• Title/Summary/Keyword: depth of media

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FBX Format Animation Generation System using Depth Image (깊이 영상을 이용한 FBX 형식의 애니메이션 생성 시스템)

  • Choi, Jin-won;Kim, Sang-joon;Park, Seo-yeon;Kwak, Gi-seok;Park, Goo-man
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.161-163
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    • 2022
  • 실시간 동작 애니메이션을 생성하는 기술은 게임, 영화, 의료 등 많은 분야에서 활용할 수 있는 기술이다. 기존에는 마커를 부착하는 모션캡처 방식이 사용되어왔지만 비용, 편의성 등의 문제로 쉽게 사용될 수 없었다. 최근 딥러닝 기술의 발전으로 영상을 통해 사람의 신체 관절 좌표를 추정할 수 있게 되면서 여러가지 방식으로 연구되어 왔다. RGB-D 카메라 등을 통해 얻는 깊이 영상으로부터 3 차원 관절 좌표를 추정하는 방식이 연구되고 있으며, 본 논문에서는 이러한 방식을 통해 실시간 동작 애니메이션을 생성하고 가상공간에 표출하는 시스템을 구현한다.

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A laboratory study on synthetic fiber filter for further treatment of turbid stormwater from construction sites

  • Yuan, Qingke;Kim, Youngchul
    • Membrane and Water Treatment
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    • v.10 no.2
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    • pp.105-112
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    • 2019
  • On the purpose of conform the more stringent government regulation for turbid stormwater from construction sites, the feasibility and availability of synthetic fiber placing after the conventional protection barrier were tested in this study. Initially, comparative work on the filtering performance of fiber media and conventional gravel filter was carried out, 27% higher filtration capacity was obtained under the similar operational conditions. The filter efficiency was about 20 to 52% with a varying filter depth of 5 to 15cm, presuming at extreme storm flow conditions (800-1500 m/day of filtration rates). Fiber filter was found to have a similar filtration prosperity as grain media; namely, the separation efficiency is directly and inversely proportional to filter depth and rate, respectively. The effects of filter aid (polyaluminium chloride) on filter performance was also investigated, it greatly affected the turbidity reduction at the dosage of 2 mg/L. At the time of breakthrough, a simple filter washing was carried out, herein, the solid recovery achieved over than 88% and greatly determined by operational parameters. Based on the operational data, the empirical models aimed for predicting filtration efficiency were established, which can effectively determine the required filter depth and filtration area in field.

A Study on the Consumer Boycott Participation Experience: Using Text Mining Analysis and In-depth Interview (소비자불매운동 참여 경험에 관한 연구: 텍스트마이닝 분석과 심층면접기법의 활용)

  • Han, Juno;Li, Xu;Hwang, Hyesun
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.88-106
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    • 2022
  • This study examined the social discourse on consumer boycott and explored consumer experience using text mining of mass media and social media data and the in-depth interview. The result showed that the topics of online news related to the boycott included the causes of the boycott, the responses of each actor in the process of the boycott, and the effects of the boycott. In the result of the in-depth interviews, it was found that the boycott has been decentralized and the participants had the experience of exploring and verifying information on their own. In the boycott process, there were mixed experiences due to the absence of substitutes and the marketing influence, and positive experiences of expressing one's thoughts and strengthening beliefs through the boycott.

Biofiltration of Ammonia Emission during Manure Composting (퇴비화 과정중 발생한 암모니아가스의 생물학적 탈취)

  • Park, Keum-Joo;Hong, Ji-Hyung;Cho, Ju-Sik;Choi, Won-Choon
    • Proceedings of the Korean Society of Agricultural Engineers Conference
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    • 2001.10a
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    • pp.431-434
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    • 2001
  • This study was carried oui to investigate tile filtering performance of using fresh compost as a biofilter. Three biofilter vessels were made using fresh compost as a biofilter media. A mixtures of dairy manure, soy sludge, rice hulls and sawdust were composted in a pilot scale reactor of 605L to generate tile ammonia emission. The ammonia emission from the compost reactor was passed through three biofilters and collected in the boric acid trap to measure the ammonia emission. Filtering performance was influenced by the depth of biofilter media. Efficient filtering effect was acquired for the depth above 40 cm.

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Effects of media weight and pre-ozonation on the biodegradability enhancement in biological fluidized bed (생물활성탄 유동상법에서 충전량과 전오존처리가 생물처리효율에 미치는 영향)

  • 우달식;곽필재;남상호
    • Journal of environmental and Sanitary engineering
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    • v.12 no.1
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    • pp.69-75
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    • 1997
  • Biological drinking water treatment is widely used in Europe for the removal of ammonia nitrogen and organics. During the last 16 years, the deterioration of the quality of surface waters used to produce drinking water has resulted in the widespread use of ozone-biological treatment in Korea. This study were conducted to determine the effect of media weight and preozonation on the biodegradability enhancement in biological fluidized bed(BFB) using Han river water. When the carbon weight was increased, $NH_{3}-N$ and DOC removal increased, but turbidity and SS removal decreased. To remove turbidity and SS, the bed depth in 40% expansion rate/total bed depth was very important. Preozonation of raw water was not effective in $NH_{3}-N$, but increased in biodegradable organic fraction about 10-30% with 0.425-0.85 mg $O_{3}/mg$ DOC.

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A column study of effect of filter media on the performance of sand filter

  • Kim, Tae-hoon;Oh, Heekyong;Eom, Jungyeol;Park, ChulHwi
    • Membrane and Water Treatment
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    • v.11 no.4
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    • pp.247-255
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    • 2020
  • Sand filter is a key unit process for particle removal in water purification treatments. Its long-standing use is due to on-site customized retrofit. Proper selection of filter media is one of the retrofit approaches to improve filter performance. This study described a series of controlled laboratory column tests and examined the effects of media property on filtration and backwash. When sand media of 0.51 mm in effective size was replaced by sand of 0.60 mm, the filter run increased up to 5 times in the given bed depth. The change of media property required an increase of backwash rate by 0.05 m/min to satisfy the requirement of bed expansion, more than 20%. When the anthracite was changed with lower effective size and uniformity coefficient, correlation with sand in the filter bed could be satisfied within the permissible error between media and bulk characteristics. Besides, this selection resulted in a well-stratified configuration of media layers after bed expansion. The column study showed that the correlation of property between the dual media had a significant effect on the filter productivity and backwash interval.

Effective Compression Technique of Multi-view Image expressed by Layered Depth Image (계층적 깊이 영상으로 표현된 다시점 영상의 효과적인 압축 기술)

  • Jee, Inn-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.29-37
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    • 2014
  • Since multi-view video exists a number of camera color image and depth image, it has a huge of data. Thus, a new compression technique is indispensable for reducing this data. Recently, the effective compression encoding technique for multi-view video that used in layered depth image concepts is a remarkable. This method uses several view point of depth information and warping function, synthesizes multi-view color and depth image, becomes one data structure. In this paper we use actual distance for solving overlap in layered depth image that reduce required data for reconstructing in color-based transform. In experimental results, we confirmed high compression performance and good quality of reconstructed image.

Multi-Depth Map Fusion Technique from Depth Camera and Multi-View Images (깊이정보 카메라 및 다시점 영상으로부터의 다중깊이맵 융합기법)

  • 엄기문;안충현;이수인;김강연;이관행
    • Journal of Broadcast Engineering
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    • v.9 no.3
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    • pp.185-195
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    • 2004
  • This paper presents a multi-depth map fusion method for the 3D scene reconstruction. It fuses depth maps obtained from the stereo matching technique and the depth camera. Traditional stereo matching techniques that estimate disparities between two images often produce inaccurate depth map because of occlusion and homogeneous area. Depth map obtained from the depth camera is globally accurate but noisy and provide a limited depth range. In order to get better depth estimates than these two conventional techniques, we propose a depth map fusion method that fuses the multi-depth maps from stereo matching and the depth camera. We first obtain two depth maps generated from the stereo matching of 3-view images. Moreover, a depth map is obtained from the depth camera for the center-view image. After preprocessing each depth map, we select a depth value for each pixel among them. Simulation results showed a few improvements in some background legions by proposed fusion technique.

Low Resolution Depth Interpolation using High Resolution Color Image (고해상도 색상 영상을 이용한 저해상도 깊이 영상 보간법)

  • Lee, Gyo-Yoon;Ho, Yo-Sung
    • Smart Media Journal
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    • v.2 no.4
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    • pp.60-65
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    • 2013
  • In this paper, we propose a high-resolution disparity map generation method using a low-resolution time-of-flight (TOF) depth camera and color camera. The TOF depth camera is efficient since it measures the range information of objects using the infra-red (IR) signal in real-time. It also quantizes the range information and provides the depth image. However, there are some problems of the TOF depth camera, such as noise and lens distortion. Moreover, the output resolution of the TOF depth camera is too small for 3D applications. Therefore, it is essential to not only reduce the noise and distortion but also enlarge the output resolution of the TOF depth image. Our proposed method generates a depth map for a color image using the TOF camera and the color camera simultaneously. We warp the depth value at each pixel to the color image position. The color image is segmented using the mean-shift segmentation method. We define a cost function that consists of color values and segmented color values. We apply a weighted average filter whose weighting factor is defined by the random walk probability using the defined cost function of the block. Experimental results show that the proposed method generates the depth map efficiently and we can reconstruct good virtual view images.

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Depth Image Poselets via Body Part-based Pose and Gesture Recognition (신체 부분 포즈를 이용한 깊이 영상 포즈렛과 제스처 인식)

  • Park, Jae Wan;Lee, Chil Woo
    • Smart Media Journal
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    • v.5 no.2
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    • pp.15-23
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    • 2016
  • In this paper we propose the depth-poselets using body-part-poses and also propose the method to recognize the gesture. Since the gestures are composed of sequential poses, in order to recognize a gesture, it should emphasize to obtain the time series pose. Because of distortion and high degree of freedom, it is difficult to recognize pose correctly. So, in this paper we used partial pose for obtaining a feature of the pose correctly without full-body-pose. In this paper, we define the 16 gestures, a depth image using a learning image was generated based on the defined gestures. The depth poselets that were proposed in this paper consists of principal three-dimensional coordinates of the depth image and its depth image of the body part. In the training process after receiving the input defined gesture by using a depth camera in order to train the gesture, the depth poselets were generated by obtaining 3D joint coordinates. And part-gesture HMM were constructed using the depth poselets. In the testing process after receiving the input test image by using a depth camera in order to test, it extracts foreground and extracts the body part of the input image by comparing depth poselets. And we check part gestures for recognizing gesture by using result of applying HMM. We can recognize the gestures efficiently by using HMM, and the recognition rates could be confirmed about 89%.