• Title/Summary/Keyword: depth map

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Generation Method of Depth Map based on Vanishing Line using Gabor Filter (Gabor Filter를 이용한 소실선 검출 기반의 깊이 지도 생성 기법)

  • Yoo, Tae-Hoon;Lee, Sang-Hun
    • Journal of the Korea Convergence Society
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    • v.3 no.1
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    • pp.13-17
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    • 2012
  • In this paper, we propose method of generation of depth map using vanishing line and texture. vanishing line is generated by parallel lines in image. For generate vanishing line, show boundary of particular angle through Gabor Filter and extract line through Hough Transform. Initial Depth Map is estimated based on vanisihng line and combine Relative Depth map that generated using Texture Cue. The proposed algorithm advanced due to combine Initial Depth Map and Relative Depth Map.

3-DTIP: 3-D Stereoscopic Tour-Into-Picture Based on Depth Map (3-DTIP: 깊이 데이터 기반 3차원 입체 TIP)

  • Jo, Cheol-Yong;Kim, Je-Dong;Jeong, Da-Un;Gil, Jong-In;Lee, Kwang-Hoon;Kim, Man-Bae
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.28-30
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    • 2009
  • This paper describes a 3-DTIP(3-D Tour Into Picture) using depth map for a Korean classical painting being composed of persons and landscape. Unlike conventional TIP methods providing 2-D image or video, our proposed TIP can provide users with 3-D stereoscopic contents. Navigating inside a picture provides more realistic and immersive perception. The method firstly makes depth map. Input data consists of foreground object, background image, depth map, foreground mask. Firstly we separate foreground object and background, make each of their depth map. Background is decomposed into polygons and assigned depth value to each vertexes. Then a polygon is decomposed into many triangles. Gouraud shading is used to make a final depth map. Navigating into a picture uses OpenGL library. Our proposed method was tested on "Danopungjun" and "Muyigido" that are famous paintings made in Chosun Dynasty. The stereoscopic video was proved to deliver new 3-D perception better than 2-D video.

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Confidence Measure of Depth Map for Outdoor RGB+D Database (야외 RGB+D 데이터베이스 구축을 위한 깊이 영상 신뢰도 측정 기법)

  • Park, Jaekwang;Kim, Sunok;Sohn, Kwanghoon;Min, Dongbo
    • Journal of Korea Multimedia Society
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    • v.19 no.9
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    • pp.1647-1658
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    • 2016
  • RGB+D database has been widely used in object recognition, object tracking, robot control, to name a few. While rapid advance of active depth sensing technologies allows for the widespread of indoor RGB+D databases, there are only few outdoor RGB+D databases largely due to an inherent limitation of active depth cameras. In this paper, we propose a novel method used to build outdoor RGB+D databases. Instead of using active depth cameras such as Kinect or LIDAR, we acquire a pair of stereo image using high-resolution stereo camera and then obtain a depth map by applying stereo matching algorithm. To deal with estimation errors that inevitably exist in the depth map obtained from stereo matching methods, we develop an approach that estimates confidence of depth maps based on unsupervised learning. Unlike existing confidence estimation approaches, we explicitly consider a spatial correlation that may exist in the confidence map. Specifically, we focus on refining confidence feature with the assumption that the confidence feature and resultant confidence map are smoothly-varying in spatial domain and are highly correlated to each other. Experimental result shows that the proposed method outperforms existing confidence measure based approaches in various benchmark dataset.

Augmented Reality system Using Depth-map (Depth-Map을 이용한 객체 증강 시스템)

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Kyoung-Ok;Kim, Eung-Kon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.343-344
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    • 2010
  • markerless system to a two-dimensional imaging is used to estimate the depth map as a stereo vision system uses expensive equipment. We estimate the depth map from monocular image enhancement and object extracted relative to the vanishing point is estimated depth map. Augmented objects in order to get better virtual immersion depending on the distance of the objects should be drawn in different sizes. In this paper, creating images obtained from the vanishing point, and in-depth information on the augmented object, augmented with different sizes and improved engagement of inter-object interaction.

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Bokeh Effect Algorithm using Defocus Map in Single Image (단일 영상에서 디포커스 맵을 활용한 보케 효과 알고리즘)

  • Lee, Yong-Hwan;Kim, Heung Jun
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.3
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    • pp.87-91
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    • 2022
  • Bokeh effect is a stylistic technique that can produce blurring the background of photos. This paper implements to produce a bokeh effect with a single image by post processing. Generating depth map is a key process of bokeh effect, and depth map is an image that contains information relating to the distance of the surfaces of scene objects from a viewpoint. First, this work presents algorithms to determine the depth map from a single input image. Then, we obtain a sparse defocus map with gradient ratio from input image and blurred image. Defocus map is obtained by propagating threshold values from edges using matting Laplacian. Finally, we obtain the blurred image on foreground and background segmentation with bokeh effect achieved. With the experimental results, an efficient image processing method with bokeh effect applied using a single image is presented.

Depth Interpolation Method using Random Walk Probability Model (랜덤워크 확률 모델을 이용한 깊이 영상 보간 방법)

  • Lee, Gyo-Yoon;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.12C
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    • pp.738-743
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    • 2011
  • For the high quality 3-D broadcasting, depth maps are important data. Although commercially available depth cameras capture high-accuracy depth maps in real time, their resolutions are much smaller than those of the corresponding color images due to technical limitations. In this paper, we propose the depth map up-sampling method using a high-resolution color image and a low-resolution depth map. We define a random walk probability model in an operation unit which has nearest seed pixels. The proposed method is appropriate to match boundaries between the color image and the depth map. Experimental results show that our method enhances the depth map resolution successfully.

A Depth-map Coding Method using the Adaptive XOR Operation (적응적 배타적 논리합을 이용한 깊이정보 맵 코딩 방법)

  • Kim, Kyung-Yong;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.274-292
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    • 2011
  • This paper proposes an efficient coding method of the depth-map which is different from the natural images. The depth-map are so smooth in both inner parts of the objects and background, but it has sharp edges on the object-boundaries like a cliff. In addition, when a depth-map block is decomposed into bit planes, the characteristic of perfect matching or inverted matching between bit planes often occurs on the object-boundaries. Therefore, the proposed depth-map coding scheme is designed to have the bit-plane unit coding method using the adaptive XOR method for efficiently coding the depth-map images on the object-boundary areas, as well as the conventional DCT-based coding scheme (for example, H.264/AVC) for efficiently coding the inside area images of the objects or the background depth-map images. The experimental results show that the proposed algorithm improves the average bit-rate savings as 11.8 % ~ 20.8% and the average PSNR (Peak Signal-to-Noise Ratio) gains as 0.9 dB ~ 1.5 dB in comparison with the H.264/AVC coding scheme. And the proposed algorithm improves the average bit-rate savings as 7.7 % ~ 12.2 % and the average PSNR gains as 0.5 dB ~ 0.8 dB in comparison with the adaptive block-based depth-map coding scheme. It can be confirmed that the proposed method improves the subjective quality of synthesized image using the decoded depth-map in comparison with the H.264/AVC coding scheme. And the subjective quality of the proposed method was similar to the subjective quality of the adaptive block-based depth-map coding scheme.

A Study on 2D/3D image Conversion Method using Create Depth Map (2D/3D 변환을 위한 깊이정보 생성기법에 관한 연구)

  • Han, Hyeon-Ho;Lee, Gang-Seong;Lee, Sang-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.4
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    • pp.1897-1903
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    • 2011
  • This paper discusses a 2D/3D conversion of images using technologies like object extraction and depth-map creation. The general procedure for converting 2D images into a 3D image is extracting objects from 2D image, recognizing the distance of each points, generating the 3D image and correcting the image to generate with less noise. This paper proposes modified new methods creating a depth-map from 2D image and recognizing the distance of objects in it. Depth-map information which determines the distance of objects is the key data creating a 3D image from 2D images. To get more accurate depth-map data, noise filtering is applied to the optical flow. With the proposed method, better depth-map information is calculated and better 3D image is constructed.

Color-Image Guided Depth Map Super-Resolution Based on Iterative Depth Feature Enhancement

  • Lijun Zhao;Ke Wang;Jinjing, Zhang;Jialong Zhang;Anhong Wang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.8
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    • pp.2068-2082
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    • 2023
  • With the rapid development of deep learning, Depth Map Super-Resolution (DMSR) method has achieved more advanced performances. However, when the upsampling rate is very large, it is difficult to capture the structural consistency between color features and depth features by these DMSR methods. Therefore, we propose a color-image guided DMSR method based on iterative depth feature enhancement. Considering the feature difference between high-quality color features and low-quality depth features, we propose to decompose the depth features into High-Frequency (HF) and Low-Frequency (LF) components. Due to structural homogeneity of depth HF components and HF color features, only HF color features are used to enhance the depth HF features without using the LF color features. Before the HF and LF depth feature decomposition, the LF component of the previous depth decomposition and the updated HF component are combined together. After decomposing and reorganizing recursively-updated features, we combine all the depth LF features with the final updated depth HF features to obtain the enhanced-depth features. Next, the enhanced-depth features are input into the multistage depth map fusion reconstruction block, in which the cross enhancement module is introduced into the reconstruction block to fully mine the spatial correlation of depth map by interleaving various features between different convolution groups. Experimental results can show that the two objective assessments of root mean square error and mean absolute deviation of the proposed method are superior to those of many latest DMSR methods.

Intermediate View Synthesis Method using Kinect Depth Camera (Kinect 깊이 카메라를 이용한 가상시점 영상생성 기술)

  • Lee, Sang-Beom;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.29-35
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    • 2012
  • A depth image-based rendering (DIBR) technique is one of the rendering processes of virtual views with a color image and the corresponding depth map. The most important issue of DIBR is that the virtual view has no information at newly exposed areas, so called dis-occlusion. In this paper, we propose an intermediate view generation algorithm using the Kinect depth camera that utilizes the infrared structured light. After we capture a color image and its corresponding depth map, we pre-process the depth map. The pre-processed depth map is warped to the virtual viewpoint and filtered by median filtering to reduce the truncation error. Then, the color image is back-projected to the virtual viewpoint using the warped depth map. In order to fill out the remaining holes caused by dis-occlusion, we perform a background-based image in-painting operation. Finally, we obtain the synthesized image without any dis-occlusion. From experimental results, we have shown that the proposed algorithm generated very natural images in real-time.

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