• Title/Summary/Keyword: cyber money

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A Study on Analysis of Cyber Security Companies Superiority-securing strategy in Competition and Problem-solving Strategy (국내 사이버 증권사의 경쟁우위 전략요인 및 문제점 분석에 관한 연구)

  • 양경훈;김도일;이태호;송병희
    • Proceedings of the Korea Database Society Conference
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    • 2000.11a
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    • pp.289-296
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    • 2000
  • The utilization of Internet, which started only at the level of advertisement, has been gradually expanding its application areas as the trial commercial transaction becomes successful, the password-coding technology which removes the risks on the cyber transaction develops, the electronic money appears and other various related technologies progress. Following this trend the securities industry has been experiencing changes along with efforts to use it commercially. This study is to analyze the work of cyber securities companies on the basis of the theoretical background through preceding studies and literature and also analyze the common and different reasons for superiority-securing strategy in competition along with problems and their reasons. And also the objective of this study is to offer new superiority-securing strategy in competition and problem-solving strategy.

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Effect of perceptions of attributes of Cyber Education on the adoption decision (사이버학습 속성인식이 학습참여결정에 미치는 영향 분석)

  • Suh, Soon-shik
    • The Journal of Korean Association of Computer Education
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    • v.5 no.1
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    • pp.35-43
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    • 2002
  • By entering the information society, the trend of increasing use of the cyber education to deliver high-Quality educational programs is likely to continue. For instance, supported by the government agencies, central officials training institute is expending vast amounts of money for the installation of cyber education programs. However, much of the research that has been done concerns the discrepancy between the potential and the actual use of technology in the field of education and training. The intent of this study was to identify the decision of the adoption of cyber education among national officials who had just peceived the existence the cyber education programs which would be used for their professional training and development, and to investigate the relationships between the Rogers' five attributes of innovation (relative advantage, compatibility, easy of use, observability, trialiability) and their decision of adoption. The results of the study generally concurred with Rogers diffusion of innovation theory revealing that perceived compatibility, easy of use, and observability of cyber education are significant predictors of decision to participate in cyber education.

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New Revocable E-cash System Based on the Limited Power of TTP

  • Yan Xie;Fangguo Zhang;Kim, Kwangjo
    • Proceedings of the Korea Institutes of Information Security and Cryptology Conference
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    • 2002.11a
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    • pp.266-269
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    • 2002
  • As a simulation or replacement of analog money in cyber space, the e-cash was introduced by using cryptographic primitives. Since a perfect anonymity system causes some illegal activities, such as money laundering, blackmailing, and illegal purchase, a revocable electronic system was paid a great attention to control the anonymity. In general, Trust Third Party(TTP) is introduced to detect any dubious user and coin, namely user tracing and coin tracing. In this paper we propose a new revocable anonymity e-cash system, and verify the security requirement as well. In our scheme a user first withdraws the e-coin from bank by using blind signature, and then TTP verifies the bank's signature and records the tracing information.

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A Study on Business model of through Second life (세컨드 라이프(Second Life)를 통한 문화콘텐츠 비즈니스 모델연구)

  • Choi, Eunyoung
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.431-435
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    • 2008
  • Thanks to the development of internet, on-line market expands exponentially and corresponding solid business models are drawn attentions. Most of on-line trading items are limited with selling game related items however, Linden Lab made its turning point by introducing cyber reality game to shape the cyber life with creating his own Avatar in 2003. After 2003, Second life has grown sharply that over 12 million users around the world. While former games are progressed within fixed scenario, the concept of avatars who live his or her own lives at the cyber space that successfully differentiate from former online game. Further, cyber money, Linden Dollar can be used to buy real estate, cloth, shoes just like at real economy system. Not only for using corporate marketing, various areas of activities; promotion of public sector, politics, education are also functioned at the cyber life. In Korea, Korean version of Second life was introduced at the end of 2007 that draws attentions from the users. In this study, I examine various business models of cyber through Second life and suggest feasible culture-contents applying models.

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전자화폐를 통한 마일리지 활성화

  • Hong, Seung-Jun;Han, Jae-Min;Kim, Jae-Yeong
    • 한국경영정보학회:학술대회논문집
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    • 2007.06a
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    • pp.667-672
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    • 2007
  • IT의 발달로 인해 기존 마케팅의 한 수단이던 로열티 프로그램인 마일리지는 최초의 형태와는 다르게 현재에는 다양한 형태와 매체로 변화되었고 사용되고 있다. 이러한 마일리지의 발전단계는 초기의 단일 마일리지에서 점차 제휴의 형태로 변화되고 있으며, 현재는 부분적인 통합의 단계로 발전하고 있다. 이에 따라 본 연구에서는 마일리지와 전자화폐의 유형을 정리하고 현재 마일리지의 문제점을 해결하기 위해 통합 마일리지로의 전환과 필요성을 제시하였다. 통합 마일리지에 대한 한 방법으로 전자화폐를 통한 마일리지의 참여 주체인 소비자, 사업자, 정부의 입장별로 나누어 각각의 제안점을 제시하고자 한다.

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A Study on Cyber GIS education for Local Government Officers (GIS 사이버 교육에 관한 연구 : 공무원을 대상으로)

  • 강영옥;이영주
    • Spatial Information Research
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    • v.12 no.1
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    • pp.73-87
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    • 2004
  • The Ministry of Construction and local governments have spent lots of money to construct 1: 1,000 scale digital topographic map. However the digital map is used only in facility management departments and the department in charge of GIS. In local governments, almost 70 ∼ 80 % of data are related with maps, which represents GIS technique and the digital maps could be used 70 ∼ 80 % of local government tasks. In this circumstances, it is necessary to spread out GIS usage through GIS education. However, there are lots of limits in GIS education such as number of people which can take classes at one time, physical location and size of classroom, and curriculums etc. To overcome these limits, cyber GIS education is becoming more important. This study presents how the cyber GIS education should be composed for the local government officers. For this purpose, this study accomplished followings ; grasp current GIS education status, analyze the needs of GIS education for local government officers, propose cyber GIS courses and curriculums according to the level of officers.

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Reinterpretation on Propertiness of Online Game Item (온라인게임 아이템의 재물성에 대한 재검토)

  • Yoo, In-Chang
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.4
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    • pp.153-160
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    • 2013
  • Online game provides a kind of cyber money aden and game instruments, items in order to attract game users. Game users want stronger, better and higher-leveled items with competition. Demands and supplies on items are formed and the transactions are made. The problem is there happen frequently illegal behaviors in the process of transactions. Among these illegal behaviors, for using other's id and password without authorization and stealing items, rejecting to return assigned items, providing stolen item to other who knows the fact or destroying others' items, it is difficult to apply provisions on properties in the criminal code on them. Because the criminal code has a duty to prevent separation between substantial criminal behavior and regulations, it should reflect substantial cultures and values of the times. Therefore, property like items in cyber space can be considered as new property to need to be protect under the criminal code and it may be not an interpretation of expansion. The reason is it is practical and reasonable to judge whether propertiness can be established considering cyber space's unique characteristics. It is time to review propertiness of Article No. 346 according to the request of times of the digital age.

A Research on the Establishment of Technomart for Active Technology Transfer (기술이전촉진수단으로서 테크노마트 조성에 관한 연구)

  • 오덕성
    • Journal of Korea Technology Innovation Society
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    • v.2 no.3
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    • pp.76-93
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    • 1999
  • One of the conclusions from the research of the last 40 years on the relationship between tech-nological development and economic growth is that "technology is an essential factor in economic growth" A majority of firms in developing countries including Korea are small and medium size so technology transfer is an alternative to developing their own technologies. Firms in developing countries prefer technology transfers over self-development of technology because the former is less costly in time and money. The aim of this paper is to analyse the type and process of the tech-nology transfer and too suggest a direction and tasks in establishing technomart through the domes-tic and foreign case studies. Laws organizations and institutional aspects which are related to es-tablishing technomary were analyzed also in this paper.his paper.

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An Exploratory Study on the status and classification of Cyber Money (사이버머니의 현황과 분류에 대한 탐색적 연구)

  • Lim, Gyoo-Gun;Lee, Ho-Sun
    • Proceedings of the CALSEC Conference
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    • 2005.11a
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    • pp.17-28
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    • 2005
  • The cybermoney marketplace has been improved by many changes of a business model, such as the development of online exchange, online mileage, potalmoney and gamemoney and so on. Because of its continuous growth, the need for categorizing manketplaces and researching on cybermoney marketplace status and problems has been increased. Therefore, in this paper, We researched about cybermoney marketplace's status and problems. We suggest the indicator that could classily cybermoney. We examined the status of cybermoney marketplace and identified the issues of development of cybermoney.

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Living as a ChoSun-jok Aunt in Korea : Hermeneutical Phenominological Analysis of the Life Experience of ChoSun-jok Female Domestic Worker (한국에서 조선족이모로 살아가기 : 조선족 육아.가사도우미의 삶에 대한 해석학적 현상학)

  • Lee, Song-Yi;Hong, Gi-Sun;Son, Yeo-Kyoung
    • Journal of Families and Better Life
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    • v.28 no.1
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    • pp.25-36
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    • 2010
  • The purpose of this study is to understand a ChoSun-jok female domesic worker's experience in a Korean home. This study adopted hermeneutic phenomenological method which was developed by van Manen. The participant for this study was a ChoSun-jok woman who had worked as a care-giver and housekeeper in Korean home for more than 2 years. She missed the time when she was raising her own daughter and son and expected the time that her family would be together. So, her present time wears away for her stable future in Korea which give an opportunity to make a good money. Also, she realized that she was a marginal existence : it meant she was neither a family member nor truly worker. She nursed the Korean children and did for the Korean family for money but wanted to be treated as a family member like a grandmother who could be honored about what she had done for the family. She felt that she was disregarded from the family when she miscommunicated with them because of the difference between cultures. She anticipated that she was appreciated for being here in the Korean home.