• Title/Summary/Keyword: design research

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Basic Design of the Underground Tunnel for the Research on High-level Waste Disposal (고준위폐기물 처분연구용 지하터널의 기본설계)

  • Cho Won-Jin;Kwon Sang-Ki;Park Jung-Hwa;Hahn Pil-Soo
    • Journal of Nuclear Fuel Cycle and Waste Technology(JNFCWT)
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    • v.2 no.4
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    • pp.279-292
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    • 2004
  • The underground research tunnel is essential to validate the integrity of a reference high-level waste disposal system, and the safety of geological disposal. In this study, a basic design of an underground research tunnel (URT) was tried to be developed. The candidate site for URT was described briefly, and it was intended to suggest the basic concept of the underground research tunnel. In order to develop the design of URT based on the basic concept, design requirements were established. Based on the basic concept and the design requirements, the basic design of URT was performed. Research items to be studied in the URT were also derived in this study.

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An analysis of domestic research trends on elderly environment and design (노인을 위한 환경계획 디자인 분야 국내 연구의 흐름 분석 연구)

  • Lee, Jung-Hwa;Kwak, Yoon-Jung;Kim, Mi-Sun;Lee, Yeun-Sook;Lee, So-Young
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.05a
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    • pp.244-249
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    • 2006
  • Korean society is changing into aged society with the speed which has never happened by other countries before. This has been the consequence of low birthrate and Increase in life expectancy. However, such social problem result in many studies on elderly environment. The purpose of this study is to systematically analyze empirical studies on elderly environment in Korea, find out research streaming and understand social backgrounds. For this study, content analysis was conducted. Articles of 4 registered academic institute published from 1986 to 2005 were units of analysis. Using keyword through library database systems, the articles were systematically selected. As results, trends of research according to 4 periods were identified. Among them as major trends, expansion of the quantity, expansion to Intoner design, more facilities for dependent elderly appeared. This result showed implications on interior design education and research for aging friendly design.

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Modularization Design of On-board Train control Software for EMU using MATLAB (MATLAB을 이용한 전동차용 저어 S/W 모듈화 설계 연구)

  • Han, Seong-Ho;Lee, Su-Gil;Kim, Su-Gon;Ahn, Tae-Ki;Lee, Woo-Dong
    • Proceedings of the KIEE Conference
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    • 2001.07b
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    • pp.1220-1222
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    • 2001
  • We proposed a modularization design technique for implementing software of on-board train control system. We already proved the efficiency of CASE Tool(SCADE) for safety critical software design. The several functions of train are implemented on CASE tool each modules. We divided functions of train into modules based on the modularization design. We used MATLAB for design of on-board train control software. We proved that this technique is more useful for the software design of on-board train control for EMU.

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Evaluation of New Design Concepts for Steam Generators in Sodium Cooled Liquid Metal Reactors

  • Kim, Seong-O.;Sim Yoonsub;Kim, Eui-kwang.;Myung-Hwan.Wi;Han, Dohee.
    • Nuclear Engineering and Technology
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    • v.35 no.2
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    • pp.121-132
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    • 2003
  • To reduce the construction cost and enhance the safety of sodium cooled liquid metal reactors, various kinds of new design concepts were evaluated using the KALIMER operation condition. The required equipment sizes were set for plant electricity output to be similar to that of KALIMER. The evaluations were made focusing on the plant performance and implementation practicality. Each design concept was evaluated for the concept itself and design impacts to interfacing systems. Through the evaluation of the concepts, it was found that the most favorable design concept is the integrated steam generator with forced convection using lead bismuth as the intermediate heat transfer fluid between the primary sodium tube and feed water/steam tube in the steam generator.

Roles and Direction of User Experience Design (UX 디자인 업무 역할 및 방향성에 관한 연구)

  • Pan, Young-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.521-525
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    • 2010
  • UX (User Experience) Design was an interdisciplinary approach in humanities, engineering, science and design. We classified the roles of user experience; requirement analysis which are user research, constraints analysis and direction analysis, concept design, information architecture, physical UI, graphical UI, sound UI, Olfactory UI, prototype, evaluation, launch, localization, and knowledge management/UI DB. User research methods were classified by the relation of designer, user, and product/service. We reviewed three issues of UX design; complexity management, efficiency management, and mapping management.

A Study on Programming for Chair Design (의자디자인을 위한 프로그래밍에 관한 연구)

  • 김진우
    • Journal of the Korea Furniture Society
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    • v.13 no.1
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    • pp.61-69
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    • 2002
  • Compared to the fields of Interior Design and Architecture, there have been very few research studies peformed to analyze the history of furniture design in Korea. If our Country wishes to become a participant in the world of global furniture design, it will be necessary to perform more offensive research in both the design of furniture, as well as a complete documentation of our Country's history of furniture design. This study aims to detail the method of chair design by analyzing two examples of chair design. The study, once complete, will be a reference for furniture designers as a practical method, and will become basic material for ongoing studies of the Programming for chair design.

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How Textual Sources Affect Fashion Design Ideation and Developing Process

  • Yang, Eui Young;Lee, Hoe Ryung;Park, Su Jin;Jeong, Ji Woon;Park, Hye In;Ha, Jisoo
    • Fashion & Textile Research Journal
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    • v.23 no.1
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    • pp.13-30
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    • 2021
  • The research expects that textual sources such as reading texts with additional information in the form of texts can be effective inspiration sources for fashion design ideation and development process. This research analyzes how efficiently textual sources work along with individual internal sources, such as sociocultural influence, design fixation, and during the design process. Six fashion design graduate students shared 2 inspirational experiences under 2 different studies (4 experiences in total); in addition, in-depth interviews were conducted based on individual design sketches. The result shows that textual sources provided a positive effect on all 6 participants with different intensities based on various backgrounds and individual tastes. This result demonstrates individual 'influence' (their sociocultural capital such as personal preferences, likings, habits, and past experiences) and 'inspiration' mutually work together to make an effect on fashion designers' ideation and development process for the design, sometimes one working more than the other (or vice versa), respectively. This paper makes important practical contributions by identifying and discussing the design behavior performed (especially in fashion design) by fashion design students during the design process with new sources of inspiration provided such as textual sources. The research revealed how textual sources can be an effective inspiration for fashion design students and provide insight to fashion design educators and professional fashion designers.

Context-based Design Methodology For Augmented Reality Contents (증강현실 콘텐츠의 맥락 기반 디자인 방법론 연구)

  • Lee, Jihye
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.249-257
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    • 2017
  • This research discusses user's context based design methodology for location-based AR contents design. A media contents regarding mobile service should be designed considering user's context in dynamic environment. In this regard, I would like to suggest user's context centered design method for augmented reality contents. There are two different research methods in conventional context-based design method. This research tries to totalize two methods. In this sense, this research investigated previous researches which make a new design method. And then, context-based design methods are compared and the pros of them are integrated so as to create a new context-based design method. This new methodology aims to be an effective design method of creating AR contents in the future.

The Core Urban Design Strategies of Tall Building - Low Carbon Community

  • Liu, Enfang;Fan, Wenli;Pan, Jianing;Li, Jianqiang
    • International Journal of High-Rise Buildings
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    • v.2 no.2
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    • pp.85-91
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    • 2013
  • Tall building has some controversial aspects with low carbon city, but it is still a sensible choice for the metropolitan city. This paper aims to develop holistic urban design strategies to minimize impacts on the environment, increase energy efficiency and improve the quality of living in tall building communities by utilizing tall building characteristics. It puts forward the concept of integrated tall building-low carbon community design from the perspective of urban design, and summarizes five core strategies: Temporal state based on energy use, Complementary energy use state based on functions, Spatial state based on regional environment features, Transportation state based on low-carbon lifestyle and Waste utilization state based on tall building characteristics. It also applies the strategies to a practical project. The results show that the proposed urban design strategies are available approaches to mitigate the side effects of tall building on low carbon city.

User Research Method for Service Design: From Conceptual Knowledge To Design Knowledge

  • Joo, Jae-Woo;Oh, Dong-Woo
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.1
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    • pp.15-21
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    • 2012
  • Objective: We propose empathy as a user research method for service design. Background: We argue that empathy will enable user researchers to go beyond the conceptual knowledge to the design knowledge of user experience. Method: We tested our hypothesis by conducting an experiment in which subjects were required to propose solutions to improve the experience of a family member of a patient hospitalized in an emergency department. Results: We found that the subjects who empathized with the family member of a patient tended to suggest the solutions based on design knowledge rather than the solutions based on conceptual knowledge compared to the subjects who did not empathize. Conclusion: Data support our hypothesis that empathy enables people to focus on design knowledge rather than conceptual knowledge. Application: These findings provide practical implications for user researchers in service design.