• Title/Summary/Keyword: design demands

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Design and Implementation of Magnetostatic Surface Wave Band Pass Finer at 26GHz Range (26GHz대 정자표면파 대역통과 필터 설계 및 제작)

  • 김명수;김동영;이상석
    • Proceedings of the IEEK Conference
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    • 2000.11a
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    • pp.397-400
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    • 2000
  • Telecommunication system demands for increased bandwidths and operating frequencies for analog signal processing could be satisfied in the near future by the emergence of a novel technology based on magnetostatic waves propagating in low loss ferrimagnetic films. The magnetostatic wave is the only available technology for analog signal processing directly at millimeter wave frequencies. This paper has been studied the design and implementation of a Magnetostatic Surface Wave band-pass filter for LMDS system.

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MODEL-BASED DESIGN FOR HIGH ANTONOMY SYSTEMS

  • Chi, S.D.;Zeigler, B.P.;Park, S.H.
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10b
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    • pp.1585-1590
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    • 1991
  • This paper presents the principles for design of autonomous systems whose behavior is based on models that support the various tasks that must be performed. We propose a model-based architecture aimed at reducing the computational demands required to integrate high level symbolic models with low level dynamic models. Model construction methods are illustrated to outfit such an architecture with the models needed to meet given objectives.

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Study on Vibration-Proof Criteria at The Design Stage of Subway Track (도시철도궤도의 저진동설계기준 제정에 관한 연구)

  • Yang Sin-Chu
    • Proceedings of the KSR Conference
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    • 2005.05a
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    • pp.510-515
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    • 2005
  • Subway lines often pass through the densely populated districts. As the social interest about environment is more and more increased, the need of countermeasure to the vibration generated by subway train is grossing nowadays. It will be effective to take a measure in the track part, specially at the track design stage. In this study, the vibration proof performances for the various types of the tracks adopted in domestic and foreign countries are evaluated. Based on the results, the criteria of vibration proof performance to meet the demands of the both of populated and normal areas are established.

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Design of Sales Strategy according to 4P Characteristics (4P 특성치를 고려한 판매전략 설계에 관한 연구)

  • Kim, Chang-Shik
    • Journal of the Korea Safety Management & Science
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    • v.10 no.4
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    • pp.259-265
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    • 2008
  • Domestic industry has a long history, but it has been suffering for a long time due to its poor competitiveness in management ability, supply of materials, technological development, sales marketing, and distribution networks. Moreover, the industry has not established its strong presence in the world market but is exposed to increasingly greater agonies because of inactive domestic demands, increase rate of import versus export, diversified government policies, and non-selective introduction of high-quality and low-priced foreign named brands of ceramics into the country. Theses factors have partly contributed to consumers' low or negative recognition.

An alternative architecture for application-driven fuzzy systems

  • Pedrycz, W.;de Oliveira, J. Valente
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1993.06a
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    • pp.985-988
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    • 1993
  • An alternative approach to the design of application-driven fuzzy systems is proposed. A broad class of fuzzy systems applications requires a certain fuzzy partition of the input space while it demands for simple numerical quantities. For this class, a dedicated fuzzy system archictecture is presented and a design strategy is proposed. Both the single-input/single-output and multi-input/multi-output cases are considered. Numerical analysis are complete illustrating several aspects of the proposed framework.

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A Syudy on Evaluation Method of The Game Prototype (게임 프로토타입의 평가 방법에 관한 연구)

  • Ko, Byeong-Hee
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.71-78
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    • 2003
  • The ultimate purpose of game design is to lay out a design which provides more convenient, more exciting, and more satisfying game to the users. It is needed to adopt the demands and the evaluations of the users, so that to develop user-centered games, yet easier and simpler, to increase their popularity and to improve their productivity. On this basis, the study presents the methods of improving game designs by repeating application of the assessment of the game, through the development of prototype in the Int stage of game project.

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A Flexibility Analysis of Depots Location Considering Physical Distribution Design (판매물류시스템 설계상 Depots 입지선정의 유연성 분석)

  • 강인선
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.24 no.65
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    • pp.81-88
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    • 2001
  • In logistics decision making, Key elements in the design of any physical distribution are the location of depots and the distribution of goods from the depots to the customers. Considering open and close the depots, This paper presents a flexible analysis on the combined location-routing problem(LRP) the case for variation capacity of vehicle and customers demands each. The scenario examples are given the use of heuristic(Saving-Drop) in LRP types. The results is useful in apply to the logistics environment changes.

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A Study on the Strategy Programming Model for the Culture-Centered Public Design - Focus on the Prototype Phases - (문화중심형 공공디자인의 전략프로그래밍 지원모델 개발에 관한 연구 - 프로토타입 단계 설정을 중심으로-)

  • Lee, Jeong-Min;Hong, Eui-Taek
    • Korean Institute of Interior Design Journal
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    • v.19 no.5
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    • pp.95-104
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    • 2010
  • One of 21st century's main paradigms is a 'Culture', and people started to express their 'cultural desires and demands' regarding public environments. Accordingly central and local governments are paying attention to these demands from their citizens and trying to establish the policies to meet these needs. This research is done to suggest the strategy programming model to support the executions of culture-centered public designs which are based on the local resources and identities. The entire research contains three sub-topics. First topic is setting the prototype phases of strategy programming. Second topic is analyzing the associated indices for each prototype phase. Third topic is suggesting Matrix Model in which the prototype phases and their associated indices are linked. Among three topics, this paper deals with the first one - the prototype phases of strategy programming. It studies this subject in relation with Place Marketing which emphasizes the local resources and identities. The prototype phases are comprised of 3 steps for Place Strategy and 4 steps for Marketing Strategy. Place Strategy should be considered prior to Marketing Strategy because in culture-centered public design, locality has priority over other concerns. The phases for Place Strategy includes 'Resource_analyzing of local resources', 'Mission_setting a purpose', and 'Targeting_segmenting target groups'. The phases for Marketing Strategy involves 'Organization_instituting the main body and/or partnership', 'Image Positioning_setting an unique local image', 'Point_realizing the product', and 'Channel_deciding the sales promotion tools'.

A Study on the fundamentals of design developments for the golf car (골프카 디자인개발을 위한 연구)

  • 정병로;김기수;권정일
    • Archives of design research
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    • v.13 no.2
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    • pp.15-24
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    • 2000
  • The demands of golf car is being increased with increment in golf population, gradually proceeding to the trend of popularization, but domestic golf car industry is not so mature as it cope with the need of this market appropriately. Most import golf cars of high price have occupied the domestic market from the viewpoint of the its demands. Although the import golf car provided bad after-sales services and very expensive components, those demand's breadth continue to rise steadily. We decide to have to approach an appropriate time to develop the competitive model native to korean style in the field of golf car, since we have established our foundation in auto industry. At this point we try to analyze the golf car expected from a competition and the present state of golf car industry inside and outside of the country through this study. We attempt to derive the precondition for design development of a proper model to possess competitive power in foreign market from now on.

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A Study on High School Girls' Uniform Designs in Korea (여고생(女高生) 교복(校服) 디자인 연구(硏究))

  • Yoon, Hyun-Jung;Cho, Kyu-Hwa
    • Journal of Fashion Business
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    • v.6 no.5
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    • pp.27-40
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    • 2002
  • The purpose of this thesis is presenting desirable design of uniform which could reflect high school girls' demands with the researches on their consciousness of fashion and actual state of uniforms. Methods to accomplish this research include first, examinationson characteristics of high school girls and their consciousness of fashion with relevant articles, second, interviews with designers from major domestic uniform brands - ELITE, IVY, SMART - and third, analysis on related internet sites. Practical researches are followed by design analysis and proposal of improvement on high school girls' uniform, accompanied by collection of photographs from field studies, major uniform brands' shops and uniform related internet sites. Korean high school girls in the digital era are able to express themselves in each different fashion with own individuality, preference or intention, as they are particularly interested in clothes or their appearances. Their consciousness of fashion became visible in a shape of negative attitude and dissatisfaction with uniforms due to its out-of-date design, lack of features and inconvenience in action. Besides more than half of high school girls already experienced reforming it for better looks. As a result of current analysis on references of uniform designs, various levels of refinement were noticed even in uniform of similar details, design, fabric textile and color due to differences on size & length of jacket collar, dart, cutting line, size of details, decorative line, easiness in fit, length of clothes, and etc. To provide students of more refined and desired designs which reflect their demands, current uniforms are to begin acquiring delicate changes with present vogue and feature such as size of details, silhouette, cutting line, decorative line and etc. In addition newly designed uniforms are to present desirable design with image of refinement and neat as they actively comprehend students' needs within its symbolic, functional, economic and aesthetic characteristics by nature.