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Phylogeny of Subgenus Drosophila (Drosophilidae: Drosophila) in Korea by Allozyme and Soluble Protein Analysis (동위효소와 수용성단백질 분석에 의한 한국 초파리아속 10종의 계통)

  • Eun Young Joo;Nam Woo Kim
    • Animal Systematics, Evolution and Diversity
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    • v.19 no.2
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    • pp.217-225
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    • 2003
  • This study was conducted to ascertain interspecific relationships by analyzing allozyme and soluble proteins of ten species in the Drosophila (Drosophila) to form a part of systematic studies of Korean drosophilids. The results of allozyme and TDE analysis showed that D. (D.) curvispina and D (D.) tsigana had the furthest genetic distance. On the other hand, the genetic distance between D (D.) angularis and D (D.) brachynephros was extremely close. And, ten species of the subgenus Drosophila can be divided into the first group of D. (D.) virilis, D. (D.) tsigana and D. (D.) lacertosa , and the second group consisted of four subgroups; the first subgroup clustered D. (D.) angularis and D (D.) brachynephros, the second subgroup clustered D. (D.) unispina and D. (D.) curvispina, the third subgroup of D (D.) takadai and D. (D.) kuntzei and the fourth subgroup of D. (D.) nigromaculata alone.

Systematic Relationships Among Ten Species of Subgenus Drosophila (Diptera: Drosophilidae) in Korea (한국 초파리아속(쌍시목: 초파리과) 10종에 대한 계통적 유연관계)

  • Nam Woo Kim;Eun Young Joo
    • Animal Systematics, Evolution and Diversity
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    • v.19 no.2
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    • pp.167-176
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    • 2003
  • This study sought to observe systematic relationships through taximetrical analyses by morphological characters among the 10 species, on three species in the virilis section (D. virilis, D. tsigana and D. lacertosa) and seven species in the quinaria section (D. angularis, D. brachvnephros, D. curvispina, D. kuntzei, D. nigromaculata, D. takadai and D. unispina) of the subgenus Drosophila. In the cluster and the cladistic analysis among the members of subgenus Drosophila, 10 species was divided into the 1st group of D. virilis, D. tsigana, and D. lacertosa and the 2nd group of D. angularis, D. brachynephros, D. curvispina, D. kuntzei, D. nigromaculata, D. takadai, and D. unispina. In cluster analysis, the 2nd group had three sister groups; one sister group that clustered D. angularis and D. brachynephros then D. unispina was clustered to them, another sister group clustered D, curvispina and D. takadai then D. kuntzei was clustered to them and the other sister group of D. nigromaculata. In the 10 species, D. virilis and D. lacertosa were the first to be divided and then D. tsigana. Although 1st group which D. virilis was belonged can be determined as more primitive than the 2nd group, it seemed that this group was not the direct ancestor of the 2nd group, rather there should be another ancestor. Among the quinaria species group, D. nigromaculata was the first to be divided and D. kuntzei was the most recent species to be divided.

2D-3D convertible display system having a background of full-parallax integral images (완전시차 집적 영상 배경을 가지는 2D-3D 겸용 디스플레이 시스템)

  • Hong, Suk-Pyo;Shin, Dong-Hak;Kim, Eun-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.2
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    • pp.369-375
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    • 2009
  • In this paper, we propose a 2D-3D convertible display system having a background of full-parallax integral images. The proposed system is composed of integral imaging system and conventional 2D flat display and is able to operate either 3D mode or 2D mode. In 3D mode, the 3D image is generated by combining the 2D main image with the background image based on integral imaging. In 2D mode, the integral imaging system plays a role as the back-light of 2D flat display and then 2D image is observed through 2D flat display. To show the usefulness of the proposed system, we carry out the preliminary experiments and present the successful experimental results.

Stereo Audio Matched with 3D Video (3D영상에 정합되는 스테레오 오디오)

  • Park, Sung-Wook;Chung, Tae-Yun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.2
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    • pp.153-158
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    • 2011
  • This paper presents subjective experimental results to understand how audio should be changed when a video clip is watched in 3D than 2D. This paper divided auditory perceptual information into two categories; distance and azimuth that a sound source contributes mostly, and spaciousness that scene or environment contribute mostly. According to the experiment for distance and azimuth, i.e. sound localization, we found that distance and azimuth of sound sources were magnified when heard with 3D than 2D video. This lead us to conclude 3D sound for localization should be designed to have more distance and azimuth than 2D sound. Also we found 3D sound are preferred to be played with not only 3D video clip but also 2D video clip. According to the experiment for spaciousness, we found people prefer sound with more reverberation when they watch 3D video clips than 2D video clips. This can be understood that 3D video provides more spacial information than 2D video. Those subjective experimental results can help audio engineer familiar with 2D audio to create 3D audio, and be fundamental information of future research to make 2D to 3D audio conversion system. Furthermore when designing 3D broadcasting system with limited bandwidth and with 2D TV supportive, we propose to consider transmitting stereoscopic video, audio with enhanced localization, and metadata for TV sets to generate reverberation for spaciousness.

3-Dimensional Modelling of Civil Engineering Structures for 3D Printing and Its Application (3D 프린터 출력을 위한 토목구조물의 3D 모델링 구성 및 활용방안)

  • Park, Sang Mi;Kim, Hyeon Seung;Han, Seon Ju;Kang, Leen Seok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.37 no.6
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    • pp.1109-1117
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    • 2017
  • Recently, 3D printer technology has been attracting attention in various industrial fields, and research papers are being conducted to utilize 3D printers in the construction industry. Actual structures such as bridges and buildings are being printed to 3D printers, and various applications such as mock-up structures using 3D printers are being proposed. In order to utilize 3D printer technology in the construction field, a 3D model is required, and the 3D BIM data produced at the design stage can be printed by a 3D printers, saving the cost and time of 3D model generation. However, 3D BIM data often does not satisfy the conditions for 3D printer output, causing many errors on output. In this paper, authors propose a problem analysis for 3D BIM model output to 3D printer and a method for reducing errors in 3D printing process of 3D BIM model. In addition, this paper presents a practical application of 3D model output from 3D printer.

3D Face Modeling based on 3D Morphable Shape Model (3D 변형가능 형상 모델 기반 3D 얼굴 모델링)

  • Jang, Yong-Suk;Kim, Boo-Gyoun;Cho, Seong-Won;Chung, Sun-Tae
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.212-227
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    • 2008
  • Since 3D face can be rotated freely in 3D space and illumination effects can be modeled properly, 3D face modeling Is more precise and realistic in face pose, illumination, and expression than 2D face modeling. Thus, 3D modeling is necessitated much in face recognition, game, avatar, and etc. In this paper, we propose a 3D face modeling method based on 3D morphable shape modeling. The proposed 3D modeling method first constructs a 3D morphable shape model out of 3D face scan data obtained using a 3D scanner Next, the proposed method extracts and matches feature points of the face from 2D image sequence containing a face to be modeled, and then estimates 3D vertex coordinates of the feature points using a factorization based SfM technique. Then, the proposed method obtains a 3D shape model of the face to be modeled by fitting the 3D vertices to the constructed 3D morphable shape model. Also, the proposed method makes a cylindrical texture map using 2D face image sequence. Finally, the proposed method builds a 3D face model by rendering the 3D face shape model with the cylindrical texture map. Through building processes of 3D face model by the proposed method, it is shown that the proposed method is relatively easy, fast and precise than the previous 3D face model methods.

Differential Effects of 2D and 3D motion pictures on physical fatigue, recognition and arousal -Focused on viewing order and viewer's gender difference- (2D와 3D 영상 시청이 신체피로도, 재인기억 및 각성수준에 미치는 차별적 효과 -시청순서와 성차를 중심으로-)

  • Lee, Jae-Sik;Park, Dong-Jin
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.621-634
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    • 2010
  • This study aimed to investigate the effects of dimensions of movie clip (2D vs. 3D), viewing orders (2D ${\to}$ 3D vs. 3D ${\to}$ 2D), and gender difference on participants' subjective fatigue, recognition for the elements in the clips, and arousal level. The results can be summarized as followings. First, subjective fatigue level was higher in the 3D condition than 2D condition, but this tendency was more clear in the 2D ${\to}$ 3D condition than in the 3D ${\to}$ 2D condition. Second, correct recognition rates were significantly higher for 3D than 2D only in the 3D ${\to}$ 2D condition. In particular, male participants showed higher correct recognition rates than female participants in the 3D clip condition, whereas female participants showed higher correct recognition rates than male participants in the 2D clip condition. Third, although 3D clips tended to induce higher level of arousal, this tendency was showed only in the 2D ${\to}$ 3D condition, which implied previous exposure to 2D clip increased the arousal level in following 3D clip than vice versa.

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Feasibility of Massive Device-to-Device Communications in Cellular Networks (셀룰러 네트워크에서의 대규모 D2D 통신의 실현 가능성 연구)

  • Hwang, YoungJu;Sung, Ki Won;Kim, Seong-Lyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37B no.12
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    • pp.1091-1101
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    • 2012
  • Device-to-device (D2D) communication is expected to offer local area services with low transmit power and short link distance, even not via any infrastructures. These advantages will lead to the deployment of D2D systems in a massive scale, where the order of magnitude of D2D user density is higher than that of cellular user density. Network-assisted D2D systems, where D2D resources are managed by cellular networks, are unable to support the large number of D2D devices, due to the signaling overhead for control signals. In this case, no coordination can be an answer. This paper considers uncoordinated D2D systems, which is implemented with a number of D2D devices in a large scale. By analyzing the transmission capacity of D2D systems, we found a feasibility condition under which the uncoordinated D2D communications possibly coexist within cellular networks, sharing the uplink spectrum. In addition, we provide guidelines for the operational points of massive D2D communications, giving some knowledge about proper transmit power level and link distance of uncoordinated D2D.