• 제목/요약/키워드: cultural software

검색결과 190건 처리시간 0.026초

디지털콘텐츠 불법복제 행동에 관한 연구 (An Empirical Study of the Piracy Behavior on Digital Content)

  • 장향란;심민우;김광용
    • 한국IT서비스학회지
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    • 제9권4호
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    • pp.37-55
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    • 2010
  • Digital content piracy has been shown to be an emerging societal problem, However, Studies on digital content piracy are very limited. In this paper, we try to find whether Theory of Planned Behavior(TPB) can explain the online digital content piracy in China. In addition to the finding of TPB's usefulness, We also examine the cross-cultural differences between Korea and China in behavior towards online digital content piracy. we argue that cultural factors moderate the strength of the relationships in the TPB model in online digital content piracy. we use a theoretical model of behavior based on the framework of the TPB( Theory of Planned Behavior) and Hofstede's national cultural dimensions. Our results indicate that the general TPB(Theory of Planned Behavior) model of software piracy is broadly applicable to digital content piracy in China. Our findings also show that most of the hypothesized moderating effects of national cultural factors were found to be significant.

Cross-National Comparison of Twitter Use between South Korea and Japan: An Exploratory Study

  • Cho, Seong Eun;Park, Han Woo
    • International Journal of Contents
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    • 제8권4호
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    • pp.50-55
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    • 2012
  • This study compared cross-national Twitter use between Korea and Japan. The main exploratory variables were a) cultural traits and b) disclosure of geographic information. Twitter use was measured by the degree of reciprocity and the numbers of Tweets, followings, and followers. Data were collected using API-based software and analyzed with independent samples t-tests. Content analysis was conducted to validate the findings. The results indicate that Korean and Japanese users employ their own communication strategies reflecting their cultural orientation.

Off-Site Distortion and Color Compensation of Underwater Archaeological Images Photographed in the Very Turbid Yellow Sea

  • Jung, Young-Hwa;Kim, Gyuho;Yoo, Woo Sik
    • 보존과학회지
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    • 제38권1호
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    • pp.14-32
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    • 2022
  • Underwater photographing and image recording are essential for pre-excavation survey and during excavation in underwater archaeology. Unlike photographing on land, all underwater images suffer various quality degradations such as shape distortions, color shift, blur, low contrast, high noise levels and so on. Outcome is very often heavily photographing equipment and photographer dependent. Excavation schedule, weather conditions, and water conditions can put burdens on divers. Usable images are very limited compared to the efforts. In underwater archaeological study in very turbid water such as in the Yellow Sea (between mainland China and the Korean peninsula), underwater photographing is very challenging. In this study, off-site image distortion and color compensation techniques using an image processing/analysis software is investigated as an alternative image quality enhancement method. As sample images, photographs taken during the excavation of 800-year-old Taean Mado Shipwrecks in the Yellow Sea in 2008-2010 were mainly used. Significant enhancement in distortion and color compensation of archived images were obtained by simple post image processing using image processing/analysis software (PicMan) customized for given view ports, lenses and cameras with and without optical axis offsets. Post image processing is found to be very effective in distortion and color compensation of both recent and archived images from various photographing equipment models and configurations. Merits and demerit of in-situ, distortion and color compensated photographing with sophisticated equipment and conventional photographing equipment, which requires post image processing, are compared.

디지털 문화 산업의 시각에 따른 혁신적 비즈니스 모델: 가상 아이돌 '하츠네 미쿠'를 중심으로 (Innovative Business Model from the Perspective of Digital Cultural Industry -Centered on the Virtual Idol "Hatsune Miku")

  • 두효미;양종훈
    • 문화기술의 융합
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    • 제7권4호
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    • pp.823-831
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    • 2021
  • 인터넷 시대에 접어들면서 디지털 문화 산업이 크게 발전하고 있으며, 창업 회사가 인터넷 시장이라는 레드 오션에서 자리를 잡기 위한 혁신적인 비즈니스 모델은 많은 기업들이 직면한 중요한 도전과 기회이다. 본 연구는 가상 아이돌 하츠네 미쿠를 출발점으로 하여 기술 혁신, 가치 주장, 자원 조합, 경영 프로세스와 마케팅 모델 등을 분석한다. 구체적으로 크립톤(Crypton) 회사의 1세대 소프트웨어 Meiko와 2세대 소프트웨어 하츠네 미쿠의 차이에 대한 비교를 통해 비즈니스 모델의 구성 요소를 연구하고, 이를 통해 해당 비즈니스 모델의 특징과 장점을 탐구하며, 경영 모델과 창의적 부분에 대한 심층 분석으로 기타 전자 상품과 소프트웨어 개발 회사의 비즈니스 모델 구축에 실질적인 참고를 제공하고자 한다.

A Comparative Content Analysis on the Journal of International Marketing: A Study of Ten Years (2004-2013)

  • Shin, Dong-Jin
    • 유통과학연구
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    • 제12권5호
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    • pp.81-92
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    • 2014
  • Purpose - This paper aims to investigate topics and trends in international marketing and cross-cultural management by conducting a content analysis of the Journal of International Marketing. Research Design, Data, and Methodology - In this study, one of the leading journals in the field of international marketing, the Journal of International Marketing, was chosen for research. A total of 199 articles were identified from a time span of ten years (2004-2013). SPSS software was used for codification and analysis of the data. Results - This study revealed some of the factors on which cross-cultural management had a strong correlation with international marketing. Of the 199 articles in the Journal of International Marketing, 64 articles related to cross-cultural management. Conclusions - A content analysis of the Journal of International Marketing comparing general articles with articles related to cross-cultural management is unprecedented. This study offers insight into the impact of cross culture on the discipline of international marketing. The findings of this research could be employed as a reference for gaining insight into the trends and influence of cross-cultural management in international marketing.

해외 소프트웨어 개발에서의 효과적인 지식이전을 위한 거버넌스 구조에 관한 사례연구 (Governance Structure for Knowledge Transfer in Offshore Software Development)

  • 김경민
    • 한국IT서비스학회지
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    • 제12권2호
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    • pp.13-29
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    • 2013
  • Offshore software development by Korean companies is mainly led by big SI (System Integration) companies. They open Offshore Development Centers (ODC) in developing countries such as India, China, and Vietnam to source software development for their mother companies. Firms with ODC consider transferring knowledge such as business and cultural knowledge as the most complicated yet essential process for the success of offshore development. This study investigates whether the selection of a governance mechanism is related with knowledge transfer and thus the success of offshore development. The results of this study indicate that a hierarchical governance mechanism is appropriate for transferring company-specific, sensitive, complex knowledge in offshore software development.

농촌문화관광의 구성요소가 농산물 이미지에 미치는 영향 (The Effect of Rural Cultural Tourism on the Image of Agricultural Products)

  • 이익수
    • 한국콘텐츠학회논문지
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    • 제18권2호
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    • pp.73-80
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    • 2018
  • 본 연구는 농촌관광객을 대상으로 농촌문화관광요소가 농산물브랜드 이미지에 미치는 영향을 알아보고자 하였으며, 연구결과는 다음과 같다. 첫째, 하드웨어 요소는 부분적으로 농산물 브랜드 이미지에 정(+)의 영향을 미치는 것으로 나타났다. 둘째, 소프트웨어 요소는 부분적으로 농산물 브랜드 이미지에 정(+)의 영향을 미치는 것으로 나타났다. 셋째, 인적자원 요소는 부분적으로 농산물 브랜드 이미지에 정(+)의 영향을 미치는 것으로 나타났다. 이러한 결과를 통해 농산물 브랜드 이미지에 영향을 미치는 각각의 농촌문화관광요소에 대해 다양한 전략을 개발하여 농촌문화관광의 활성화 전략개발 등이 이루어져야 할 것이다.

Personal and Socio-Cultural Barriers to Cervical Cancer Screening in Iran, Patient and Provider Perceptions: a Qualitative Study

  • Bayrami, Roghieh;Taghipour, Ali;Ebrahimipour, Hossein
    • Asian Pacific Journal of Cancer Prevention
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    • 제16권9호
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    • pp.3729-3734
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    • 2015
  • Background: Although cervical cancer is preventable and early screening might decrease the associated mortality, challenges faced by the women and health care providers can postpone early detection. This qualitative study aimed to establish patient and provider perceptions about personal and socio-cultural barriers for cervical cancer screening in Mashhad, Iran. Materials and Methods: In the present study, which was conducted in 2012, eighteen participants, who were selected purposefully, participated in individual in-depth, semi-structured interviews, which were recorded, transcribed verbatim, and analyzed using conventional content analysis and Atlas-Ti software. Results: One theme and two categories were derived from data including: cognitive/behavioral factors (lack of a community-based approach to cervical cancer, lack of awareness, wrong attitude and lack of health seeking behaviors) and socio/cultural issues (socio-cultural invasion, mismatch between tradition, modernity and religious, extra marital relationships and cultural taboos). Conclusions: Providing community based approach education programs and employing social policy are needed for preventing of cervical cancer in Iran.

The Role of Open Source Software to Create Digital Libraries and Standards Assessment

  • ALbeladi, Salmah Salem
    • International Journal of Computer Science & Network Security
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    • 제21권7호
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    • pp.241-248
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    • 2021
  • Open-source software developments are basically Internet-based communities that voluntarily collaborate in developing software on the Internet and such Internet communities have become an important cultural and economic phenomenon. As a result, the emergence of open-source software has presented a challenge to the traditional offerings by providing free alternatives. The objective of this article is to review the possibility of the adoption of open source software in the creation of digital libraries, highlights advantages and disadvantage preservations. Among our objective also explaining the request of such software at the present time and the criteria evaluated in the digital preservation through surveying the best open source software from the reality of intellectual production, and standards that are being built to evaluate and choose what software to create a digital library without other software available. To achieve the above objectives, we shed the light on the top 11 open-source software to manage Libraries in addition to standards that may represent the basic building block for the selection of the appropriate systems to the needs of the digital library. This article relied on the descriptive approach by reviewing a series of studies and scientific research works related to the subject of the current study. Accordingly, the most prominent of the findings of this work is its illustration of the close association between open source software and the library community, both of which represent free culture. Also it is shown that the selection process of open source software has some obstacles most notably as there are no clear and reliable criteria for selecting these systems. Current study has concluded a set of recommendations, notably awareness of the role and importance of open source software and the facilities it provides in managing digital content.

오픈소스 소프트웨어를 활용한 고고 유물의 디지털 실측 연구 (A Study on the Digital Drawing of Archaeological Relics Using Open-Source Software)

  • 이호선;안형기
    • 헤리티지:역사와 과학
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    • 제57권1호
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    • pp.82-108
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    • 2024
  • 고고 자료의 기록방식이 아날로그 기록에서 디지털로 전환되면서 3D 스캐닝 기술의 도입은 본격화되었다. 현재 3D스캔과 사진측량을 이용한 고고 자료의 디지털 기록에 대한 연구와 도입은 지속적으로 이루어지고 있다. 하지만 비용, 인력 문제 등으로 인해 대부분의 매장문화재 기관에서는 적극적인 디지털 기술의 도입을 주저하고 있다. 본고는 3D 스캔 방식 중 효율성이 가장 높다고 평가되는 사진측량 기술을 이용하여 오픈소스 소프트웨어를 활용한 유물의 디지털 실측 방법을 제시하고자 한다. 유물의 디지털 실측 절차는 크게 3D 모델 획득, 3D 모델 편집 및 입단면도 제작, 전자도면 작성의 세 단계로 이루어진다. 디지털 기술 적용의 접근성을 살펴보기 위해 전 과정은 오픈소스 소프트웨어만을 이용하였다. 연구 결과 정량적 평가에서 실제 유물과 3D 모델의 수치 데이터 간 계측의 편차가 크지 않았다. 또한, 오픈소스 소프트웨어와 상용 소프트웨어 간 정량적 품질 비교분석 결과 유사도가 높았다. 다만 데이터 처리시간은 상용 소프트웨어의 성능이 우위에 있었다. 이는 지속적인 알고리즘 개선으로 인한 연산속도 향상의 결과로 판단된다. 정성적 평가에서는 메시 및 텍스처 품질의 차이가 일부 발생하였다. 오픈소스 소프트웨어로 생성된 3D 모델은 메시표면에 노이즈가 다수 발생하거나 메시의 표면이 부드럽지 않고 유물의 제작흔, 문양의 표현을 확인하기 어려웠다. 하지만 일부 프로그램에서 정량적·정성적 평가에서 상용 소프트웨어에 견줄 만한 품질을 획득할 수 있었다. 3D 모델 편집을 위한 오픈소스 소프트웨어에서는 사진실측 결과물의 후처리, 정합, 병합뿐만 아니라 유물 실측에 필요한 스케일 조정, 입단면도 제작 및 이미지 렌더링까지 가능하였다. 이후 오픈소스 캐드 프로그램에서 트레이싱하여 최종 도면을 완성하였다. 고고학 연구에서 사진실측의 적용은 발굴과정부터 보고서 작성 그리고 3D 모델 데이터의 수치정보를 이용한 연구 등 활용 가능성이 매우 높다. 컴퓨터 비전의 획기적인 발전으로 오픈소스 소프트웨어의 종류도 다양해졌고 성능도 상당부분 개선된 것으로 확인되었다. 누구나 쉽게 디지털 기술의 적용이 가능한 현재 고고 자료의 3D 모델 데이터의 획득은 문화유산의 보존과 연구 활성화를 위한 기초자료로 활용될 수 있다.