• Title/Summary/Keyword: depth of media

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Hypostereoscopic condition in mobile stereoscopy

  • Lee, Kwang-Hoon;Kim, Dong-Wook;Kwon, Yong-Moo;Hur, Nam-Ho;Kim, Sung-Kyu
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1103-1106
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    • 2009
  • In this paper, we investigated the properties of hypostereoscopic condition in mobile circumstance and simulated the main factors to embody an effective presence to the reconstructed depth image, which are both the limited disparity for fusible stereo and the object space possible for quantifying.

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Soluble Manganese Removal Using Manganese Oxide Coated Media (MOCM) (산화망간피복여재를 이용한 용존망간 제거)

  • Kim, Jinkeun;Jeong, Sechae;Ko, Suhyun
    • Journal of Korean Society of Water and Wastewater
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    • v.20 no.6
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    • pp.813-822
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    • 2006
  • Soluble manganese removal was analyzed as a function of filter media, filter depth, presence or absence of chlorination, and surface manganese oxide concentration in water treatment processes. Sand, manganese oxide coated sand (MOCS), sand+MOCS, and granular activated carbon(GAC) were used as filter media. Manganese removal, surface manganese oxide concentration, turbidity removal, and regeneration of MOCS in various filter media were investigated. Results indicated that soluble manganese removal in MOCS was rapid and efficient, and most of the removal happened at the top of the filter. When filter influent (residual chlorine 1.0mg/L) with an average manganese concentration of 0.204mg/L was fed through a filter column, the sand+MOCS and MOCS columns can remove 98.9% and 99.2% of manganese respectively on an annual basis. On the other hand, manganese removal in sand and the GAC column was minimal during the initial stage of filtration, but after 8 months of filter run they removed 99% and 35% of manganese, respectively. Sand turned into MOCS after a certain period of filtration, while GAC did not. In MOCS, the manganese adsorption rate on the filter media was inversely proportional to the filter depth, while the density of media was proportional to the filter depth.

Evaluation of the Impact of Filter Media Depth on Filtration Performance and Clogging Formation of a Stormwater Sand Filter (강우유출수 모래 필터의 여과기능 및 폐색 현상에 대한 필터 여재 깊이의 영향 평가)

  • Segismundo, Ezequiel Q.;Lee, Byung-Sik;Kim, Lee-Hyung;Koo, Bon-Hong
    • Journal of Korean Society on Water Environment
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    • v.32 no.1
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    • pp.36-45
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    • 2016
  • Sand filters are widely used in infiltration systems to manage polluted urban runoff. Clogging, which is mainly caused by the deposition of sediments on the filter media, reduces the filter system's infiltration capacity, which further limits its lifespan and function. The physical, chemical and biological clogging characteristics of sand filter, therefore, need to be known for effective design and maintenance. Physical clogging behavior and variations in the characteristics of sand filters according to different media depths are examined in this paper. The variations were observed from laboratory column infiltration tests conducted in a vertical flow and fluctuating head condition. It can be seen that an increase in filter media depth results in a high sediment removal performance; however, it leads to a shorter lifespan due to clogging. In the choice of filter media depth to be used in field applications, therefore, the purpose of facilities as well as maintenance costs need to be considered. At all filter media depth configurations, premature clogging occurred because sediments of 100~250 μm clogged the top 15% of filter media depth. Thus, scrapping the top 15% of filter media may be suggested as the first operational maintenance process for the infiltration system.

Toward Occlusion-Free Depth Estimation for Video Production

  • Park, Jong-Il;Seiki-Inoue
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.131-136
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    • 1997
  • We present a method to estimate a dense and sharp depth map using multiple cameras for the application to flexible video production. A key issue for obtaining sharp depth map is how to overcome the harmful influence of occlusion. Thus, we first propose to selectively use the depth information from multiple cameras. With a simple sort and discard technique, we resolve the occlusion problem considerably at a slight sacrifice of noise tolerance. However, boundary overreach of more textured area to less textured area at object boundaries still remains to be solved. We observed that the amount of boundary overreach is less than half the size of the matching window and, unlike usual stereo matching, the boundary overreach with the proposed occlusion-overcoming method shows very abrupt transition. Based on these observations, we propose a hierarchical estimation scheme that attempts to reduce boundary overreach such that edges of the depth map coincide with object boundaries on the one hand, and to reduce noisy estimates due to insufficient size of matching window on the other hand. We show the hierarchical method can produce a sharp depth map for a variety of images.

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Depth-map coding using the block-based decision of the bitplane to be encoded (블록기반 부호화할 비트평면 결정을 이용한 깊이정보 맵 부호화)

  • Kim, Kyung-Yong;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.232-235
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    • 2010
  • This paper proposes an efficient depth-map coding method. The adaptive block-based depth-map coding method decides the number of bit planes to be encoded according to the quantization parameters to obtain the desired bit rates. So, the depth-map coding using the block-based decision of the bit-plane to be encoded proposes to free from the constraint of the quantization parameters. Simulation results show that the proposed method, in comparison with the adaptive block-based depth-map coding method, improves the average BD-rate savings by 3.5% and the average BD-PSNR gains by 0.25dB.

View Synthesis Using OpenGL for Multi-viewpoint 3D TV (다시점 3차원 방송을 위한 OpenGL을 이용하는 중간영상 생성)

  • Lee, Hyun-Jung;Hur, Nam-Ho;Seo, Yong-Duek
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.507-520
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    • 2006
  • In this paper, we propose an application of OpenGL functions for novel view synthesis from multi-view images and depth maps. While image based rendering has been meant to generate synthetic images by processing the camera view with a graphic engine, little has been known about how to apply the given images and depth information to the graphic engine and render the scene. This paper presents an efficient way of constructing a 3D space with camera parameters, reconstructing the 3D scene with color and depth images, and synthesizing virtual views in real-time as well as their depth images.

The Effect of Inflow Into a Site Via Facebook on Customers' Revisit : Drawing on the Moderating Effects of the Average Site Visit-Depth (기업 페이스북을 통한 사이트 유입이 고객 재방문에 미치는 영향 : 사이트 평균 방문깊이의 조절효과를 중심으로)

  • Lee, Jung Won;Park, Cheol
    • Journal of Information Technology Services
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    • v.18 no.2
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    • pp.1-16
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    • 2019
  • Social media is one of the important marketing channels for companies, changing the way interacting with customers. Marketers attract participation from customers' in social media platforms by producing branded content, which helps them gain various marketing results such as brand awareness, web traffic, and sales. The number of the empirical studies on the effects of social media on marketing performance is still low although various success stories and studies have been published. In particular, IT companies are trying to attract users onto their websites with social media content and promotions; however, they regard the number of the visitors as a vanity metric, which has little effectiveness. The study examined the Effect of the site introduced via Facebook, a typical social medium, on customers' revisit. Precedent studies proved that revisit, one of forms of major visit for satisfactory results of a website, is suitable for analyzing the operational output on Facebook pages. The results of the study demonstrated that Facebook content has a positive impact on website inflows and revisits. Also, it turns out that the higher the average website visit depth reinforces the positive relationship between the rate of the inflow and that of the site revisit.

Depth Map Correction Algorithm based on Segmentation in Multi-view Systems (다중시점 환경에서의 슈퍼픽셀 세그먼테이션 기반 깊이 영상 개선 알고리즘)

  • Jung, Woo-Kyung;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.25 no.6
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    • pp.954-964
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    • 2020
  • In immersive media, the most important factor that provides immersion is depth information. Therefore, it is essential to obtain high quality depth information in order to produce high quality immersive media. In this paper we propose an algorithm to improve depth map, considering the segmentation of images and the relationship between multiple views in multi-view systems. The proposed algorithm uses a super-pixel segmentation technique to divide the depth map of the reference view into several segments, and project each segment into adjacent view. Subsequently, the depth map of the adjacent view is improved using plane estimation using the information of the projected segment, and then reversed to the reference view. This process is repeated for several adjacent views to improve the reference depth map by updating the values of the improved adjacent views and the initial depth map of the reference view. Through simulation, the proposed algorithm is shown to surpass the conventional algorithm subjectively and objectively.

Depth Acquisition Techniques for 3D Contents Generation (3차원 콘텐츠 제작을 위한 깊이 정보 획득 기술)

  • Jang, Woo-Seok;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.15-21
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    • 2012
  • Depth information is necessary for various three dimensional contents generation. Depth acquisition techniques can be categorized broadly into two approaches: active, passive depth sensors depending on how to obtain depth information. In this paper, we take a look at several ways of depth acquirement. We present not only depth acquisition methods using discussed ways, but also hybrid methods which combine both approaches to compensate for drawbacks of each approach. Furthermore, we introduce several matching cost functions and post-processing techniques to enhance the temporal consistency and reduce flickering artifacts and discomforts of users caused by inaccurate depth estimation in 3D video.

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Study on Algae and Turbidity Removal by Floating-media and Sand Filter (부상여재 및 모래 여과장치에 의한 조류와 탁도 제거에 관한 연구)

  • Kwon, Dae-Young;Kwon, Jae-Hyun
    • Journal of Korean Society of Water and Wastewater
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    • v.26 no.5
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    • pp.659-668
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    • 2012
  • In Korea, almost every water treatment plant suffers from seasonal problem of algae and turbidity which result from eutrophication and heavy rainfall. To relieve this problem, experimental investigation was performed to study the applicability of a floating-media and sand filter to preliminary water treatment in terms of algae and turbidity removal. Experimental results using pure-cultured algae influent showed that the shape of algae species as well as filtration velocity affects the removal efficiency. From the experiments using natural river water, it was concluded that algae removal is more sensitive to floating-media depth but turbidity more sensitive to sand depth. As the filtration velocity increased, the removal of turbidity decreased but that of algae was not affected. The floating-media and sand filter removed more than 30 % of TP, TN, turbidity, Chl-a and CODcr, and less than 20 % of DOC and $UV_{254}$.