• Title/Summary/Keyword: design discipline

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A Study on Relationship between the Development of the design process and the Motivation of study design through Individual Sensibility (감성을 통한 디자인 프로세스 개발과 디자인 학습 동기유발 훈련과정의 연관성에 관한 연구)

  • Park, Jong-Hyun;Lee, Jong-Ryul
    • Journal of The Korean Digital Architecture Interior Association
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    • v.10 no.2
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    • pp.21-30
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    • 2010
  • Students in the field of architectural design, form and design of the new learning process, and in the design of a very premiere. Perhaps one way of theoretical training and strict discipline academy will probably already be familiar with. In addition to academic activities rather passive liberal arts students, learning basic academic skills than students, vocational students lag is most. However, these have been popular with young sensibility popular consensus here and he has the potential to move actively. This is very sporadic but does not control the many, it's even the potential fragmentation of consciousness, because they themselves do not know a lot of parts. Therefore, the power embodied in the design process and disclose the outside, it fits in the design field to produce results. And designed to improve learning ability and motivation to want to promote. Accordingly, this research through the following four methods to test the methodology on the basis of the results and try to find solutions to problems. (1) Outside the student's latent ability to express emotion should be. (2) Students' interests are actively utilized in the design classes. (3) Analysis of individual interests and ideas, and how to take advantage of the design process that is induced. (4) The final work should express your own personality into the design. Through this, students' academic motivation and a positive vision of the direction of design is proposed.

Designing Games with 'Boundary' as Formal Element (게임디자인을 위한 형식적 요소로서의 '경계' 연구)

  • Lee, Jun-Hee
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.3-10
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    • 2010
  • Game design as an academic discipline is still in the early developing stages and the lack of fundamental study has seen game designers cloning other games with only superficial changes added to them. Game market today is going through unprecedented expansion with games for more diverse users and variety of game styles. Such trend owes to the fact that formal structures of the game can be manipulated to formulate creative and experimental forms. This paper will focus on the 'boundary' element of the game that could broaden the perspective of the game into different possibilities with emerging mobile technologies, public design's new interpretation of urban spaces and integrating interactive technologies in different phases of art.

Management and control of fieldbus network traffic by bandwidth allocation scheme (대역폭 할당 기법에 의한 필드버스 네트워크의 트래픽 관리 및 제어)

  • Hong, Seung-Ho
    • Journal of Institute of Control, Robotics and Systems
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    • v.3 no.1
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    • pp.77-88
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    • 1997
  • Fieldbus is the lowest level communication network in factory automation and process control systems. Performance of factory automation and process control systems is directly affected by the data delay induced by network traffic. Data generated from several distributed field devices can be largely divided into three categories: sporadic real-time, periodic real-time and non real-time data. Since these data share one fieldbus network medium, the limited bandwidth of a fieldbus network must be appropriately allocated to the sporadic real-time, periodic real-time and non real-time traffic. This paper introduces a new fieldbus design scheme which allocates the limited bandwidth of fieldbus network to several different kinds of traffic. The design scheme introduced in this study not only satisfies the performance requirements of application systems interconnected into the fieldbus but also fully utilizes the network resources. The design scheme introduced in this study can be applicable to cyclic service protocols operated under single-service discipline. The bandwidth allocation scheme introduced in this study is verified using a discrete-event/continuous-time simulation experiment.

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The Practical Research of Mixed Reality for Photographic Darkroom Education

  • Li, Wei;Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.24 no.1
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    • pp.155-165
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    • 2021
  • With the continuous development and progress of science and technology, the field of mixed reality applications has involved scientific research, medicine, entertainment, education, information dissemination, and people's daily lives; This paper will focus on the application of mixed reality in the field of education and teaching, relying on the characteristics of mixed reality technology. This article will use the combination of mixed reality and smart glasses to fully consider the characteristics of photography darkroom teaching, design and produce a mixed reality photography darkroom teaching software, and explore the feasibility of the application of mixed reality in teaching. This paper will use literature research methods, practical research methods, and survey methods as the main methods of research topics to determine the importance, feasibility, and necessity of the relevant theories studied in this paper. The application of mixed reality technology in photography darkroom teaching can not only solve many problems in the existing darkroom teaching methods, but also develop and expand students' Independent learning ability. It is concluded from this that mixed reality teaching software has the feasibility of sustainable development, which brings particular application value to the development and research of other education and art discipline software.

Emotional User Experience in Web-Based Geographic Information System: An Indonesian UX Analysis

  • Lokman, Anitawati Mohd;Isa, Indra Griha Tofik;Novianti, Leni;Ariyanti, Indri;Sadariawati, Rika;Aziz, Azhar Abd;Ismail Afiza
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.271-279
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    • 2022
  • In the discipline of design science, the integration of cognitive, semantic, and affective elements is crucial in the conception and development of a product. Affective components in IT artefacts have attracted researchers' attention, but little attention has been given to Geographic Information Systems (GIS). This research was conducted to identify emotions in web-based GIS, and determine design influences on the emotions using Kansei engineering (KE). In the evaluation procedure, ten web-based GIS were used as specimens, and 20 Kansei words were used as emotional descriptors in the Kansei checklist. 50 participants were asked to rate their emotional responses towards the specimens on the Kansei checklist. Principal Component Analysis was used to discover the semantic structure of Kansei, in which dynamism and spaciousness were identified. Significant Kansei concepts were identified using Factor Analysis, in which dynamic & well-organized, refreshing, spacious, professional, and nautical-look were identified. Partial Least Square analysis has assisted the research in discovering the significant design influence to the Kansei. These findings provide designers and other stakeholders with valuable knowledge for strategizing future web-based GIS designs that incorporate user emotions.

Development of an Advanced Rotorcraft Preliminary Design Framework

  • Lim, Jae-Hoon;Shin, Sang-Joon;Kim, June-Mo
    • International Journal of Aeronautical and Space Sciences
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    • v.10 no.2
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    • pp.134-139
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    • 2009
  • Various modules are generally combined with one another in order to perform rotorcraft preliminary design and its optimization. At the stage of the preliminary design, analysis fidelity is less important than the rapid assessment of a design is. Most of the previous researchers attempted to implement sophisticated applications in order to increase the fidelity of analysis, but the present paper focuses on a rapid assessment while keeping the similar level of fidelity. Each small-sized module will be controlled by an externally-operated global optimization module. Results from each module are automatically handled from one discipline to another which reduces the amount of computational effort and time greatly when compared with manual execution. Automatically handled process decreases computational cycle and time by factor of approximately two. Previous researchers and the rotorcraft industries developed their own integrated analysis for rotorcraft design task, such as HESCOMP, VASCOMP, and RWSIZE. When a specific mission profile is given to these programs, those will estimate the aircraft size, performance, rotor performance, component weight, and other aspects. Such results can become good sources for the supplemental analysis in terms of stability, handling qualities, and cost. If the results do not satisfy the stability criteria or other constraints, additional sizing processes may be used to re-evaluate rotorcraft size based on the result from stability analysis. Trade-off study can be conducted by connecting disciplines, and it is an important advantage in a preliminary design study. In this paper among the existing rotorcraft design programs, an adequate program is selected for a baseline of the design framework, and modularization strategy will be applied and further improvements for each module be pursued.

GoF design patterns based object-oriented Total Maximum Daily Load software design (GoF 디자인 패턴기반 객체지향 오염총량제 소프트웨어 설계)

  • Kim Hyung-Moo;Kwak Hoon-Seong
    • The KIPS Transactions:PartD
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    • v.12D no.1 s.97
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    • pp.73-80
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    • 2005
  • The purpose of using CBD in the object-oriented modeling is to improve the software capability by reducing iterative time and space complexity. Despites many achievements of CBD, it is needed to study about design patterns and it's standardization for the increment of CBD design reusability. However, it is rather possible that impetuous constructing meta-pattern languages and pattern repositories make adapting patterns to software development more complicate and difficult. By applying GoF design patterns to the design of the TMDL(Total Maximum Daily Load) environmental software discipline, this study suggests a method which specifies Pattern names at class names for retrieving, exploring the adapted patterns on the stage of software design without meta-pattern language which is a redundant abstraction, nor additional pattern repositories. Thus, this study can contribute on the reducing iterations and repetitions that are frequently occurred in the process of the environmental software developments.

Overview of Design Rhetoric (디자인 수사학의 논의와 전망)

  • 강현주
    • Archives of design research
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    • v.15 no.3
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    • pp.181-190
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    • 2002
  • Rhetoric, simply defined, is the art of persuasion. Gui Bonsiepe, Robin Kinross, Hanno, Ehses and Richard Buchanan have all spoken of rhetoric as an element of the theory of design. St. Joost Academy in the Netherlands has tried to present the theory and practice of a new kind of designing based on rhetoric since 1995. Post-St Joost was the name of the experimental graduate programme. They adopted visual rhetoric as a matrix for setting up a new type of exercise and assignment in design education. In this paper, 1 have tried to show that rhetorical approach can play an important role in the development of a view of design as a discipline in its own right. The first chapter looks at the brief history of rhetoric in western culture. And the following chapter focuses on the development of design rhetoric and visual rhetoric in the twentieth century. 1 hope this essay will contribute to find the designerly way of knowing, thinking and doing.

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Single-Port Thoracic Surgery: A New Direction

  • Ng, Calvin S.H.
    • Journal of Chest Surgery
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    • v.47 no.4
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    • pp.327-332
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    • 2014
  • Single-port video-assisted thoracic surgery (VATS) has slowly established itself as an alternate surgical approach for the treatment of an increasingly wide range of thoracic conditions. The potential benefits of fewer surgical incisions, better cosmesis, and less postoperative pain and paraesthesia have led to the technique's popularity worldwide. The limited single small incision through which the surgeon has to operate poses challenges that are slowly being addressed by improvements in instrument design. Of note, instruments and video-camera systems that are narrower and angulated have made single-port VATS major lung resection easier to perform and learn. In the future, we may see the development of subcostal or embryonic natural orifice translumenal endoscopic surgery access, evolution in anaesthesia strategies, and cross-discipline imaging-assisted lesion localization for single-port VATS procedures.

A Ten-Year Analytical Comparative Study on the International Journal of Consumer Studies

  • Shin, Dongjin
    • Journal of Distribution Science
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    • v.12 no.7
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    • pp.63-75
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    • 2014
  • Purpose - This study analyzes topics discussed in the International Journal of Consumer Studies through a content analysis, to reveal the impact of cross-cultural management in consumer research. Research Design, Data, and Methodology - The International Journal of Consumer Studies has the highest impact factor among international consumer journals, and was chosen for research. This study investigated 712 articles, covering a ten-year period. Results - A total of 82 articles were found to be related to cross-cultural management, out of 712 articles. This shows a need for improvement in the area of cross-cultural management, and implies that the discipline of cross-cultural management will continue to have a significant impact on consumer studies. Conclusions - While content analyses have been conducted in the area of consumer research in the past, a comparative content analysis in the International Journal of Consumer Studies is unprecedented. This study offers insights on the comparative analysis of general articles and articles related to cross-cultural management, which will be useful reference points for future global markets and fields in distribution and consumer research.