• Title/Summary/Keyword: decision context

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Modified Phonetic Decision Tree For Continuous Speech Recognition

  • Kim, Sung-Ill;Kitazoe, Tetsuro;Chung, Hyun-Yeol
    • The Journal of the Acoustical Society of Korea
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    • v.17 no.4E
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    • pp.11-16
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    • 1998
  • For large vocabulary speech recognition using HMMs, context-dependent subword units have been often employed. However, when context-dependent phone models are used, they result in a system which has too may parameters to train. The problem of too many parameters and too little training data is absolutely crucial in the design of a statistical speech recognizer. Furthermore, when building large vocabulary speech recognition systems, unseen triphone problem is unavoidable. In this paper, we propose the modified phonetic decision tree algorithm for the automatic prediction of unseen triphones which has advantages solving these problems through following two experiments in Japanese contexts. The baseline experimental results show that the modified tree based clustering algorithm is effective for clustering and reducing the number of states without any degradation in performance. The task experimental results show that our proposed algorithm also has the advantage of providing a automatic prediction of unseen triphones.

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A Context-based Multi-Agent System for Enacting Virtual Enterprises (가상기업 지원을 위한 컨텍스트 기반 멀티에이전트 시스템)

  • Lee, Kyung-Huy;Kim, Duk-Hyun
    • The Journal of Society for e-Business Studies
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    • v.12 no.3
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    • pp.1-17
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    • 2007
  • A virtual enterprise (VE) can be mapped into a multi-agent system (MAS) that consists of various agents with specific role(s), communicating with each other to accomplish common goal(s). However, a MAS for enacting VE requires more advanced mechanism such as context that can guarantee autonomy and dynamism of VE members considering heterogeneity and complex structure of them. This paper is to suggest a context-based MAS as a platform for constructing and managing virtual enterprises. In the Context-based MAS a VE is a collection of Actor, Interaction (among Actors), Actor Context, and Interaction Context. It can raise the speed and correctness of decision-making and operation of VE enactment using context, i.e., information about the situation (e.g., goal, role, task, time, location, media) of Actors and Interactions, as well as simple data of their properties. The Context-based MAS for VE we proposed('VECoM') may consists of Context Ontology, Context Model, Context Analyzer, and Context Reasoner. The suggested approach and system is validated through an example where a VE tries to find a partner that could join co-development of new technology.

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An experimental study on effectiveness of group decision support systems in diea-generation (아이디어 도출단계에서의 그룹의사결정지원시스템 효과성에 관한 연구)

  • ;;;;Kim, Sun Uk;Park, Jong Hak
    • Journal of the Korean Operations Research and Management Science Society
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    • v.20 no.1
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    • pp.11-26
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    • 1995
  • We have used various information technologies (IT) in group decision-making for increasing effectiveness and satisfaction of group decision-making process. Recently, a new form of IT so called Group Decision supprot System (GDSS) was introduced into group decision-making process. Previous experimental studies about effectiveness of GDSSS have been inconsistent and the results were mixed. There was no empirical studies about GDSS in Korea. In this study, we divide two groups-GDSS supported group and traditional face-to-face group and investigate impacts of GDSS on group decision-making processes and outcomes. An idea generation task for operational action plan development, implementing GEO's strategic vision, served as the decision-making context. Supported GDSS is GroupSystems V, which had been developed by Univ. of Arizona. It was translated by Korean. According to the results, Number of nonredundant ideas in GDSS group is two or three times more than Non-GDSS grop. GDSS group feel more equal status, have better interpersonal relationship, have more confidence on group decision than Non-GDSS group. But satisfaction of participants on decision-making process and outcome has not showed a significant difference between two groups. Because all of participants in GDSS group were novice to GDSS. With this results we suggest further studies on transforming western type GDSS to Korean decision-making culture. It will be cornerstone for development of GDSS in Korean desision-making culture. It will be cornerstone for devlopment of GDSS in Korean decsion making culture environment.

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Information Recommendation in Mobile Environment using a Multi-Criteria Decision Making (다기준 의사 결정 방법을 이용한 모바일 환경에서의 정보추천)

  • Park, Han-Saem;Park, Moon-Hee;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.3
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    • pp.306-310
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    • 2008
  • Since the preference for information recommendation service can change according to the context, we should know the user context before providing information recommendation. This paper proposes recommender system that considers multi-user preference in mobile environment and attempted to apply it to restaurant recommendation. To model the preference of individual users in mobile environment, we have used Bayesian network, and restaurant recommendation mostly should consider not an individual user but several users, so this paper has used AHP of multi-criteria decision making process to obtain the preference of several users based on one of individual users. For experiments, we conducted recommendation in 10 different situations, and finally, we confirmed that the proposed system was evaluated as a good one using a usability test of SUS.

The Impact of Place Attractiveness and Social Supports on Internal Return Migration

  • NGUYEN, Thuy Thu
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.5
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    • pp.305-314
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    • 2020
  • The paper explores the return migration choice of graduates, which takes place during the transition from higher education to the labor market. Graduate students, after a short time in temporary migration to cities for studying, have to make a decision of returning back home or staying in migration in urban areas for working. Drawing on the mechanism identified in the literature on internal migration, this empirical research tests the effects of two factors: place attractiveness and social supports factors on graduates' decision to return migration to hometown. A binary logit regression analysis was conducted with data from 502 surveyed graduates in Hanoi, Vietnam. The analysis of the motives reported by graduates indicates that return migration decisions cannot be reduced to a single dimension. Perceived attractiveness of a region such as quality of living environment, job opportunities, and social context of individuals positively impact on student' decision to return migration after graduation. The research results imply that, in a collectivistic country like Vietnam, students' choice of future career is strongly influenced by their social context, and choosing a place to work is not simply a matter of earning a higher salary or enjoying better working conditions, but is also related to family issues.

The role of visual and verbal information on the functionality of shapewear in female consumers' online purchase decisions

  • Shin, Eonyou;Zhang, Ling;Hwang, Chanmi;Baytar, Fatma
    • The Research Journal of the Costume Culture
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    • v.27 no.6
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    • pp.539-552
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    • 2019
  • The purpose of the current study was to examine the role of information on shapewear's functionality in consumers' purchase decisions in an online shopping context. Through two steps of stimulus development process, four mock websites were developed to conduct a main study. In the main study, a 2 (visual information: absent vs. present images of the shapewear's functionality) x 2 (verbal information: absent vs. present descriptions of the shapewear's functionality) between-subject factorial design was employed to examine the impact of visual and verbal information regarding the functionality of shapewear on the consumer decision-making process (i.e., attitudes and purchase intentions). The results showed that verbal information about how shapewear reduces the size of specific body parts (i.e., waist, abdomen, hips, and thighs) were effective in increasing perceived attractiveness in an online context, which increased attitudes and purchase intentions. In addition, attitudes toward the shapewear mediated the effects of expected physical attractiveness on purchase intentions. The results of this study provided empirical support for the importance of expected physical attractiveness in consumers' online purchase decision on shapewear and useful managerial implications for enhancing the effectiveness of online shapewear presentations by including descriptions of the functionality of shapewear in decreasing the size of body parts.

Response Surface Approximation for Fatigue Life Prediction and Its Application to Multi-Criteria Optimization With a Priori Preference Information (피로수명예측을 위한 반응표면근사화와 순위선호정보를 가진 다기준최적설계에의 응용)

  • Baek, Seok-Heum;Cho, Seok-Swoo;Joo, Won-Sik
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.33 no.2
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    • pp.114-126
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    • 2009
  • In this paper, a versatile multi-criteria optimization concept for fatigue life prediction is introduced. Multi-criteria decision making in engineering design refers to obtaining a preferred optimal solution in the context of conflicting design objectives. Compromise decision support problems are used to model engineering decisions involving multiple trade-offs. These methods typically rely on a summation of weighted attributes to accomplish trade-offs among competing objectives. This paper gives an interpretation of the decision parameters as governing both the relative importance of the attributes and the degree of compensation between them. The approach utilizes a response surface model, the compromise decision support problem, which is a multi-objective formulation based on goal programming. Examples illustrate the concepts and demonstrate their applicability.

The Impact of IT Project Size and Types on IT Investment Decision Criteria (IT프로젝트 규모와 유형에 따른 IT투자 의사결정기준의 차이)

  • Lee Kukhie
    • Journal of Information Technology Applications and Management
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    • v.12 no.1
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    • pp.191-211
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    • 2005
  • This study investigates the decision criteria used in the context of IT investment decision making and empirically analyzes the impact of IT project size and types on the importance of decision criteria. 5 criteria which have been extracted from the previous studies and industry practices are budget, financial benefits. strategic value. risk, and the degree of proposer's eagerness. Data of 120 IT project proposals have been collected from 5 companies including bank, insurance. and stock trading company. As results of ANOVA test. 7 out of 10 hypothesis have been accepted statistically. That is. the bigger the project size. the higher the evaluation weight of project budget and risk criteria and the lower the weight of proposer's eagerness. And in case of the infrastructure investment type. the emphasis is placed more on strategic value and risk criteria and less on financial benefit and proposer's eagerness. These findings provide insights for both IT practitioners and researchers.

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SWCL Extension for Knowledge Representation of Piecewise linear Constraints on the Semantic Web (시맨틱 웹 환경에서의 부분선형 제약지식표현을 위한 SWCL의 확장)

  • Lee, Myungjin;Kim, Wooju;Kim, Hak-Jin
    • Journal of the Korean Operations Research and Management Science Society
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    • v.37 no.4
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    • pp.19-35
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    • 2012
  • The Semantic Web technology, purporting to share, to reuse and to process by machines data stored in the Web environment, incessantly evolves to help human decision making; in particular, decision making based on data, or quantitative decision making. This trend drives researchers to fill the gap with strenuous efforts between the current state of the technology and the terminus of this evolution. The Semantic Web Constraint Language (SWCL) together with SWRL is one of these endeavors to achieve the goal. This paper focuses particularly on how to express the piecewise linear form in the context of SWCL. The importance of this ingredient can be fortified by the fact that any nonlinear expression can be approximated in the piecewise linear form. This paper will also provide the information of how it will work in the decision making process through an example of the Internet shopping mall problem.

Effects of Cultural Difference and Task Complexity on Team Interaction Process (팀 구성원들의 문화적 이질성과 과업복잡성이 팀 상호작용 프로세스에 미치는 영향)

  • Nam, Chang-S.;Thomas, Krystal
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.3
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    • pp.7-16
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    • 2006
  • Although several theories and models have been proposed to explain the effects of cultural differences in team decision making, many aspects of team decision-making in multi-cultural contexts such as team performance, team communication, and team cognition still remain unclear. In particular, little attention has paid to the empirical studies on team processes multi-cultural team members use to interact with each other to accomplish the task in different task environments. To investigate the effects of culture and task characteristics on team decision making behavior in multi-cultural contexts, this study compared culturally homogenous and heterogeneous groups in the context of logistics decision making. Results of the study showed that cultural difference and task complexity may affect team performance as well as team interaction process to varying degree.