• Title/Summary/Keyword: digital designing

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The Role of Digital Technology in Climate Technology Innovation

  • KARAM JO
    • KDI Journal of Economic Policy
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    • v.45 no.2
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    • pp.21-50
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    • 2023
  • In this paper, I empirically estimate the relationship between digital technology and climate technology using the United States Patent and Trademark Office's patent database. I find that innovation in digital technology increases the number of patents for climate technology by 17.3% on average, with digital data-processing technology and machine-learning-related technologies especially playing a key role in this relationship. Designing and implementing detailed policies that take into account the relationship between the two technologies will help us reduce the time required to achieve carbon neutrality and shift to the digital economy.

Designing Modularization Method for Digital Twin: Focusing on the Noodle Manufacturing Process (디지털 트윈의 모듈화 기법 설계: 면 제조 공정을 중심으로)

  • Chan Woo Kwon;Seok Hyun Song
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.2
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    • pp.26-33
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    • 2024
  • There has been a recent surge of interest in the Digital Twin technology. The Digital Twin is technique for optimizing objects by simulating physical phenomena or objects through computer-based simulations. Currently, single Digital Twin is being developed to optimize processes limited to specific fields, but there is a limitation in that the independent Digital Twins cannot analyze the vast and complex processes of the real world. To overcome this, the concept of federated Digital Twin has been introduced. To date, the federated Digital Twin research has primarily focused on how to optimize macroscopic objects such as cities. However, by leveraging the interconnected nature of twins, existing implementations of the single Digital Twins can be modularized. In this study, we define the concepts and interrelationships of the single Digital Twin and the federated Digital Twin from a functional perspective related to process optimization and design a modularization technique for the single Digital Twin using the federated Digital Twin. Furthermore, this study aims to discuss the proposed methodology's efficacy by designing a model applying modularization to a real-world fabric manufacturing case.

Developing an EPG Feature Model and Designing its Testcases for Improving EPG Development Process (전자프로그램가이드 개발 프로세스 향상을 위한 EPG 피처 모델 개발과 테스트케이스의 설계)

  • KO, Kwangil
    • Journal of Digital Contents Society
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    • v.17 no.4
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    • pp.235-241
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    • 2016
  • EPG (Electronic Program Guide), which was born with the development of digital broadcasting technology, is becoming a successful data service in the environment that a digital broadcasting station operates more than one hundred channels. In the circumstance, the request for the development or renewal of EPG frequently occurs and so the developers are looking for ways to improve the efficiency of the EPG development. This paper addresses the need of the developers by devising an EPG feature model based on FODA and the test-cases for each feature of the model. Utilizing the EPG feature model and the test-cases, the EPG development process, especially the phases of requirement analysing and test-case designing can be improved.

Designing an Architecture for Social Semantic Digital Libraries(SSDL) (이용자 참여형 시맨틱 디지털도서관 아키텍처 설계)

  • Oh, Sam-Gyun;Won, Sun-Min
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.18 no.2
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    • pp.229-251
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    • 2007
  • The change in information technology demands drastic change in digital library service. This study defines what a social semantic digital library should consist of and proposes a new architecture that incorporates core functions needed in designing a SSDL. The SSDL supports semantic information processing based on metadata and ontology and is an innovation system that allows SSDL users to participate in generating new knowledge by interacting with existing metadata and ontology structures. This study designed a SSDL model that consists of five horizontal and two vertical structures.

Digital implementation of PID autotuner (PID 자동동조기의 디지틀 구현)

  • 이상정;김인중;홍석민
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10a
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    • pp.311-316
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    • 1991
  • This paper deals with designing the PID autotuner. The system parameters are identified using the relay control, where the unidirectional relay with hysteresis is adopted. The digital PID tuning rule on Nyquist plot is derived, and the statistical wordlength is adopted for the coefficient wordlength. The experimental results of temperature control exhibit the satisfactory performance and the validity of the derived statistical wordlength.

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Study of Digital Analysis Efficiency through a Complexity Analysis (복잡성 분석을 통한 디지털 분석의 유효성에 관한 연구)

  • 이혁준;이종석
    • Korean Institute of Interior Design Journal
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    • no.31
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    • pp.56-63
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    • 2002
  • This study intends to prepare a system that can be used, by applying digital technique, in analyzing complexity of architectural forms that have been visualized by the correlation based on the distribution chart made in accordance with profile lines. The profile lines are derived from the edge analysis of the architectural forms, simplified based on the visual theory. For the purpose, this study was conducted in the following ways: First, problems of the existing models for the elevation analysis were examined along with formal analysis based on visual recognition to consider the profile lines derived from the forms. Secondly, in elevation analysis, profile lines were derived by digital method to measure them qualitatively. To verify the objectivity of the measured data value, a survey was conducted based on the adjective cataloging method, and the correlation of the survey result and analyzed data was analyzed to verify the validity of the derived data. Thirdly, supplementation for the problems deducted from experiments and the possibility to use it in designing were suggested. Digital method has many advantages over the conventional analyzing system in deriving precise data value by excluding subjectivity. It also allows various analytical methods in analyzing numerous data repeatedly. Diversified models and methods of analysis considering numerous factors arising in the process of designing remain assignments to research in future.

Fuzzy Puse-Width-Modulated Feedback Control (퍼지 펄스폭 변조 궤환 제어)

  • Young Hoon, Joo;Kwon Kyu, Jang;Jin Bae, Park
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.10a
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    • pp.443-446
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    • 2004
  • This paper discusses an intelligent digital redesign technique for designing a fuzzy pulse-width-modulated (PWM) control. First when we are given a well-designed fuzzy analog control, the equivalent digital control is intelligently redesigned. Using the similar technique we intelligently redesign the fuzzy PWM control from the intelligently redesigned fuzzy digital control. A stabilizability of the intelligently redesigned PWM control is rigorously analyzed.

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Structural Design of Interactive Storytelling (인터렉티브 스토리텔링의 구조적 디자인)

  • 이준희
    • Archives of design research
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    • v.16 no.4
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    • pp.375-384
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    • 2003
  • Interactive storytelling is a scenario created "on the fly" with digital content through user interaction. Every time interaction occurs between the user and content, a brand new story is created. Interaction intrigues people because it provides different story from same content. Through conventional media, people shared same content and experience. However through interactive media, people encounter unique experience, over same content possibly everytime they use it. People we, by their nature, very interactive being. However, interacting with media is not an activity that people are accustomed to. Hence, designing content has been all migrating experience from existing media to an unfamiliar ground. Unique and adoptive ways of designing content for digital interactive media is being sought out from the need as the result of the evolution of integrated society and emerging information technology. People are already used to some of interactive storytelling through hyper text in CD-ROM and web sites. More complicated and different structured models were born through games that offered graphics, virtual spaces and interactivity. When drawn onto a structural graph, few attributes and similarities seem to occur. This paper will try to outline and discuss structural graphs of interactive storytelling methods and suggest some ways for better storytelling design.

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Virtual Prototyping of Spent Fuel Disassembling Process Using Graphic Simulator (그래픽 시뮬레이터에 의한 사용후핵연료 집합체 해체공정 가상모형)

  • 이종열;송태길;김성현;김영환;홍동희;윤지섭
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.760-763
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    • 2001
  • In this study, the graphical design system is developed and the digital mock-up is implemented for designing the spent fuel handling and disassembling processes. This system is used throughout the design stages from the conceptual design to the motion analysis. By using this system, all the processes involved in the spent fuel handling and disassembling precesses are analyzed and optimized. Also, this system is used in developing the on-line graphic simulator to enhance the reliability and safety of the spent fuel handling process by providing the remote monitoring function of the process. The graphical design system and the digital mock-up system can be effectively used for designing the process equipment, as well as the optimization of the main processes and maintenance processes of the spent fuel management.

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