• Title/Summary/Keyword: digital communication

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Development of Integrated Mixer Controller for Digital Public Address (디지털전관방송을 위한 통합믹서컨트롤러 개발)

  • Cho, Juphil;Kim, Kwan-Woong;Kim, Daeik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.1
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    • pp.19-24
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    • 2017
  • Nowadays, based on the advancement of IT techniques, innovative products combining IT techniques to PA system are developing. In this paper, we presented the hybrid mixer controller for digital PA system. We develop the integrated mixer controller which includes the digital mixer composing an existing digital PA system and function of digital integrated controller. Developed integrated mixer controller consists of multichannel mixer function with 16 audio input channels, 8 output channels. And, it has an equalizer for processing digital audio signal, matrix and limiter. Also, the developed controller has some features such as internet connection for controlling of overall PA system and remote monitoring of mixer process condition.

A Research on Context-aware Digital Signage using a Kinect (키넥트를 활용한 상황인지형 디지털 사이니지 연구)

  • Ro, Kwanghyun;Lee, Seokkee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.265-273
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    • 2014
  • In this paper, context-aware technologies using a Kinect sensor for a digital signage which is increasingly growing as the 4th screen media is presented. Generalized context-aware functions for a digital signage were studied and a context-aware digital signage platform was developed. It can support a natural user interface for controlling a digital signage and actively provide contents adapted to its context. As a basic context, user's gesture and voice, the number of users, sound direction were considered. In the future, the advanced functions such as age, gender will be studied. The implemented platform could be a good reference model when developing a general context-aware digital signage.

Analysis of G4 Science Digital Textbook according to Universal Design for Learning (보편적 학습 설계의 관점에서 초등학교 4학년 과학 디지털 교과서 분석)

  • Seo, Jeong-Hee;Sung, Jung-Hee;Koo, Yang-Mi
    • Journal of Korean Elementary Science Education
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    • v.30 no.4
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    • pp.442-458
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    • 2011
  • Digital textbook project is one of government-driven project to improve education due to integrating technology. Digital textbook need to be universally designed to fit for each student. Recently, universal design for learning( UDL) gains great attention as one of promising approaches for the development of the digital textbook through giving various options and flexibility to all students. UDL has three main principles, first provide multiple means of representation, second provide multiple means of action and expression, third provide multiple means of engagement. The purpose of the study is to analyze fourth grade science textbook according to three UDL guidelines and suggest implications to improve an existing science textbook. The results indicated that fourth grade science digital textbook has been partly applied UDL guidelines like implementing multimedia and multi- mode contents, learning and communication tools, and motivation strategies. But options which students can choose according to their needs and styles are insufficient and tools for expression and communication need to enhance for helping each student to overcome his/her obstacles for learning and need to be more and elaborate to support learner-centered science digital textbook.

The Performance Evaluation of XML-based Digital Signature System on Mobile Environment (모바일 환경에서 XML 기반 전자 서명 시스템의 성능 평가)

  • 김남윤;황기태
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.4C
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    • pp.570-580
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    • 2004
  • Due to development of internet and mobile communication, M-commerce applications that utilize the digital signature are widely used these days. The mobile environment is weaker than the wired internet environment. Thus, it is highly required to systematically analyze the effect of processing the digital document and the digital signature algorithm, and low bandwidth of the mobile network on the system performance. In this paper, we have constructed the mobile contract system which has the XML based digital contract and the RSA signature algorithm as the test system. And we have derived the performance parameters and then measured in detail the runtime performance of the mobile digital signature system with the Compaq iPAQ 3850 PDA and CDMA 2000 1x mobile network.

A Study on Digital Convergence and Smart City (디지털 컨버전스와 스마트 시티에 관한 연구)

  • Lee, Seong-Hoon;Lee, Dong-Woo
    • Journal of Digital Convergence
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    • v.11 no.9
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    • pp.167-172
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    • 2013
  • In information society, Convergence was combined with a word 'digital'. Digital convergence means a service or new product which appeared through fusion of unit technologies in information and communication regions. The effects of convergence technologies and social phenomenons are visualized in overall regions of society such as economy, society, culture, etc. In this paper, we described a prospects and technologies needed in digital convergence environment. And we described a smart city which was leading case in digital convergence.

Analysing Digital Literacy Capabilities in Software Education Curriculum (소프트웨어 교육 교육과정에서의 디지털 리터러시 능력 분석)

  • Yu, Jeong-su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.383-386
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    • 2017
  • The abilities to effectively use and create technology to solve complex problems are the new and essential literacy skills of the twenty-first century. Digital literacy is an essential tool to support other subjects and all jobs. The digital literacy requires several thinking skills, an awareness of the necessary standards of behaviour expected in online environments, and an understanding of the shared social issues created by digital technologies. The government tried to cultivate communication ability to solve various problems creatively and efficiently through software education in the 2015 revised national curriculum and to raise communication ability and community consciousness through collaborative problem solving process. In this paper, we analyze whether the 2015 revised curriculum can develop digital literacy ability through educational contents of software curriculum.

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A Study on the Performance Digital Beamforming using Antenna Error Correction and Modified Optimum Weight for Improved Signal Estimation (향상된 신호 추정을 위한 안테나 오차 보정 과 수정된 최적 가중치를 이용한 디지털 빔 형성 성능 분석에 관한 연구)

  • Cho, Sung Kuk;Lee, Jun Dong;Yang, Gill Mo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.4
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    • pp.63-70
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    • 2014
  • Method a target estimation in spatial are mobile wireless communication using network cell and GPS. It have much error that mobile wireless communication depend on cell size. GPS method can't find a target in shadow and inner area. In this paper, we estimate a target as direction of arrival method using adaptive array antenna system. Adaptive array antenna system can obtain desired signal to remove other signal This paper studied digital beamforming method in order to estimation a target. Proposed method is modified optimum weight and antenna error correction to estimation an optimal receive signal. Digital beamforming method decided a signal phase and amplitude from received signal on array antenna element. But if it is not to do error correction of received signal, system performance have decreased. Firstly, we proposed modified optimum weight in order to finding desired target. Secondly, we are error correction of antenna incident signals by optimal weight before digital beamforming method. Thirdly, throughly simulation, we showed that system performance of proposed method compare proposal method with general method. It have improved resolution of estimation target to good performance more proposed method than general method.

Development of Digital Twin platform using Smart Factory based CPPS (스마트팩토리 기반 CPPS를 활용한 Digital Twin 플랫폼 개발)

  • Lee, Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.305-307
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    • 2021
  • In this paper, we propose a study related to the development of a Digital-Twin platform using a smart factory based CPPS (Cyber Pysical Production System) using ICT (Information Communication Technology) technology. The platform developed through this study performs a 3D model simulation function in conjunction with P3R (Product, Process, Plant, Resource) including BOP (Bill of Process) management function from the preceding manufacturing process planning stage. In addition, we propose a digital twin platform that can predict production processes, equipment, layout, and production. The platform proposed through this paper proposes a feature that can manage the entire smart factory manufacturing process from the initial planning design stage to the manufacturing, production, operation, and maintenance stages.

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Research on Digital Content Development for AR-Based Traditional Craft Education and Training -Focusing on Lacquer Thread Sculpture-

  • HaiBiao-Huang;LingJing-Zheng;Seuc-HO Ryu
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.72-79
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    • 2024
  • This study focuses on combining traditional craft lacquer thread sculpture and augmented reality (AR) technology to develop digital educational content. In this way, we not only make it easier and easier for children to learn and understand the traditional craftsmanship of lacquer thread sculpture, but also finds a new direction for traditional craft education. First, through literature research, the production process of traditional craft lacquer thread sculpture is summarized. Through an in-depth understanding of traditional craft lacquer thread sculpture, it provides a theoretical basis for subsequent AR digital content development to achieve educational goals. Next, we used AR technology to design and produce the digital content of the traditional craft lacquer thread sculpture. This study proposes the application of AR technology and the design and production methods of digital content. It is hoped that the methods and experiences we have proposed will not only provide reference for the development of similar digital content in the future, but also provide new educational methods for the inheritance of traditional crafts.

Inter-device Mutual Authentication and Formal Verification in Vehicular Security System (자동차 보안시스템에서 장치간 상호인증 및 정형검증)

  • Lee, Sang-Jun;Bae, Woo-Sik
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.205-210
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    • 2015
  • The auto industry has significantly evolved to the extent that much attention is paid to M2M (Machine-to-Machine) communication. In M2M communication which was first used in meteorology, environment, logistics, national defense, agriculture and stockbreeding, devices automatically communicate and operate in accordance with varying situations. M2M system is applied to vehicles, specifically to device-to-device communication inside cars, vehicle-to-vehicle communication, communication between vehicles and traffic facilities and that between vehicles and surroundings. However, communication systems are characterized by potential intruders' attacks in transmission sections, which may cause serious safety problems if vehicles' operating system, control system and engine control parts are attacked. Thus, device-to-device secure communication has been actively researched. With a view to secure communication between vehicular devices, the present study drew on hash functions and complex mathematical formulae to design a protocol, which was then tested with Casper/FDR, a tool for formal verification of protocols. In brief, the proposed protocol proved to operate safely against a range of attacks and be effective in practical application.