• Title/Summary/Keyword: digital application

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Factors Influencing Customers to Use Digital Banking Application in Yogyakarta, Indonesia

  • MUFARIH, Muhammad;JAYADI, Riyanto;SUGANDI, Yovin
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.10
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    • pp.897-907
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    • 2020
  • The development of information technology and the demands of society on an application in an operating system, as well as increasing the specifications and sophistication of smartphones, require banks to make changes to their mobile banking applications. The transformation of the mobile banking application into a digital banking application conducted by banks has made users re-evaluate based on their preferences. This study presents the behavior of users of digital banking applications in Yogyakarta, Indonesia. The hypothesis model is based on Technology Acceptance Model (TAM) with additional factors of the social image, perceived risk and perceived trust adopted from Muñoz-Leiva et al. (2017). The methodology in this study includes data collection through questionnaires distributed online and data analysis using the Structural Equation Model. The results of this study illustrate that the perceived trust and perceived risk have a more dominant part in influencing user attitude and user intention to use digital banking. Meanwhile, social image, perceived ease-of-use and perceived usefulness are not significant in influencing user attitude and user intention to use digital banking. The implication of this research helps to determine the right communication and strategy so that more users with more benefits can utilize this digital banking application.

Analysis of Indonesia's Digital Industry and the Case of Gojek

  • Namjae Cho;Firti January Anindya
    • Journal of Information Technology Applications and Management
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    • v.28 no.5
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    • pp.17-39
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    • 2021
  • Indonesia's industrial application of digital technology is growing fast, especially in the application of mobile technology. About 1,700 digital startups are sprouting. PT Aplikasi Karya Anak Bangsa is one of those digital startups founded in 2010. This company is widely known, especially in Southeast Asia, for its products and services called 'Gojek' which was launched initially in 2015. Gojek began as a ride-hailing mobile-based application that later evolved into a Super App providing more than 20 different services in one single mobile application. After becoming Indonesian first unicorn company in 2016, Gojek now has become the first decacorn company in Indonesia, worth more than USD 10 billion since 2019. This paper aims to analyzes the technology industry in Indonesia and analyzes Gojek's background and history, its competitive status, and critical success factors. As a conclusion, we provide some advices for future development of Gojek in Indonesia and other countries in Southeast Asia's market. The advices include rebranding its overseas presence and the use of consistent brand identity across countries.

A Convergence Study on the Changes of Awareness and Preference according to the Clinical Application Experience of Digital Intraoral Scanners in Dental Hygienists (디지털 구강스캐너 임상적용 경험에 따른 치과위생사의 인지도 및 선호도 변화에 관한 융합연구)

  • Jang, Kyeung-Ae;Heo, Seong-Eun;Kang, Hyun-Kyung;Lee, Sook-Jeong
    • Journal of the Korea Convergence Society
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    • v.9 no.7
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    • pp.135-140
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    • 2018
  • This study aimed to determine the changes of awareness and preference of dental hygienists according to the experience of using a digital intraoral scanner through a convergence study. Data collected by an online survey for dental hygienists in Busan, Gyeongnam and Gyeongbuk were analyzed by SPSS 24.0 program. When dental hygienists had an experience of using a digital intraoral scanner, the awareness and preference of digital intraoral scanners were significantly higher. The experience of using a digital intraoral scanner showed a positive correlation with the clinical application experience of digital intraoral scanners; the clinical application experience of digital intraoral scanners, with the awareness of digital intraoral scanners; and the awareness of digital intraoral scanners, with the preference of digital intraoral scanners. In conclusion, the dental hygienist's experience in clinical application of digital intraoral scanners is expected to increase the awareness and preference, resulting in the improvement of dental hygienists' work ability. Therefore, it is believed that continuous education and learning about digital oral scanners are needed.

Proxy Based Application Digital Signature Validation System (프락시 기반 애플리케이션 전자서명 검증 시스템)

  • Kwon, Sangwan;Kim, Donguk;Lee, Kyoungwoo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.4
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    • pp.743-751
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    • 2017
  • As smart phones are becoming popular, an operating system is being used at wearable devices, home appliances and smart TVs. A user is able to use various applications on devices with operating system, but there is an increased threat of hacker. Thus, the technology for detecting the forgery of applications is becoming more important on operating system. To detect the forgery of the application, a digital signature technology is used on the filed of application digital signature. According to W3C recommendation, the signing process of application digital signature must be performed at least twice, and the applications which are signed by the application digital signature have to be validated for all signature files when the application is installed in the operating system. Hence, the performance of the application digital signature validation system is closely related to the installer performance on the operating system. Existing validation system has performance degradation due to redundancy of integrity verification among application components. This research was conducted to improve the performance of the application digital signature validation system. The proposal of validation system which is applied proxy system shows a performance improvement compared to the existing verification system.

Design and Implementation of Digital Jikin using Smartphone Application

  • Hong, Daewon;Kang, Miju;Chun, Junchul
    • Journal of Internet Computing and Services
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    • v.18 no.5
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    • pp.87-94
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    • 2017
  • Due to the recent advances of IT industry, many companies and institutions have been used electronic documents rather than original paper copies. However, the characteristic of electronic document allows it to be readily damaged from proscribed copying, counterfeit, and falsification. These can cause the serious security problems for electronic documents. Conventional security methods for digital documents involve adding a separated image or marker, but these methods can reduce the readability of document. Therefore, we proposed a digital Jikin (Korean traditional stamp) which is normally used to identify the source or author of a document in asia. The proposed digital Jikin can preserve the readability of electronic document while protecting the document from proscribed copying, counterfeit, or falsification using image processing approach. In this paper, a digital Jikin application is designed and implemented under android platform and it converts the critical information of document onto the digital Jikin. The proposed digital Jikin contains important information in the boundary of Jikin not only about the author of documents or source, but also keywords, number of images, and many more. Therefore, the authenticity of document or whether the document has been altered or not by other person can be evaluated by the server. The proposed digital Jikin can be sent to a server through the wireless networks and can be stored using PHP and MySQL. We believe that the proposed method can offer the better and simple solution for strengthening the security of electronic document.

Web 2.0 features based personalization for academic digital libraries: an application for collaborative environment

  • Bhide, Aditya M.;Yoo, Jae-Heung;Rho, Jae-Jeung
    • 한국경영정보학회:학술대회논문집
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    • 2007.06a
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    • pp.115-119
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    • 2007
  • Huge amount of useful information is getting added to the academic digital world everyday, This digitalized information is heterogeneous and remained limited to a local domain only. How to integrate and share this scattered knowledge with simplicity remained a big challenge. In this paper, we propose a prototype of web application for accomplishing above task using web 2.0 features; it makes traditional academic digital libraries to form as a special case of collaborative environment. This application enables users to customize their own resources to form their own virtual digital library. Further users can utilize personalized information of other users working in similar research domain to form true collaborative environment. The model and framework for the new look of academic digital library is presented.

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Effects of Digital Exercise Intervention Using Artificial Intelligence (AI) on the Physical Abilities of Adults (인공지능(AI)을 이용한 디지털 운동중재가 성인의 신체능력에 미치는 영향)

  • So-Ra Moon;Sang-Ui Choi;Hoo-Man Lee;Kwang-Sub Song;Seung-Min Choi
    • Journal of The Korean Society of Integrative Medicine
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    • v.11 no.2
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    • pp.1-13
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    • 2023
  • Purpose : Along with the rapid development of digital technology, the application of digital healthcare in the medical field is also increasing. According to many experts, increasing the amount of exercise and physical activity is a helpful way to prevent and manage physical problems in modern society. However, a lack of exercise, which is of the lifestyle of modern people, leads to the development of various diseases. This study aimed to examine the effects of digital exercise intervention using artificial intelligence (AI) on the physical abilities of adults whether digital exercise intervention can be a reliable and effective therapeutic option for musculoskeletal disorders in real-world clinical settings. Methods : In this study, exercise was conducted using a digital application to investigate the effects of an AI-based digital exercise intervention on the physical abilities of adults. A total of 13 adults were evaluated, and their physical abilities before and after the exercise intervention were compared. Hand-grip strength, functional leg muscle strength, dynamic balance, and quadriceps muscle strength were assessed. Exercise was performed using a digital application and in a non-face-to-face manner. AI identified the exercise status of each participant and adjusted the exercise difficulty level accordingly. The exercised daily for 4 weeks. Results : A total of 12 participants were analyzed for the final results. Significant improvements were observed in hand-grip strength, functional leg muscle strength (evaluated using the stand-up test), dynamic balance, and straight-gait ability (p<.05), indicating an increase in the overall muscular strength and physical function of the participants. Conclusions : Digital exercise intervention using AI is effective in improving physical abilities related to musculoskeletal function. It can be useful in clinical practice as an effective treatment option for patients with musculoskeletal disorders or muscle weakness.

An Application of CMOS Gate Array Integrated Circuits to Switching Network and Digital Line Concentrator (스위칭 네트워크와 디지털 접선 장치에서의 CMOS 게이트 어레이 IC 적용)

  • 박항구;박권철;조용현
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.24 no.4
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    • pp.652-657
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    • 1987
  • This paper describes an application of CMOS Gate Array Integrated Cricuits to the implementation of three functional units: A Multiplexer, Time Switch, and Demultiplexer in the Switching Network and Digital Line Concentrator of TDX-1 system, which is a fully digital time division electronic switching system in Korea. The application of CMOS Gate Array Integrated Circuits significantly improves the overall system performance in terms of power consumption, cost, size, reliability, and timing margin, etc.

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The Effects of AR(Augmented Reality) Contents on User's Learning : A Case Study of Car manual Using Digital Contents (증강현실기술(AR) 콘텐츠가 사용자의 학습적 효과에 미치는 영향: 자동차 매뉴얼 디지털콘텐츠 제작을 중심으로)

  • Won, Jong-Seo;Choi, Sung-Ho
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.17-23
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    • 2017
  • The purpose of this study is to find out the effects of AR digital contents on user learning context. More and more companies using digital contents for their products. Especially, some companies using AR (Augmented Reality) digital contents as a manual of their car. This Application affords diverse information to customers who want to know usage of its interface. Using this application, the study shows the effects of using AR digital contents on user's absorption, physical presence, immersion.

Research on the Application of Digital Human Production Based on Photoscan Realistic Head 3D Scanning and Unreal Engine MetaHuman Technology in the Metaverse

  • Pan, Yang;Kim, KiHong;Lee, JuneSok;Sang, YuanZi;Cheon, JiIn
    • International journal of advanced smart convergence
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    • v.11 no.3
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    • pp.102-118
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    • 2022
  • With the development of digital content software production technology and the technological progress of related hardware, the social status quo in the post-epidemic era, the popularization and application of 5G networks, the market and consumers' increasing demand for digital content products, artificial intelligence, virtual digital human, virtual Idols, virtual live, self-media content and metaverse-related content industries are all developing rapidly. Virtual idols, virtual digital human, etc. are not only accelerating innovation in production technology. The economic cost, technical difficulty and time requirements of production are also greatly reduced. With the arrival and development of the Metaverse, the author believes that the content industry with virtual digital humans as the core will continue to develop in the direction of refinement, specialization, facilitation and customization. In this article, we will analyze and study the production of virtual digital human based on Photoscan technology and Unreal Engine 5 Metahuman software, and discuss the application status and future development of related content.