• 제목/요약/키워드: designing experiment

검색결과 483건 처리시간 0.026초

Low Speed Wind Tunnel Testing to Measure Drag with Velocity Variation on a Cube Body

  • 최광환;고동균
    • 한국태양에너지학회:학술대회논문집
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    • 한국태양에너지학회 2008년도 추계학술발표대회 논문집
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    • pp.96-102
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    • 2008
  • For centuries now, wind tunnels have been a key element in scientific research in a number of fields. Experimenting with racecars, airplanes, weather patterns, birds, and various other areas has been made much easier because of its development. In the racing field, for example, the information gathered from this testing can mean the difference between winning and losing a race. Weather simulations can also provide valuable information regarding building stability and safety. This has become very important when designing buildings today. Valuable information concerning bird flight has also been collected based on wind tunnel testing. Wind tunnels have a variety of important uses in the world today. Wind tunnel that used here is an open loop low speed wind tunnel. The fundamental principles of this tunnel is moving the air using exhaust fan In the rear side, and placing the cube in the external balance system which used to measure the working force. This experiment is using 50mm cube of finished wood. From this experiment we can get Drag Force (FD), The Reynolds Number (Re) and The Coefficient of Brae (CD).

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지능형 옥외 광고 시스템을 위한 RFID 콘텐츠 미들웨어 (A RFID Contents Middleware for Intelligent Outdoor Advertising System)

  • 조상연;김광렬;한광록
    • 한국컴퓨터정보학회논문지
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    • 제12권6호
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    • pp.77-87
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    • 2007
  • 보행자의 관심을 고려하지 않고 일방적으로 광고하는 현재의 옥외 광고보드의 단점을 개선하기 위하여 본 논문에서는 보행자의 RFID 태그에 기록된 정보를 수집하고 분석한 후에 고객들의 관심을 끌 수 광고만을 디스플레이하는 지능형 광고 시스템의 개발을 목표로 한다. 이를 위하여 인식한 RFID 데이터를 필터링하고 분석하여 의미 있는 이벤트를 생성하여 해당하는 광고 콘텐츠를 스트리밍하도록 RFID 콘텐츠 미들웨어를 제안한다. RFID 미들웨어는 Sun Java RFID 소프트웨어로 구현하였으며 RFID 에뮬레이터를 작성하여 실험을 수행한 결과 보행자 정보에 따라 광고를 디스플레이 하는 것을 확인하였다.

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전투차량체계의 개념탐색을 위한 화력성능분석 (Fire Power Analysis for Concept Exploration of Combat Vehicle)

  • 임오강;최은호;류재봉
    • 한국전산구조공학회논문집
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    • 제22권3호
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    • pp.251-258
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    • 2009
  • 개념설계단계에서 전투차량은 크게 화력성능, 기동성능과 체계의 물리적 특성으로 나누어진다. 본 연구에서는 전투차량체계를 구성하는 3가지 특성 중 화력성능의 최적화로 제한한다. 체계의 개념설계 단계에서 화력성능에 영향을 미치는 주요 인자로 파괴효과에 직접적인 영향을 주는 탄의 중량과 원거리 사격을 고려한 최대사거리를 분석대상으로 선정하였다. 최대 사거리 분석을 위하여 강내탄도와 강외탄도해석은 질량 집중 모델, Le Duc모델과 질점탄도모델을 사용하여 분석하였다. 실험계획법과 회귀분석으로 반응표면식을 구성하고 선정된 인자를 반응표면법으로 최적화하였다.

A Study on the CDMA-based TT&C Design and Experiment Concept

  • Lee, Ho-Jin;Mo, Hee-Sook
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1999년도 제14차 학술회의논문집
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    • pp.37-40
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    • 1999
  • ETRI has successfully completed and delivered to KARI the KOMPSAT Mission Control System. This system was designed to work in the conventional TT&C modulation scheme with the pre-assigned frequencies. As a way to accelerate in catching up with future TT&C technology evolutions, a preliminary study needs to be carried out to prepare for the development of a spread spectrum applicable to TT&C. A brief study was carried out to review some points to be considered in designing and implementing spread spectrum schemes to the ground TT&C system intended for a LEO spacecraft. Also a simulation and link design revisit was performed to see the operational and technical benefits with the KOMPSAT TT&C parameters. An experiment concept is proposed to test as many functions at a time once the prototype is developed. In this configuration, a ground-model TT&C transponder is connected via LAN to the ETRI-developed KOMPSAT S/W simulator and linked to the KOMPSAT TM/TC processing s/w via spread spectrum signals through a GEO satellite bent-pipe link. A satellite data relay link simulation could be carried out in this configuration.

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Empirical Study on Stereotype for Burner-Control Relationship of Four-Stove Gas Range for Koreans

  • Kee, Do-Hyung
    • 대한인간공학회지
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    • 제31권3호
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    • pp.463-467
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    • 2012
  • This study aims to empirically investigate population stereotype of burner-control linkage of four-stove gas range for Koreans. Background: The previous studies' results for gas range stereotypes were different depending upon methods adopted, i.e., whether using questionnaires, computer simulation or physical models. It is known that the physical model experiment should not be methodologically replaced by the computer simulation or paper-and-pencil tests. Stereotype of gas range for Koreans was surveyed based on questionnaires, but has not been dealt with by using physical models. Method: An experiment was conducted to investigate stereotype of four-burner gas range, in which 32 subjects participated and a real gas range available in the market was bought and used. Four types of burner-control linkage were used as independent variable, and reaction time as dependent variable. Results: ANOVA revealed that four types of burner-control linkage and subjects' gender were not significant on reaction time. Duncan's multiple range test showed that reaction times for type III was significantly lower than those for the other three types of burner-control linkage(${\alpha}$=0.05). Conclusion: It is concluded based on the results of this study that stereotype of gas range for Koreans is type III. This is in agreement with results of existing studies using questionnaire survey, while different from those based on physical models. Application: The results of this study would be useful as an ergonomic guideline when designing gas ranges or similar equipments for minimizing operation errors.

Cognitive process to evaluate serious games for the elderly

  • Kim, Sung-Jin;Kim, Mi-Jin
    • International Journal of Contents
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    • 제6권3호
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    • pp.30-37
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    • 2010
  • This paper aims to propose a cognitive evaluation model to be utilized in designing game devices and developing relevant software with the purpose of the prevention of dementia of the elderly among various types of serious games for the elderly intending to improve their physical, mental or social capability. Firstly, a serious game for the elderly has been developed based on the guidelines of the areas pertaining to existing hardware, software and contents. Secondly, a pre-experiment of the game targeting specialists has been conducted in order to re-establish a cognitive evaluation model for the developed result. Thirdly, the cognitive evaluation model for the serious game for the elderly that intends to improve their cognitive capacity has been materialized based on the experiment results. Given the fact that the scope of game contents, most of which used to be focused on teenagers, have been gradually expanding to cover wider range of social classes than ever before, it is expected that the results of this study could be utilized as a model that can verify the games and their contents with special purposes based on the cognitive evaluation of the users.

Research on the Performance of Protocols and the Evaluation Metric for VIDEO Transmissions in an Ad Hoc Network

  • Chen, Ruey-Shin;Chao, Louis R.;Chen, Ching-Piao;Tsai, Chih-Hung
    • International Journal of Quality Innovation
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    • 제10권1호
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    • pp.115-126
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    • 2009
  • Video transmission effectiveness in the Ad Hoc network is becoming important recently, if different routing protocols are applied. Some researchers conclude that the reactive protocols are better for file transfer protocol (FTP) and constant bit rate (CBR) or hypertext transfer protocol (HTTP) transmission in an Ad Hoc wireless network but the performance report of video transmission is not much. This study adopts Qualnet (Network Simulator) as a simulation tool for environmental designing and performance testing, and employs an experimental design with eight groups. Our experiment shows that: (1) The performance of AODV (reactive) protocol is better than DSDV, ZRP and DSR when the transmission load has only one video stream; (2) Proactive (DSDV) and Hybrid protocols (ZRP) are better for a smaller Ad Hoc network when it transmits a video stream with some applications (VoIP, FTP and CBR). We conclude that packet loss rate is sensitive to the quality of video transmission and it has negative relationship with Peak Signal-to-Noise Ratio (PSNR) value. In addition, our experiment also shows that PSNR is a simple Metric for the performance evaluation of video transmission.

반응적응 시험설계법을 이용하는 통계적 해석모델 검증 기법 연구 (A Study on the Statistical Model Validation using Response-adaptive Experimental Design)

  • 정병창;허영철;문석준;김영중
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2014년도 추계학술대회 논문집
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    • pp.347-349
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    • 2014
  • Model verification and validation (V&V) is a current research topic to build computational models with high predictive capability by addressing the general concepts, processes and statistical techniques. The hypothesis test for validity check is one of the model validation techniques and gives a guideline to evaluate the validity of a computational model when limited experimental data only exist due to restricted test resources (e.g., time and budget). The hypothesis test for validity check mainly employ Type I error, the risk of rejecting the valid computational model, for the validity evaluation since quantification of Type II error is not feasible for model validation. However, Type II error, the risk of accepting invalid computational model, should be importantly considered for an engineered products having high risk on predicted results. This paper proposes a technique named as the response-adaptive experimental design to reduce Type II error by adaptively designing experimental conditions for the validation experiment. A tire tread block problem and a numerical example are employed to show the effectiveness of the response-adaptive experimental design for the validity evaluation.

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유효단면 및 철근비에 따른 일방향 중공슬래브 전단강도 (Shear Strength of One-way Hollow Slab According to Effective Cross Section and Reinforcement Ratio)

  • 석근영;예상민;강주원
    • 한국구조물진단유지관리공학회 논문집
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    • 제18권2호
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    • pp.90-98
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    • 2014
  • 철근콘크리트 구조물의 전단거동은 수년간의 많은 연구에도 불구하고, 이론적으로 명확하게 규명하기에 어려운 문제중에 하나이다. 중공 슬래브의 휨강도와 전단강도는 중공부로 인하여 감소되기 때문에, 이에 따른 구조물의 성능을 예측하는 것은 중요한 문제라 할 수 있다. 현재 각국의 중공슬래브 전단설계기준은 실험에 의한 기준식을 제시하고 있다. 따라서 본 연구에서는 철근비에 따른 일방향 중공슬래브 전단강도 산정방법에 관한 연구를 수행하기 위해 실험결과를 분석하고, 전단강도 산정식들을 비교, 분석하였다.

Design of Model to Recognize Emotional States in a Speech

  • Kim Yi-Gon;Bae Young-Chul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제6권1호
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    • pp.27-32
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    • 2006
  • Verbal communication is the most commonly used mean of communication. A spoken word carries a lot of informations about speakers and their emotional states. In this paper we designed a model to recognize emotional states in a speech, a first phase of two phases in developing a toy machine that recognizes emotional states in a speech. We conducted an experiment to extract and analyse the emotional state of a speaker in relation with speech. To analyse the signal output we referred to three characteristics of sound as vector inputs and they are the followings: frequency, intensity, and period of tones. Also we made use of eight basic emotional parameters: surprise, anger, sadness, expectancy, acceptance, joy, hate, and fear which were portrayed by five selected students. In order to facilitate the differentiation of each spectrum features, we used the wavelet transform analysis. We applied ANFIS (Adaptive Neuro Fuzzy Inference System) in designing an emotion recognition model from a speech. In our findings, inference error was about 10%. The result of our experiment reveals that about 85% of the model applied is effective and reliable.