• 제목/요약/키워드: digital device

검색결과 2,212건 처리시간 0.024초

디지털 리더기 사용자의 e-Book 활용에 영향을 미치는 요인에 관한 연구 (Factor Analysis Influencing on Use of e-Books: for the Users of Digital Reader Equipment)

  • 이광숙
    • 한국인쇄학회지
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    • 제29권3호
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    • pp.143-153
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    • 2011
  • Digital leader caught seat by modern's everyday life tool now by popularization of smart device such as Smart phone and Tablet PC. Therefore, desire of readers about electronic book practical use is increasing based on convenience and economic performance of electronic book. 1971, Michael S. Hart established Project Gutenberg to produced first electronic book because inputs American Independence Declaration Statement by computer and produce more electronic books. After that, an electronic book technology repeats several times development and American electronic book take is increasing rapidly. Sales volume of electronic books is dramatically increasing in Korea since digital device such as Smart phone and Tablet PC became popular. This research attempts to analyze factors influencing on shifting from paper book to electronic book. Results of this research proposed grounds for building business strategy. Finding is the factor of social influence is only significant to acceptability intention. It means user of e-Book enhance their acceptability intention along social phenomena.

HDD를 이용한 저장ㆍ재생기의 구현 및 디바이스 드라이버 프로그래밍 (The Implementation of Recording and Replaying System and Its Device Driver Programming)

  • 최효정;이중호;김대진
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 통신소사이어티 추계학술대회논문집
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    • pp.382-385
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    • 2003
  • Introduction of digital broadcasting service does not only mean the change of information transmission method but also the change of total broadcasting system. In past day, Television was only received one-sided information from broadcasting station, but digital broadcasting means that digital television becomes the most important means of information transmission by the introduction of new programming, lots of channels, data service, multi communication. In the age of the digital broadcasting, the recording and replay medium's interest is getting higher. The medium is able to record more than 24 hours' digital broadcasting programs without additional tapes. In this paper the recording and replay device using HDD was implemented and device driver based on linux was programmed. It has Intel PXA250 processor and hard disk is used as storage equipment. And transport Stream is saved on hard disk through PXA250's data bus. FIFO is added to solve the different saving speed and FPGA is also added to display the saved data.

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EOG를 이용한 디지털 화면상의 방향지시기 개발 (Development of Pointing Device on Digital Display)

  • 박종환;천우영;박형준
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1998년도 추계학술대회 논문집 학회본부 B
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    • pp.484-486
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    • 1998
  • In this paper, a new method for controlling the pointing device on digital display using EOG(electrooculogram) which is generated from eye movement, was suggested. The manufactured system is consisting of pre-amplifier, A/D converter, serial transmission device and PC program. The EOG is amplified by pre-amplifier. And the amplified EOG is digitized and transmitted to personal computer via rs-232c by PIC16C74A. Finally, the software for controlling the pointer on digital display is developed on computer. As the result, the error between the real subject's viewing point and the point indicated by the developed pointing device on digital display was investigated into the average value, 0.72 degree for horizontal axis, 0.96 degree for vertical axis. The pointing device developed in this study is controlled by subject's eye movement, that is, the user's intention. Furthermore, the algorithm of this study is applicable for many field such as a new method remote control, a new wheelchair control and so forth.

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IoT Device Testing for Efficient IoT Device Framework

  • Gong, Dong-Hwan
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권2호
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    • pp.77-82
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    • 2020
  • IoT devices frequently require input resources to communicate with various sensors or IoT platforms. IoT device wastes a lot of time as idle time or waiting time to check the data of the input resource and use the input resource. In addition, IoT devices use various input resources. We compares and analyzes input idle time and input waiting time generated from hardware serial input resource, software serial input resource, digital port input resource, and analog port input resource using Arduino widely used as IoT device. In order to design the IoT device framework, it is necessary to understand the characteristics of input resources and to design them to minimize unnecessary input idle time and input waiting time. The analog input wait time has a much larger input wait time than the digital input wait time, so it must be designed to receive analog information periodically at the appropriate timing. The characteristics of the input resources analyzed in this way help to design an efficient IoT device.

디지털기기 이용동기와 이용성과의 관계에서 사회인구학적 요인의 조절효과 (The Moderating Effect of Sociodemographic Factors on the Relationship between Motivation and Outcomes of Digital Device Use)

  • 김반야
    • 문화기술의 융합
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    • 제8권3호
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    • pp.129-136
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    • 2022
  • 이 연구는 디지털기기 이용성과의 예측요인으로서 디지털기기 이용동기가 디지털기기 이용성과에 미치는 효과가 연령, 성별, 소득, 교육수준에 따라 어떤 차이가 있는지 확인했다. 이를 위하여 한국지능정보사회진흥원의 '2020 디지털정보격차실태조사' 자료를 활용하여 실증적 분석을 실시하였다. 연구 결과, 디지털기기 이용동기가 디지털기기 이용성과에 미치는 긍정적 효과는 사회인구학적 요인에 따라 다르게 나타났다. 더불어, 디지털기기 이용동기는 디지털기기 이용성과 차이, 즉 3차 정보격차를 예측하는 주요 요인임을 확인했다. 이 연구의 결과는 3차 정보격차 관련 정책 및 연구에 유용한 정보를 제공한다.

디지털방송의 꽃 DMB(Digital Multimedia Broadcasting) (Flower of Digital Broadcasting DMB)

  • 차환주
    • 기술사
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    • 제38권3호
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    • pp.6-12
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    • 2005
  • DMB(Digital Multimedia Broadcasting) Service was started, DMB enables people on the move to enjoy seamless video streaming, theater-quality audio and data through a hand-held digital device much like a handset or an in-car terminal. Realization of any-time, any-where, any-device, any-one DMB Service is needed for the government effective policy, Technical R&D and Standization, Corporate investment.

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디지털기기와 디지털서비스의 컨버전스 수준 평가에 따른 컨버전스 세대의 탐색적 고찰 (An Exploratory Study on Convergence generation according to the convergence level estimation of Digital Device and Service)

  • 김연정
    • 디지털융복합연구
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    • 제9권4호
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    • pp.169-179
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    • 2011
  • 본 연구의 목적은 인구통계학적 특성에 따른 디지털컨버전스 수준을 분석하며, 디지털기기와 디지털서비스의 사용빈도에 다른 컨버전스 수준을 분석하고자 한다. 연구방법으로는 FGI, 전문가 자문그룹과 인터뷰와 설문분석을 수행하였다. 연구결과, 30대, 대학원이상의 고등교육을 받은 사람들이 디지털컨버전스 기기와 서비스에 적극적으로 참여하였으며, 소비자들이 사용하는 컨버전스 기기중 컨버전스 수준이 높은 기기는 스마트폰, 타블렛 PC, 넷북의 순서로 높이 나타났으며, 컨버전스 서비스에서는 SNS, 트위터, UCC, 포탈 메시지, 앱스토아, e-Book 웹하드의 순서로 나타났다. 컨버전스 세대들은 스마트폰을 활용한 앱스토아, 무선 게임을 즐기며, 페이스북/싸이월드, 트위터, 포탈과 인터넷 커뮤니티 서비스에 많이 참여하고 있는 것으로 나타났다.

21세기 디지털 패션에 나타난 인터랙션 - 발광형 디지털 패션디자인을 중심으로 - (The Interaction Expressed in 21st Century's Digital Fashion - Focused on the Luminescence digital fashion designs -)

  • 허승연;이연희
    • 복식
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    • 제63권4호
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    • pp.17-29
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    • 2013
  • The purpose of this study is to analyze the factors of action and reaction through the examples of luminescence digital fashion design, which is a part of the interactive digital paradigm in 21st century, and to classify types of interaction expressed in luminescence digital fashion design. The significance of this study is to provide an effective database for researches on new ideas and expression methods of fashion design using luminescence digital device. The contents are as follows. First, identifying the concepts of interaction, digital fashion, and luminescence digital device. Second, analyzing the factors that put the luminescence digital device into effect through materials such as the collected photos and the stimulus behind the materials. Third, analyzing and classifying types of reaction according to the types of stimulus in luminescence digital fashion design. Detailed use of luminescence digital devices in Fashion designs did not start until after 2000 so the scope of this study starts from 2000 and on. The methods of this study are as follows. The theoretical frameworks of digital fashion and interaction were setup by using information from various related books, papers, and internet sites. In addition, the empirical analysis was performed using collected photos and explanations through related Internet sites of digital fashion. Through the study, the interaction types in 21st century's luminescence digital fashion design can be expressed variously according to the current input type, biometric recognition type, environment recognition type.

데스크톱 가상화에 따른 디지털콘텐츠 통제방안: 가상폴더방식의 구현사례 (Digital Contents Control for Desktop Virtualization: A Case of Virtual Folder Based Implementation)

  • 윤한성
    • 디지털산업정보학회논문지
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    • 제10권4호
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    • pp.1-9
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    • 2014
  • Recently, with the enlargement of cloud computing, virtual desktop infrastructure(VDI) can be an alternative of the existing personal computer based information environment. For the case of partially introduced VDI coexisting with personal computer environment, we suggest a virtual folder based approach to control the overall digital contents within an organization with a case of implementation. Although a centralizing device was used for storage and sharing of organization's digital contents, it was not easy to accomplish centralizing digital contents completely. It is tried to prevent users from utilizing their own storage in their personal computers or virtual machines and to use virtual folder which transfer and store digital contents to and in EDMS. The virtual folder system of this paper looks like a real folder in a personal computer, but it is another virtual device for outer storage devices including EDMS. It can be an alternative and reference of digital contents control for future applications of cloud computing.

출력장치의 인쇄특성을 고려한 모니텅상의 컬러교정 (A Studyt on the soft-proofing method on Monitor using characteristics of printing device)

  • 송경철;강상훈
    • 한국인쇄학회:학술대회논문집
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    • 한국인쇄학회 2000년도 춘계 학술발표회 논문집
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    • pp.45-55
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    • 2000
  • Recently, as the prepress mainstream is changed to the digital wolkflow, various digital proofing systems such as high price dye sublimation printers and low price ink jet printers are widely used in printing industry. Generally, CRT monitors are also often used as a soft proofing device for hard-copy image output. However, displayed color image on CRT monitor does not match to the actual color printing sheets. Because, the color space of CRT monitor used RGB color space, and it is differ with printing device color space, CMY. Therefore, proper color compensations are needed to match the colors between hard-copy proofs on the printing device and soft copy proofs on the monitor. For the proper compensation, we used LUT and gamut mapping method for color space transformation between device dependent color space and device independent color space, vis a vis. This paper shows the application method and the usefulness of CRT monitor for the soft-copy proofing using the output characteristics of printing device.