• 제목/요약/키워드: designer and consumer

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실내디자인 이미지 유형의 특성에 따른 표현어휘 연구 - 2008년도 국제박람회를 중심으로 - (A Study on the representation-language from image features of Interior Design - Focused on 2008 International Fair -)

  • 신동관;한영호
    • 한국실내디자인학회논문집
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    • 제17권6호
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    • pp.216-224
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    • 2008
  • The represented Design Language have to include design meaning by functions in Interior. It also is able to easy and quick to understand in conversation for the design proposal. In this study, 6 stages suggest for the basic forming image in Interior Design. Those are form, line, space, color, material and principles of design. And essential image language arranged by preceding research. The fundamental 6 elements of space are used for explanation with the minimum method to make consumer understand through some image. Image has the communication function as a visual conversation in Space Design. The purpose of using the image language is the exchange into communication by written visual image. In order to it is necessary to delivery correct meaning of Interior Design for the understand between consumer and designer for the suggestion through images. Therefore, making categories for representation-language from image features of interior design is a important research with the value to share the spatial pattern. It will be expected to add the spatial Image language by processing with new trend.

다차원 스펙트럼 해석법을 이용한 탈수 시 드럼세탁기의 소음 기여도 분석 (The Analysis of Noise Contribution about Drum Washer under Dehydrating Condition Using Multi-dimensional Spectral Analysis)

  • 김호산;박상길;강귀현;이정윤;오재응
    • 한국소음진동공학회논문집
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    • 제17권11호
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    • pp.1056-1063
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    • 2007
  • Recently, there has been a growing consumer interest in the amount of noise produced by household electrical appliances. The designer of the product must identify the source of the noise, in order to reduce the noise. In the case of a household electric appliance such as the washing machine, there is consumer's complaint about the noise that is generated during the dehydrating condition. Because of several noise sources combined each other. It is difficult to identify the noise sources that contribute to the noise output. Multi-Dimensional Spectral Analysis (MDSA) is a method that can remove the correlation between different noise sources, and it expresses the key contributing factor as a unique output. This study utilized MDSA to analyze the contribution of each input in the noise output during the dehydrating condition.

강건 설계기법을 이용한 자동차 게이지 클러스터의 디자인 요소와 고객 감성에 관한 연구 (Effects of Design Factors of the Instrument Cluster Panel on Consumers' Affection Applying Robust Design)

  • 정가훈;박성준;김성민;정의승
    • 대한인간공학회지
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    • 제29권1호
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    • pp.25-31
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    • 2010
  • It is known from consumer surveys that the interior design of cars greatly influences on consumers' affection. Most notably, the instrument panel which occupies the driver's attention while driving would be one of the main components that affect consumer's affection, but the designer does not often put due importance to this design component. The purpose of this study is to define consumers' affection on the instrument cluster panel in terms of its design factors: color of panel lighting and layout of meters as independent factors. Semantic differentials or affective adjectives that are related to the instrument panel were first derived from surveys, existing studies and the available literature. Then, representative affective factors were drawn using factor analysis and multi-dimensional scaling (MDS). Evaluation of the instrument panel was performed and analyzed by Taguchi's robust design to provide more robust results under various noise factors which are color and material of car interior. Experiment revealed that consumers had five affective factors on the instrument panel and luxurious, charming, and visible affections are grouped into a factor and unique and dynamic affections in another factor. Evaluation of the instrument panel by Taguchi's robust design found that the white color of panel lighting and the panel with four meters was the most preferred design in terms of both the affection of luxury and uniqueness.

모바일 가상 뷰어 시스템 기반의 협업 어플리케이션 프로토타입 제안 (Proposal of Collaborative Application Prototype based on Mobile Virtual Viewer System)

  • 박재현;박민희
    • 한국멀티미디어학회논문지
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    • 제22권8호
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    • pp.897-912
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    • 2019
  • The growth of domestic fashion industry market went sluggish affected by long-term slow growth and shrinking consumer sentiment since 2012, and the entire market has shown a slight growth since 2017. Yet only some conglomerates or global businesses experience this growth. Small and medium-sized fashion companies or rising fashion designers in South Korea, face real limitations and problems poor capital, lack of professional workforce, experience, information and educational opportunity as well as difficulty of acquiring distribution network, which lead to further polarization between conglomerates and small businesses. Thus, this study proposed mobile virtual viewer system-based collaborative application prototype capable of overcoming limitations and problems drawn by analyzing business environment of domestic brands launched by rising fashion designers. Especially, through applied template-based 3D virtual fashion design technology and performing the entire process in the virtual reality beyond spatial and temporal restraints, it is assumed that more effective and efficient outcomes can be obtained compared to the previous method.

'Art Furniture'에 있어서 'Limited Edition'의 의미와 가치 연구 (The Value and Meaning of 'Limited Edition' in 'Art Furniture')

  • 최병훈;서명원
    • 한국가구학회지
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    • 제23권1호
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    • pp.38-46
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    • 2012
  • This article aimed to identify the significance of 'Limited Edition' in 'Art Furniture' field, which is rather well known in fine art like printing and sculpture. The consumer never responded to 'Art furniture' positively for its artistic quality and authenticity before than these days. For this, Author featured out current tendencies of 'Art Furniture' in terms of 'Limited Edition' can be easily found in well-known designer or artist's work, suggests designers should aim for their design. This desire, as a result, gave an opportunity to designers to produce new products in various different ways. And at the same time, suggest a new method in furniture design. Furthermore, 'Limited Edition' became a channel and opens a new environment for designers to explore and come up with new experimental designs.

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의류소재 이미지 분류에 따른 직물 특성 연구 (A Study of Fabric Properties for Classified on Apparel Material Image)

  • 박기윤
    • 한국의상디자인학회지
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    • 제3권1호
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    • pp.15-31
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    • 2001
  • Textile fabrication affected by consumer and selected by fashion designer. The textile fabrication has been made not only by introducing the newly developed fiber but also by modifying the existing textile materials to impart sensibility to them. Consumers choose but to their sensibility of textile material and fashion trend. On purpose in this research is find out have influence on textile image. Wool fabrics have been in use from early age in northern Europe. Recognition of the role of the morphological structure, surface properties, chemical composition, acid-base characteristics in the chemical treatment of wool led to quantum advances in the fields of setting, shrink-resisting, chemical modification, and internal fiber cross-linking. Mechanical finishing to develop the handle, drape, and surface characteristics of the fabric is at least as important as chemical or wet finishing. Result showed that to have variety sensibility and trend theme in wool fabrics are tweed, venetian, serge, gabardine and melton.

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Avant-Garde Fashion: A Case Study of Martin Margiela

  • Reddy-Best, Kelly L.;Burns, Leslie Davis
    • International Journal of Costume and Fashion
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    • 제13권2호
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    • pp.1-13
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    • 2013
  • We studied the meaning of the term avant-garde in relation to clothing of the 1980s and 1990s by examining the media's perceptions of Martin Margiela, a Belgian deconstructionist designer who was often labeled as avant-garde by journalists, scholars, and fashion critics in the late 20th century. A five-step content analysis method described by Paoletti (1982) was used to conduct the research. Newspaper and magazine articles in the 1980s and 1990s were analyzed using a set of existing avant-garde characteristics developed by Crane (1987) to determine if those journalists' perceptions matched the characteristics described by Crane. Results indicated that the journalists' critiques and descriptions matched the avant-garde characteristics described by Crane (1987). Including a subjective element to the conceptualization of the term explains how journalists described Margiela's designs despite Japanese designers' use of similar techniques before him. We (re) conceptualize the term's latter 20th century meaning and shifting dialogue to include a subjective element.

Web 기반의 감성평가를 활용한 전기자동차 익스테리어 디자인 (Exterior Design of Electric Vehicle Using Web Based Human Sensibility Assessment)

  • 장필식;최출헌
    • 대한인간공학회지
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    • 제25권4호
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    • pp.63-69
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    • 2006
  • Consumer satisfaction and feelings with form play an essential role in determining the success of a product. However, contemporary industrial design processes typically employ designer driven, intuitive methods for generating and evaluating form concepts. This paper describes the implementation process of web based design support system that helps assess customer's feelings or sensibilities of forms created in each stages of design process. The present web based approach provides designers with fast and various feedbacks about their design in each stage by using assessment with object VR and web 3D as well as ordinary 2D images. Practical application for exterior design of electric vehicle was illustrated and the further refinement of the design support system was discussed.

Is Anything Ever New? Fashion Design Students' Perceptions of Piracy

  • Marcketti, Sara B.;Greder, Kate;Sinclair, Heather
    • International Journal of Costume and Fashion
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    • 제14권1호
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    • pp.17-28
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    • 2014
  • Design piracy is the unauthorized copying of another designer or manufacturer's work. While controversial, it is an institutionalized practice in the apparel industry. The purpose of this study was to better understand student perceptions of design piracy, particularly as it is one they will encounter in their future careers. The authors interviewed twenty-four apparel design students at a land-grant Midwestern University. Data was analyzed using theme analysis. Three themes developed including: 1) Expressions of cognitive dissonance in statements expressing enjoyment of the practice of design piracy as a consumer; yet disappointment when (and if) their own design work was copied. 2) Concerns regarding the definition of originality and the logistics of enforcing a plan against design piracy. 3) Differences of opinion regarding the prevalence of the practice, particularly if the students had industry experience or not. Advice for professors from students regarding piracy is included.

재단 각도에 따른 세미 플레어 스커트의 외관 및 헴라인 드레이프 형상에 관한 연구 - 실제 착의와 i-Designer의 가상 착의 시스템을 중심으로 - (A Study on the Shape of Hem-line of Semi-Flare Skirts according to a Cutting Angle - Based on the Comparison between Real Clothing and 3D Virtual Clothing -)

  • 구미란;서미아
    • 복식문화연구
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    • 제17권3호
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    • pp.499-511
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    • 2009
  • As the demand of the consumer for high-sense clothing, relation with materials is becoming important even in clothing construction. Especially, the cutting angle of materials is becoming an crucial element in the formation of silhouette, and drape of Hem line, of skirts. Accordingly, in this study, Hem line shapes between real clothing and 3D virtual clothing of "i-Designer" were analyzed by manufacturing semi-flare skirts of polyester 100% according to a cutting angle, and the results are as follows. As a result of comparison of silhouette between the real clothing and the virtual clothing, the real and the virtual have a similar feeling regardless of a cutting angle. In case of drape shapes, both the front and the lateral side were represented in almost similar shapes. The back side, however, the real and the virtual showed a great difference in case of grain direction. And in the whole silhouette, the real and the virtual were represented similarly. It could be known that with regard to Hem-line drape shapes between the real clothing and the virtual according to a cutting angle, the real clothing is represented in a location farther from the body than the virtual clothing and, the location or number of node was similarly showed in the real and the virtual.

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