• 제목/요약/키워드: design reuse

검색결과 675건 처리시간 0.037초

분산 지식베이스에 기반한 렌츠 경통 설계 (Lens Barrel Design Based on Distributed Knowledge-Base)

  • 복기소;명세현;한순흥
    • 한국CDE학회논문집
    • /
    • 제5권1호
    • /
    • pp.1-11
    • /
    • 2000
  • The purpose of Computer Aided Design is to design good products as quickly as possible. To do this, it is important to reuse the old designs and build on them. Most engineering designers, therefore. hale studied methods for reusing old designs, and the results of their study hale been applied to new designs Unfortunately, this only involves reuse of geometric data without design knowledge. If they can design products with the geometric data, including design knowledge, of the old designed and share them through the Internet, design efficiency will be improved. In other words, one way to improve designer's productivity is to share design information that includes knowledge and scattered data across design offices. This paper introduces a shared design environment with distributed knowledge-base. A product design environment based on distributed knowledge-base is proposed, which integrates the CORBA, OLE and WWW as the network architecture, a 3D CAD system, and an expert system shell. A design example of the lens barrel of a projection television is implemented to verify the idea.

  • PDF

The Effects of Chatbot Service Quality, Trust, and Satisfaction on Chatbot Reuse Intention and Store Reuse Intention

  • JI, Seong-Goo;CHA, Ae-Young
    • 산경연구논집
    • /
    • 제11권12호
    • /
    • pp.29-38
    • /
    • 2020
  • Purpose: The purpose of this study is to empirically analyze the effect of chatbot service quality, chatbot trust, and chatbot satisfaction on chatbot reuse intention and store reuse intention. Research design, data, and methodology: We reviewed the literature on domestic and international chatbots, established hypotheses, and analyzed them. We empirically analyzed the process model in which chatbot service quality (interaction quality, information quality) has a positive effect on chatbot trust and chatbot satisfaction, and that chatbot trust and satisfaction positively affect chatbot reuse intention and store reuse intention. A survey was conducted on 212 people who had used shopping mall chatbots and financial service chatbots after demonstrating the shopping mall chatbot video. Structural equation modeling was conducted by using AMOS 24.0 to test the proposed relationships. Results: As a result of the empirical analysis, the effects of interaction quality on chatbot trust and information quality on chatbot satisfaction were not supported, but the rest of the hypotheses were statistically significant. It was found that the information quality of chatbot service had a positive effect on chatbot trust, but did not significantly affect chatbot satisfaction. In addition, the interaction quality of the chatbot positively affects the satisfaction of the chatbot, but it does not significantly affect the trust of the chatbot. Chatbot trust was found to have a positive effect on chatbot satisfaction. Chatbot trust and chatbot satisfaction were found to have a positive influence on the intention to reuse the chatbot. And, chatbot trust and chatbot satisfaction were found to have a positive influence on store reuse intention. Conclusions: The findings of this study offer significant theoretical and managerial contributions in the context of chatbot. Chatbots should enhance customer contact quality management from the perspective of total customer experience management rather than partial function. When providing a chatbot service, it is more desirable to give priority to providing accurate information to increase trust, and at the same time to improve customer satisfaction by increasing the quality of interaction. And in order to increase the competitive advantage of companies, the purpose of introducing chatbots should be clarified and approached strategically.

도시경관 자원으로서 건축문화재의 활용 방안에 관한 연구 - 제천 엽연초생산조합 구사옥을 중심으로 - (A Study on the Reuse Plan of Architectural Heritage as a Townscape Resource - Focused on an old office building of Leaf tobacco Producer' cooperation, Jecheon -)

  • 이완건
    • 한국실내디자인학회논문집
    • /
    • 제23권1호
    • /
    • pp.69-77
    • /
    • 2014
  • This study aims to find the optimum method to reuse as townscape resource and to preserve the architectural heritage. And, it wants to contribute the policy of the architectural heritage and townscape. This research is targeted at an old office building of Leaf tobacco Producer' cooperation, designated as a cultural assets in Jecheon. It investigated the design characteristics of an old office building of Leaf tobacco Producer' cooperation and the streetscape of Uibyeong-daero 12-gil. It was conducted using the research methods of the field survey, and it was to analyze and to compare the various existing data and a current status. The result are as followings. Firstly, we should be consider the policy of architectural heritage that a sense of place can be preserved. Secondly, we should be consider the linear method of the conservation and reuse in urban street that the architectural heritage is located at least. Thirdly, if it will be to maintain the facade of the building adjacent to the street using the design characteristics of an old office building of Leaf tobacco Producer' cooperation, Uibyeong-daero 12-gil will be made a unique street that will be represented the history of leaf tobacco produce. Lastly, it has been analyzed that the design characteristics of an old office building of Leaf tobacco Producer' cooperation are the arch of entrance, the arched window, the rectangular window, the entabature, the horizontal joint, the finish of cement mortar, a pitched roof, etc. And, the design guideline and the maintenance plan of Uibyeong-daero 12-gil have made.

서울시 근대 양식건축 파사드의 표현 특성에 관한 연구 (A Study on the facade Expression of the Modern Western Style Architecture in Seoul)

  • 이완건;정례화
    • 한국실내디자인학회논문집
    • /
    • 제18권2호
    • /
    • pp.16-24
    • /
    • 2009
  • Urban is made over a long period of time. In the process, architecture involves design characteristics of age and place. In the case of modem western style architecture, just depend on the economic logic, they are continuously threatened during urban changes. Therefore, the purpose of this paper is to recognize modern western style architecture as valuable things, which represents color of urban, and to seek how it can be reused. This is a process in order to find a new method for conservation and reuse of modern western style architecture. The result are as followings. Modern western style architecture must be recognized as resource, which expresses identity of urban, and found a method for conservation and reuse of facade at least. So we need to search design characteristics of facade. It has been analyzed that assigned modem western style architecture in seoul can be divided into 6 groups. Each group has individual characteristics of facade expression, which is 'dormer', 'vent', 'balustrade', 'cornice', 'dome', 'tower', etc in top part, and 'the shape of window and door', 'the element of ornament', 'finish', etc in middle part.

Motor Control IP Design and Quality Evaluation from the Viewpoint of Reuse (ICCAS 2004)

  • Lee, Sang-Deok;Han, Sung-Ho;Kim, Min-Soo;Park, Young-Jun
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2004년도 ICCAS
    • /
    • pp.981-985
    • /
    • 2004
  • In this paper we designed the motor control IP Core and evaluate its quality from the viewpoint of IP reuse. The most attractive merit of this methodology, so called IP-based hardware design, is hardware reuse. Although various vendors designed hardware with the same specification and got the same functional results, all that IPs is not the same quality in the reuse aspect. As tremendous calls for SoC have been increased, associated research about IP quality standard, VSIA(Virtual Socket Interface Alliance) and STARC(Semiconductor Technology Academic Research Center), has been doing best to make the IP quality evaluation system. And they made what conforms to objective IP design standard. We suggest the methodology to evaluate our own designed motor control IP quality with this standard. To attain our goal, we designed motor control IP that could control the motor velocity and position with feedback compensation algorithm. This controller has some IP blocks : digital filter, quadrature decoder, position counter, motion compensator, and PWM generator. Each block's functionality was verified by simulator ModelSim and then its quality was evaluated. To evaluate the core, We use Vnavigator for lint test and ModelSim for coverage check. During lint process, We adapted the OpenMORE's rule based on RMM (Reuse Methodology Manual) and it could tell us our IP's quality in a manner of the scored value form. If it is high, its quality is also high, and vice versa. During coverage check ModelSim-SE is used for verifying how our test circuits cover designs. This objective methods using well-defined commercial coverage metrics could perform a quantitative analysis of simulation completeness. In this manner, We evaluated the designed motor control IP's quality from the viewpoint of reuse. This methodology will save the time and cost in designing SoC that should integrate various IPs. In addition to this, It can be the guide for comparing the equally specified IP's quality. After all, we are continuously looking forward to enhancing our motor control IP in the aspect of not only functional perfection but also IP reuse to prepare for the SoC-Compliant motor control IP design.

  • PDF

증강현실 패션 어플리케이션이 즐거움, 만족 및 행동의도에 미치는 영향 (The effects of augmented reality fashion application on pleasure, satisfaction and behavioral intention)

  • 소지인;김선희
    • 복식문화연구
    • /
    • 제21권6호
    • /
    • pp.810-826
    • /
    • 2013
  • The purposes of this study were to analyze the effects of the experience realms (entertainment, educational, escapist, and esthetic) of augmented fashion reality applications on consumers' pleasure, satisfaction, intention of reuse, and purchase intention. This study is based on the survey subjecting those who have an iPhone. A total of 207 questionnaires were processed in analysis. Descriptive analysis, frequency analysis, reliability analysis and regression analysis were conducted using SPSS ver. 18.0. The results are as follows. First, entertainment and esthetic experience positively influenced consumers' pleasure. Second, entertainment, educational and esthetic experience positively influenced satisfaction. Third, pleasure positively affected satisfaction. Forth, both pleasure and satisfaction positively influenced intention of reuse and purchase intention. Fifth, there were significant differences in the effects of the experience realms of augmented fashion reality applications on pleasure, satisfaction, intention of reuse, and purchase intention by gender. In conclusion, pleasure and satisfaction that influence reuse intention and purchase intention were influenced by the experience realms. When consumers feel satisfaction and pleasure in experience realms of augmented fashion reality applications, they are more likely to reuse of an augmented reality fashion application, and to purchase the products consumers were implementing an augmented reality fashion application for.

모델 템플리트를 이용한 도메인 모델 개발과 재사용 (Development of Domain Model and Reuse Using Model Template)

  • 김지홍
    • 인터넷정보학회논문지
    • /
    • 제3권3호
    • /
    • pp.39-53
    • /
    • 2002
  • 도메인 모델은 객체 모델 개발과 소프트웨어 설계에 관한 결정에 큰 영향을 끼치고 있어, 오늘날 많은 객체 지향적 시스템과 컴포넌트 기반의 소프트웨어 개발 시 도메인 모델을 만들고 있다. 그러나 UML과 객체 지향적 방법론에서는 재사용을 위한 개발과 재사용을 수반한 개발의 지원이 부족하여 매번 새로이 모델을 개발하고 있으며 프로젝트 개발 기간 지연과 불충분한 모델 생성을 초래하고있다. 이러한 문제는 UML 표기의 확장과 재사용 처리방법을 통해 해결될 수 있다. 본 연구에서는 도메인 모델의 재사용을 위하여 UML 기반의 도메인 모델 템플리트를 설계하고 분석정보의 재사용을 위한 도메인 모델 개발 방법을 제안하였다. 아울러 제안된 표현을 인터넷 응용에 적용하여 도메인 모델과 도메인 템플리트를 생성할 수 있었다.

  • PDF

시간제약 조건하에서 모듈 선택 재사용을 이용한 CPLD 저전력 기술 매핑 (CPLD Low Power Technology Mapping using Reuse Module Selection under the Time Constraint)

  • 김재진;이관형
    • 한국컴퓨터정보학회논문지
    • /
    • 제11권3호
    • /
    • pp.161-166
    • /
    • 2006
  • 본 논문은 시간 제약 조건하에서의 모듈 선택 재사용을 이용한 CPLD 저전력 기술 매핑을 제안한다. 일반적인 상위 수준 합성에서의 스케줄링은 실제적인 라이브러리의 복잡한 재사용을 허용하지 않는다. 반면 제안한 알고리즘은 주어진 사용자 정의 모듈을 실제적인 RT 라이브러리 모듈 재사용과 공유된 자원에서의 스위치 활동의 자원 공유하여 스케줄링을 수행한다. 스케줄링은 체이닝과 멀티사이클링을 이용해 다양한 상위 레벨 벤치마크의 환경에서 최적의 스케줄링의 결과를 얻는다. 스케쥴링의 결과 재사용된 자원은 CPLD 저전력 기술 매핑 알고리즘을 이용하여 저전력으로 회로를 구현한다.

  • PDF

Study of User Reuse Intention for Gamified Interactive Movies upon Flow Experience

  • Han, Zhe;Lee, Hyun-Seok
    • Journal of Multimedia Information System
    • /
    • 제7권4호
    • /
    • pp.281-293
    • /
    • 2020
  • As Christine Daley suggested, "interaction-image" is considered to be typical in the age of "Cinema 3.0", which integrates the interactivity of game art and obscures the boundary between producers and customers. In this case, users are allowed to involve actively in the scene as "players" to manage the tempo of the story to some extent, it, thus, makes users pleased to watch interactive movies repeatedly for trying a diverse option to unlock more branch lines. Accordingly, this paper aims to analyze the contributory factors and effect mechanism of users' reuse intention for gamified interactive movies and offer specific concepts to improve the reuse intention from the interactive film production and operation perspectives. Upon integrating the Flow theory and Technology Acceptance Model (TAM) and separating the intrinsic and extrinsic motivations of key factors based on Stimulus-Organism-Response (S-O-R), the research builds an empirical analysis model for users' reuse intention with cognition, design, attitude emotional experience and conducts an empirical analysis on 425 pieces of valid sample data applying SPSS22 and Amos23. The results show that user satisfaction and flow experience impact users' reuse intention highly and perceived usefulness, perceived ease of use, perceived enjoyment, remote perception, interactivity, and flow experience have significant positive influence on user satisfaction experience.

인터넷뱅킹에서 웹사이트 품질이 서비스가치와 고객만족에 미치는 영향 (An Effect of Website quality on Service Value and Customer Satisfaction in the Internet Banking)

  • 조철호;박정원;김종원
    • 한국품질경영학회:학술대회논문집
    • /
    • 한국품질경영학회 2006년도 춘계학술대회
    • /
    • pp.216-223
    • /
    • 2006
  • An Effect of Website quality on Service Value and Customer Satisfaction in the Internet Banking Internet Banking is very popular in Korea these days. More than 25million are using Internet Banking. This study is to find Quality Factors for Internet Banking Services and relationship among Internet Banking Service Value, Customer Satisfaction and Reuse. In this study we found that Service Value is prior to Customer Satisfaction. And also, Service Value and Customer Satisfaction affect customers reuse respectively. This study also found that 7 factors compose Internet Banking Service Quality. They are Convenience Security, Informal ion Providing, Communication, Design, System Correcteness. Convenience, Informal ion Providing, Communication and Design affect Internet Banking Service Value. System, Correcteness and Convenience affect Customer Satisfaction. So we learened that Internet Banking Customers discriminate Service Value from Satisfaction.

  • PDF