• 제목/요약/키워드: cultural technology

검색결과 2,283건 처리시간 0.026초

Comparative Navigation system for Experiencing 3D Digital Archives of Cultural Heritage

  • Oh, S.Y.;Yeo, W.H.
    • 한국CDE학회논문집
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    • 제12권1호
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    • pp.15-26
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    • 2007
  • We have developed a method that enables a user to better understand and enjoy the contents of 3D digital archives, thereby enhancing the user's experience. The system's interactive interface, built using virtual reality technology, enables the user to "walk through" the archives, comparing two or the same content at different points in time. For example, a user can compare the proposed design for a building with the actual building and can compare the states of restoration of a cultural heritage site over time. This ability to perform multilateral comparisons enables the user to clarify the relationship between contents, the influence of one content on another, and the causal relationship between contents. Testing of a prototype system for a 3D digital archive of cultural heritage sites showed that it worked smoothly and that the users could easily operate the navigation system.

A proposed cultural competence training program for nurses based on their transcultural self-efficacy

  • Jin, Ju-hyun;Cleofas, Jerome V.
    • International Journal of Advanced Culture Technology
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    • 제6권2호
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    • pp.86-99
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    • 2018
  • This study examined the relationship between the demographic profiles of 260 staff nurses in the SPC Health Care Ministry Hospitals and their Transcultural Self-Efficacy (TSE) level on the Cognitive, Practical and Affective dimensions. To obtain the result, among the nine (9) demographic profile items, three (3) common positive predictors were considered, namely, 1) Educational attainment level; 2) Age; and 3) Willingness to work abroad in all three dimensions. While in the Practical and Affective dimensions, the number of years employed were a common negative predictor and in the Affective dimension, Gender of participants was added as the positive predictor. Therefore, there are some significant demographic characteristics of respondents influence to the transcultural self-efficacy. Further, based on the results of this diagnostic study, the researcher designed the One (1) year Cultural Competence Training Program for staff nurses. For future research, the researcher recommended to conduct a further study that will evaluate the effectiveness of the educational intervention by approaching a longitudinal study form administering the test and retest of TSET.

On the Costume Culture in South Korean Movies and Television Series and Its Creative Industries

  • Shi, Vajuan;Guo, Pingjian
    • The International Journal of Costume Culture
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    • 제13권1호
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    • pp.5-8
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    • 2010
  • The goal of this study is to analyze the influence of the costume culture of South Korean movies and television series on the development of fashion industry. South Korean movies and television series make full use of the influence of costume culture to advocate Korea's national spirit and character as well as the confidence and vigor of the young generation. They contribute to establishing South Korea as a country with a graceful, modern appearance and great cultural heritage. The presentation and promotion of its costume culture in movie and television series stimulates its cultural competence and advances its cultural creative industry. The spread of Korean costume culture has become the pioneer and foreshadowing of clothing industries and greatly underpins its advancement overseas. In concert, the development of clothing industry helps the spread of Korean costume culture.

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디지털 전통 음악콘텐츠의 활성화 방안에 관한 연구 (Study on the Promotion of Digital Traditional Music Contents)

  • 정용관;이석선;고일주
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2008년도 제38차 하계학술발표논문집 16권1호
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    • pp.317-323
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    • 2008
  • 21세기에 들어서면서 컴퓨터와 인터넷의 급격한 발달은 인류의 정치 경제 사회 문화의 모든 트랜드를 바꿔 놓고 있다고 해도 과언이 아니다. 그 결과 아날로그와 오프라인의 시대에서 이제는 디지털과 온라인의 시대로 우리의 생활 중심이 옮겨가고 있다. 자원이 부족한 우리나라는 정보화측면에서는 선진국으로 평가받고 있으며, 이를 토대로 CT(Cultural Technology)를 국가전략분야로 육성해나가고 있는 등 세계화시대 및 문화산업시대의 도래와 함께 부가가치의 창출을 극대화할 수 있는 분야로 주목하고 있다. 그러나 디지털 강국인 우리나라에서는 정보화촉진기본법 등의 제정을 통하여 자료의 디지털 화에만 엄청난 예산을 쏟아 붓고 있다. 하지만 이제는 그보다 더 중요한 정보의 활용 즉, 활성화 측면에 관심을 가져야 할 때이다. 활성화되지 못한 디지털 자료는 땅속에 묻혀있는 오래된 유물과도 같다. 본 연구에서는 디지털 전통문화 콘텐츠 중에서도 특히 디지털화가 가장 용이하며, 활성화의 가능성이 가장 높은 디지털 전통음악 콘텐츠의 활성화를 위한 문제점과 이를 해결하기 위한 방안을 모색하였다.

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Taxonomic Characteristics of Six Species of Entomopathogenic Fungi Isolated from the Silkworm, Bombyx mori

  • Nguyen, Mau Tuan;Nam, Sung Hee;Park, Hyun Ro;Han, Myung Sae
    • International Journal of Industrial Entomology and Biomaterials
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    • 제9권2호
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    • pp.229-234
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    • 2004
  • Six entomopathogenic fungus isolates, Beauveria bassiana J57A, Nomuraea rileyi J125A, Paecilomyces farinosus J3A, Paecilomyces fumosoroseus J50A, Metarhizium anisopliae J88, Aspergilius sp. J64A, causing muscardine disease and aspergillosis in the silkworm, Bombyx mori were investigated for their cultural and morphological characteristics (on PDA culture media within 14 days at $24^{\circ}C$). The results showed that they differ each other from the features of cultural characteristics (colony elevation, colony color, colony growth rate) or morphological characteristics (conidiogenous cell structure, phialides, conidia size and shape). Among cultural characteristics, colony color is the easiest recognizable character between isolates. The morphological characteristics of each fungal isolate correspond to the descriptions of current system of classification.

Research on the Chinese Opera-Themed Woodcut New Year Pictures in Yangjiabu from the Perspective of Cultural Studies

  • Sun, Zhiqiang
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.210-218
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    • 2022
  • Chinese Opera-themed woodcut New Year pictures in Yangjiabu are representative of Chinese New Year pictures. This research takes cultural research as a breakthrough point, analyzes and combs its Context, Representation, Coding & Decoding, and finds that: After the imitation and restatement of traditional Chinese opera, the opera-themed woodcut New Year pictures have formed a dynamic intertextual relationship with Chinese culture and traditional Chinese opera. The understanding of this intertextual relationship is not only an important way to study Chinese folk art but also one of the ideas to show the aesthetic spirit of it.

Relationship between Risk-causing Factors Perceived by Telecommunications Workers and Safety Motivation and Behavior

  • Kwang-Seup Byun;Jin-woo Jung
    • Journal of information and communication convergence engineering
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    • 제21권2호
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    • pp.174-184
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    • 2023
  • In this study, the structural relationship among risk factors, safety motivation, and safety behavior perceived by telecommunications workers was empirically verified. A survey was conducted on field workers at S telecommunications companies in Korea, and the following major results were obtained. First, among the risk factors perceived by telecommunications workers, personal, cultural, and institutional factors were found to have significant positive effects on workers' safety motivation. Second, workers' safety motivation had a significant positive effect on safety behavior. Third, among the risk factors of telecommunications companies, personal, cultural, and institutional factors did not significantly affect workers' safety behavior. Fourth, all risk-causing factors perceived by workers, such as personal, cultural, and institutional factors, indirectly affected safety behavior through safety motivation. This study presents the importance of perceiving risk factors in the workplace to prevent and alleviate industrial accidents by examining the effects of riskcausing factors perceived by carrier workers on safety motivation and behavior.

최신 문화 예술공연 정보 제공 어플리케이션 연구 (A Study of Information About Culture And Art Based On Application)

  • 구민정;신예리
    • 문화기술의 융합
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    • 제1권4호
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    • pp.65-69
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    • 2015
  • 본 연구는 안드로이드 스마트폰에서 최신 문화 관람 및 정보를 제공하는 App을 개발하여 사용자가 문화생활을 즐기고자 할 때 이 DB를 사용하여 각 뮤지컬, 연극, 영화 별로 사용자가 원하는 정보를 검색하여 열람할 수 있고 또한 리뷰 등록 및 열람이 가능하다. 또한 관리자는 관리자(Administrator)모드로 로그인하여 문화 정보를 관리하고 사용자들의 정보를 확인할 수 있게 함으로써 시스템 관리를 원활이 이루어지게 한다. 또한 사용자는 사용자(User)모드로 로그인을 하여 문화 정보를 열람할 수 있고, 감상평을 기록하고 친구그룹의 추천기능을 통해 신뢰할만한 공연정보를 확인하여 여가생활을 문화 활동으로 즐길 수 있도록 한다.

경상남도 천연기념물 노거수의 생육환경 연구 (Growth Conditions of Natural Monument Old Big Trees in Gyeongsangnamdo, Korea)

  • 김효정
    • 한국환경복원기술학회지
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    • 제14권5호
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    • pp.103-112
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    • 2011
  • Old big tree transcends the simple meaning of trees as they are the natural monuments that embody the people's history and culture of this land. The Cultural Heritage Administration of Korea(CHA) defines and protects old big tree based not only on the size of the tree but also on its definitive cultural and natural factors such as value, implications, and originality. This research aims to identify and analyze the growth conditions, soil conditions and location character of 20 old big tree in Gyeongsangnamdo korea. The research examined the soundness of the arboreal form, the degree of damage on the bark, as well as the quantity of leafs levels to evaluate the overall condition of growth and development. Also, 9 elements such as soil texture, nitrogen and organic matter content, soil pH, phosphoric acid and EC were further analyzed The research analyzed in correlation of Growth condition and soil. Tree health related positivity that total nitrogen and organic matter. The result which analyzes location character, With natural monument old big trees raising a hand the area where is contiguous appeared with the fact that the farming village style where the rice field and the arable land of field etc. This research aimed at generating some foundational reference data for the analysis of the habitation and management conditions of natural monument old big tree within the Gyeongsangnamdo korea.

천연염색 한지직물을 활용한 문화상품 제작(II) (Making of Cultural Products Using Hanji-Fabric Naturally Dyed(II))

  • 정진순
    • 문화기술의 융합
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    • 제6권1호
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    • pp.105-110
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    • 2020
  • 본 연구에서는 다양한 천연염색 재료로 염색한 한지직물을 활용하여 모자 두 개와 노트북 가방을 문화상품으로 개발·제작하였다. 그를 위하여 첫째, 우수한 내구성과 기능성을 가진 우리나라의 전통 한지로 만들어진 한지직물을 문화상품 개발을 위한 소재로 선택하고, 둘째, 그것을 천연염색 재료인 쪽으로 푸른 색, 떫은 감물로 갈색, 홍화에 의하여 붉은 색, 황벽으로 노란 색 그리고 자근으로 자주색으로 염색하였다. 셋째, 문화상품으로 개발하고자 하는 모자와 노트북 가방을 디자인하였다. 넷째, 디자인한 모자와 노트북 가방의 패턴을 제작하고, 그것에 따라 다양한 색으로 천연염색한 한지직물을 재단·봉제하여 완성한 두 개의 모자와 노트북 가방을 제시하였다.