• 제목/요약/키워드: culture contents business

검색결과 243건 처리시간 0.024초

한국 현대목공예의 문제점 및 방향에 관한 연구 (A Study on the Problem and the Direction of the Korean Modern Woodcraft)

  • 조숙경
    • 한국가구학회지
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    • 제28권2호
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    • pp.118-125
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    • 2017
  • This study aims to report on the problems of the Korean woodcraft in the past and to suggest a new direction for the development strategy, in line with the government policy to promote domestic craft culture industry. This includes the problems of the woodcraft in Korea which have been raising in contest-exhibits organized not only by industry and academia, but also by government. The survey asked 48 people (24 in industry and 24 in academia) shows as follows. The most serious problem shown in industry is the government-sponsored issue and it should be premised on offering the market in this case. The question in academia reports that the academic world little contributes to the development in industrial circles of the woodcraft, and the problematic issues of the contests are the appraisal standard and the method of evaluation. In brief, the government's aggressive support should be always first and foremost for the woodcraft industry which is often confronted with difficulties in research & development and in securing distribution channels due to it' small scale of business. Furthermore, the government-led contest and certificate of qualifications should be redesign for filling the original purpose and throughly carried out for the development of industries. Also university curriculum being far too disconnected from industries now should be focused on the collaboration between industry and university, the training mission and the related seminars to overhaul the contents of the department of the woodcraft and to create a progressive direction for the future accordingly.

The status of metaverse and digital twin technology development

  • CHUNG, Myung-Ae;KIM, Kyung-A;KANG, Min-Soo
    • 한국인공지능학회지
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    • 제10권2호
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    • pp.19-24
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    • 2022
  • Metaverse refers to a world that transcends reality. Metaverse is a compound word of meta (transcendence) and universe (universe). The impact of the corona pandemic has provided an opportunity to rapidly grow the metaverse based on realistic content along with online and non-face-to-face environments. Various content and service platforms reflecting the concepts of metaverse and digital twin are rapidly spreading around the world in line with the pandemic situation. As their needs accelerate in response to the COVID-19 situation, the technology of metaverse and digital twin is attracting attention again as an indispensable condition for business, culture and art, national industry, and public services. In particular, the metaverse requires the balanced development of ecosystem components based on various advanced convergence technologies. In this paper, the concept of metaverse and digital twin, types of platforms, and development status are examined, and trends of key element technologies are investigated and analyzed. As these key element technologies, XR sensory technology, avatar technology, and other XR devices and parts were examined. Through this, we want to clearly pinpoint the direction in which the metaverse will develop through future technologies, services, and follow-up research.

Direction for Designing a 3D Animation Curriculum Utilizing AI Technology

  • Jibong Jeon
    • Journal of Information Technology Applications and Management
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    • 제30권5호
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    • pp.141-158
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    • 2023
  • In the field of animation, as technology advances, production technology, production methods, and production culture are also steadily developing. The demand for content is increasing rapidly around the OTT platform, and the demand for animation content and diversity is increasing. With these market changes, animation creation ability is becoming a more important animation education goal. There is also a need to innovate educational methods to provide students with the skills and knowledge required in the modern animation business. This paper investigated the composition of the educational curriculum of domestic and foreign animation universities education. It examines artificial intelligence (AI) technology that can be used in animation creation and explores the design and direction of the university animation curriculum using it. AI technology has already proven its potential in various areas, and it is integrated into the animation curriculum to present various development potentials. Using AI technology, students can focus on practical and essential animation education by preventing technical difficulties in animation creation, increase their experience in animation production, and experiment with planning and producing various contents. It is proposed to design an educational curriculum that further strengthens animation creation and production capabilities by forming smart animation classes to foster talents who can lead the future animation industry in a new direction.

프로슈머로서의 팬덤: 팬덤의 정보행동에 관한 연구 (Fandom as a Prosumer : Study on Information Behavior of Fandom)

  • 이소영;김향미;주경희;서정치
    • 디지털융복합연구
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    • 제11권12호
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    • pp.747-759
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    • 2013
  • 최근 본 연구는 프로슈머로서의 팬덤이 갖고 있는 동기 및 욕구유형을 내용이론에 기초하여 확인한 후, 이러한 동기가 팬덤 행동, 특히 팬덤 정보 행동에 미치는 영향에 대해 실증 분석을 실시하였다. 팬덤이 보이고 있는 행동유형을 온라인 커뮤니티와 소셜네트워크에서 다루었던 정보관련 행동 유형 3가지(정보획득, 정보확산, 정보생산)에 적용하였다. 또한 어떠한 개인적 욕구(인정욕구, 소속욕구, 준거집단순응욕구, 독특성욕구, 감각추구욕구)로 인해 팬덤 행동 유형이 다르게 나타나는지를 확인하였다. 이를 위해 실제 팬카페에 회원들을 대상으로 설문조사를 실시한 결과 팬덤이 과거의인식과는 달리 사회적인 욕구에 기초한 하나의 문화이자 시장에서 가치를 창출하는 긍정적인 이미지를 가지고 있음을 확인할 수 있었다.

청년 일자리 창출을 위한 웹툰전문가 양성 과정 사례연구 -중요도와 성취도 분석을 중심으로 (Case study of webtoon specialist education course for creating youth jobs - focusing on importance and achievement factor)

  • 김현지;이해광
    • 만화애니메이션 연구
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    • 통권51호
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    • pp.203-223
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    • 2018
  • 본 연구의 목적은 청년 일자리 창출을 위한 교육과정인 청년취업아카데미 '웹툰전문가 양성 과정(상명대학교 수행)'에 참여한 수강생들을 대상으로 중요도-성취도 분석을 통해 수강생들의 만족도를 제고하고 향후 문화콘텐츠 분야 청년 일자리 창출을 위한 웹툰 전문가 양성과정 개설 활성화를 위해 시사점을 도출하는데 있다. '웹툰전문가 양성 과성'에 대한 중요도-성취도 분석 결과는 다음과 같다. 첫째, 교육 대상자들은 교과내용과 강사에 대해 중요하게 생각하고 있으며, 만족도도 높다. 둘째, 시설에 대해 중요하게 생각하고 있으나 만족도는 낮아 개선이 필요한 것으로 나타났다. 셋째, 소통에 대해 중요하게 생각하지 않고 있으나 만족하였으며. 소통이 잘 되었음을 보여주었다. 넷째, 취업률의 경우 중요하게 생각하고 있지 않고, 만족도 또한 높지 않은 것으로 나타났다. 대상자가 대부분 2~3학년이고, 웹툰 분야의 특성상 조직으로의 취업보다는 1인 작가 창업의 경우가 많으며, 대학교 2~3학년의 재학생을 대상으로 하는 과정 특성상 취업에 대한 중요도와 만족도는 낮은 것으로 보인다. 이러한 결과를 바탕으로 본 연구에서는 청년 일자리 창출을 위한 '웹툰전문가 양성 과정'에 대한 만족도를 높이고 활성화 방안을 위한 운영상의 시사점과 교육전략 수립 시 유용한 정보를 제시하였다.

서양(西洋)의 머리형태(形態)에 표현(表現)된 Post-modernism에 관(關)한 연구(硏究) (A Research on Post-Modernism Expressed on Western Hair Styles)

  • 안현경
    • 패션비즈니스
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    • 제6권1호
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    • pp.31-42
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    • 2002
  • The purpose of this study is research on the characteristics of post-modernism expressed on western hair styles in the late 20th century. Therefore this thesis analyzed the relationship of modernism & the hair styles of that mage and post-modernism & the hair styles of that mage. That will re-illuminate the same beauty worth of same age as to accurate the concept of post-modernism & the hair styles of that mage. And the last, criticizing the post-modernism design and that hair design, helping to find new trends. The method of this study was the literature research & analysis of visual materials focus on upper bust image that can know the relationship of modernism & the hair styles of that mage, and post-modernism & the hair styles of that mage. First, the literature research is composed of analysis of theses, magazines on art, clothing and cosmetology having the contents of 20th century western culture, art and hair styles. Second, the analysis of visual materials is composed of analysis of video films, slide films and photographs of books, magazines, and internet home-pages. Modern western hair styles, appeared after 1910's, is represented as a short cut & permanent wave. That express experimentalism, functionalism, and purism, that is same as the other art's trend of same age. Post-modern western hair styles, appeared after 1960's, also show the same trend with same age's. This summarized & characterized 8 categories; historical method, pluralism, negotiation, escape from the formality, recovery of humanity, ornament, connection with race, metaphor & symbolism. But post-modernism concentrating pluralism makes easy making low quality art and absence of criticism, so this thesis criticised it 5 categories; absence of ideas, absence of the social sense of responsibility, lost of one's characteristics, decline of skills, decline of worth of usages.

MZ 세대의 소비가치에 따른 웨어러블 디바이스의 기능적 메커니즘 (Functional Mechanism of Wearable Devices based on the Consumption Value of Generation MZ)

  • 김수정
    • 패션비즈니스
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    • 제28권4호
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    • pp.167-178
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    • 2024
  • With the advent of the ICT era in the 4th Industrial Revolution era, cutting-edge industries in accordance with changing trends of the time, the MZ generation is leading a new consumer culture with a digital platform-based lifestyle. As such, wearable devices are leading popularization of the market, the need for product development and research that goes beyond simply combining high technology and combines user-centered functions and designs is emerging. Therefore, the purpose of this study was to analyze the functional mechanism of wearable devices according to consumption value of the MZ generation, focusing on wearable devices currently being commercialized in the digital transformation era, their characteristics were also derived. The research method for this purpose involved classifing wearable devices into notification, information, and content types according to their functional mechanisms and examing them. As a result of the research, characteristics of identity, collaboration, customization, and content were derived, I was is thought that they could interact with situational awareness to suit the situation and purpose. They are closely related. They could make social responsibility and sustainable efforts beyond the brand's image and profit pursuit. As the consumption value of the MZ generation, a new consumer class, is highlighted, it is essential to segmenting and analyzing user-centered functions and content, not simply combining cutting-edge technologies this study is significant in that it provides essential data for continuous development of wearable devices and the establishment of successful marketing strategies.

지역복지관과 도시재생지원센터 간 협력적 거버넌스 사례 및 개선전략 (Between local welfare center and urban regeneration support center Collaborative Governance Example and Improvement strategies)

  • 이운희;고은아
    • 문화기술의 융합
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    • 제4권3호
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    • pp.63-74
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    • 2018
  • 본 연구는 FGI(표적집단면접법) 방법을 적용하여, 서울역일대 도시재생활성화지역을 중심으로 지역복지관과 도시재생지원센터 간 협력적 거버넌스 사례 및 개선전략을 제시했다. 협력적 거버넌스 과정에 참여한 지역주민, 타 지역 도시재생지원센터 실무자, 중림복지관 서울역일대 도시재생지원센터 실무자 FGI 내용을 분석하여 지역복지관 및 도시재생지원센터 간 공통적인 역할 및 정체성을 지역기반활동임을 도출했다. 그리고 협력적 거버넌스 구성 시 이점은 각 기관의 강점을 살린 주민의 주체적 참여 독려, 주민커뮤니티 형성시간 단축 등 4가지로 분석되었다. 또한 개선전략으로는 미시적인 관점에서 두 기관 간 구체적인 역할 분담 필요사항을, 거시적인 관점에서 도시재생사업법 제도적 검토사항을 제시했다. 이러한 연구결과를 통해 정책적 실천적 제언으로써 사회복지사 보수교육 과정의 변화 필요성 및 도시재생사업법 내 시행자의 범위 확대 등을 제안했다.

A Study on the Construction of an Ideal Internet Fashion Cyber Mall Focused on Web Design, Merchandising and Management

  • Hong, In-Sook;Ryu, Jin-Kyeung;Park, Eun-Jung;Lee, Kyung-Ah;Lee, Keum-Hee;Kim, Moon-Sook
    • The International Journal of Costume Culture
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    • 제3권3호
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    • pp.201-211
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    • 2000
  • The purpose of this study is to pinpoint currently arising issues concerning cyber fashion mall by analysing present status and contents of its web design, management and planning within the limits o business to customer (B2C) commerce, and to suggest a direction for building an ideal fashion mall on the internet. As for the study method, conceptual definitions were given based on previous studies. And a positive study was implemented, in which the cases of 23 chosen cyber fashion malls among 60 or so domestic and foreign malls selling fashion products were found by internet search engines and analysed. Results of the case analysis of cyber fashion malls are as follows : 1) cybermall must provide customers with an integrated service as well as e-commerce. 2) various products assortment and price differentiation must be developed, 3) the techniques of graphics, coloring and texturing, and layout design must be adopted to process and express product information, 4) the legislative system is needed to deal with the security, and 5) design and management of customer oriented interface are needed to process and express product information matter of electronic payment and customer protection. Considering the issues in internet fashion cybermalls, are suggested the important factors that are necessary or web design, planning and management to build an ideal cyber fashion mall. These results will contribute to the development of fashion e-commerce.

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여성잡지 의류광고에 나타난 이데올로기 연구 (A Study on the Ideologies of the Clothing Advertisements in Women's Monthly Magazines)

  • 김인숙;이명희
    • 복식
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    • 제37권
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    • pp.211-230
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    • 1998
  • Advertisements provide consumers with in-formation and knowledge about products and help a society to sustain homogeneity by actively reflecting important characteristics of mass culture. Yet this reflection is a selective and purposeful representation by the party of the fashion manufactures and carries the intention of stimulating and augmenting desire for commodities aiming to perpetuate capitalism. This study understood this selective reflection of mass culture by advertisements as a feature of hegemonic struggle between/fashion business and consumers and defined the values selected by advertisements as ideologies supporting the consumption ideology of capitalism. The purpose of this study was to examine the contents of the ideologies expressed in the clothing advertisements in women's magazines to persuade consumers into consumption. The method of study was mainly qualitative with subsidiary citations from the results of content analysis. The objects of analysis were clothing advertisements in 1996 issues of CeCi and Woman Sense, which were identified as the two most popular women's monthly magazines. The ideologies identified were ideologies concerning (1) Self Identity, (2) Sensibility, (3) Sex Role, (4) Globalism, (5) Youth, (6) Leas-ure and Pleasure. Repeated and insisted as natural and true, there values were proposed to be believed as common senses and studies re-port that values of advertisements are ac-cepted as more readily as they are more unreasonable, and the acts and behaviors expres-sed within advertisements are often imitated in real life situations. Therefore, it is highly probable that these values emphasized within advertisements are enacted in thoughts and behaviors of consumers' real life. Accordingly the author suggests that critical interpretation of advertisements is seriously required to fully understand the commodity ridden post industrial society of today and to lead a subjective life within it.

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