• 제목/요약/키워드: design Thinking

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Role-playing을 적용한 가구 디자인 수업 개발 사례 연구 (Study on Development Process of Furniture Design Class by Applying Role-playing)

  • 인치호
    • 한국가구학회지
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    • 제27권4호
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    • pp.280-290
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    • 2016
  • In design education enhancement of design methodology and creativity can be stimulated through taking on several creative roles within an interactive and enjoyable studio course. To overcome blocks to creativity I developed a intermediate course, 'Furniture Design Studio I' at the sophomore advanced level course. Inventive thinking and a sense of aesthetic are the essential element for all studnets to grow as a professional designer. And to develop their creative thinking skill I introduced a system that utilizes each element into a role-playing type of projects. Students will be able to demonstrate their underlying creativity in a more open environment. Instead of stressing to solve a lot of complicate issues, the main focus is to allow freedom of expression and creativity. Role-playing are executed in a design studio environment rather than in a psychodrama situation. There are two different type of role-playing : Inventor and Designist (Designer + Artist). Students will be able to work in groups, incorporate problem solving into their projects and concentrate on more personal creative form developments. Through this process, students will enhance their problem solving abilities and broaden their scope for innovation. Thus increases the student's participation and creativity. Investigating the problems of domestic design education through these sort of special programs and developing systems that enhance creativity based on the results and the process methods.

우치다시게루와 베르너팬톤의 작품에 내재된 문화적 디자인 사고 (A Study of Cultural Design Thinking Included in the Works of Shigeru-Uchida and Berner Panton)

  • 오미현;김종서
    • 한국가구학회지
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    • 제28권3호
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    • pp.198-206
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    • 2017
  • In this study, analysis of the cultural effects on design expressions and comparative analysis of designers' cultural background on their expression methods were implemented. The purpose of this study is to help the professionals and learners who pursue towards cultural designs in the design field utilize this research work as reference data and academic materials, and to contribute to the development of designs in the Eastern cultures. The author compared the differences between the viewpoints depending on background, either the Eastern or the Western culture, based on the existing studies and literatures, and analyzed the relationship between the viewpoints and expressions. Also, analyses of the expression methods related with cultural viewpoints and design viewpoints were conducted, especially with analysis of works of Uchida Shigeru from the East and Berner Panton from the West. Although both of their works were produced contemporarily and expressed with similar techniques, each of the conceptual approaches to their works represents different characteristics of the cultural viewpoint. Such a finding suggests that the approach to the design process should take place in a different way based on its cultural background, and it is accordingly required to seek for a new method for cultural design process.

Brand Fandom Dynamic Analysis Framework based on Customer Data in Online Communities

  • Yu Cheng;Sangwoo Park;Inseop Lee;Changryong Kim;Sanghun Sul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제17권8호
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    • pp.2222-2240
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    • 2023
  • Brand fandom refers to a collection of consumers with strong emotions toward a brand. Studying the dynamics of brand fandom can help brands understand which services or strategies influence their consumers to become a part of brand fandom. However, existing literature on fandom in the last three decades has mainly used qualitative methods, and there is still a lack of research on fandom using quantitative methods. Specifically, previous studies lack a framework for locating fandoms from online textual data and analyzing their dynamics. This study proposes a framework for exploring brand fandom dynamics based on online textual data. This framework consists of four phases based on the design thinking model: Preparing Data, Defining Fandom Categories, Generating Fandom Dynamics, and Analyzing Fandom Dynamics. This framework uses techniques such as social network analysis and process mining, combined with brand personality theory. We demonstrate the applicability of this framework using case studies of two Korean home appliance brands. The dataset contains 14,593 posts by consumers in 374 online communities. The results show that the proposed framework can analyze brand fandom dynamics using textual customer data. Our study contributes to the interdisciplinary research at the intersection of data-driven service design and consumer culture quantification.

생태계서비스 회복력 향상을 위한 도시 습지 설계 전략 - 시스템 사고를 활용하여 - (Design Strategies to Enhance Resilience of Ecosystem Services in Urban Wetland - Using System Thinking -)

  • 유수진;함은경;이정아;조동길;전진형
    • 한국환경복원기술학회지
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    • 제20권4호
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    • pp.43-61
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    • 2017
  • The wetlands are facing environmental changes such as desiccation that occurs with the passage of time and reduced ecosystem services from wetlands in the city. In order to maintain the ecosystem services provided by wetlands in urban areas, a system thinking about the trade-off phenomenon of ecosystem services occurring as the wetlands undergo environmental changes is needed. Therefore, the purpose of this study is to develop strategies for wetland design using system thinking approach to enhance the resilience of ecosystem services degraded by the desiccation of wetlands and other disturbances. The objectives of this study include the system boundary and variables. Second, analyzing the dynamics of wetland design strategy. Third, it analyzes the trade-off phenomenon of ecosystem services in terms of the hydrology, hydric soil, and plants strategies to mitigate these effects. Fourth, wetland basic design to improve the resilience of ecosystem services. A wetland in Abuk-Mountain Neighborhood Park, Miryang-si, Gyeongsangnam-do, has been selected as a case study. Causal loop diagrams(CLDs) are used to analyze feedback in the wetland regime. In summary, hydrology, hydric soil, and plants is suggested as system boundaries to design plan. Design strategies for the wetland focused on robustness, redundancy, rapidity, and resourcefulness as a result of CLD analysis are first proposed in order to effectively maintain the wetland regime over the long term. Secondly, in a section related to hydrology, the CLD results show the trade-offs between provisioning-cultural services and regulating services. In order to control these services, a "water cycling system" has been implemented due to its strength in terms of robustness. The CLDs for hydric soil showed the trade-offs between regulating services and supporting services. An "installation of storm drainage for maintaining water levels" was selected due to the strength offered in terms of redundancy and rapidity. The CLDs for plants showed the trade-offs between provisioning - cultural services and regulating services. In order to control the strategic points, the "planting of indigenous vegetation" was suggested given the strength in terms of redundancy. In this study, a wetland design method is proposed that can improve the resilience of wetland ecosystem services by analyzing the dynamics overtime. The results of this research can theoretically be applied to help restore ecosystem services in wetlands using ecological landscape design. In addition, this study will contribute to reducing maintenance costs by improving wetland resilience.

영문학을 활용한 의상디자인 전공을 위한 영어교육: Alice's Adventures in Wonderland by Lewis Carroll 을 활용한 학습 모형 (Literature-Based Instruction for Fashion Design Class: Using Alice's Adventures in Wonderland by Lewis Carroll)

  • 김민정
    • 한국의류산업학회지
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    • 제20권3호
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    • pp.287-292
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    • 2018
  • The present study proposes a model for literature-based instruction within the context of a fashion design curriculum at a Korean university. The fashion design market continues to grow. The fashion design market now requires more cultural-bound strategies and efficient communication skills. The literature provides authentic resources and is highly relevant to the development of students' culture awareness as well as language awareness. Alice's Adventures in Wonderland written by Lewis Carroll contains various cultural contexts of the Victorian Era. The text provides explicit knowledge of the era depicted in both illustrations and satire languages. This study instructs students to analyze and interpret texts and illustrations so that they can engage critically and analytically in reading text to increase culture awareness and language awareness. The integration of literature and fashion design can provide students an opportunity to explore language choice and acquire refined knowledge of the target culture. Along with the text, illustrations in the literature provoke student's imaginative and creative thinking skills. Students can think and discuss many issues that deal with Victorian values and reinforce creative thinking skills. In the final stage, students can design fashion inspired by Victorian values and present their own designs using the acquired languages. This eventually leads students to adapt to a new notion for the fashion market and become competent communicators in the fashion world.

SW 교육에서의 컴퓨팅 사고력 신장을 위한 개발 중심 모형의 설계 및 효과 (Design and Effect of Development-Oriented Model for Developing Computing Thinking in SW Education)

  • 전수진
    • 정보교육학회논문지
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    • 제21권6호
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    • pp.619-627
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    • 2017
  • 본 연구의 목적은 소프트웨어 교육에서 학습자들의 컴퓨팅 사고력을 신장시키기 위한 개발 중심 모형(Discovery-Design-Development: DDD)의 효과를 검증하는 것이다. 개발 중심 모형은 탐구, 설계, 구현의 3단계를 거쳐 실생활 문제를 해결하기 위한 SW를 개발하는 과정을 학습하는 수업모형이다. 이러한 개발 중심 모형의 효과를 검증하기 위해 SW 교육 수업 경험이 없는 초급 수준의 G 대학교 1학년 학생을 대상으로 실험하였다. 그 결과 개발 중심 모형을 통해 SW 개발을 경험한 학생들의 SW 교육에 대한 학습 동기는 사전-사후 간 유지되었으며 특히 자신감 영역은 유의미하게 높아졌다. 또한, 학생들은 특히 설계(Design) 단계가 CT 능력 향상에 도움이 되었으며 개발 중심 모형은 문제분해와 알고리즘의 개념 이해에 상당한 도움이 된다고 응답하였다.

융복합 시대 준비를 위한 국내 간호대학 교육에서의 비판적 사고 연구(1996-2014) 동향 분석 (A literature Review (1996-2014) on Critical Thinking in Korean Nursing Education for the Era of Convergence)

  • 하나선;박소영;이미자
    • 디지털융복합연구
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    • 제13권9호
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    • pp.341-349
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    • 2015
  • 본 연구는 융복합 시대에 중요한 능력인 비판적 사고와 관련되어 국내 간호대학 교육에서 연구된 논문(1996-2014) 75편을 분석한 문헌고찰 연구이다. 고찰 결과 2006년을 기점으로 비판적 사고 관련 연구가 크게 증가하였으며, 연구 설계는 관련 요인을 탐색하는 수준에서 경로모형 구축까지 진행되었음을 확인할 수 있었다. 비판적 사고에 영향을 미치는 요인으로 학력, 연령, 교우관계, 학업성적, 임상실습 기간, 전공만족도, 자아존중감, 자기효능감, 학습방법 등이 확인되었으며, 비판적사고 성향이 높을수록 임상실습 스트레스, 인지된 스트레스가 낮아지고, 문제해결 능력, 임상수행능력, 감정조절, 의사소통 능력이 증가하는 것으로 나타났다. 비판적 사고는 단기간에 획득, 향상되기 어려우므로 지금까지 연구에서 확인된 비판적 사고와 관련된 원인 및 결과변수를 바탕으로 간호교육과정에서 장기적이고 체계적으로 비판적 사고를 향상시키기 위한 교육 프로그램을 개발할 것을 제언한다.

미니멀리즘 건축공간에 나타난 동양적 사유 방식에 관한 연구 (A Study on the Relationships between Eastern Ideas and Minimal Thinking in Architectural Space)

  • 김주원;윤갑근
    • 한국실내디자인학회논문집
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    • 제20호
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    • pp.84-90
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    • 1999
  • This study is on relations between minimalism, which is one of important theme in the contemporary design, and East-oriented speculatiov. Minimalism, one inclination of neo-modernism is characterized by Essentialism. That is connected with East-oriented thinking, especially Taoism. The paradigm of contradiction and paradox replaces the paradigm of rationality and the law of cause and effect. Minimal tendency is appeared at Modernism in 60's and Neo-modernism in 90's. The differences are originated with their manner on simplicity. Minimal tendency in Modernism is characterized by 'less is more' and that in Meo-modernism is by 'more with less'. The minimizing strategy is not considered as means as in modern age but as purpose in neo-modern age. This paper explains minimal architectural space as spatial problem and recognitions on that, not as the figurative problem. Conclusively the relationships between minimalism and eastern ideas are represented through the boundary and extensity of space, void and solid, de-formalization and Essentialism.

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대수식과 디자인의 연결과정에서의 영재학생들의 수학적 사고 과정 분석 (A study of gifted students's mathematical process of thinking by connecting algebraic expression and design activities)

  • 권오남;정선아
    • 한국수학교육학회지시리즈A:수학교육
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    • 제51권1호
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    • pp.47-61
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    • 2012
  • Students can infer mathematical principles in a very natural way by connecting mutual relations between mathematical fields. These process can be revealed by taking tasks that can derive mathematical connections. The task of this study is to make expression and design it and derive mathematical principles from the design. This study classifies the mathematical field of expression for design and analyzes mathematical thinking process by connecting mathematical fields. To complete this study, 40 gifted students from 5 to 8 grade were divided into two classes and given 4 hours of instruction. This study analyzes their personal worksheets and e-mail interview. The students make expressions using a functional formula, remainder and figure. While investing mathematical principles, they generalized design by mathematical guesses, generalized principles by inference and accurized concept and design rules. This study proposes the class that can give the chance to infer mathematical principles by connecting mathematical fields by designing.