• Title/Summary/Keyword: depth maps

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Experimental and Field Investigations for the Accuracy of the Frost Depth Indicator with Methylene Blue Solution (실내실험과 현장실험을 통한 Methylene Blue 동결깊이 측정장치 신뢰성 검토에 관한 연구)

  • Kim, Hak Seung;Lee, Jangguen;Kim, Young Seok;Kang, Jae-Mo;Hong, Seung-Seo
    • Journal of the Korean Geosynthetics Society
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    • v.12 no.3
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    • pp.75-79
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    • 2013
  • The frost depth is one of important factors in the design of structures such as roadways, buried pipeline, and foundations. A frost indicator with methylene blue solution has several advantages with respect to installation cost, maintenance, and simple measurement. However, as a geotechnical engineering aspect, the accuracy of the frost indicator has not been proved yet. This paper presents experimental and field investigations of the accuracy of the frost indicator and contour maps of maximum frost depth. The contour maps of maximum frost depth can be applied to design geo-infrastructure in South Korea.

Real-Time 2D-to-3D Conversion for 3DTV using Time-Coherent Depth-Map Generation Method

  • Nam, Seung-Woo;Kim, Hye-Sun;Ban, Yun-Ji;Chien, Sung-Il
    • International Journal of Contents
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    • v.10 no.3
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    • pp.9-16
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    • 2014
  • Depth-image-based rendering is generally used in real-time 2D-to-3D conversion for 3DTV. However, inaccurate depth maps cause flickering issues between image frames in a video sequence, resulting in eye fatigue while viewing 3DTV. To resolve this flickering issue, we propose a new 2D-to-3D conversion scheme based on fast and robust depth-map generation from a 2D video sequence. The proposed depth-map generation algorithm divides an input video sequence into several cuts using a color histogram. The initial depth of each cut is assigned based on a hypothesized depth-gradient model. The initial depth map of the current frame is refined using color and motion information. Thereafter, the depth map of the next frame is updated using the difference image to reduce depth flickering. The experimental results confirm that the proposed scheme performs real-time 2D-to-3D conversions effectively and reduces human eye fatigue.

Creating Architectural Scenes from Photographs Using Model-based Stereo arid Image Subregioning

  • Aphiboon, Jitti;Papasratorn, Borworn
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1666-1669
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    • 2002
  • In the process of creating architectural scenes from photographs using Model-based Stereo 〔1〕, the geometric model is used as prior information to solve correspondence problems and recover the depth or disparity of real scenes. This paper presents an Image Subregioning algorithm that divides left and right images into several rectangular sub-images. The division is done according to the estimated depth of real scenes using a Heuristic Approach. The depth difference between the reality and the model can be partitioned into each depth level. This reduces disparity search range in the Similarity Function. For architectural scenes with complex depth, experiments using the above approach show that accurate disparity maps and better results when rendering scenes can be achieved by the proposed algorithm.

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Optimal Depth Calibration for KinectTM Sensors via an Experimental Design Method (실험 계획법에 기반한 키넥트 센서의 최적 깊이 캘리브레이션 방법)

  • Park, Jae-Han;Bae, Ji-Hum;Baeg, Moon-Hong
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.11
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    • pp.1003-1007
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    • 2015
  • Depth calibration is a procedure for finding the conversion function that maps disparity data from a depth-sensing camera to actual distance information. In this paper, we present an optimal depth calibration method for Kinect$^{TM}$ sensors based on an experimental design and convex optimization. The proposed method, which utilizes multiple measurements from only two points, suggests a simplified calibration procedure. The confidence ellipsoids obtained from a series of simulations confirm that a simpler procedure produces a more reliable calibration function.

Human Action Recognition Using Deep Data: A Fine-Grained Study

  • Rao, D. Surendra;Potturu, Sudharsana Rao;Bhagyaraju, V
    • International Journal of Computer Science & Network Security
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    • v.22 no.6
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    • pp.97-108
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    • 2022
  • The video-assisted human action recognition [1] field is one of the most active ones in computer vision research. Since the depth data [2] obtained by Kinect cameras has more benefits than traditional RGB data, research on human action detection has recently increased because of the Kinect camera. We conducted a systematic study of strategies for recognizing human activity based on deep data in this article. All methods are grouped into deep map tactics and skeleton tactics. A comparison of some of the more traditional strategies is also covered. We then examined the specifics of different depth behavior databases and provided a straightforward distinction between them. We address the advantages and disadvantages of depth and skeleton-based techniques in this discussion.

A NOTE ON THE SET OF ROOT CLASSES

  • Lee, Seoung-Ho
    • Communications of the Korean Mathematical Society
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    • v.24 no.3
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    • pp.451-458
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    • 2009
  • The set of root classes plays a crucial role in the Nielsen root theory. Extending Brown et al.'s work on the set of root classes of iterates of maps, we rearrange it into the reduced orbit set and show that under suitable hypotheses, any reduced orbit has the full depth property as in the Nielsen type theory of periodic orbits.

Multi-view Generation using High Resolution Stereoscopic Cameras and a Low Resolution Time-of-Flight Camera (고해상도 스테레오 카메라와 저해상도 깊이 카메라를 이용한 다시점 영상 생성)

  • Lee, Cheon;Song, Hyok;Choi, Byeong-Ho;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.4A
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    • pp.239-249
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    • 2012
  • Recently, the virtual view generation method using depth data is employed to support the advanced stereoscopic and auto-stereoscopic displays. Although depth data is invisible to user at 3D video rendering, its accuracy is very important since it determines the quality of generated virtual view image. Many works are related to such depth enhancement exploiting a time-of-flight (TOF) camera. In this paper, we propose a fast 3D scene capturing system using one TOF camera at center and two high-resolution cameras at both sides. Since we need two depth data for both color cameras, we obtain two views' depth data from the center using the 3D warping technique. Holes in warped depth maps are filled by referring to the surrounded background depth values. In order to reduce mismatches of object boundaries between the depth and color images, we used the joint bilateral filter on the warped depth data. Finally, using two color images and depth maps, we generated 10 additional intermediate images. To realize fast capturing system, we implemented the proposed system using multi-threading technique. Experimental results show that the proposed capturing system captured two viewpoints' color and depth videos in real-time and generated 10 additional views at 7 fps.

High-Quality Depth Map Generation of Humans in Monocular Videos (단안 영상에서 인간 오브젝트의 고품질 깊이 정보 생성 방법)

  • Lee, Jungjin;Lee, Sangwoo;Park, Jongjin;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
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    • v.20 no.2
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    • pp.1-11
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    • 2014
  • The quality of 2D-to-3D conversion depends on the accuracy of the assigned depth to scene objects. Manual depth painting for given objects is labor intensive as each frame is painted. Specifically, a human is one of the most challenging objects for a high-quality conversion, as a human body is an articulated figure and has many degrees of freedom (DOF). In addition, various styles of clothes, accessories, and hair create a very complex silhouette around the 2D human object. We propose an efficient method to estimate visually pleasing depths of a human at every frame in a monocular video. First, a 3D template model is matched to a person in a monocular video with a small number of specified user correspondences. Our pose estimation with sequential joint angular constraints reproduces a various range of human motions (i.e., spine bending) by allowing the utilization of a fully skinned 3D model with a large number of joints and DOFs. The initial depth of the 2D object in the video is assigned from the matched results, and then propagated toward areas where the depth is missing to produce a complete depth map. For the effective handling of the complex silhouettes and appearances, we introduce a partial depth propagation method based on color segmentation to ensure the detail of the results. We compared the result and depth maps painted by experienced artists. The comparison shows that our method produces viable depth maps of humans in monocular videos efficiently.

Implementing a Depth Map Generation Algorithm by Convolutional Neural Network (깊이맵 생성 알고리즘의 합성곱 신경망 구현)

  • Lee, Seungsoo;Kim, Hong Jin;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.3-10
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    • 2018
  • Depth map has been utilized in a varity of fields. Recently research on generating depth map by artificial neural network (ANN) has gained much interest. This paper validates the feasibility of implementing the ready-made depth map generation by convolutional neural network (CNN). First, for a given image, a depth map is generated by the weighted average of a saliency map as well as a motion history image. Then CNN network is trained by test images and depth maps. The objective and subjective experiments are performed on the CNN and showed that the CNN can replace the ready-made depth generation method.

Analysis of Weather Data for Design of Biological Production Facility (생물생산시설 설계용 기상자료 분석)

  • Lee, Suk-Gun;Lee, Jong-Won;Lee, Hyun-Woo
    • Proceedings of the Korean Society of Agricultural Engineers Conference
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    • 2005.10a
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    • pp.156-163
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    • 2005
  • This study was attempted to provide some fundamental data for safety structrural design of biological production facility. Wind load and snow load, acting on agricultural structures is working more sensitive than any other load. Therefore, wind speed and snow depth according to return periods for design load estimation were calculated by frequency analysis using the weather data(maximum instantaneous wind speed, maximum wind speed, maximum depth of snow cover and fall) of 68 regions in Korea. Equations for estimating maximum instantaneous wind speed with maximum wind speed were developed for all, inland and seaside regions. The results were about the same as the current eqution in general. Design wind speed and snow depth according to return periods were calculated and Local design wind load and snow load depending on return periods were presented together with iso-wind speed and iso-snow depth maps. The calculated design snow depth by maximum depth of snow cover were higher than design snow depth by maximum depth of snow fall. Considering wind speed and snow depth, protected cultivation is very difficult in Ullungdo, Gangwon seaside and contiguity inland regions, and strong structural design is needed in the west-south seaside against wind speed, and structure design of biological production facility in these regions need special consideration.

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