• Title/Summary/Keyword: digital fusion

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A study on the three dimensional paper doll development with augmented reality technology (증강현실기술이 적용된 3D 인형놀이 개발에 대한 연구)

  • Kim, Tae-Eun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.3
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    • pp.297-302
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    • 2014
  • The AR(Augmented Reality) is the technique that make the fusion between real world and virtual object. The augmented object on real world can provide the visualization of digital information to user. Also, the real-time AR system makes the interaction between user and computers. Therefore, the immersion of user be increasing and help the information transfer to user with AR system. In this paper, we implement the AR system with the modeled VRML as a three-dimensional object using programming language. The application technique is proposed that augment the various virtual clothes to three-dimensional avatar. Moreover, we propose the novel interface by using marker that can be increase the immersion of user.

Synchronous 2D/3D Switching System for Service-Compatible 3DTV Broadcasting

  • Kim, Sangjin;Jeon, Taehyun
    • ETRI Journal
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    • v.36 no.2
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    • pp.271-279
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    • 2014
  • This paper proposes a new broadcasting system for the service-compatible 3DTV in which the 3D service can coexist with the conventional digital TV broadcast. In the proposed system, the commercial 3DTV service can be implemented via the existing DTV channel without utilizing the dedicated 3DTV system. This 2D/3D system interworks with the conventional system and can switch to 2D or 3D service according to the broadcast programming and schedule. The system also provides a mechanism that can prevent the synchronization mismatch between left and right video streams and between the stream and the associated signaling in the 2D/3D transition periods. The picture quality measurements are carried out based on the ITU-R recommended test to check the level of quality of service provided by the proposed scheme. The conformity tests are also performed with the conventional channel and the receiver for the DTV system to confirm the feasibility of the proposed one for the commercial service.

Development Brief of A Body Area Network for Ubiquitous Healthcare : An Introduction to Ubiquitous Biomedical Systems Development Center

  • Hong Joo-Hyun;Kim Nam-Jin;Cha Eun-Jong;Lee Tae-Soo
    • Journal of Biomedical Engineering Research
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    • v.26 no.5
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    • pp.331-335
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    • 2005
  • The fusion technology of small sensor and wireless communication was followed by various application examples of the embedded system, where the social infrastructural facilities and ecological environment were wirelessly monitored. In addition, this technology represents the primary application area being extended into the healthcare field. In this study, a body area network for ubiquitous healthcare is presented. More specifically this represents a wireless biomedical signal acquisition device characterized by small size, low power consumption, pre-processing and archiving capability. Using this device, a new method for monitoring vital signs and activity is created. A PDA-based wireless sensor network enables patients to be monitored during their daily living, without any constraints. Therefore, the proposed method can be used to develop Activities of Daily Living (ADL) monitoring devices for the elderly or movement impaired people. A medical center would be able to remotely monitor the current state of elderly people and support first-aid in emergency cases. In addition, this method will reduce medical costs in society, where the average life expectancy is increasing.

Revitalization Strategy of Information Security Industry Using Cognitive Map Analysis (인지지도분석을 통한 정보보호 산업 활성화전략)

  • Lee, Jung Mann;Cho, Ilgu;Rim, Myung Hwan
    • Journal of Information Technology Applications and Management
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    • v.23 no.2
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    • pp.177-194
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    • 2016
  • This study analyzed President Park's speeches and the government's industry policy in the field of information security using cognitive map. The relationship analysis between policy tool variables and policy goal variables was employed to derive revitalization strategy of information security. This paper found that entrepreneurship revitalization has very strong causality with expansion of domestic market and global market. But, on the other hand, HR development has very weak causality with job creation and future growth driver because the labor market in the information security industry is poor and its transfer rate to other industry is very high. This study showed that this cognitive map could be characterized by a scarcity of feedback loops and a strong emphasis on the positive loops in the structure of virtuous circle. In this paper, we also constructed a comprehensive cognitive map on the policy vision of information security, showing that there are a risk of cyber threat, an opportunity of new fusion security market, information security reinforcing circle, global economic circle, and domestic market circle.

Technology Requirements for Wearable User Interface

  • Cho, Il-Yeon
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.5
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    • pp.531-540
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    • 2015
  • Objective: The objective of this research is to investigate the fundamentals of human computer interaction for wearable computers and derive technology requirements. Background: A wearable computer can be worn anytime with the support of unrestricted communications and a variety of services which provide maximum capability of information use. Key challenges in developing such wearable computers are the level of comfort that users do not feel what they wear, and easy and intuitive user interface. The research presented in this paper examines user interfaces for wearable computers. Method: In this research, we have classified the wearable user interface technologies and analyzed the advantages and disadvantages from the user's point of view. Based on this analysis, we issued a user interface technology to conduct research and development for commercialization. Results: Technology requirements are drawn to make wearable computers commercialized. Conclusion: The user interface technology for wearable system must start from the understanding of the ergonomic aspects of the end user, because users wear the system on their body. Developers do not try to develop a state-of-the-art technology without the requirement analysis of the end users. If people do not use the technology, it can't survive in the market. Currently, there is no dominant wearable user interface in the world. So, this area might try a new challenge for the technology beyond the traditional interface paradigm through various approaches and attempts. Application: The findings in this study are expected to be used for designing user interface for wearable systems, such as digital clothes and fashion apparel.

A Study on a Proposal for Smart Uniforms for Caddies at Golf Courses, including a Study of Prototypes (골프장 캐디를위한 스마트 유니폼 프로토 타입 제안에 관한 연구)

  • Kim, Sun-Young;Kim, Mi-Hyun
    • Journal of the Korean Society of Costume
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    • v.61 no.3
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    • pp.111-121
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    • 2011
  • This paper intends to improve caddies' vocational efficiency, to increase the quality of caddies' services for customers, and further, to widen the application of smart clothes by proposing prototypes of smart uniforms in which caddies' vocational characteristics are reflected. The smart uniforms proposed by this study were restricted to those for spring and fall seasons and three types for a jacket, a turtle neck shirt, pants, and a jumper were proposed. Each design was developed to contain functionality and aesthetic, and also to be transformed subject to weather or other conditions. In addition, the uniforms were designed to carry not only a two-way radio and a remote controller for a cart that caddies necessarily carry, but also i-Pod, a distance meter, and other digital tools by use of solar cells. That is, this paper proposed the designs that can meet with caddies' vocational characteristics and different conditions. This paper is regarded meaningful in that smart clothes, which are forecasted as a future high value-added business, are applied to the uniforms of various job types so they can expand me existing functions of uniforms and further, think about the ways of being used for higher value-added products through the fusion with technologies.

User Needs-Based Technology Opportunities in Heterogeneous Fields Using Opinion Mining and Patent Analysis (오피니언 마이닝 및 특허분석을 통한 사용자 니즈기반 이종영역 기술기회 탐색)

  • Jang, Hyejin;Roh, Taeyeoun;Yoon, Byungun
    • Journal of Korean Institute of Industrial Engineers
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    • v.43 no.1
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    • pp.39-48
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    • 2017
  • In a digital economy, users actively express their needs in many ways. Thus, many researchers analyze what users need and whether they are satisfied or not through opinion mining. In addition, they begin to find technology opportunities in heterogeneous technology fields. But they did not connect users' opinion to technology development process, only focused on natural language processing or marketing or manufacturing area. Also, heterogeneous technology fields are focused on fusion technology. Thus, this study suggests a novel approach that is based on sentimental value and can be applied to exploring technology opportunities in heterogeneous fields. Sentimental value is calculated from users' opinion through sLDA. The heterogeneous technology opportunity is explored by patent analysis. This research contributes to suggesting a hybrid methodology through patent and users' opinion. In addition, it can provide managerial efficiency by suggesting base data onto decision making.

A Study on Game Mechanics and Dynamics of Survival Game Content (생존 게임 콘텐츠의 게임 메커닉·다이내믹 연구)

  • Kang, Jihye;Jang, Ahyoung;Song, Inhee
    • Journal of Korea Game Society
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    • v.18 no.4
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    • pp.5-14
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    • 2018
  • Nowadays, game development of new genres continues through convergence among existing genres, and the games of this hybrid-genre are gaining popularity around the world. Following this trend, it is meaningful to analyze the characteristic contents of the existing genre for more effective genre fusion. In this paper, in the genre of survival game, a genre of digital game, we would like to select a representative survival game for analysis of survival content, which is a key goal and core of the game, to identify common and differentiated features. For this purpose, we have studied game mechanics and game dynamic components around the contents of the survival game, based on the MDA framework.

Self-positioning fusion system based on estimation of relative coordinates

  • Cho, Hyun-Jong;Lee, Sung-Geun;Cho, Woong-Ho;Noh, Duck-Soo;Seo, Dong-Hoan
    • Journal of Advanced Marine Engineering and Technology
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    • v.38 no.5
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    • pp.566-572
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    • 2014
  • Recently, indoor navigation has been applied in large convention centers by using wireless sensor networks (WSNs), which provide not only a user's path to be traveled but also orientation and shopping information to increase user's convenience. This paper presents the localization system for estimating relative coordinates without pre-deployment of the reference node based on ultra wide band (UWB) ranging system, which is relatively suitable for indoor localization compared to other wireless communications, and azimuth sensor. The proposed localization system which consists of an azimuth sensor and a mobile node composed of three nodes estimates relative coordinates of the reference node without applying any recursive and time consumption algorithms. Also, in the process of estimating relative coordinates of the reference node, ranging errors are minimized through the proposed technique and the number of nodes can be reduced. Experimental results show the feasibility and validity of the proposed system.

Effect of a Preprocessing Method on the Inversion of OH* Chemiluminescence Images Acquired for Visualizing SNG Swirl-stabilized Flame Structure (SNG 선회 안정화 화염구조 가시화를 위한 OH* 자발광 이미지 역변환에서 전처리 효과)

  • Ahn, Kwang Ho;Song, Won Joon;Cha, Dong Jin
    • Journal of the Korean Society of Combustion
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    • v.20 no.1
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    • pp.24-31
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    • 2015
  • Flame structure, which contains a useful information for studying combustion instability of the flame, is often quantitatively visualized with PLIF (planar laser-induced fluorescence) and/or chemiluminescence images. The latter, a line-integral of a flame property, needs to be preprocessed before being inverted, mainly due to its inherent noise and the axisymmetry assumption of the inversion. A preprocessing scheme utilizing multi-division of ROI (region of interest) of the chemiluminescence image is proposed. Its feasibility has been tested with OH PLIF and $OH^*$ chemiluminescence images of SNG (synthetic natural gas) swirl-stabilized flames taken from a model gas turbine combustor. It turns out that the multi-division technique outperforms two conventional ones: those are, one without preprocessing and the other with uni-division preprocessing, reconstructing the SNG flame structure much better than its two counterparts, when compared with the corresponding OH PLIF images. It is also found that the Canny edge detection algorithm used for detecting edges in the multi-division method works better than the Sobel algorithm does.