• 제목/요약/키워드: design development

Search Result 26,412, Processing Time 0.048 seconds

The Role of Sketches in Fashion Design -Focus on a Case Study of a Professional Designer's Process-

  • Lee, Jung Soo
    • Journal of Fashion Business
    • /
    • v.21 no.3
    • /
    • pp.58-66
    • /
    • 2017
  • This study investigated the key role of sketches in creative fashion design by observing the cognitive process of idea development through a professional's design problem solving using the medium of hand sketching. The three-part semi-constrained design experiment with a professional designer, in which the participant designer was provided a source of inspiration image and asked to design a small collection of outfits, identified a fashion designer's idea development process as involving two phases of sketch processes: lateral and vertical transformation. Analysis of the video/audio recording and corresponding interviews validated lateral transformation in the designer's use of sketches to represent interpretation of the provided inspiration source. Through sketching, the designer transferred fuzzy ideas onto paper. Vertical transformation was observed through the designer's modification of previous ideas after reflecting on earlier sketches, with various ideas divided, manipulated, discarded, regrouped, and combined through sketching activities. The designer's sketching process is valuable design knowledge that facilitates the idea development process and ultimately triggers generation of creative ideas. Understanding it may benefit practitioners and educators.

Development and Implementation of Design Object Model for Integrated Structural Design System (통합 구조설계 시스템을 위한 설계 객체 모델의 개발과 구현)

  • 천진호;이창호;이병해
    • Proceedings of the Computational Structural Engineering Institute Conference
    • /
    • 2001.10a
    • /
    • pp.151-158
    • /
    • 2001
  • This paper describes an example of developing an integrated design system, Integrated Structural Design System for Reinforced Concrete Buildings(INDECON). INDECON incorporates a central database and three design modules: a preliminary design module(PDM), a structural analysis module(SAM), and a detailed design module(DDM). The development of INDECON begins with the development of design models including Design Object Model(DOM) which describes design data during the structural design process. The Design Object Model is transformed to Design Table Model(DTM) for the central database, and is specified to be in detail for the three design modules. Then the central database is implemented and managed by relational database management system(RDBMS), and the three design modules are implemented using C++ programming language. The central database in the server computer communicates with the design modules in the client computers using TCP/IP internet protocol. The developing procedure for INDECON in this paper can be applied for developing more comprehensive integrated structural design systems.

  • PDF

A Study on the Design Meaning Development by Process of Analogical Design Thinking - Focusing on the Application in Apartment Interior Design Prototype - (유추적 사고의 전개과정에 의한 디자인 의미개발에 관한 연구 - 아파트 평형별 실내디자인 프로토타입 적용을 중심으로 -)

  • Park, Kyung-Ae;Lee, Chan
    • Korean Institute of Interior Design Journal
    • /
    • v.15 no.5 s.58
    • /
    • pp.77-84
    • /
    • 2006
  • The purpose of this study is to understand interrelation between design thinking system and creativity, and to analyze designer how to develop personal conception and attitude in interior design through the method of analogy for signification. The process of this study is illustrated as follows: 1. Introduction of general theories about analogical grammar and signification of analogy. 2. Investigating possibility of analogy as creative thinking method in interior design for meaning development. 3. Establishment of design process model for analogical design based on the case study through the design field. That is, concept and process of analogical design is shown objectively by application in collective residential design as commercial product strategy. Through this process, this study presents possibility of giving meaning in interior space through consilience between source and target of analogy. Finally, it examines analogical method is major strategy for ideation and mechanism for meaning development in interior design.

Study on Derivation of Creative Thinking Techniques for the Fashion Design Development Task (패션디자인 개발 직무에 적합한 발상법 연구)

  • Suh, Seunghee
    • Journal of Fashion Business
    • /
    • v.23 no.2
    • /
    • pp.48-61
    • /
    • 2019
  • The objective of this study was to derive a list of creative thinking techniques applied with the requirements of the appropriate technique for the task of fashion design development among the process of fashion product planning. This was done through the analysis of thinking techniques by the type of thinking and idea method. Also, the study presented how each creative thinking technique derived is applied to the task of developing fashion design. The scope of the study was 'Fashion Design Development Task', which corresponds to the design sketch of a fashion item based on the seasonal design concept derived through the fashion design planning stage. Research on the thinking techniques consisted largely of the process of idea thinking, the elements of creative thinking, the patterns and types of thinking. Four studies by Makoto, Michalko, De Bono, and Cox suggesting that the patterns and types of thinking techniques were analyzed for the purpose of this study as empirical studies through FGI of a group of five fashion experts. The analysis results showed that the thinking techniques suitable for the development of fashion design were derived from the technique of fractionation, attributive listing, scamper, morphological analysis, mind mapping, lotus blossom, pattern language, provocative operation, and forced connection. In particular, it can be confirmed that the scamper was treated as an efficient and practical technique in the many studies.

Organizational Design for New Product Architecture Development: Comparative Analysis of Sharp and Casio on PDA Development (신규 제품아키텍처 개발을 위한 기업조직의 설계: PDA 개발에 있어 샤프와 카시오의 개발조직 비교 분석)

  • Wi John-H.
    • Journal of Technology Innovation
    • /
    • v.14 no.1
    • /
    • pp.1-30
    • /
    • 2006
  • The purpose of this paper is to analyze the organizational design and management of product development in creating new product architecture by an established firm. For the purpose, the paper put up the organizational design in the process of PDA(Personal Digital Assistant) development of Sharp and Casio which were Japanese major PDA firms in 1990s. PDA is the product born through architectural change from Electronic Organizer. Prior research on the product architecture change and organizational adaptation emphasized that an established firm is difficult to adapt to new product architecture due to the restriction of prior technology or organizational inertia. For overcoming these problems and successful development of new product architecture, organizational design and management in the process of product development becomes essential. In case of Sharp, corporate development project team had been used to overcome the restrictions from architectural knowledge accumulated through previous product. After launching first new PDA by corporate development project team, Sharp created a new division and pushed an evolution of PDA, when new PDA market start to grow up rapidly toward a major market segmentation. As a result, Sharp was able to build up stable PDA project trajectory. However, Casio was late for three years in launching of new PDA architecture because previous division charging of Electronic Organizer tried to develop first new PDA. Casio's PDA development was prohibited by engineers of previous division because new PDA architecture was inferior on user interface and display definition. That is, Casio's first PDA development was restricted by architectural knowledge of previous product.

  • PDF

Fundamental Design of Development Facilities of Deep Ocean Water Resource at Gosung Sea (고성 해양심층수 개발시설의 기본설계 연구)

  • Kim, H.J.;Hong, S.W.;Choi, H.S.;Hong, K.Y.;Yang, C.K.;Hong, S.;Hong, S.Y.;Kim, J.H.
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
    • /
    • 2003.05a
    • /
    • pp.83-88
    • /
    • 2003
  • Recently, deep ocean water (DOW), which is plentiful in the East sea, has been recognized a global resources for 21st century. To develop DOW resource of 300m deep at Gosung sea, the pipeline of about 4 km long is essentially required to establish land based model complex of DOWA techno-park at coastal zone. This study aims to establish design procedure of DOW supplying and utilizing systems, and to complete basic design of every major facilities. To design, various numerical analysis and engineering consideration have been studied by cooperative works for practical use.

  • PDF

Design and Implementation for Android Game Framework Using the Linked Observer Pattern (Linked Observer 패턴을 적용한 안드로이드 게임 프레임워크 설계 및 구현)

  • Seo, Moon-Seog
    • Journal of Information Technology Services
    • /
    • v.12 no.3
    • /
    • pp.421-432
    • /
    • 2013
  • The changes in the game platform is appeared since the advent of smart-phones. Apple's iOS or Google's Android platform is gradually expanding their territories in the mobile game area. Android's platform fragmentation and the absence of game development framework act as barriers for game developments. In the development of game applications on the smart-phone, the standardized development procedures under game framework can achieve the productivity improvement. In this paper, we propose a new design pattern suitable for the design of a framework for new areas of application through the expansion of existing framework. The design and implementation of the Android game development framework is presented by taking advantage of existing design patterns and a proposed pattern. Also we propose the standardized development procedure of game applications under the proposed framework.

The Overview of the Design and Development Process of the Indigenous Korean Utility Helicopter (KUH) (한국형기동헬기(KUH) 설계개발과정 개관)

  • Yoon, Heekweon;Oh, Sangchul;Jeong, Sangwon;Yang, Junho
    • Journal of Aerospace System Engineering
    • /
    • v.2 no.3
    • /
    • pp.29-32
    • /
    • 2008
  • The overview of KUH design and development process is presented according to Buede's systems and development "vee" model. The system decomposition and integration activities exemplify KUH specification tree, design maturity and analysis according to design stage(conceptual, preliminary, and detail design), scheduled work breakdown structure, qualification test, ground test, and flight test. This process can be applied to the development of a new aircraft.

  • PDF