• Title/Summary/Keyword: digital device

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The Advantages of M-Learning Using The Combination of Digital Content and Mobile Device In Education Field

  • Santoso, Markus;Lee, Byung-Gook
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.123-126
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    • 2012
  • In general, there are 3 subjects of discussion in education field; namely past, present and future. Related with those facts, there is several information or knowledge that relatively hard to be presented in the real world. In this matter, digital content shows its contribution especially in the education field. Digital content can virtually represent the information or knowledge that seems to be difficult to be visualized in the real world before. In this project, researcher develops a mobile device's application that consist the skeleton's 3D virtual content. This application is expected to solve the above explained problem that usually appears during learning human skeleton in senior high-school's biology class. Besides, the application of digital content will make the learning process become easier because the student will have a visual learning tool. Last, the mobile device that is used in this prototype has offer an important beneficial namely mobility beneficial, so that the user can access the content anytime and anywhere.

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The Prism Effect-based Creativity-Thinking Process: With 'Multi-Sensory,' 'Multi-Dimensional,' and 'Storytelling' Devices

  • Won Kyung-Ah
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.5-18
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    • 2006
  • Digital information society shows a variety of contents of cross-categorial digital media in their inner or outer forms and concepts of the artistic aspects. In order to cope with such a complicated, unexpected trend in digital media and its industry, a new approach in the design process needs to be developed and adjusted with the new equipment of the creativity-thinking process of 'the Multi-Sensory Device (MSD),' 'the Multi-Dimensional Device (MDD),' and 'the Storytelling Device (SD)' in the Prism Effect-based Creativity-Thinking Process (PECTP). The PECTP is in principle designed to practically work with the four distinct techniques: 1) Physical Activity, 2) Linguistic Activity, 3) Visual Activity, and 4) Complex Activity. Consequently, this thesis notes that the nature of the cross-categorial design contents is necessarily non-directional since the creativity power inside the Prism Effect results in openness and diversity.

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The development of a tool for PLD Design with device fitting (Device fitting이 고려된 PLD 설계용 Tool 개발)

  • 원충상;김희석
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.32A no.10
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    • pp.102-110
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    • 1995
  • This paper describes a development of the PLD design tool in considering with a device fitting. To design digital circuit with PLDs, several steps in the developed PLD design tool are needed such as Boolean description step, pin map step, FUSE map and JEDEC steps ... etc. Especially, we have considered the device fitting to design large digital circuits with PLDs developed the device fitting algorithms based on the PLD device fitting and compared with the results of a another PLD design tool(PALASM). Also, we have proved that the developed PLD design tool is successfully implemented by the connection with a PLD writer(ALL-07), in the case of design digital circuits.

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The Innovative Medical Devices Using Big Data and Artificial Intelligence: Focusing on the cases of Korea, the United States, and Europe (빅데이터 및 인공지능을 이용한 혁신의료기기 발전 방향: 한국, 미국, 유럽의 사례중심)

  • Yun Hee Song;Gyu Ha Ryu
    • Journal of Biomedical Engineering Research
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    • v.44 no.4
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    • pp.264-274
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    • 2023
  • Purpose: The objective is to extract insights that can contribute to the formulation of harmonized international policies and support measures for innovative medical devices and management systems. This study aims to propose effective strategies for future medical device innovation and healthcare delivery. Results: It investigates technological advancements, regulatory approval systems, insurance policies, and successful commercialization cases in South Korea, the United States, and the European Union. In 2018, the FDA implemented insurance coverage for Software as a Medical Device (SaMD) and recognized insurance coverage for Digital Therapeutics (DTx). Germany is a country that ensures permanent reimbursement for healthcare applications since 2020, making it the first country to provide legal health insurance coverage for fostering a digital ecosystem. Conclusion: The findings of this research highlight the importance of cultivating a supportive regulatory and environmental framework to facilitate the adoption of innovative medical devices. Continuous support for research and development (R&D) efforts by companies, along with the validation of clinical effectiveness, is crucial.

A Handwritten Document Digitalization Framework based Defect Management System in Educational Facilities (수기문서 전자화 프레임워크 기반의 교육시설 하자관리 시스템)

  • Son, Bong-Ki
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.9 no.3
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    • pp.1-11
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    • 2010
  • In the construction industry, IT based information system has been diversely applied to increase productivity. Although IT device such as PDA, RFID, Barcode, wireless network and web camera has been introduced to gather information in construction site, the effect of the IT device is limited, because of bringing about additional works of engineer. In this paper, we proposed a defect management system which is based on handwritten document digitalization framework for introducing applicability of new IT device, digital pen. By the proposed system, we can effectively gather and input defect information to defect management system by using digital pen and paper like conventional way. Applying the data gathering device, digital pen to defect management, it is able to increase productivity by improving work process, building up and utilizing defect information database of good quality.

Sensitivity Improvement Method for Color Capture Device At Low Illumination Conditions (Color Capture Device의 저조도 감도 향상 방안)

  • Kim, Il-Do;Jun, Jae-Sung;Choi, Byung-Sun;Park, Sahng-Gyu
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.235-236
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    • 2007
  • CCD(Charge-Coupled Device) 혹은 CMOS (Complementary Metal Oxide Semiconductor)와 같은 소자를 이용하여 빛을 전기적 신호인 Image로 재구성하는 촬상소자(Color Capture Device)는 촬영환경이 어두워지면 Dynamic Range가 작아지고, Noise가 상대적으로 심해진다[1][2]. 본 논문에서는 촬영 환경이 어두울 때, Resolution을 Preserving하는 Pixel Pitch가 큰 촬상 소자와 Motion Blur를 억제하는 Exposure Time이 긴 촬상 소자의 조합을 신호처리로 구현하여, 신호의 Power를 향상시켜 Dynamic Range를 키우고 Noise의 Boost-up을 억제하여 SNR(Signal to Noise Ratio)을 향상시키는 방식으로, 촬상 장치의 감도를 향상시켜 화질을 개선하는 방법을 제안한다.

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Retrieval Method using Device Characteristics and Device Usage Characteristics in Multi-Device Environment (다중 기기 환경에서 기기 특성과 기기 사용 특성을 활용한 검색 기법)

  • Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.17 no.3
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    • pp.17-26
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    • 2021
  • Internet of Things is an infrastructure of the interconnected devices. In Internet of Things environment, many smart devices are used in daily life. It requires a new retrieval method using multiple devices. We propose an information retrieval method using both device characteristics and device usage characteristics in multi-device environments. Firstly, information retrieval is performed using a general purpose device. And then, it is performed using dedicated devices. Our method uses both characteristics of the devices and usage characteristics of them. Moreover, it considers queries on the general purpose device. This paper proposes a new retrieval method and describes algorithms. Then, it presents smart home scenarios. Performance evaluation is performed using the scenarios. The evaluation results show higher precision and efficiency than previous researches. The proposed method gets information more accurately and quickly in IOT multiple device environments.

A Design and Implementation of Haptics Small Device User Interface using Zoomable User Interface (Zoomable User Interface를 이용한 햅틱 기술 기반 소형장비 사용자 인터페이스 설계 및 구현)

  • Yeom, Sae Hun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.3
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    • pp.47-57
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    • 2009
  • Computing environments are being more and more various due to the development of technologies. While existing computing environments used for fixed locations or particular purposes by requesting big scale monitors or complicate calculation performance, recent computing environments are used for a variety of locations and for a diversity of purposes by using various devices. Because of the needs, digital device convergence, which emphases portability and mobility, came out. However, almost researches for user interface are performed for big scale monitors or complicate calculation performance until now. By the reason, user interface on each small device is different from others, or is not appropriate for the purpose of small device. Therefore, this research is to design Zoomable User Interface (ZUI) that adapts for small devices by adding the existing user interface on small devices and haptic technologies, and to implement a user interface for PDA devices.

A tailor-made process proposal for Interactive space using smart device (스마트 디바이스를 이용한 인터렉티브 공간의 맞춤형 콘텐츠 프로세스 제안)

  • Won, Jong Wook;Oh, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.4
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    • pp.155-165
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    • 2013
  • For the service and creation of new space, the next generation smart device for interactive space using tailor-made contents process serve as an opportunity for the growth of new special display due to the integration of the latest digital technology. The application of next generation technology is in the field that most people expect. So, this thesis serving as the beginning, it is hoped that the smart mirror and wall industry in Korea will play a practical and academic momentum. An interactive environment which is the smart device can be realized when space displays based on smart device built on the experience of the user can provide various tailor-made processes such as academics, performances, meetings, virtual experience, exhibits and promotion, and through this a strategic direction was suggested for the development of each field.

Young Children Teacher's Application Experience and Utilizing Observation of Digital Device

  • Kim, Dae-Wook;Song, Yun-Kyung
    • International Journal of Advanced Culture Technology
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    • v.10 no.4
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    • pp.126-136
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    • 2022
  • The purpose of this study is to investigate the application experience and observation of young children's teachers' digital devices. The participants of this study were 6 young children teachers using digital devices. Individual interviews were conducted as a data collection method. It was conducted 2-3 times per research participant. Data collection was conducted from November to December 2020. The Data analysis was focused on the young children's teachers' digital device application experience and observation use. 'Easy and simple use', 'using existing familiar apps', 'providing healing to teachers', and 'improving the utilization of spare time' were derived as early childhood teachers' experience of applying digital devices. 'Easy use of observation records', 'Use together in various ways', 'Use for parent counseling', 'Use appropriate for observation of revised Nuri Curriculum' through early childhood teacher's experience of observing digital devices ' was derived. As a conclusion of this study, first, it is easy for young children's teachers to apply digital devices to the field. Second, if young children's teachers use digital devices, they can make a wide range of observations, enabling high-quality early childhood education practices.