeo, Sung-Dae;Cho, Seung-Il;Kim, Seong-Kweon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.5
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    • pp.587-592
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    • 2015
  • According to increase in the use of the LED, the demand for low power consumption LED display design of the controller block has increased. In this paper, the low power LED controller block was designed through the power source supply that leads adiabatic operation from constant current source circuit operated by digital signal control. The proposed circuit was implemented using a 0.35um CMOS process. and it demonstrated linear operation of the circuit. From the simulation result, the proposed circuit was evaluated with about 82% power consumption reduction effect in comparison with conventional LED controller block. This research is expected to be helpful for the low power operation and the solution for heat problem of LED display.

A study on the design of general division operator for the divisor with a small number in RNS (소(少) 제수용 잉여수계 제산 연산기 설계에 관한 연구)

  • Kim, Yong-Sung
    • The Journal of Information Technology
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    • v.7 no.2
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    • pp.19-28
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    • 2004
  • Many kind of operators using Residue Number System are used to design the special purpose processor for many merits in Digital Signal Processing, Computer Graphics, etc. But It get demerits for general division and the magnitude comparison. In this paper, general division operator for divisor with a small number in RNS is proposed. If the result of division using the multiplicative inverse has remainder, the quotient of this is larger than maximum quotient of division that has the same divisor to dividend of the maximum size. This condition is used for the ending condition of the recursive operation. And, the divisor is substitute for the compared value of quotients. So, the proposed division operator has a small size and fine operation speed, but with the limitation of divisor.

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