• Title/Summary/Keyword: digital devices

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Consumer Associative Network Analysis on Device and Service Convergence

  • Han, Sangman;Lee, Janghyuk;Park, Sun-Young;Jo, Woonghyeon
    • Asia Marketing Journal
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    • v.15 no.3
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    • pp.1-14
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    • 2013
  • Our research brings managerial insights for developing new digital convergence of devices and services. To explain the phenomenon of device and service convergence, we combine two different approaches from separate research fields: a perceptual mapping technique generally used for segmentation in marketing and associative network analysis mobilized to understanding network structure of core and peripheral as well as the information mediating role of nodes in network science. By combining these two approaches, we provide an in-depth analysis of the associations among devices and services by assessing the centrality of device and service nodes in an associative network. This is done by examining the connections between these services and devices as well as investigating the role of mediation in the combined device-service associative network. Our results based on bi-partite network analysis of survey responses from 250 Internet Protocol (IP) television viewers show which device and which service will play the major role in future device and service convergence as well as which characteristics and functionalities have to be incorporated into future convergence. Among the devices, the mobile handset with the betweenness centrality of 0.26 appears to be the device that would lead future device convergence. Among the services, wireless broadband with the betweenness centrality of 0.276 appears to be the service on which future service convergence needs to be developed. This result is quite unexpected, since wireless broadband has a lower penetration rate than other services, such as fixed broadband and cable TV. In addition, we indicate the possibility of converging devices, such as personal digital assistant (PDA) and mobile handset, and services, such as IPTV and mobile Internet, into wireless broadband services in the future.

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Streaming Vs. Download - Are They Similar Digital Goods? The Difference between Access-Based Digital Goods and Ownership-Based Digital Goods (접속 기반 디지털 제품과 소유 기반 디지털 제품의 차이에 관한 연구)

  • Lee, Minhyung;Choi, HanByeol Stella
    • Knowledge Management Research
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    • v.21 no.3
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    • pp.161-176
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    • 2020
  • Numerous products have been created in a digital format in the era of digitization. At an early stage, such products were provided in the format of individual digital file, requiring the individuals to own products by downloading them on the personal devices. With the development of Internet network, people began to consume digital goods in a new mode called 'streaming.' Streaming is a service provided through access-based consumption mode based on Internet network. Rather than downloading each file, individuals can utilize such product and services by connecting the network to their own devices. Access-based digital goods are distinguished from traditional ownership-based digital goods such as downloaded contents, in that permanent ownership is not allowed. Taken this into account, this study attempts to investigate how individuals' perception toward digital goods, the psychological ownership, differs according to the consumption mode. The results show that individuals feel less psychological ownership toward access-based digital goods than ownership-based digital goods. Our study provides several avenues to both theory and practice.

Current Status and Development Direction of Digital Literacy Education in Elementary Schools (초등학교에서의 디지털 리터러시 교육의 현황과 발전 방향)

  • Yang, Ji-Hye;Hyun, Yong-Chan;Park, Jung-Hwan
    • Journal of Convergence for Information Technology
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    • v.11 no.5
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    • pp.138-149
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    • 2021
  • Our society is developing exponentially, but schools are not keeping up with the pace of society's development, and they are not providing digital literacy education suitable for the growth and development of students. Thus, this study identified the actual conditions and problems of digital literacy education at school sites and sought the direction of development of digital literacy education. By identifying the current state of schools in which the 2015 curriculum is operated, we sought the direction of the development of digital literacy education for our school. First, old digital devices should be replaced, laptops or smart devices should be provided for each student, and internet access should be available throughout the school. Second, digital literacy education should be provided to teachers by providing various training opportunities.Third, coding education where you can express what you think as logical thinking, Software training should increase the level of the algorithmic domain that shows the computational thinking process of discovering problems and automating a given problem into a computer programming language, there is enough robot that can be seen operating the program, digital parish will need to be delivered.

Analysis of Subthreshold Characteristics for Device Parameter of DGMOSFET Using Gaussian Function

  • Jung, Hak-Kee
    • Journal of information and communication convergence engineering
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    • v.9 no.6
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    • pp.733-737
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    • 2011
  • This paper has studied subthreshold characteristics for double gate(DG) MOSFET using Gaussian function in solving Poisson's equation. Typical two dimensional analytical transport models have been presented for symmetrical Double Gate MOSFETs (DGMOSFETs). Subthreshold swing and threshold voltage are very important factors for digital devices because of determination of ON and OFF. In general, subthreshold swings have to be under 100mV/dec, and threshold voltage roll-off small in short channel devices. These models are used to obtain the change of subthreshold swings and threshold voltage for DGMOSFET according to channel doping profiles. Also subthreshold swings and threshold voltages have been analyzed for device parameters such as channel length, channel thickness and channel doping profiles.

Multilayer White Organic Light-Emitting Diodes with Blue Fluorescent and Red Phosphorescent Materials

  • Seo, Ji-Hoon;Kim, Jun-Ho;Lee, Kum-Hee;Kim, You-Hyun;Kim, Woo-Young;Yoon, Seung-Soo;Kim, Young-Kwan
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.1067-1070
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    • 2006
  • We have demonstrated highly efficient WOLED with two separated emissive layers using a blue fluorescent dye and a red phosphorescent dye. The maximum luminous efficiency of the device was 11.2 cd/A at $20\;mA/cm^2$ and $CIE_{x,y}$ coordinates varied from (x = 0.33, y = 0.37) at 6V to (x = 0.25, y = 0.33) at 14V.

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A Prospective Study of Game Content based on Wearable Device (웨어러블 디바이스 기반의 게임콘텐츠 전망 연구)

  • Baek, Jaeyong;Chang, Hyojin;Kim, Youngjae
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.1
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    • pp.145-155
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    • 2015
  • The game industry has changed along with the advancement of device technology. The wearable, a recently appeared device will create new demand in this saturated age of the smart devices. The game industry's content targeted towards the wearable devices will play an important role as main driving source. For this reason, this research studies the development aspect and the current technical capabilities of games' platforms and contents by analyzing the contrast between the results of features and current situations of the wearable market. Consequently, we define the prospects of game content for wearable device. We also expect that the new style of the game content, combined with cloud game, augmented reality game and virtual reality game will appear in the next generation platforms gearing towards the wearable devices.

Study on the Job Execution Time of Mobile Cloud Computing (모바일 클라우드 컴퓨팅의 작업 실행 시간에 대한 연구)

  • Jung, Sung Min;Kim, Tae Kyung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.1
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    • pp.99-105
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    • 2012
  • Given the numbers of smartphones, tablets and other mobile devices shipped every day, more and more users are relying on the cloud as the main driver for satisfying their computing needs, whether it is data storage, applications or infrastructure. Mobile cloud computing is simply cloud computing in which at least some of the devices involved are mobile. Each node is owned by a different user and is likely to be mobile. Using mobile hardware for cloud computing has advantages over using traditional hardware. These advantage include computational access to multimedia and sensor data without the need for large network transfer, more efficient access to data stored on other mobile devices and distributed ownership and maintenance of hardware. It is important to predict job execution time in mobile cloud computing because there are many mobile nodes with different capabilities. This paper analyzes the job execution time for mobile cloud computing in terms of network environment and heterogeneous mobile nodes using a mathematical model.

Chord System Algorithm Based on the mobility in the mobile environment (모바일 환경에서 이동성을 고려한 Chord 시스템 알고리즘)

  • Hong, Rok Ji;Moon, Il Young
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.4
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    • pp.75-81
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    • 2010
  • Due to the increasing use of smart phones, using Wifi, Wibro of mobile devices spread. Accordingly, Need of using peer-to-peer file sharing between mobile devices is growing. However, common Peer-to-Peer(P2P) system is too complex and is not suitable to be applied to mobile devices. Thus, the need of research has shown to improve way in a mobile environment that has a constraints as mobility and the scope of communication. Among them, there is a Chord as contents look up algorithm. Chord is the issue. Chord as the DHT-based P2P protocol shares files, index-key and distributed key across the network. However, exist Chord doesn't consider the mobility. So, It has a lot of problems in the mobile environment. Thus, in this paper, I will try to explore an appropriate way of Chord in a mobile environment.

A novel encoder of digital and analog hybrid typo ofr servo control with high-precision resolution (초정밀 위치제어를 위한 새로운 디지털 아날로그 혼합형 엔코더)

  • Park, Jong-Won;Hong, Jeng-Pyo;Park, Sung-Jun;Kwon, Soon-Jae;Heon, Sohn-Mu;Kim, Jong-Dal;Kim, Gyu-Seob
    • Proceedings of the KIEE Conference
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    • 2003.07b
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    • pp.1006-1008
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    • 2003
  • Position controls are very important in semiconductor manufacturing devices, machine tools precision measuring instruments, etc. to measure the distance of movement of moving objects in minute units and the accuracy of measurement for the moving distance in these devices affect the performance of the whole devices. Therefore, in those precision instruments, a sensing device that can measure the distance of movement with high-precision resolution is required. In this paper, a novel encoder of digital and analog hybrid type is proposed. It is shown that from this experiment a high-resolution angle measurement device can be designed by a low cost incremental encoder.

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Extending Network Domain for IEEE1394

  • Lee, Seong-Hee;Park, Seong-Hee;Choi, Sang-Sung
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.177-178
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    • 2005
  • Wireless 1394 over IEEE802.15.3 must allow a data reserved for delivery over a wired 1394 network to be delivered over an IEEE802.15.3 wireless network through bridging IEEE 1394 to IEEE802.15.3. Isochronous transfers on the 1394 bus guarantee timely delivery of data. Specifically, isochronous transfers are scheduled by the bus so that they occur once every $125\;{\mu}s$ and require clock time synchronization to complete the real-time data transfer. IEEE1394.1 and Protocol Adaptation Layer for IEEE1394 over IEEE802.15.3 specify clock time synchronization for a wired 1394 bus network to a wired 1394 bus network and wireless 1394 nodes, which are IEEE802.15.3 nodes handling 1394 applications, over IEEE802.15.3. Thus, the clock time synchronizations are just defined within a homogeneous network environment like IEEE1394 or IEEE802.15.3 until now. This paper proposes new clock time synchronization method for wireless 1394 heterogeneous networks between 1394 and 802.15.3. If new method is adopted for various wireless 1394 products, consumer electronics devices such as DTV and Set-top Box or PC devices on a 1394 bus network can transmit real time data to the AV devices on the other 1394 bus in a different place via IEEE 802.15.3.

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