• Title/Summary/Keyword: design-based research

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Lessons Learned from Conducting Design-Based Research Studies

  • LEE, Ji-Yeon
    • Educational Technology International
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    • v.14 no.1
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    • pp.27-40
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    • 2013
  • Design-Based Research (DBR) focuses on developing key principles of interventions to advance both theory and practicalities of dissemination (Brown, 1992), yet its methodological details have not been quite established. Thus, the purpose of this paper is to address the pragmatics of DBR by sharing the researcher's reflections on conducting a longitudinal DBR project for five years. In an attempt to advance college teaching practices as well as theories related to student plagiarism, the project focused on refining "humble" theories on how and why college students engage in plagiarism to design classroom interventions for promoting academic integrity. Similar to the Integrative Learning Design (ILD) framework proposed by Bannan-Ritland (2003), but conducted in a much simpler and less formal format, this study followed DBR cycles from initial conceptualization to design and enact instructional interventions in authentic contexts while collecting both quantitative and qualitative data from each phase. Finally, the paper addresses some challenges encountered throughout the DBR project as well as the lessons learned from this experience. Like many previous DBR studies whose practical relevance is limited to local context, the findings from this study may not be easily generalized for other contexts.

A Study to Design the Instructional Program based on Explainable Artificial intelligence (설명가능한 인공지능기반의 인공지능 교육 프로그램 개발)

  • Park, Dabin;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.149-157
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    • 2021
  • Ahead of the introduction of artificial intelligence education into the revised curriculum in 2022, various class cases based on artificial intelligence should be developed. In this study, we designed an artificial intelligence education program based on explainable artificial intelligence using design-based research. Artificial intelligence, which covers three areas of basic, utilization, and ethics of artificial intelligence and can be easily connected to real-life cases, is set as a key topic. In general design-based studies, more than three repetitive processes are performed, but the results of this study are based on the results of the primary design, application, and evaluation. We plan to design a program on artificial intelligence that is more complete based on the third modification and supplementation by applying it to the school later. This research will help the development of artificial intelligence education introduced at school.

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A Design-Based Research on Application of Artificial Intelligence(AI) Teaching-Learning Model in Elementary School

  • Kim, Wooyeol
    • International journal of advanced smart convergence
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    • v.10 no.2
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    • pp.201-208
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    • 2021
  • Recently, artificial intelligence(AI) has been used throughout society, and social interest in it is increasing. Accordingly, the necessity of AI education is becoming a big topic in the education field. As a response to this trend, the Korean education authorities have also announced plans for AI education, and various studies have been performed in academic field to revitalize AI education in the future. However, the curriculum research on what differentiates AI education from existing SW education and what and how to train AI is still in its infancy. In this paper, Therefore, we focused on the experiences of elementary school students in solving problems in their own lives, and developed a teaching-learning model based on design-based research so that students can design a problem-solving process and experience the process of feedback. We applied the developed teaching-learning model to the problem-solving process and confirmed that it increased students' understanding and satisfaction with AI education.

3D Topology Optimization of Fixed Offshore Structure and Experimental Validation

  • Kim, Hyun-Seok;Kim, Hyun-Sung;Park, Byoungjae;Lee, Kangsu
    • Journal of Ocean Engineering and Technology
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    • v.34 no.4
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    • pp.263-271
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    • 2020
  • In this study, we performed a three-dimensional (3D) topology optimization of a fixed offshore structure to enhance its structural stiffness. The proposed topology optimization is based on the solid isotropic material with penalization (SIMP) method, where a volume constraint is applied to utilize an equivalent amount of material as that used for the rule-based scantling design. To investigate the effects of the main legs of the fixed offshore structure on its structural stiffness, the leg region is selectively considered in the design domain of the topology optimization problem. The obtained optimal designs and the rule-based scantling design of the structure are manufactured by 3D metal printing technology to experimentally validate the topology optimization. The behaviors under compressive loading of the obtained optimal designs are compared with those of the rule-based scantling design using a universal testing machine (UTM). Based on the structural experiments, we concluded that by employing the topology optimization method, the structural stiffness of the structure was enhanced compared to that of the rule-based scantling design for an equal amount of the fabrication material. Furthermore, by effectively combining the topology optimization and rule-based scantling methods, we succeeded in enhancing the structural stiffness and improving the breaking load of the fixed offshore structure.

Effect of Design Thinking-based STEAM Program for Primary and Secondary Students (초·중등학생을 위한 디자인적 사고기반의 STEAM교육 프로그램의 효과)

  • Kim, Se Mi;Kim, Jeong Kyoum;Kim, Sung Ho;Maeng, Joon Hee
    • Journal of Engineering Education Research
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    • v.21 no.2
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    • pp.17-27
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    • 2018
  • This study aims to investigate the effect of design thinking-based STEAM program for primary and secondary students. The design thinking-based STEAM program dealt with advanced scientific technology issues and it consisted of 8 topics. A questionnaire was developed to explore the change of Science concept awareness, Interest, Self-efficacy, Career consciousness of students through the program. The questionnaire consisted of following 4 areas, such as 'Science concept awareness', 'Interest', 'Career consciousness' and 'Self efficacy'. Pre-post test was conducted to 75 primary and secondary students. As a result of analyzing post-test compared to pre-test, 'Science concept awareness', 'Career consciousness' and 'Self efficacy' of students were improved. And the 'Interest' wasn't changed significantly. Through this research, it can be suggested that the design thinking-based STEAM program can be useful at school education to improve the Science concept awareness, Career consciousness and Self-efficacy of primary and secondary students. It is also proposed that further research of the various areas of interest and other affective variables will be needed.

RBFN기법을 활용한 적응적 사례기반 설계

  • Jeong, Sa-Beom;Im, Tae-Su
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.10a
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    • pp.237-240
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    • 2005
  • This paper describer a design expert system which determines the design values of shadow mask using Case-Based Reasoning. In Case-Based Reasoning, it is important to both retrieve similar cases and adapt the cases to meet the design specifications exactly. Especially, the difficulty in automating the adaptation process will prevent the designers from using the design expert systems efficiently and easily. This paper explains knowledge-based design support systems for shadow mask through neural network-based case adaptation. Specifically, we developed 1) representing design knowledge and 2) adaptive case-based reasoning method using RBFN (Radial Basis Function Network).

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Proposed concept design for electric vehicle charger in public places (공공장소에서의 전기 자동차 충전기 디자인 콘셉트 제안)

  • Jin, A-Young
    • Design & Manufacturing
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    • v.16 no.2
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    • pp.13-19
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    • 2022
  • Recently, electric vehicles are gaining popularity among many domestic and foreign users due to their eco-friendly advantages of reducing fine dust and environmental greenhouse gases. As the demand and supply of electric vehicles increase, the demand for electric vehicle charging infrastructure is also growing together. Many users are experiencing inconvenience due to poor charging infrastructure, which makes them hesitant to buy electric vehicles. Research on the user experience of chargers in apartment complexes, a common residential type in Korea, is being conducted somewhat, but research on the design of electric vehicle charging devices in public places is insufficient. The purpose of this research is to identify user requirements and complaints based on the product design of the electric vehicle charger in public places and propose a new electric vehicle product design concept that meets the requirements. The research method understood the charging base and status of electric vehicles in public places through literature research and examined and analyzed the characteristics and problems of product design cases that improved the charging problem of electric vehicles recently released in the market. It is intended to identify and analyze the problems of the charging device product design through user interviews, a qualitative research method, and based on this, it is intended to propose a user-centered product design concept that improves major complaints.

A Development of a Forecasting System of Textile Design Based on Consumer Emotion(II) - Database Construction for Textile Design - (소비자 감성에 기반한 텍스타일디자인 예측시스템 개발(II) - 텍스타일디자인 데이터베이스 구축 -)

  • Cho, Hyun-Seung;Lee, Joo-Hyeon
    • Fashion & Textile Research Journal
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    • v.7 no.2
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    • pp.196-202
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    • 2005
  • The purposes of this study were to investigate and analyze the relationship between the elements of textile design and consumer emotion and to suggest effective design methods. In addition, the forecasting system for textile design based on the results of this study was developed. The database system of textile design was organized by installing Mysql database server and tomcat servlet container on windows NT. The user interface was utilized using jsp on the web. This study findings can provide textile design samples which were suitable for each emotional factor, and an evaluation basis for each design element by the descriptive system of textile design. The forecasting system based on this study findings can also provide specific design methods for the effectiveness of consumer emotion and can be applied in a practical design process. This study based on the results of the quantitative analysis on consumer emotion has presented an objective and an efficient design method. This will be a useful expedient to improve the existing textile design process and for the consumer design.

An AI-based Clothing Design Process Applied to an Industry-university Fashion Design Class

  • Hyosun An;Minjung Park
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.4
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    • pp.666-683
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    • 2023
  • This research aims to develop based clothing design process tailored to the industry-university collaborative setting and apply it in a fashion design class. into three distinct phases: designing and organizing our fashion design class, conducting our class at a university, and gathering student feedback. First, we conducted a literature review on employing new technologies in traditional clothing design processes. We consulted with industry professionals from the Samsung C&T Fashion Group to develop an AI-based clothing design process. We then developed in-class learning activities that leveraged fashion brand product databases, a supervised learning AI model, and operating an AI-based Creativity Support Tool (CST). Next, we setup an industry-university fashion design class at a university in South Korea. Finally, we obtained feedback from undergraduate students who participated in the class. The survey results showed a satisfaction level of 4.7 out of 5. The evaluations confirmed that the instructional methods, communication, faculty, and student interactions within the class were both adequate and appropriate. These research findings highlighted that our AI-based clothing design process applied within the fashion design class led to valuable data-driven convergent thinking and technical experience beyond that of traditional clothing design processes.

Personalized Recommendation System for Location Based Service

  • Lee Keumwoo;Kim Jinsuk
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.276-279
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    • 2004
  • The location-based service is one of the most powerful services in the mobile area. The location-based service provides information service for moving user's location information and information service using wire / wireless communication. In this paper, we propose a model for personalized recommendation system which includes location information and personalized recommendation system for location-based service. For this service system, we consider mobile clients that have a limited resource and low bandwidth. Because it is difficult to input the words at mobile device, we must deliberate it when we design the interface of system. We design and implement the personalized recommendation system for location-based services(advertisement, discount news, and event information) that support user's needs and location information. As a result, it can be used to design the other location-based service systems related to user's location information in mobile environment. In this case, we need to establish formal definition of moving objects and their temporal pattern.

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