• Title/Summary/Keyword: digital data broadcast

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Storage Manager for Data Broadcast (데이터 방송을 위한 스토리지 매니저)

  • Ko, Sang-Won;Jeon, Je-Min;Won, Jae-Hoon;Kim, Seh-Chang;Kim, Jun-Sun
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.639-642
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    • 2008
  • In this paper, we present the storage manager for digital broadcast environment. Data stream in real-time broadcast environment flows into set-top box continuously but, Given the file-system doesn't consider such characteristics. The storage manager provides reliability and flexibility for digital broadcast in set-top box.

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A Study of the Classification and Application of Digital Broadcast Program Type based on Machine Learning (머신러닝 기반의 디지털 방송 프로그램 유형 분류 및 활용 방안 연구)

  • Yoon, Sang-Hyeak;Lee, So-Hyun;Kim, Hee-Woong
    • Knowledge Management Research
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    • v.20 no.3
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    • pp.119-137
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    • 2019
  • With the recent spread of digital content, more people have been watching the digital content of TV programs on their PCs or mobile devices, rather than on TVs. With the change in such media use pattern, genres(types) of broadcast programs change in the flow of the times and viewers' trends. The programs that were broadcast on TVs have been released in digital content, and thereby people watching such content change their perception. For this reason, it is necessary to newly and differently classify genres(types) of broadcast programs on the basis of digital content, from the conventional classification of program genres(types) in broadcasting companies or relevant industries. Therefore, this study suggests a plan for newly classifying broadcast programs through using machine learning with the log data of people watching the programs in online media and for applying the new classification. This study is academically meaningful in the point that it analyzes and classifies program types on the basis of digital content. In addition, it is meaningful in the point that it makes use of the program classification algorithm developed in relevant industries, and especially suggests the strategy and plan for applying it.

System-Level Performance of Spread Spectrum-Based Add-on Service Overlaid onto the Existing Terrestrial Digital Multimedia Broadcast Band

  • Yoon, Seokhyun;Lim, Bo-Mi;Lee, Yong Tae
    • ETRI Journal
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    • v.34 no.4
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    • pp.492-502
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    • 2012
  • We consider an overlaid broadcast service, where a spread spectrum (SS)-based broadcast signal is overlaid onto the existing terrestrial Digital Multimedia Broadcasting (T-DMB) band. The system is similar to the augmented data transmission in the ATSC DTV, for which it was investigated mostly in terms of link level performance, such as bit error rate. Our focus in this paper is on the system-level performances. More specifically, utilizing both a large scale path loss and a small scale fading channel model, the primary objective is to explore the tradeoff between the coverage and the achievable rate of the overlaid service and, finally, to determine the achievable rate in the overlaid service for marginal coverage reduction in the existing broadcast service. The analytical and simulation results show that an SS-based add-on service of 10 kbps to 20 kbps can co-exist with the T-DMB service while resulting in only a marginal degradation in T-DMB coverage (for example, less than one percent reduction).

Generation and Interpretation of data stream for position data of objects synchronized with video (비디오와 동기화된 물체의 위치정보 표현 data stream 생성 및 해석기 구현)

  • Na, Hee-Joo;Kim, Jung-Hwan;Jung, Moon-Ryul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2005.11a
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    • pp.249-254
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    • 2005
  • 본 논문은 디지털 방송 프로그램 진행 중 비디오의 특정 시점에 동기화된 특정 객체의 위치정보를 표현하는 data stream을 생성하고, 그 시점에 해당 위치 정보를 해석하는 해석기에 관한 것이다. 현재의 상용 스트림 생성기는 디지털 방송 표준에서 권고하는 스트림 이벤트의 발생 시각과 셋톱박스에서 디코딩 시에 사용할 참조값을 적절하게 생성하지 못하고 있다. 또한, 셋톱박스에서 동작하는 애플리케이션(Xlet) 역시 STC(System Time Clock), PCR(Program Clock Reference), NPT(Normal Play Time) 등의 시간값을 적절하게 읽어내지 못하고 있다. 더욱이, 현재의 디지털 방송 표준에서는 영상 내 특정 객체를 위해 정보를 제공하는 데에는 한계가 있다. 따라서, 본 논문에서는 다양한 연동형 디지털 방송 프로그램 제작을 위해 비디오의 특정 시점에 동기화된 객체의 위치정보를 표현하는 data stream을 생성하는 방법과, 동기화된 데이터를 처리하는 애플리케이션에 대해서 설명한다.

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Digital Broadcast : Preparations and Effect Prospect (긴급제언 - 디지털 TV방송의 준비와 파급전망)

  • Park, Byeong-Ryeol
    • Journal of the Korean Professional Engineers Association
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    • v.43 no.2
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    • pp.39-44
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    • 2010
  • Digital broadcast in Korea being under way for almost 10 years and due by the end of 2012 is greatly changing the style of life. Having such a potential impact on life means it hardly permits any mistake in cooperated works of viewers, broadcasters, manufacturers and government for smooth transition. Now the early phase of digital transition is capturing the viewers with unseen features like HDTV, interactive data broadcasting, and multimedia service. But what will really thrill us is still to come with its capability far beyond high definition and interactivity.

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The Targeting for Users Data Service of 3D-mesh contents (맞춤형 Targeting 3차윈 컨텐츠 Data 서비스)

  • Jung Jong-Jin;Lee Jong-Sul;Lim Tae-Bum;Lee Seok-Pil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.83-86
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    • 2003
  • With the opening of digital broadcast services and development of wire/wireless Internet, the current multimedia broadcasting is provided for has various services. The user will be provided lots of various content through the various channel and media. Content provider and consumer want the various service using content with the better quality which is fit to user preference. For transmitting this content in the limited transmission channel capacity, it needs to transmit the highly compressed content which user wants. The content of 3D mesh model-based on MPEG-4 enables the various content service that provides the lower capacity and the better quality, and Targeting service enables just provide the contents that user more wants and likes. The adaption of Java application program and 3D program can provide the content service utilizing 3D mesh model, so content provider and consumer can share the more information about the content. This paper has presented the study on the targeting service using compression of 3D mesh model-based on MPEG-4 and the adaptation of Java application program using it

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Speech Watermark Based on Patchwork for Digital Broadcasting (디지털 방송을 위한 패치워크 기반 음성 워터마크)

  • 여인권;김형중;최용희;김기섭
    • Journal of Broadcast Engineering
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    • v.5 no.2
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    • pp.220-226
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    • 2000
  • A novel audio watermark algorithm, the Modified Patchwork Algorithm, is applied to the speech to show that it is effective for digital broadcasting systems. Digital broadcasting system does not separate speech from audio data. However. speech data is very important especially for educational broadcasting. Speech can carry more information than video data. Thus, intellectual property management and protection for speech data is urgent. This paper addresses the technical issues, speech watermark algorithm, and its robustness against malicious attacks.

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An Overhead Comparison of MMT and MPEG-2 TS in Broadcast Services (방송 서비스에서 MMT와 MPEG-2 TS의 오버헤드 비교)

  • Park, MinKyu;Kim, Yong Han
    • Journal of Broadcast Engineering
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    • v.21 no.3
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    • pp.436-449
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    • 2016
  • This paper compares the transport overhead of MMT (MPEG Media Transport) with that of MPEG-2 TS (Transport Stream). MPEG-2 TS is globally used in multiplexing compressed audio and video data in digital broadcast industry, including areas of DTV (Digital Television), IPTV (Internet Protocol Television), and DMB (Digital Multimedia Broadcasting). It was the early 1990s when MPEG-2 TS standard was established. After more than two decades of years since its first establishment, many parts of MPEG-2 TS turned out to be inappropriate to today's broadcast and communication environment. Given the situations, in 2014 MPEG (ISO/IEC JTC 1 SC 29/WG 11) standardized MMT as the next-generation multimedia transport standard hopefully that can replace MPEG-2 TS. In this paper, with assumptions of broadcast service scenarios we applied both MMT and MPEG-2 TS to each scenario and we calculated their transport overheads. We used a software program that counts the transport overhead, which was developed in our laboratory for this paper. And we conducted a comparative analysis based on the calculated result of transport overhead.

DIGITAL WATERMARK REPRODUCTION IMAGE ATTESTATION THAT USES PHASE ONLY CORRELATION METHOD

  • Inaba, Fumiya;Tanaka, Ken-Ichi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.508-511
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    • 2009
  • The infringement of the copyright is a problem by the distribution of digital contents copied illegally. The digital watermark is expected as a thing preventing unjust copying by burying information in digital data such as image, animation, the sound, TV, radio and movies. [1] [2]But a noise is included in a digital watermark reproduction image. So there is the case that the certification of the reproduction image has difficulty with. If a computer cannot recognize the information reproduced from digital watermarking, the information does not have a meaning. This paper aimed at improvement of the proof of a digital-watermarking reproduction image. And it is verified whether the difference of the form of a character affects the degree of correlation.

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SHD Digital Cinema Distribution over a Fast Long-Distance Network

  • Takahiro Yamaguchi;Daisuke Shirai;Mitsuru Nomura;Kazuhiro Shirakawa;Tatsuya Fujii;Tetsuro Fujii;Kim, io-Oguchi
    • Journal of Broadcast Engineering
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    • v.9 no.2
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    • pp.119-130
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    • 2004
  • We have developed a prototype super-high-definition (SHD) digital cinema distribution system that can store, transmit, and display eight-million-pixel motion pictures that have the image quality of a 35-mm film movie. The system contains a movie server, a real-time decoder, and an SHB projector. Using a Gigabit Ethernet link and TCP/IP, the server transmits JPEG2000 compressed motion picture data streams to the decoder at transmission speeds as high as 300 Mbps. The received data streams are decompressed by the decoder, and then projected onto a screen via the projector. By using an enlarged TCP window, multiple TCP streams, and a shaping function to control the data transmission quantity, we achieved real-time streaming of SHD movie data at about 300 Mbps between Chicago and Los Angeles, a distance of more than 3000 km. We also improved the decoder performance to show movies with Image qualities of 450 Mbps or higher. Since UDP is more suitable than TCP for fast long-distance streaming, we have developed an SHD digital cinema UDP relay system, in which UDP is used for transmission over a fast long-distance network. By using four pairs of server-side-proxy and decoder-side-proxy, 450-Mbps movie data streams could be transmitted.