• 제목/요약/키워드: daily sports

검색결과 205건 처리시간 0.024초

운동이 요통의 일반적 특성에 미치는 영향 (The effects of sports on the General Features of low back pain)

  • 김동대;한동욱
    • The Journal of Korean Physical Therapy
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    • 제15권1호
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    • pp.185-195
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    • 2003
  • This study was performed to investigate the effects on the general features of low back pain. The study subjects were low back pain patients treated with physical therapy at general hospitals located in Gyeonggi-do from August 2, 2000 to September 10. Total number of distributed questionnaires were 300, and 281 questionnaires were collected and analysed finally. The results were follows: 1. 76.3$\%$ of male answers that participate in sports, 60.6$\%$ of female answers that participate in sports and there are significant differences of two group(p < 0.01). 2. In case of male, preferential sports were running, tennis, golf, the others, but in case of female, preferential sports were walking, ascent of a mountain, swimming(p < 0.01). 3. In case of male, the most frequency preferred to participate in sports by patients was 30minutes daily, but in case of female, 3 times a week(p < 0.05). 4. The onset time of low back pain was 28.3$\%$ in the morning, 23.7$\%$ in the afternoon, 23.2$\%$ in motion according. 5. The onset conditions of low back pain was 48.5% during exercise, 44.4$\%$ after exercise. 6. Regardless of gender, low back pain patients want to go to a hospital for treatment. Otherwise, male preferred conventional treatment than a hospital, but female preferred a hospital than conventional treatment(p < 0.05). 7. Regardless of gender, 97.5$\%$ of patients is answered that the most preferential treatment method was physical therapy, 8. 92.2$\%$ of patients is answered that physical therapy was effective.

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노인의 스포츠 활동 참여동기가 여가만족에 미치는 영향 (The Effect of Elderly Sports Activities Participation Motivation on Leisure Satisfaction)

  • 오경아;김화룡
    • 한국응용과학기술학회지
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    • 제35권4호
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    • pp.1295-1306
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    • 2018
  • 본 연구는 노인의 스포츠 활동 참여동기가 여가만족에 미치는 목적을 규명하는데 목적이 있다. 연구대상은 생활체육 프로그램을 참여하고 있는 노인들을 모집단으로 설정하였다. 이와 같은 과정을 통하여 2018년 9월 1일부터 10월 31일까지 총 250부의 설문지를 배포하여 불성실하게 응답했거나 조사내용의 일부가 누락도어 신뢰성이 떨어지는 자료 53부를 제외한 197부를 유효표본으로 설정하였다. 수집된 자료는 SPSS Statistics 21을 이용하여 빈도분석, 탐색적 요인분석, 신뢰도분석, 상관관계분석, 회귀분석을 실시하였다. 연구 결과는 다음과 같다. 첫째, 노인 스포츠 활동 참여동기 요인 중 내적동기는 심리적 만족, 교육적 만족, 생리적 만족 등에 영향을 미쳤다. 둘째, 외적동기는 사회적만족, 휴식적 만족 요인에 영향을 미쳤다. 셋째, 무동기는 심리적 만족, 사회적 만족, 교육적 만족, 휴식적 만족, 환경적 만족에 영향을 미쳤다.

생활체육시설의 지역 간 격차에 따른 19세 이상 인구의 우울증상 (Depressive Symptoms of the Population Aged 19 and Over due to Regional Gaps in Sports Facilities)

  • 심형섭;김봄결;김도희;김태현
    • 보건행정학회지
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    • 제32권1호
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    • pp.63-72
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    • 2022
  • Background: Depression is a common disease around the world. Many studies are showing that mental health can be improved through physical activity, and daily regular exercise can reduce the negative effects of depression or depressive symptoms. In order to promote individual physical activity, a physical activity-friendly environment must precede. Therefore, this study attempted to confirm whether the number of sports facilities for all affects individual depression. Methods: Among the respondents to the 2018 Community Health Survey, data from 181,086 people excluding missing value were used. Descriptive and chi-square tests were performed to understanding the general characteristics of individual level variables. A multilevel logistic regression was conducted to confirm the effect of individual and regional level variables on depressive symptoms. Results: As a result of confirming the effect of individual characteristics on depressive symptoms, it was confirmed that both socioeconomic and health behavior factors had an effect. Similar results were shown in a model that considered regional level variables, and in the case of the number of sports facilities per population, people who belongs to smaller areas were more likely to have depressive symptoms (odds ratio, 0.98; 95% confidence interval, 0.97-0.99). Conclusion: As a result of the analysis, it was confirmed that both individual level and regional level variables had a significant effect on depressive symptoms. This suggests that not only individual level approaches but also regional level approaches are needed to improve individual depressive symptoms In particular, it may be possible to consider to increase the number of sports facilities in areas where the prevalence of depressive symptoms is high and the number of sports facilities is insufficient.

가상현실에서 댄스 운동이 뇌졸중 환자의 균형, 우울 및 일상 생활 동작에 미치는 효과 (Effects of Dance Sports in Virtual Reality on Balance, Depression and ADL in Stroke Patients)

  • 김용남;이동규
    • The Journal of Korean Physical Therapy
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    • 제25권5호
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    • pp.360-365
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    • 2013
  • Purpose: The purpose of study was to investigate effects of dance sports in virtual reality on balance, depression, and activities of daily living (ADL) in stroke patients. Methods: Subjects of the research consisted of 18 stroke patients who were randomly divided into the experimental and control groups, with nine patients each. All subjects underwent 30 minutes of Neurodevelopmental treatment (NDT) and 15 minutes of Functional electrical stimulation (FES) five days per week for a period of six weeks. Subjects in the experimental group performed an extra 30 minutes of dance sports in virtual reality each day. Balance, depression, and ADL of patients before and after the experiment were measured using Berg's balance scale (BBS), Beck depression inventory (BDI), and Modified Barthel index (MBI), respectively. For comparisone of the state before and after the experiment, wilcoxon signed ranks test was applied and for comparison of the difference between the groups, mannn-whitney U test was applied. Results: Results of this study, showed significant difference in balance, depression, and ADL between the experimental and control groups(p<0.05). As a control of the two groups, the experimental group, which performed extra dance sports in virtual reality, showed a significant difference in balance, depression, and ADL(p<0.05). Conclusion: Depending on the result, a dance sport in virtual reality was verified to enhance balance, depression, and ADL in stroke patients. Therefore, from now on, need for effective program development and application using dance sports in virtual reality will arise.

모험스포츠에 참여하는 골드미스의 결혼관 탐색 (Exploration on Views of Marriage of Gold Miss' participation in Extreme Sports)

  • 김이정;송강영
    • 한국콘텐츠학회논문지
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    • 제13권12호
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    • pp.995-1005
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    • 2013
  • 본 연구의 목적은 모험스포츠에 참여하는 골드미스의 결혼관을 심층적으로 알아보는데 있었다. 연구대상은 전문직에 종사하며 모험스포츠에 참여하는 골드미스 2명이었다. 자료 수집은 2012년 12월부터 2013년 3월까지 약 4개월 동안 실시하였으며, 심층면접과 참여관찰 등을 통해 수집하였다. 면접 시간은 연구참여자의 주어진 상황에 따라 1~2시간 정도 유동적으로 실시하였다. 본 연구를 통해 나타난 결론은 다음과 같다. 골드미스의 모험스포츠 입문 동기는 질병(심장병, 갑상선)치료의 목적으로 시작하는 것으로 나타났다. 모험스포츠의 참여효과로는 스트레스가 해소되고, 현실세계에서 벗어난 탈출감을 주며, 자신과 일에 대한 유능감이 증진되고, 마지막으로 삶에 대한 행복 및 만족감을 증진시켜주는 것으로 나타났다. 모험스포츠에 참여하는 골드미스의 결혼관에 영향을 미친 주요 요인은 결혼 전 불행한 가정사와 자신의 삶을 주도적으로 이끌수 있는 경제적 독립 그리고 일반여성과 다른 감각추구성향이 높다는 점이다.

스마트 기기 사용 시간과 스포츠 활동 시간이 청소년의 감성지능에 미치는 영향 (Emotional Intelligence of Youth Impacted by the Used Time of Smart Devices and Sports Activities)

  • 권미란
    • 한국인터넷방송통신학회논문지
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    • 제14권1호
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    • pp.211-217
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    • 2014
  • 스마트폰이 주도하는 스마트 혁명은 우리의 일상생활 전반의 패러다임을 변화시키고 있다. 이러한 스마트 혁명은 우리에게 많은 편리성을 제공하고 있지만 반면에 역기능도 나타나고 있다. 특히 미래의 주인공인 청소년들의 과도한 스마트 기기 사용으로 인한 부작용의 우려가 커지고 있다. 본 연구에서는 청소년의 스마트 기기 사용 시간과 스포츠 활동 시간 등이 청소년의 감성지능에 어떠한 영향을 주는지에 대해 실증적으로 분석하였다. 회귀분석 결과 스마트 기기 사용 시간이 감성 지능에 부(-)의 관계로 유의한 영향을 미치는 것으로 나타났으며 스포츠 활동 시간도 감성 지능에 정(+)의 관계로 유의한 영향을 미치는 것으로 나타났다. 추가적인 분석으로 독서량도 감성 지능에 정(+)의 관계로 유의한 영향을 미친다는 결론을 얻었다. 이 연구를 통해 전통적인 활동, 즉 스포츠 활동이나 독서는 청소년의 감성 지능 발전에 도움이 되는 반면, 스마트 기기의 사용은 청소년의 감성 지능 발전에 저해 요인이 된다는 결론을 얻었다.

스포츠 선수에서 발생한 내과하 부골증 (Os Submalleolare in Sports players)

  • 이경태;양기원;김재영;임태강
    • 대한족부족관절학회지
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    • 제7권2호
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    • pp.218-222
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    • 2003
  • Purpose: The objective of this study was to define the Os submalleolare as an any ossicles below medial malleolus of tibia and to determine the characteristics of clinical and radiological characteristics and to evaluate results of surgical treatment of Os submalleolare in sports player group. Materials and Methods: Twenty-two patients with Os submalleolare were identified between November, 1, 1998 and June, 30, 2002. Results: The mean age was 18.3 years. All patient were male and soccer players comprised 71%(20 cases). Associated disease were 8 cases(29%) of chronic ankle instabilities, one case(4%) of anterior impingement syndrome and one (4%) of plantar fascitis. The most common clinical symptom was pain during walking and sports activity and sign was tenderness around medial malleolus. Only simple radiograph could reveal presence of ossicle and differentiate with acute fracture. If symptom and sign obscured, Bone scan(7 cases) and MRI(3 cases) identify causes of pain and tenderness. As a surgical treatment, all bony fragment caused symptom and sign were eliminated and medial collateral ligament was reattached meticulously. Associated chronic ankle instability were present, modified Brostrom procedure was done simultaneously. On follow-up, The symptomatic pain were wholly disappeared at average 2.2 months (1-6months) after operation. On one year follow-up, all patients have been daily life without any complaints and have gone back to the game within three months. Conclusion: as submalleolare have relatively rare incidence in sports players and most common clinical symptom and sign is tenderness on medial malleolar area of ankle, can be diagnosed both physical examination and plain X-ray film. As a treatment, Removal of ossicle and reattachment of MCL could obtain excellent or good results.

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접촉스포츠 참여가 은퇴 선수의 신경인지 점수와 이중과제 보행에 미치는 영향 (Effects of Participation in Contact Sports on Neurocognitive Scores and Dual-Task Walking in Retired Athletes)

  • Ha, Sunghe
    • 한국운동역학회지
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    • 제30권3호
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    • pp.265-273
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    • 2020
  • Objective: The aim of this study was to investigate the effect of participation in contact sports on neurocognitive scores, dual-task walking velocity, and cognitive costs in retired athletes. Method: Forty-four retired athletes (mean age = 26.4±5.5 yrs) and thirty-eight controls (mean age = 26.1±4.9 yrs) participated in this study. Neurocognitive score was collected using computerized neurocognitive testing using RehaCom. Gait velocity was collected one single task, four dual-tasks, and two multi-tasks using Optogait. Mann-Whitney U test was performed to compared differences in cognitive scores among groups. A mixed-design two-way ANOVA and Bonferroni posthoc test were used to assess the effect of group and walking tasks for each condition. Results: The auditory divided attention of neurocognitive score of retired athletes was higher than the control group (p < 0.05). No statistical differences were observed in the other neurocognitive scores between groups. The changes in walking velocity and cognitive costs according to the dual-task walking tests differed between the two groups (p < 0.05). Conclusion: Although participation in contact sports did not affect the neurocognitive results of retired athletes, it could be confirmed that the reduction in walking velocity and an increase in cognitive costs during dual-task walking. Rather than observing only neurocognitive scores as a single evaluation item for cognitive evaluation of retired athletes in relation to daily life, the application of the dual-task gait test may provide useful information.

Big Data Analysis of the Women Who Score Goal Sports Entertainment Program: Focusing on Text Mining and Semantic Network Analysis.

  • Hyun-Myung, Kim;Kyung-Won, Byun
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권1호
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    • pp.222-230
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    • 2023
  • The purpose of this study is to provide basic data on sports entertainment programs by collecting data on unstructured data generated by Naver and Google for SBS entertainment program 'Women Who Score Goal', which began regular broadcast in June 2021, and analyzing public perceptions through data mining, semantic matrix, and CONCOR analysis. Data collection was conducted using Textom, and 27,911 cases of data accumulated for 16 months from June 16, 2021 to October 15, 2022. For the collected data, 80 key keywords related to 'Kick a Goal' were derived through simple frequency and TF-IDF analysis through data mining. Semantic network analysis was conducted to analyze the relationship between the top 80 keywords analyzed through this process. The centrality was derived through the UCINET 6.0 program using NetDraw of UCINET 6.0, understanding the characteristics of the network, and visualizing the connection relationship between keywords to express it clearly. CONCOR analysis was conducted to derive a cluster of words with similar characteristics based on the semantic network. As a result of the analysis, it was analyzed as a 'program' cluster related to the broadcast content of 'Kick a Goal' and a 'Soccer' cluster, a sports event of 'Kick a Goal'. In addition to the scenes about the game of the cast, it was analyzed as an 'Everyday Life' cluster about training and daily life, and a cluster about 'Broadcast Manipulation' that disappointed viewers with manipulation of the game content.

Proposal of VO2max estimation formula for elderly men and women using functional performance measurement

  • KWON, Young-Ae;LEE, Wan-Young;KIM, Jun-Su
    • 식품보건융합연구
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    • 제8권1호
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    • pp.21-30
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    • 2022
  • This study proposed a multiple regression equation for predicting VO2max of elderly men and women using functional performance variables required to conduct daily activities. The subjects of this study were 58 elderly men (72.4±5.9 yrs) and 117 elderly women (73.4±4.5 yrs) aged 65-90 who belong to the senior welfare center. The maximal graded exercise test using a cycle ergometer and functional performance representing muscle strength, endurance, static and dynamic flexibility, mobility, and agility were measured. For statistical processing, multiple regression analysis was performed, and the statistical significance level was α = .05. As a result, the VO2max estimation formula for the elderly was 0.419 (standing up and sitting down a chair) + 0.199 (leg endurance against wall) + 5.383, and R2=0.406. In addition, the VO2max estimation formula for elderly women is - 0.737 (standing up from a supine position) - 0.144 (waking around two cones in a figure 8) - 0.135 (%body fat) + 0.042 (one leg balance with eyes open) + 29.395, R2=0.367 was calculated. The conclusion is that if the maximal graded exercise test is not available, it is considered that VO2max of the elderly can be predicted properly by using the estimation formula calculated based on the functional performance variable.