• 제목/요약/키워드: design originality

검색결과 849건 처리시간 0.024초

백제 유물 진묘수(石獸)를 활용한 스토리텔링 문화상품 제안 (A proposal for storytelling cultural products using Baekje Relic Jinmyosu (Guarding animals in tombs))

  • 라선정
    • 한국의상디자인학회지
    • /
    • 제22권4호
    • /
    • pp.17-24
    • /
    • 2020
  • Storytelling, a medium that arouses the customers' purchasing need by playing on their emotions, is the best content that can be used as it can increase the value of goods using information. This paper's significance is that it suggests cultural products that can be used by using Baeke relic Jinmyosu (Guard Animals) as a motif. The purpose was to present the possibility of high value-added cultural products using storytelling techniques. This study developed storytelling by adding the meaning of Jinmyo and Beoksa, who calm protected their masters from evil forces with horns and wings, and has the meaning of ascending into heaven and guiding the soul on the right path. That image gives a glimpse of originality and differentiation to Baekje. This study proposed 4 cultural products as 'Keeper Stone Mason' and 4 'Stone Mason Teller.' The proposed cultural products can help to give correct awareness of Baekje culture through a correct understanding of the historical significance of the Baeke relic, Jinmyosu. Moreover, it will help promote the originality and excellence of Baekje culture around the world by enhancing the value of Baekje culture. This study is expected to be used as a guideline for further research on developing cultural products that can create added value in various fields.

의류소재 추구혜택이 천연염색제품의 구매의도에 미치는 영향에 관한 연구: 천연염색제품에 대한 태도의 매개효과를 중심으로 (A Study on the Impact of the Pursuit Benefits in Clothing Materials in the Intent to Purchase Natural Dyeing Products: Focusing on the Mediating Effect of the Attitude toward Natural Dyeing Products)

  • 신경하
    • 한국의상디자인학회지
    • /
    • 제24권3호
    • /
    • pp.97-109
    • /
    • 2022
  • The purpose of this study is to examine the structural relationship among the pursuit benefits in clothing materials, the attitude toward natural dyeing products, and the purchase intent among consumers interested in natural dyeing products. For this study, 489 men and women in their 20s to 60s were surveyed, and the data was analyzed using SPSS 23.0 and AMOS 23.0 programs. The findings of the analysis were as follows. First, of the pursuit benefits in clothing materials, function and originality factors had a significant and positive impact on the purchase intent of natural dyeing products. Second, of the pursuit benefit of clothing materials, functions, sustainability, and originality significantly and positively impacted the emotional and cognitive attitude toward natural dyeing products. Third, the emotional and cognitive attitude toward natural dyeing products had a significantly positively impacted the purchase intent. Fourth, in the relationship between the pursuit benefits in clothing materials and the purchase intent of natural dyeing products, the emotional and cognitive attitudes toward natural dyeing products were shown to have partial mediating effects.

전자문서의 안전한 보관 및 발급 서비스 확보를 위한 시스템 설계 (System Design for the Safe store and Issue Service Assurance of the E-Document)

  • 성경상;김정재;오해석
    • 한국컴퓨터정보학회논문지
    • /
    • 제13권6호
    • /
    • pp.173-180
    • /
    • 2008
  • 공인전자문서보관소는 전자기록의 진본성을 확인하고 보장하는 제도로서 법적인 보호 아래 보관되며, 전자기록 사항을 진정한 것으로 추정하고 전자기록의 내용이 변경되지 않았음을 입증한다. 그러나, 전자기록은 매체의존도가 높고 정보의 유실위험이 매우 높은 문제점을 가진다. 또한, 정보의 첨삭(첨부와 삭제)과 수정이 용이하기 때문에 전자기록의 진본성과 무결성에 대한 문제가 야기되고 있다. 현존하는 시스템에서는 다음과 같은 비효율성을 드러내고 있다. 원본성 보장을 위한 기존의 전자문서 암호화 방법은 하나의 대칭키로 전체 문서의 암호화 과정을 수행하며, 중간에 수정되어지는 정보가 발생시에는 해당 문서 전체 내용을 재스캔 및 재암호화 과정을 수행해야 한다. 이러한 비효율성을 극복하기 위해, 본 논문에서는 등록 요청된 전자문서에 대해 페이지의 연관성을 기반으로 하는 Link 정보를 이용하여 암호화하고 관리함으로써 해당 문서의 부분 정보 수정 요청시 발생하는 비용적 효율성을 극대화시켰으며, 키 관리의 복잡도를 증가시켜 정보 노출에 따른 문제점을 최소화함으로써 보안성을 향상시켰다.

  • PDF

가리비의 조형성을 이용한 한지직물 의상 디자인 연구 (A Study on the Fashion Design of Hanji(Korean traditional paper) Textile Using the Formative Features of Scallop)

  • 권민정;유금화
    • 한국의상디자인학회지
    • /
    • 제13권3호
    • /
    • pp.149-163
    • /
    • 2011
  • Hanjisa(Korean paper yarn), a new material made from the traditional Korean paper, has been developed through local R&D efforts, reflecting the current trend highly valuing environmental friendly. This new material is considered suitable for the 21C lifestyle and culture pursuing improved quality of human life and the environment. Therefore, this study aims to widely make known the originality and functions of the environmentally friendly Korean paper yarn, as well as to increase its commercial value. Furthermore, a new category of apparel design is presented by studying painting dyeing based on transformational tuck techniques and wax resist dyeing with formative features of repeated lines and rhythms of shells in order to implement three-dimensional and decorative artistic expressions. The texture of the Korean cotton paper yarn was particularly suitable to employ tuck and dyeing techniques Which express formative features of shell. Also, the material was useful for expressing the three-dimensional feelings with repeated curves and cross sections of shells. Moreover, paraffin resist dyeing and stitch techniques were used in order to avoid monotony and the images of shells visually materialized. Through the results stated above, this study could explore how to overcome obstacles to globalization of the Korean modern apparel such as its uniqueness, limit of materials or absense of internationality by applying modern design to the Korean paper fabrics. In the future, it is expected that more manufactures could produce and supply the new materials so as to make widely known the originality of the Korean paper fabrics and develop the material into a popular organic product fitting the modern lifestyle.

  • PDF

조형발상기반의 창의력 교육을 위한 On-Line 및 Off-Line상의 교육 컨텐츠 및 교구개발에 관한 연구 (Development on the On-line/Off-line Learning Content Solutions & Tools for Education of Creative Talent base on Method of Formative Inspiration)

  • 정승호;최은석;김대용
    • 한국콘텐츠학회논문지
    • /
    • 제9권12호
    • /
    • pp.891-899
    • /
    • 2009
  • 유아/초등학생용 UI design의 부재와 창의력 교육 서비스 시장에서 On-line과 Off-line상의 교육부분 모두를 만족시키고 창의력 개발을 극대화 시켜주는 교육프로그램과 컨텐츠가 요구되고 있다. 이러한 창의력(조형) 개발 교육 프로그램의 다양한 활용을 위해서 On-line과 Off-line상의 교육을 병행할 수 있는 컨텐츠와 교재/교구(이하:크레키즈 Cre-kids)의 개발이 필요하다. 크레키즈는 창의성 4요소(유창성, 융통성, 독창성, 정교성)를 증진시킬 수 있는 4가지 영역별로 나누어져있다. 4가지 영역은 (1)언어적 발상, (2)시각적 발상, (3)만들기 발상, (4)컴퓨터 발상으로 되어있다. 영역을 통하여 아이들에게 체계적으로 조형발상능력을 키워주며 4가지의 영역을 다시 유창성, 융통성, 독창성, 정교성 4사 분면으로 나누며 각각의 분면을 평가하고 이것을 지수로 나타낸다. 이것을 CDQ(Creativity Design Quotient) 라고 할 수 있으며 각 컨텐츠에 대한 평가 결과를 토대로 하여 조형 창의력 지수에 대한 연구가 가능 할 것이다.

Vivienne Westwood in Context and Englishness in Her Work

  • Choi, Kyung-Hee
    • The International Journal of Costume Culture
    • /
    • 제8권2호
    • /
    • pp.61-70
    • /
    • 2005
  • A representative British designer, Vivienne Westwood's work. world from radical punk style to aristocratic historical dress is explored in context in terms of Englishness. National identity opens up into the process of mobilization of collective sentiment in the national context, unlike nationalism, and Englishness signifies the idea or emotion of England in contrast with Britishness, the political constructor influenced by geographical aspects. There is no doubt that Vivienne Westwood is central to ideas about creativity and originality in English design on subculture. However, in evaluating a designer and her work we should consider the entire context surrounding her from a broader view, rather than arguing only her own ingenuity. In this article, through reconsidering her originality in the historical reference as well as the resistant punk style in aspect of fluid national identity, I show a case of a constituted Englishness, forged by Vivienne Westwood as a cultural creator of national identity. Vivienne Westwood's case hints the complexities of national culture, which constantly shifts, translating her understandings of history and culture into fashion in her contemporary insight and glamorous ways.

  • PDF

뉴로피드백 훈련이 간호대학생의 창의성 증진에 미치는 효과 (The Effect of Neurofeedback Training on Developing Creativity in Nursing Students)

  • 송영선
    • 한국간호교육학회지
    • /
    • 제13권2호
    • /
    • pp.184-191
    • /
    • 2007
  • Purpose : The purpose of this study was to examine the effect of a neurofeedback training on developing creativity in nursing students. Method : A nonequivalent control group pre-posttest design was used. A convenience sample of 36 students from the Department of Nursing, at D University were assigned to experimental(n=18) and control(n=18) groups. The intervention program was Neurofeedback training for 6 weeks, 3 times a week. Outcome variables were fluency, flexibility, originality, and creativity overall. Result : Neurofeedback training was effective in enhancing flexibility and creativity overall, but was not effective in enhancing fluency and originality. Conclusion : Neurofeedback training may be a useful intervention to promote creativity of nursing students.

  • PDF

제3의 장소에 대한 실증적 조사와 유형별 공간특성에 관한 연구 - 도시거주 전업주부를 대상으로 - (A Study on the Characteristics by Spatial Types and an Empirical Research for The Third Place - focused on a research targeting urban housewives -)

  • 이정미
    • 한국실내디자인학회논문집
    • /
    • 제21권5호
    • /
    • pp.65-76
    • /
    • 2012
  • The purpose of this study is to grasp the spatial characteristics and consciousness structure for The Third Place through the empirical research, focused on housewives as the survey who spend many times in neighborhood. The four types as the consciousness structure are deducted, Nature-oriented type, Unusual experience type, Solitude enjoyment type, and Originality-oriented type. And the spatial characteristics related to the four types are deducted as the followings: Nature-oriented type contains the spatial characteristics as Wild space, Speculative space, Dotty occupation space, and Green way. Unusual experience type contains as Rambling space, Dynamic sojourn space, and Theme-plex space. Solitude enjoyment type contains as Anonymous private space, Encircling space, and Religious space. Originality-oriented type contains as Chatter space, Self development space, and Community space between families. The results of this study represent six characteristics on the third place, advocated by Oldenburg, and show housewives' various needs and concrete examples for the Third place in city.

  • PDF

확산적 표현력 계발을 위한 훈련 프로그램 연구 -디자인 전공 학생을 대상으로- (A Study of Training Program Development for Diffusion Expression Power - focused on the students are majoring design -)

  • 강덕구
    • 디자인학연구
    • /
    • 제16권2호
    • /
    • pp.121-130
    • /
    • 2003
  • 확산적 표현력은 사고나 사상, 개념 등을 여러 개의 다른 의미를 지닌 상징으로 전환하여 표현해 내는 능력으로 Torrance의 창의력 검사영역(fluency, flexibility, originality) 중 융통성에 해당되는 표현의 넓이를 의미한다. 본 연구는 확산적 표현 능력을 향상시키기 위한 학습 프로그램을 개발하고, 디자인을 전공하는 학습자를 대상으로 훈련의 효과가 있는가를 연구하는 것이 목적이다. 훈련 프로그램은 Eskild Tjalve의 이론을 기초로 6개의 단계로 되어 있으며, 단계별 매개 변수는 element, function, number, arrange, form geometric, size이며 각 단계는 2주씩 훈련하도록 하여 총 12주로 구성하였다. 연구는 산업디자인과목 수강 대학생 저학년을 대상으로 하여 40명을 선정하고, 연구의 결과를 효과적으로 측정하기 위하여 실험집단과 통제집단으로 구성하여 훈련을 수행하였다. 학습자들의 학습결과를 객관적으로 평가를 위해 표준화된 창의력 검사지를 사용하였다. 연구결과에서 개발된 훈련 프로그램은 훈련 대상자인 실험집단이 비교대상인 통제집단보다 창의력 향상이 높게 나타났으며 훈련의 효과가 있음이 입증되었다.

  • PDF

코스튬플레이 패션에 대한 연구 (A Study on the Costume Play Fashion)

  • 이은영;백천의
    • 한국의상디자인학회지
    • /
    • 제3권2호
    • /
    • pp.75-86
    • /
    • 2001
  • The article is alms to investigate the characteristics, the originality, and the interest of fashion design of costume play, which is recently specifically popularized among young fashion mania. The influence of commercialization power of the Disneyland and the animation characters of Japanese caricatures makes the costume play to be one of the main new generation culture. Since the costume play just begins at this moment, the full understanding of the costume play is hard because of the small amount of the materials and happenings of the phenomena. However it reveals the design trends and creativity of the new generation. As the investigation of costume play fashion and the types of costume play, the following results are obtained. 1. The originality of the costume play is thought to be induced from the mask which is used against the ghost in primitive ages, the fancy parade of halloween festival, commercial advertisements of Disneyland, the Japanese caricatures, and the animation games. 2. The distinctive characteristics of Korean costume play shows the massive behaviour, which is different from the individualized costume play in Japan. This facts show the parts of the interest culture of the persons who has the equal interest. The costume play is applied as the sound showing culture, in which the young generation express and enjoy themselves by"kki" - the passion of young energy. 3. The boom of costume play introduce the increased number of costume play shop, pro model, and designer. It also introduce the interest of the new fashion design for the young generations. Thus it is expected the new fashion infra structure in near future.ar future.

  • PDF