• Title/Summary/Keyword: decision algorithm

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Switch-Level Binary Decision Diagram(SLBDD) for Circuit Design Verification) (회로 설계 검증을 위한 스위치-레벨 이진 결정 다이어그램)

  • 김경기;이동은;김주호
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.5
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    • pp.1-12
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    • 1999
  • A new algorithm of constructing binary decision diagram(BDD) for design verification of switch-level circuits is proposed in this paper. In the switch-level circuit, functions are characterized by serial and parallel connections of switches and the final logic values may have high-impedance and unstable states in addition to the logic values of 0 and 1. We extend the BDD to represent functions of switch-level circuits as acyclic graphs so called switch-level binary decision diagram (SLBDD). The function representation of the graph is in the worst case, exponential to the number of inputs. Thus, the ordering of decision variables plays a major role in graph sizes. Under the existence of pass-transistors and domino-logic of precharging circuitry, we also propose an input ordering algorithm for the efficiency in graph sizes. We conducted several experiments on various benchmark circuits and the results show that our algorithm is efficient enough to apply to functional simulation, power estimation, and fault-simulation of switch-level design.

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Group Decision Algorithm for Convergence Oriented Group Display of Several Wearable Devices (복수 개의 웨어러블 디바이스들의 융합지향 그룹 디스플레이를 위한 그룹결정 알고리즘)

  • Kim, Yong-Gil;Kim, Yong-Ki;Kim, Mi-Hye
    • Journal of the Korea Convergence Society
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    • v.8 no.8
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    • pp.27-32
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    • 2017
  • The several wearable devices are not able to communicate through cable due to its portability. The wireless communication method is used because of its good communication quality and group action features when the several wearable devices communicate with each other. In this paper, we proposed the group decision algorithm for grouping display of the several wearable devices. It means that recognize as a group member after measuring distance in the wireless communication environment. The result of experience showed that the group-type display of several wearable devices method overcome the limit of the display of single wearable device.

Approximated MAP Algorithm for Gray Coded QAM Signals (Gray 부호화된 QAM 신호를 위한 근사화된 MAP 알고리듬)

  • Hyun, Kwang-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.12
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    • pp.3702-3707
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    • 2009
  • In this paper, a new approximated MAP algorithm for soft bit decision from QAM symbols is proposed for Gray Coded QAM signals, based on the Max-Log-MAP and a Gray coded QAM signal can be separated into independent two Gray coded PAM signal, M-PAM on I axis with M symbols and N-PAM on Q axis with N symbols. The Max-Log-MAP used distance comparisons between symbols to get the soft bit decision instead of mathematical exponential or logarithm functions. But in accordance with the increase of the number of symbols, the number of comparisons also increase with high complexity. The proposed algorithm is used with the Euclidean distance and constituted with plain arithmetic functions, thus we can know intuitively that the algorithm has low implementing complexity comparing to conventional ones.

A Non-parametric Fast Block Size Decision Algorithm for H.264/AVC Intra Prediction

  • Kim, Young-Ju
    • Journal of information and communication convergence engineering
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    • v.7 no.2
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    • pp.193-198
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    • 2009
  • The H.264/ AVC video coding standard supports the intra prediction with various block sizes for luma component and a 8x8 block size for chroma components. This new feature of H.264/AVC offers a considerably higher improvement in coding efficiency compared to previous compression standards. In order to achieve this, H.264/AVC uses the Rate-distortion optimization (RDO) technique to select the best intra prediction mode for each block size, and it brings about the drastic increase of the computation complexity of H.264 encoder. In this paper, a fast block size decision algorithm is proposed to reduce the computation complexity of the intra prediction in H.264/AVC. The proposed algorithm computes the smoothness based on AC and DC coefficient energy for macroblocks and compares with the nonparametric criteria which is determined by considering information on neighbor blocks already reconstructed, so that deciding the best probable block size for the intra prediction. Also, the use of non-parametric criteria makes the performance of intra-coding not be dependent on types of video sequences. The experimental results show that the proposed algorithm is able to reduce up to 30% of the whole encoding time with a negligible loss in PSNR and bitrates and provides the stable performance regardless types of video sequences.

Decision Feedback Equalizer based on Maximization of Zero-Error Probability (영확률 최대화에 근거한 결정궤환 등화)

  • Kim, Nam-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.8C
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    • pp.516-521
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    • 2011
  • In this paper, a nonlinear algorithm that maximizes zero-error probability (MZEP) with decision feedback (DF) is proposed to counteract both of severely distorted multi-path fading effect and impulsive noise. The proposed MZEP-DF algorithm has shown the immunity to impulsive noise and the ability of the feedback filter section to cancel the remaining intersymbol interference as well. Compared with the linear MZEP algorithm, it yields above 10 dB enhancement of steady state MSE performance in severely distorted multipath fading channels with impulse noise where the least mean square (LMS) algorithm does not converge below -3dB of MSE.

Fast Mode Decision For Depth Video Coding Based On Depth Segmentation

  • Wang, Yequn;Peng, Zongju;Jiang, Gangyi;Yu, Mei;Shao, Feng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.4
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    • pp.1128-1139
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    • 2012
  • With the development of three-dimensional display and related technologies, depth video coding becomes a new topic and attracts great attention from industries and research institutes. Because (1) the depth video is not a sequence of images for final viewing by end users but an aid for rendering, and (2) depth video is simpler than the corresponding color video, fast algorithm for depth video is necessary and possible to reduce the computational burden of the encoder. This paper proposes a fast mode decision algorithm for depth video coding based on depth segmentation. Firstly, based on depth perception, the depth video is segmented into three regions: edge, foreground and background. Then, different mode candidates are searched to decide the encoding macroblock mode. Finally, encoding time, bit rate and video quality of virtual view of the proposed algorithm are tested. Experimental results show that the proposed algorithm save encoding time ranging from 82.49% to 93.21% with negligible quality degradation of rendered virtual view image and bit rate increment.

A Genetic Algorithm-based Construction Mechanism for FCM and Its Empirical Analysis of Decision Support Performance : Emphasis on Solving Corporate Software Sales Problem (유전자 알고리즘을 이용한 퍼지인식도 생성 메커니즘의 의사결정 효과성에 관한 실증연구 : 기업용 소프트웨어 판매 문제를 중심으로)

  • Chung, Nam-Ho;Lee, Nam-Ho;Lee, Kun-Chang
    • Korean Management Science Review
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    • v.24 no.2
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    • pp.157-176
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    • 2007
  • Fuzzy cognitive map(FCM) has long been used as an effective way of constructing the human's decision making process explicitly. By taking advantage of this feature, FCM has been extensively used in providing what-if solutions to a wide variety of business decision making problems. In contrast, the goal-seeking analysis mechanism by using the FCM is rarely observed in literature, which remains a research void in the fields of FCM. In this sense, this study proposes a new type of the FCM-based goal-seeking analysis which is based on utilizing the genetic algorithm. Its main recipe lies in the fact that the what-if analysis as well as goal-seeking analysis are enabled very effectively by incorporating the genetic algorithm into the FCM-driven inference process. To prove the empirical validity of the proposed approach, valid questionnaires were gathered from a number of experts on software sales, and analyzed statistically. Results showed that the proposed approach is robust and significant.

Selection of an Optimal Algorithm among Decision Tree Techniques for Feature Analysis of Industrial Accidents in Construction Industries (건설업의 산업재해 특성분석을 위한 의사결정나무 기법의 상용 최적 알고리즘 선정)

  • Leem Young-Moon;Choi Yo-Han
    • Journal of the Korea Safety Management & Science
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    • v.7 no.5
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    • pp.1-8
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    • 2005
  • The consequences of rapid industrial advancement, diversified types of business and unexpected industrial accidents have caused a lot of damage to many unspecified persons both in a human way and a material way Although various previous studies have been analyzed to prevent industrial accidents, these studies only provide managerial and educational policies using frequency analysis and comparative analysis based on data from past industrial accidents. The main objective of this study is to find an optimal algorithm for data analysis of industrial accidents and this paper provides a comparative analysis of 4 kinds of algorithms including CHAID, CART, C4.5, and QUEST. Decision tree algorithm is utilized to predict results using objective and quantified data as a typical technique of data mining. Enterprise Miner of SAS and AnswerTree of SPSS will be used to evaluate the validity of the results of the four algorithms. The sample for this work chosen from 19,574 data related to construction industries during three years ($2002\sim2004$) in Korea.

Fast Algorithm for 360-degree Videos Based on the Prediction of Cu Depth Range and Fast Mode Decision

  • Zhang, Mengmeng;Zhang, Jing;Liu, Zhi;Mao, Fuqi;Yue, Wen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.6
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    • pp.3165-3181
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    • 2019
  • Spherical videos, which are also called 360-degree videos, have become increasingly popular due to the rapid development of virtual reality technology. However, the large amount of data in such videos is a huge challenge for existing transmission system. To use the existing encode framework, it should be converted into a 2D image plane by using a specific projection format, e.g. the equi-rectangular projection (ERP) format. The existing high-efficiency video coding standard (HEVC) can effectively compress video content, but its enormous computational complexity makes the time spent on compressing high-frame-rate and high-resolution 360-degree videos disproportionate to the benefits of compression. Focusing on the ERP format characteristics of 360-degree videos, this work develops a fast decision algorithm for predicting the coding unit depth interval and adaptive mode decision for intra prediction mode. The algorithm makes full use of the video characteristics of the ERP format by dealing with pole and equatorial areas separately. It sets different reference blocks and determination conditions according to the degree of stretching, which can reduce the coding time while ensuring the quality. Compared with the original reference software HM-16.16, the proposed algorithm can reduce time consumption by 39.3% in the all-intra configuration, and the BD-rate increases by only 0.84%.

Strategy for Task Offloading of Multi-user and Multi-server Based on Cost Optimization in Mobile Edge Computing Environment

  • He, Yanfei;Tang, Zhenhua
    • Journal of Information Processing Systems
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    • v.17 no.3
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    • pp.615-629
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    • 2021
  • With the development of mobile edge computing, how to utilize the computing power of edge computing to effectively and efficiently offload data and to compute offloading is of great research value. This paper studies the computation offloading problem of multi-user and multi-server in mobile edge computing. Firstly, in order to minimize system energy consumption, the problem is modeled by considering the joint optimization of the offloading strategy and the wireless and computing resource allocation in a multi-user and multi-server scenario. Additionally, this paper explores the computation offloading scheme to optimize the overall cost. As the centralized optimization method is an NP problem, the game method is used to achieve effective computation offloading in a distributed manner. The decision problem of distributed computation offloading between the mobile equipment is modeled as a multi-user computation offloading game. There is a Nash equilibrium in this game, and it can be achieved by a limited number of iterations. Then, we propose a distributed computation offloading algorithm, which first calculates offloading weights, and then distributedly iterates by the time slot to update the computation offloading decision. Finally, the algorithm is verified by simulation experiments. Simulation results show that our proposed algorithm can achieve the balance by a limited number of iterations. At the same time, the algorithm outperforms several other advanced computation offloading algorithms in terms of the number of users and overall overheads for beneficial decision-making.